Cute (condition)
Conditions | |||
---|---|---|---|
Cool | |||
Beautiful | |||
Cute | |||
Clever | |||
Tough |
The Cute condition, also called Cuteness (Japanese: かわいさ Cuteness), is one of the five different Contest conditions.
Characteristics
A Pokémon will have its Cute condition raised when fed Pokéblocks or Poffins made with sweet-tasting, pink-colored Berries. Pokémon with Natures that boost Speed—Timid, Hasty, Jolly, and Naive—get the most benefit from Berries that have a sweet flavor, as a result, they are the easiest to raise for a Cuteness Contest.
When competing in the Cute category, a Pokémon with an enhanced Cuteness will score higher in the primary judging of a Pokémon Contest, the Visual Competition of a Pokémon Super Contest, and the Introduction Round of a Pokémon Contest Spectacular. This can also be assisted with the use of the Pink Scarf. Most of the moves that display Cuteness are Normal, Psychic, and Water, but moves from other types may be Cute as well. Furthermore, Cute moves are usually learned at lower levels and/or are not very effective in a battle, such as Tail Whip, Growl, Splash, and Assist.
During a Cuteness Contest, the audience will react as follows:
Move performed | Audience reaction |
---|---|
Cool move | Discontent |
Beautiful move | Indifference |
Cute move | Excitement |
Clever move | Indifference |
Tough move | Discontent |
Awards
At the end of a Cuteness Contest, the winning Pokémon will receive a Contest Ribbon. Additionally, in Pokémon Diamond, Pearl, and Platinum, Coordinators are awarded special Accessories the first time they win the Contest. Different Ribbons and Accessories are awarded for winning in each of the four ranks.
Hoenn Contests
Normal Rank | Super Rank | Hyper Rank | Master Rank |
---|---|---|---|
Sinnoh Super Contests
Normal Rank | Great Rank | Ultra Rank | Master Rank |
---|---|---|---|
File:Accessory Lace Headress Sprite.png |
Hoenn Contest Spectaculars
Master Rank |
---|
Moves
Hoenn Contests
Appeal | Jam | Description | Moves | ||||||
---|---|---|---|---|---|---|---|---|---|
|
|
A highly appealing move. | Mud Sport • Snore • Water Gun • Water Sport | ||||||
|
|
An appeal that excites the audience in any contest. | Frustration • Return | ||||||
|
|
Badly startles those that have made appeals. | Sweet Scent | ||||||
|
|
Can avoid being startled by others once. | Defense Curl • Minimize • Rest | ||||||
|
|
Can avoid being startled by others. | Bounce • Protect • Withdraw | ||||||
|
|
Can be repeatedly used without boring the judge. | Metronome • Present • Sleep Talk | ||||||
|
|
Jams the others, and misses one turn of appeals. | Teeter Dance | ||||||
|
|
Makes all Pokémon after the user nervous. | Attract • Baton Pass • Block • Encore • Sing • Sweet Kiss • Yawn | ||||||
|
|
Makes the appeal as good as the one before it. | Mimic | ||||||
|
|
Makes the appeal as good as those before it. | Covet • Role Play | ||||||
|
|
Scrambles up the order of appeals on the next turn. | Uproar | ||||||
|
|
Startles all Pokémon that have done their appeals. | Bubble | ||||||
|
|
Startles Pokémon that made a same-type appeal. | Charm • Fake Out | ||||||
|
|
Startles the Pokémon that has the judge's attention. | Mud-Slap • Sand Attack | ||||||
|
|
Temporarily stops the crowd from getting excited. | Wish | ||||||
|
|
Temporarily stops the crowd from growing excited. | Follow Me | ||||||
|
|
The appeal works better the later it is performed. | Flail • Slack Off | ||||||
|
|
The appeal works great if performed first. | Swagger | ||||||
|
|
The appeal works great if performed last. | Facade • Growl • Splash • Tail Whip | ||||||
|
|
The appeal's quality depends on its timing. | Assist | ||||||
|
|
Ups the user's condition. Helps prevent nervousness. | Amnesia • Belly Drum • Refresh • Sharpen | ||||||
|
|
Works well if it's the same type as the one before. | Milk Drink | ||||||
|
|
Worsens the condition of those that made appeals. | Tickle | ||||||
Sinnoh Super Contests
Appeal | Description | Moves | |||
---|---|---|---|---|---|
|
A basic performance using a move known by the Pokémon. | Aqua Tail • Mud-Slap • Sleep Talk • Snore • Water Gun | |||
|
Earn +2 if the Judge's Voltage goes up. | Bug Buzz | |||
|
Earn +2 if the Pokémon performs first in the turn. | Fake Out • Mirror Shot • Return • Shadow Claw | |||
|
Earn +2 if the Pokémon performs last in the turn. | Brave Bird • Frustration | |||
|
Earn +3 if no other Pokémon has chosen the same Judge. | Bounce | |||
|
Earn +3 if the Pokémon gets the lowest score. | Role Play | |||
|
Earn +3 if the Pokémon that just went hit max Voltage. | Leaf Storm • Lucky Chant | |||
|
Earn +3 if two Pokémon raise the Voltage in a row. | Encore • Miracle Eye | |||
|
Earn a higher score the later the Pokémon performs. | Last Resort | |||
|
Earn double the score in the next turn. | Amnesia • Belly Drum • Nasty Plot • Sharpen | |||
|
Earns double the score on the final performance. | Facade • Flail | |||
|
Enables the user to perform first in the next turn. | Me First | |||
|
Enables the user to perform last in the next turn. | Bubble | |||
|
Increased Voltage is added to the performance score. | Healing Wish • Milk Drink • Refresh • Rest • Slack Off • Wish | |||
|
Lowers the Voltage of all Judges by one each. | Uproar | |||
|
Makes the order of contestants random in the next turn. | Assist • Attract • Follow Me • Metronome • Teeter Dance • Trick Room | |||
|
Prevents the Voltage from going down in the same turn. | Charm • Growl • Sand Attack • Sing • Swagger Sweet Kiss • Sweet Scent • Tail Whip • Tickle | |||
|
Prevents the Voltage from going up in the same turn. | Charm • Block • Defense Curl • Embargo • Magnet Rise Minimize • Mud Sport • Water Sport • Withdraw • Yawn | |||
|
Raises the score if the Voltage is low. | Baton Pass • Guard Swap • Present • Protect • Splash • U-turn | |||
|
Steals the Voltage of the Pokémon that just went. | Covet • Mimic • Pluck | |||
Hoenn Contest Spectaculars
Appeal | Jam | Description | Moves | ||||||
---|---|---|---|---|---|---|---|---|---|
|
|
A very appealing move, but after using this move, the user is more easily startled. | Belly Drum | ||||||
|
|
An appealing move that can be used repeatedly without boring the audience. | Heart Stamp • Present • Rollout | ||||||
|
|
Badly startles Pokémon that the audience has high expectations of. | Charm • Soak • Uproar | ||||||
|
|
Badly startles Pokémon that used a move of the same type. | Entrainment • Nuzzle • Trick-or-Treat | ||||||
|
|
Brings down the energy of any Pokémon that have already used a move this turn. | Bug Bite • Chatter • Confide • Fling • Mud-Slap Play Rough • Pluck • Simple Beam • Swagger • Tickle | ||||||
|
|
Causes the user to move earlier on the next turn. | Baby-Doll Eyes | ||||||
|
|
Causes the user to move later on the next turn. | After You | ||||||
|
|
Effectiveness varies depending on when it is used. | Assist • Barrage • Double Slap • Metronome • Sleep Talk • Tail Slap | ||||||
|
|
Excites the audience a lot if used last. | Wish | ||||||
|
|
Excites the audience in any kind of contest. | Celebrate • Happy Hour • Mud Sport • Water Sport | ||||||
|
|
Gets the Pokémon pumped up. Helps prevent nervousness, too. | Hone Claws • Lucky Chant • Sharpen | ||||||
|
|
Makes audience expect little of other contestants. | Dizzy Punch • Sand Attack | ||||||
|
|
Makes the audience quickly grow bored when an appeal move has little effect. | Captivate • Fake Tears • Slack Off • Snore • Splash • U-turn | ||||||
|
|
Makes the remaining Pokémon nervous. | Attract • Block • Encore • Sing • Sweet Kiss • Yawn | ||||||
|
|
Prevents the user from being startled one time this turn. | Defense Curl • Protect • Refresh • Substitute • Sweet Scent • Withdraw | ||||||
|
|
Prevents the user from being startled until the turn ends. | Amnesia • Bounce • Cotton Guard • Hold Hands • Minimize • Rest | ||||||
|
|
Quite an appealing move. | Bubble • Egg Bomb • Ember • Return • Water Gun | ||||||
|
|
Shows off the Pokémon's appeal about as well as all the moves before it this turn. | Draining Kiss | ||||||
|
|
Shows off the Pokémon's appeal about as well as the move used just before it. | Copycat • Covet • Mimic • Role Play | ||||||
|
|
Startles all other Pokémon. User cannot act in the next turn. | Teeter Dance | ||||||
|
|
Startles the last Pokémon to act before the user. | Astonish • Fake Out • Frustration • Lick • Mud Bomb | ||||||
|
|
Temporarily stops the crowd from growing excited. | Follow Me • Infestation | ||||||
|
|
Works better the later it is used in a turn. | Flail • Grass Knot | ||||||
|
|
Works better the more the crowd is excited. | Bestow • Play Nice | ||||||
|
|
Works great if the user goes first this turn. | Disarming Voice • Milk Drink • Soft-Boiled | ||||||
|
|
Works great if the user goes last this turn. | Facade • Growl • Struggle Bug • Tail Whip | ||||||
|
|
Works well if the user is pumped up. | Baton Pass • Last Resort | ||||||
Trivia
- With only 93, Cuteness is the only condition not to have exactly 132 moves as of Generation VI.
In other languages
|
Pokémon Contests | |||
---|---|---|---|
Necessary Spoils Pokéblocks • Poffins Contest Categories Cool • Beautiful • Cute • Clever • Tough Rounds Appeal • Battle • Dance • Visual |
Participation Contest • Super Contest • Contest Show Coordinator • Contest Hall • Contest Pass The Grand Festival Kanto • Hoenn • Sinnoh Top Coordinator • Ribbon Cup | ||
Others Combinations • Opponents (III • IV • VI • VIII) • Double Performance • Jamming Ribbons (list) • Stickers • Ball Capsules • Ranks • Judges • Announcers • Wallace Cup |
This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games. |