Bronzong (Pokémon)/Generation VII learnset: Difference between revisions

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m (→‎By [[TM]]: replaced: TM/HMTM)
m (Adding transfer-only move data)
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====By [[Level|leveling up]]====
====By [[Level|leveling up]]====
{{learnlist/levelh/7|Bronzong|Steel|Psychic|4}}
{{learnlist/levelh/7|Bronzong|Steel|Psychic|4}}
{{learnlist/level7|1|Block|Normal|Status|—|—|5}}
{{learnlist/level7|1|Block|Normal|Status|||5}}
{{learnlist/level7|1|Sunny Day|Fire|Status|—|—|5}}
{{learnlist/level7|1|Sunny Day|Fire|Status|||5}}
{{learnlist/level7|1|Rain Dance|Water|Status|—|—|5}}
{{learnlist/level7|1|Rain Dance|Water|Status|||5}}
{{learnlist/level7|1|Tackle|Normal|Physical|40|100|35}}
{{learnlist/level7|1|Tackle|Normal|Physical|40|100|35}}
{{learnlist/level7|1|Confusion|Psychic|Special|50|100|25||'''}}
{{learnlist/level7|1|Confusion|Psychic|Special|50|100|25||'''}}
{{learnlist/level7|1|Hypnosis|Psychic|Status|—|60|20}}
{{learnlist/level7|1|Hypnosis|Psychic|Status||60|20}}
{{learnlist/level7|1|Imprison|Psychic|Status|—|—|10}}
{{learnlist/level7|1|Imprison|Psychic|Status|||10}}
{{learnlist/level7|{{tt|Evo.|Learned upon evolving}}|Block|Normal|Status|—|—|5}}
{{learnlist/level7|{{tt|Evo.|Learned upon evolving}}|Block|Normal|Status|||5}}
{{learnlist/level7|5|Hypnosis|Psychic|Status|—|60|20}}
{{learnlist/level7|5|Hypnosis|Psychic|Status||60|20}}
{{learnlist/level7|9|Imprison|Psychic|Status|—|—|10}}
{{learnlist/level7|9|Imprison|Psychic|Status|||10}}
{{learnlist/level7|11|Confuse Ray|Ghost|Status|—|100|10}}
{{learnlist/level7|11|Confuse Ray|Ghost|Status||100|10}}
{{learnlist/level7|15|Psywave|Psychic|Special|—|100|15}}
{{learnlist/level7|15|Psywave|Psychic|Special||100|15}}
{{learnlist/level7|19|Iron Defense|Steel|Status|—|—|15}}
{{learnlist/level7|19|Iron Defense|Steel|Status|||15}}
{{learnlist/level7|21|Feint Attack|Dark|Physical|60|—|20}}
{{learnlist/level7|21|Feint Attack|Dark|Physical|60||20}}
{{learnlist/level7|25|Safeguard|Normal|Status|—|—|25}}
{{learnlist/level7|25|Safeguard|Normal|Status|||25}}
{{learnlist/level7|29|Future Sight|Psychic|Special|120|100|10||'''}}
{{learnlist/level7|29|Future Sight|Psychic|Special|120|100|10||'''}}
{{learnlist/level7|31|Metal Sound|Steel|Status|—|85|40}}
{{learnlist/level7|31|Metal Sound|Steel|Status||85|40}}
{{learnlist/level7|36|Gyro Ball|Steel|Physical|—|100|5||'''}}
{{learnlist/level7|36|Gyro Ball|Steel|Physical||100|5||'''}}
{{learnlist/level7|42|Extrasensory|Psychic|Special|80|100|20||'''}}
{{learnlist/level7|42|Extrasensory|Psychic|Special|80|100|20||'''}}
{{learnlist/level7|46|Payback|Dark|Physical|50|100|10}}
{{learnlist/level7|46|Payback|Dark|Physical|50|100|10}}
{{learnlist/level7|52|Heal Block|Psychic|Status|—|100|15}}
{{learnlist/level7|52|Heal Block|Psychic|Status||100|15}}
{{learnlist/level7|58|Heavy Slam|Steel|Physical|—|100|10||'''}}
{{learnlist/level7|58|Heavy Slam|Steel|Physical||100|10||'''}}
{{learnlist/levelf/7|Bronzong|Steel|Psychic|4}}
{{learnlist/levelf/7|Bronzong|Steel|Psychic|4}}


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{{learnlist/tmh/7|Bronzong|Steel|Psychic|4}}
{{learnlist/tmh/7|Bronzong|Steel|Psychic|4}}
{{learnlist/tm7|TM03|Psyshock|Psychic|Special|80|100|10||'''}}
{{learnlist/tm7|TM03|Psyshock|Psychic|Special|80|100|10||'''}}
{{learnlist/tm7|TM04|Calm Mind|Psychic|Status|—|—|20}}
{{learnlist/tm7|TM04|Calm Mind|Psychic|Status|||20}}
{{learnlist/tm7|TM06|Toxic|Poison|Status|—|90|10}}
{{learnlist/tm7|TM06|Toxic|Poison|Status||90|10}}
{{learnlist/tm7|TM10|Hidden Power|Normal|Special|60|100|15}}
{{learnlist/tm7|TM10|Hidden Power|Normal|Special|60|100|15}}
{{learnlist/tm7|TM11|Sunny Day|Fire|Status|—|—|5}}
{{learnlist/tm7|TM11|Sunny Day|Fire|Status|||5}}
{{learnlist/tm7|TM15|Hyper Beam|Normal|Special|150|90|5}}
{{learnlist/tm7|TM15|Hyper Beam|Normal|Special|150|90|5}}
{{learnlist/tm7|TM16|Light Screen|Psychic|Status|—|—|30}}
{{learnlist/tm7|TM16|Light Screen|Psychic|Status|||30}}
{{learnlist/tm7|TM17|Protect|Normal|Status|—|—|10}}
{{learnlist/tm7|TM17|Protect|Normal|Status|||10}}
{{learnlist/tm7|TM18|Rain Dance|Water|Status|—|—|5}}
{{learnlist/tm7|TM18|Rain Dance|Water|Status|||5}}
{{learnlist/tm7|TM20|Safeguard|Normal|Status|—|—|25}}
{{learnlist/tm7|TM20|Safeguard|Normal|Status|||25}}
{{learnlist/tm7|TM21|Frustration|Normal|Physical|—|100|20}}
{{learnlist/tm7|TM21|Frustration|Normal|Physical||100|20}}
{{learnlist/tm7|TM22|Solar Beam|Grass|Special|120|100|10}}
{{learnlist/tm7|TM22|Solar Beam|Grass|Special|120|100|10}}
{{learnlist/tm7|TM26|Earthquake|Ground|Physical|100|100|10}}
{{learnlist/tm7|TM26|Earthquake|Ground|Physical|100|100|10}}
{{learnlist/tm7|TM27|Return|Normal|Physical|—|100|20}}
{{learnlist/tm7|TM27|Return|Normal|Physical||100|20}}
{{learnlist/tm7|TM29|Psychic|Psychic|Special|90|100|10||'''}}
{{learnlist/tm7|TM29|Psychic|Psychic|Special|90|100|10||'''}}
{{learnlist/tm7|TM30|Shadow Ball|Ghost|Special|80|100|15}}
{{learnlist/tm7|TM30|Shadow Ball|Ghost|Special|80|100|15}}
{{learnlist/tm7|TM32|Double Team|Normal|Status|—|—|15}}
{{learnlist/tm7|TM32|Double Team|Normal|Status|||15}}
{{learnlist/tm7|TM33|Reflect|Psychic|Status|—|—|20}}
{{learnlist/tm7|TM33|Reflect|Psychic|Status|||20}}
{{learnlist/tm7|TM37|Sandstorm|Rock|Status|—|—|10}}
{{learnlist/tm7|TM37|Sandstorm|Rock|Status|||10}}
{{learnlist/tm7|TM39|Rock Tomb|Rock|Physical|60|95|15}}
{{learnlist/tm7|TM39|Rock Tomb|Rock|Physical|60|95|15}}
{{learnlist/tm7|TM42|Facade|Normal|Physical|70|100|20}}
{{learnlist/tm7|TM42|Facade|Normal|Physical|70|100|20}}
{{learnlist/tm7|TM44|Rest|Psychic|Status|—|—|10}}
{{learnlist/tm7|TM44|Rest|Psychic|Status|||10}}
{{learnlist/tm7|TM48|Round|Normal|Special|60|100|15}}
{{learnlist/tm7|TM48|Round|Normal|Special|60|100|15}}
{{learnlist/tm7|TM57|Charge Beam|Electric|Special|50|90|10}}
{{learnlist/tm7|TM57|Charge Beam|Electric|Special|50|90|10}}
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{{learnlist/tm7|TM66|Payback|Dark|Physical|50|100|10}}
{{learnlist/tm7|TM66|Payback|Dark|Physical|50|100|10}}
{{learnlist/tm7|TM68|Giga Impact|Normal|Physical|150|90|5}}
{{learnlist/tm7|TM68|Giga Impact|Normal|Physical|150|90|5}}
{{learnlist/tm7|TM69|Rock Polish|Rock|Status|—|—|20}}
{{learnlist/tm7|TM69|Rock Polish|Rock|Status|||20}}
{{learnlist/tm7|TM74|Gyro Ball|Steel|Physical|—|100|5||'''}}
{{learnlist/tm7|TM74|Gyro Ball|Steel|Physical||100|5||'''}}
{{learnlist/tm7|TM77|Psych Up|Normal|Status|—|—|10}}
{{learnlist/tm7|TM77|Psych Up|Normal|Status|||10}}
{{learnlist/tm7|TM78|Bulldoze|Ground|Physical|60|100|20}}
{{learnlist/tm7|TM78|Bulldoze|Ground|Physical|60|100|20}}
{{learnlist/tm7|TM80|Rock Slide|Rock|Physical|75|90|10}}
{{learnlist/tm7|TM80|Rock Slide|Rock|Physical|75|90|10}}
{{learnlist/tm7|TM85|Dream Eater|Psychic|Special|100|100|15||'''}}
{{learnlist/tm7|TM85|Dream Eater|Psychic|Special|100|100|15||'''}}
{{learnlist/tm7|TM86|Grass Knot|Grass|Special|—|100|20}}
{{learnlist/tm7|TM86|Grass Knot|Grass|Special||100|20}}
{{learnlist/tm7|TM87|Swagger|Normal|Status|—|85|15}}
{{learnlist/tm7|TM87|Swagger|Normal|Status||85|15}}
{{learnlist/tm7|TM88|Sleep Talk|Normal|Status|—|—|10}}
{{learnlist/tm7|TM88|Sleep Talk|Normal|Status|||10}}
{{learnlist/tm7|TM90|Substitute|Normal|Status|—|—|10}}
{{learnlist/tm7|TM90|Substitute|Normal|Status|||10}}
{{learnlist/tm7|TM91|Flash Cannon|Steel|Special|80|100|10||'''}}
{{learnlist/tm7|TM91|Flash Cannon|Steel|Special|80|100|10||'''}}
{{learnlist/tm7|TM92|Trick Room|Psychic|Status|—|—|5}}
{{learnlist/tm7|TM92|Trick Room|Psychic|Status|||5}}
{{learnlist/tm7|TM100|Confide|Normal|Status|—|—|20}}
{{learnlist/tm7|TM100|Confide|Normal|Status|||20}}
{{learnlist/tmf/7|Bronzong|Steel|Psychic|4}}
{{learnlist/tmf/7|Bronzong|Steel|Psychic|4}}


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{{learnlist/prevo7null}}
{{learnlist/prevo7null}}
{{learnlist/prevof/7|Bronzong|Steel|Psychic|4}}
{{learnlist/prevof/7|Bronzong|Steel|Psychic|4}}
====By [[transfer]] from another generation====
{{learnlist/prevgenh/7|Bronzong|Steel|Psychic|4}}
{{learnlist/prevgen7|Bronzong|4|Ancient Power|Rock|Special|60|100|5|IV=yes}}
{{learnlist/prevgen7|Bronzong|4|Endure|Normal|Status|—|—|10|IV=yes}}
{{learnlist/prevgen7|Bronzong|4|Flash|Normal|Status|—|100|20|IV=yes|V=yes|VI=yes}}
{{learnlist/prevgen7|Bronzong|4|Natural Gift|Normal|Physical|—|100|15|IV=yes}}
{{learnlist/prevgen7|Bronzong|4|Rock Smash|Fighting|Physical|40|100|15|V=yes|VI=yes}}
{{learnlist/prevgen7|Bronzong|4|Rollout|Rock|Physical|30|90|20|IV=yes}}
{{learnlist/prevgen7|Bronzong|4|Secret Power|Normal|Physical|70|100|20|IV=yes|VI=yes}}
{{learnlist/prevgen7|Bronzong|4|Strength|Normal|Physical|80|100|15|V=yes|VI=yes}}
{{learnlist/prevgenf/7|Bronzong|Steel|Psychic|4}}


[[it:Bronzong/Mosse apprese in settima generazione]]
[[it:Bronzong/Mosse apprese in settima generazione]]
[[zh:青铜钟/第七世代招式表]]
[[zh:青铜钟/第七世代招式表]]

Revision as of 05:31, 30 October 2020

← Bronzong Bronzong

By leveling up

Generation VII
Other generations:
IV - V - VI - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Block Normal Status 0000 00——% 5
011 Sunny Day Fire Status 0000 00——% 5
011 Rain Dance Water Status 0000 00——% 5
011 Tackle Normal Physical 04040 100100% 35
011 Confusion Psychic Special 05050 100100% 25
011 Hypnosis Psychic Status 0000 06060% 20
011 Imprison Psychic Status 0000 00——% 10
Evo.Evo. Block Normal Status 0000 00——% 5
055 Hypnosis Psychic Status 0000 06060% 20
099 Imprison Psychic Status 0000 00——% 10
1111 Confuse Ray Ghost Status 0000 100100% 10
1515 Psywave Psychic Special 0000 100100% 15
1919 Iron Defense Steel Status 0000 00——% 15
2121 Feint Attack Dark Physical 06060 00——% 20
2525 Safeguard Normal Status 0000 00——% 25
2929 Future Sight Psychic Special 120120 100100% 10
3131 Metal Sound Steel Status 0000 08585% 40
3636 Gyro Ball Steel Physical 0000 100100% 5
4242 Extrasensory Psychic Special 08080 100100% 20
4646 Payback Dark Physical 05050 100100% 10
5252 Heal Block Psychic Status 0000 100100% 15
5858 Heavy Slam Steel Physical 0000 100100% 10
  • Bold indicates a move that gets STAB when used by Bronzong
  • Italic indicates a move that gets STAB only when used by an Evolution of Bronzong
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM

Generation VII
Other generations:
IV - V - VI - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM03Bag TM Psychic VI Sprite.png TM03 Psyshock Psychic Special 08080 100}}100% 10
TM04Bag TM Psychic VI Sprite.png TM04 Calm Mind Psychic Status 0000 00—}}—% 20
TM06Bag TM Poison VI Sprite.png TM06 Toxic Poison Status 0000 090}}90% 10
TM10Bag TM Normal VI Sprite.png TM10 Hidden Power Normal Special 06060 100}}100% 15
TM11Bag TM Fire VI Sprite.png TM11 Sunny Day Fire Status 0000 00—}}—% 5
TM15Bag TM Normal VI Sprite.png TM15 Hyper Beam Normal Special 150150 090}}90% 5
TM16Bag TM Psychic VI Sprite.png TM16 Light Screen Psychic Status 0000 00—}}—% 30
TM17Bag TM Normal VI Sprite.png TM17 Protect Normal Status 0000 00—}}—% 10
TM18Bag TM Water VI Sprite.png TM18 Rain Dance Water Status 0000 00—}}—% 5
TM20Bag TM Normal VI Sprite.png TM20 Safeguard Normal Status 0000 00—}}—% 25
TM21Bag TM Normal VI Sprite.png TM21 Frustration Normal Physical 0000 100}}100% 20
TM22Bag TM Grass VI Sprite.png TM22 Solar Beam Grass Special 120120 100}}100% 10
TM26Bag TM Ground VI Sprite.png TM26 Earthquake Ground Physical 100100 100}}100% 10
TM27Bag TM Normal VI Sprite.png TM27 Return Normal Physical 0000 100}}100% 20
TM29Bag TM Psychic VI Sprite.png TM29 Psychic Psychic Special 09090 100}}100% 10
TM30Bag TM Ghost VI Sprite.png TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TM32Bag TM Normal VI Sprite.png TM32 Double Team Normal Status 0000 00—}}—% 15
TM33Bag TM Psychic VI Sprite.png TM33 Reflect Psychic Status 0000 00—}}—% 20
TM37Bag TM Rock VI Sprite.png TM37 Sandstorm Rock Status 0000 00—}}—% 10
TM39Bag TM Rock VI Sprite.png TM39 Rock Tomb Rock Physical 06060 095}}95% 15
TM42Bag TM Normal VI Sprite.png TM42 Facade Normal Physical 07070 100}}100% 20
TM44Bag TM Psychic VI Sprite.png TM44 Rest Psychic Status 0000 00—}}—% 10
TM48Bag TM Normal VI Sprite.png TM48 Round Normal Special 06060 100}}100% 15
TM57Bag TM Electric VI Sprite.png TM57 Charge Beam Electric Special 05050 090}}90% 10
TM64Bag TM Normal VI Sprite.png TM64 Explosion Normal Physical 250250 100}}100% 5
TM66Bag TM Dark VI Sprite.png TM66 Payback Dark Physical 05050 100}}100% 10
TM68Bag TM Normal VI Sprite.png TM68 Giga Impact Normal Physical 150150 090}}90% 5
TM69Bag TM Rock VI Sprite.png TM69 Rock Polish Rock Status 0000 00—}}—% 20
TM74Bag TM Steel VI Sprite.png TM74 Gyro Ball Steel Physical 0000 100}}100% 5
TM77Bag TM Normal VI Sprite.png TM77 Psych Up Normal Status 0000 00—}}—% 10
TM78Bag TM Ground VI Sprite.png TM78 Bulldoze Ground Physical 06060 100}}100% 20
TM80Bag TM Rock VI Sprite.png TM80 Rock Slide Rock Physical 07575 090}}90% 10
TM85Bag TM Psychic VI Sprite.png TM85 Dream Eater Psychic Special 100100 100}}100% 15
TM86Bag TM Grass VI Sprite.png TM86 Grass Knot Grass Special 0000 100}}100% 20
TM87Bag TM Normal VI Sprite.png TM87 Swagger Normal Status 0000 085}}85% 15
TM88Bag TM Normal VI Sprite.png TM88 Sleep Talk Normal Status 0000 00—}}—% 10
TM90Bag TM Normal VI Sprite.png TM90 Substitute Normal Status 0000 00—}}—% 10
TM91Bag TM Steel VI Sprite.png TM91 Flash Cannon Steel Special 08080 100}}100% 10
TM92Bag TM Psychic VI Sprite.png TM92 Trick Room Psychic Status 0000 00—}}—% 5
XTM100Bag TM Normal VI Sprite.png TM100 Confide Normal Status 0000 00—}}—% 20
  • Bold indicates a move that gets STAB when used by Bronzong
  • Italic indicates a move that gets STAB only when used by an Evolution of Bronzong
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VII
Other generations:
IV - V - VI - VIII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by breeding.
  • Moves marked with an asterisk (*) must be chain bred onto Bronzong in Generation VII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Bronzong in that game.
  • Bold indicates a move that gets STAB when used by Bronzong
  • Italic indicates a move that gets STAB only when used by an Evolution of Bronzong
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VII
Other generations:
IV - V - VI - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
S M US UM Ally Switch Psychic Status —% 15
S M US UM Block Normal Status —% 5
S M US UM Gravity Psychic Status —% 5
S M US UM Iron Defense Steel Status —% 15
S M US UM Iron Head Steel Physical 80 100% 15
S M US UM Recycle Normal Status —% 10
S M US UM Signal Beam Bug Special 75 100% 15
S M US UM Skill Swap Psychic Status —% 10
S M US UM Snore Normal Special 50 100% 15
S M US UM Stealth Rock Rock Status —% 20
S M US UM Telekinesis Psychic Status —% 15
S M US UM Trick Psychic Status 100% 10
S M US UM Wonder Room Psychic Status —% 10
S M US UM Zen Headbutt Psychic Physical 80 90% 15
  • A black or white abbreviation in a colored box indicates that Bronzong can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Bronzong cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Bronzong
  • Italic indicates a move that gets STAB only when used by an Evolution of Bronzong
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation VII
Other generations:
IV - V - VI - VIII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon has no moves exclusive to prior Evolutions.
  • Bold indicates a move that gets STAB when used by Bronzong
  • Italic indicates a move that gets STAB only when used by an Evolution of Bronzong
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation VII
Other generations:
V - VI - VIII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
IV V VI Ancient Power Rock Special 06060 100}}100% 5
IV V VI Endure Normal Status 0000 00—}}—% 10
IV V VI Flash Normal Status 0000 100}}100% 20
IV V VI Natural Gift Normal Physical 0000 100}}100% 15
IV V VI Rock Smash Fighting Physical 04040 100}}100% 15
IV V VI Rollout Rock Physical 03030 090}}90% 20
IV V VI Secret Power Normal Physical 07070 100}}100% 20
IV V VI Strength Normal Physical 08080 100}}100% 15
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Bronzong
  • Italic indicates a move that gets STAB only when used by an Evolution of Bronzong
  • Click on the generation numbers at the top to see transfer-only moves for other generations