Zone (Masters): Difference between revisions
Storm Aurora (talk | contribs) (added usum elio's buddy move and new passive skills) |
Storm Aurora (talk | contribs) (added new zone setters and skills from this update, removed the unused "recurring opponents" column, added a couple missing field units, fixed ordering of the field sync pair table, added links to skills, added more trivia) |
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==Creating zones== | ==Creating zones== | ||
Zones may be applied through {{DL|List of moves in Pokémon Masters EX|Wishes|item moves}}, Trainer moves, [[buddy move]]s, and {{mas| | Zones may be applied through {{DL|List of moves in Pokémon Masters EX|Wishes|item moves}}, Trainer moves, [[buddy move]]s, and {{mas|skill}}s. Some [[File:Masters Field.png|32px]]Field sync pairs can set a zone using their [[sync move]] after being raised to {{6EX}} (including those with the Field [[EX role]]). | ||
===By item move=== | ===By item move=== | ||
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| Dark Wish<br>[[File:Masters Dark Wish.png|75px]] | | Dark Wish<br>[[File:Masters Dark Wish.png|75px]] | ||
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}} | | style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}} | ||
|{{sync|Cyrus|Darkrai|sygna= | |{{sync|Cyrus|Darkrai|sygna=y}}<br>{{sync/player|egg|Umbreon}} | ||
|- style="background-color:#fff" | |- style="background-color:#fff" | ||
| Dragon Wish<br>[[File:Masters Dragon Wish.png|75px]] | | Dragon Wish<br>[[File:Masters Dragon Wish.png|75px]] | ||
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| Fairy Wish<br>[[File:Masters Fairy Wish.png|75px]] | | Fairy Wish<br>[[File:Masters Fairy Wish.png|75px]] | ||
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}} | | style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}} | ||
| {{sync|Wally|Gardevoir|sygna= | | {{sync|Wally|Gardevoir|sygna=y}}<br>{{sync|Hau|Tapu Koko|sygna=y}}<br>{{sync/player|egg|Sylveon}} | ||
|- style="background-color:#fff" | |- style="background-color:#fff" | ||
| Flying Wish<br>[[File:Masters Flying Wish.png|75px]] | | Flying Wish<br>[[File:Masters Flying Wish.png|75px]] | ||
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| Ghost Wish<br>[[File:Masters Ghost Wish.png|75px]] | | Ghost Wish<br>[[File:Masters Ghost Wish.png|75px]] | ||
| style="background-color:#{{ghost color}}" | {{color|fff|Ghost Zone}} | | style="background-color:#{{ghost color}}" | {{color|fff|Ghost Zone}} | ||
| {{sync|Cynthia|Giratina|sygna= | | {{sync|Cynthia|Giratina|sygna=y|Renegade}} | ||
|- style="background-color:#fff" | |- style="background-color:#fff" | ||
| Ground Wish<br>[[File:Masters Ground Wish.png|75px]] | | Ground Wish<br>[[File:Masters Ground Wish.png|75px]] | ||
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| Rock Wish<br>[[File:Masters Rock Wish.png|75px]] | | Rock Wish<br>[[File:Masters Rock Wish.png|75px]] | ||
| style="background-color:#{{rock color}}" | {{color|fff|Rock Zone}} | | style="background-color:#{{rock color}}" | {{color|fff|Rock Zone}} | ||
| {{sync|Diantha|Diancie|sygna= | | {{sync|Diantha|Diancie|sygna=y}} | ||
|- style="background-color:#fff" | |- style="background-color:#fff" | ||
| style="{{roundybl|5px}}" | Steel Wish<br>[[File:Masters Steel Wish.png|75px]] | | style="{{roundybl|5px}}" | Steel Wish<br>[[File:Masters Steel Wish.png|75px]] | ||
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! width=300px | Effect | ! width=300px | Effect | ||
! style="{{roundytr|5px}}" | {{color2|000|Sync pair}} | ! style="{{roundytr|5px}}" | {{color2|000|Sync pair}} | ||
|- style="background:#fff" | |||
| All-Out {{m|Sunsteel Strike}} | |||
{{typetable|Steel}} | |||
{{statustable|Physical}} | |||
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}} | |||
| '''Activation Condition:''' When the user's Pokémon uses a move once. | |||
'''Deactivation Condition:''' When this move is used. | |||
Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit. Ignores the target's Enduring effect. The power of this move is not lowered even if there are multiple targets. Turns the field of play's zone into a Steel Zone the first time this attack move is successful each battle. (A Steel Zone powers up Steel-type attacks.) | |||
| [[File:VSLillie Anniversary 2024 Masters.png|75px]]<br>{{sync|Lillie|Solgaleo|Anniversary 2024}} | |||
|- style="background:#fff" | |- style="background:#fff" | ||
| Blooming {{m|Mortal Spin}} | | Blooming {{m|Mortal Spin}} | ||
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! Zone | ! Zone | ||
! When it is triggered | ! When it is triggered | ||
! Playable {{color2|000|Sync pair|sync pairs}} | ! style="{{roundytr|5px}}" | Playable {{color2|000|Sync pair|sync pairs}} | ||
|- | |- | ||
| 1st S-Move: Poison Zone | | 1st S-Move: Poison Zone | ||
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}} | | style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}} | ||
| After using sync move (first time only) | | After using sync move (first time only) | ||
| {{sync|Roxie|Toxtricity|sygna= | | {{sync|Roxie|Toxtricity|sygna=y}} | ||
|- | |- | ||
| 1st Use Status P-Move: Steel Zone | | 1st Use Status P-Move: Steel Zone | ||
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| After using status move (first time only) | | After using status move (first time only) | ||
| {{sync|Gardenia|Dhelmise|Summer 2024}} | | {{sync|Gardenia|Dhelmise|Summer 2024}} | ||
|- | |- | ||
| Amped and Vibed | | Amped and Vibed | ||
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}} | | style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}} | ||
| After using max move | | After using max move | ||
| {{sync|Roxie|Toxtricity|sygna= | | {{sync|Roxie|Toxtricity|sygna=y}} | ||
|- | |- | ||
| Arctic Arrival | | Arctic Arrival | ||
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| Upon entry (first time only) | | Upon entry (first time only) | ||
| {{sync|Irida|Glaceon}}<hr>{{sync|Gladion|Weavile}} | | {{sync|Irida|Glaceon}}<hr>{{sync|Gladion|Weavile}} | ||
|- | |- | ||
| Brawling Opening Sync | | Brawling Opening Sync | ||
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| After using sync move (first time only) | | After using sync move (first time only) | ||
| {{sync|Hop|Zapdos|Champion}} | | {{sync|Hop|Zapdos|Champion}} | ||
|- | |- | ||
| Cynthia's Aura | | Cynthia's Aura | ||
| style="background-color:#{{fighting color}}" | {{color|fff|Fighting Zone}} | | style="background-color:#{{fighting color}}" | {{color|fff|Fighting Zone}} | ||
| Upon entry (first time only), after using sync move | | Upon entry (first time only), after using sync move | ||
| {{sync|Cynthia|sygna= | | {{sync|Cynthia|sygna=y|Lucario|Aura}} | ||
|- | |- | ||
| Debut: Dark Zone | | Debut: Dark Zone | ||
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| Upon entry (first time only) | | Upon entry (first time only) | ||
| {{sync|Marnie|Scrafty}} | | {{sync|Marnie|Scrafty}} | ||
|- | |- | ||
| Debut: Ghost Zone | | Debut: Ghost Zone | ||
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| Upon entry (first time only) | | Upon entry (first time only) | ||
| {{sync|Victor|Spectrier}} | | {{sync|Victor|Spectrier}} | ||
|- | |- | ||
| Debut: Rock Zone | | Debut: Rock Zone | ||
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| Upon entry (first time only) | | Upon entry (first time only) | ||
| {{sync|Nemona|Lycanroc}} | | {{sync|Nemona|Lycanroc}} | ||
|- | |- | ||
| Down to Earth | | Down to Earth | ||
| style="background-color:#{{ground color}}" | {{color|fff|Ground Zone}} | | style="background-color:#{{ground color}}" | {{color|fff|Ground Zone}} | ||
| Upon entry (first time only) | | Upon entry (first time only) | ||
| — | | — | ||
|- | |- | ||
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| style="background-color:#{{dragon color}}" | {{color|fff|Dragon Zone}} | | style="background-color:#{{dragon color}}" | {{color|fff|Dragon Zone}} | ||
| Upon entry (first time only) | | Upon entry (first time only) | ||
| — | | — | ||
|- | |- | ||
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| After using sync move (first time only) | | After using sync move (first time only) | ||
| {{sync|Courtney|Camerupt}} | | {{sync|Courtney|Camerupt}} | ||
|- | |- | ||
| Ethereal Entrance | | Ethereal Entrance | ||
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}} | | style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}} | ||
| Upon entry (first time only) | | Upon entry (first time only) | ||
| — | | — | ||
|- | |- | ||
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| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}} | | style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}} | ||
| After using sync move | | After using sync move | ||
| {{sync|Mina|Tapu Fini|sygna= | | {{sync|Mina|Tapu Fini|sygna=y}} | ||
|- | |- | ||
| Fairy Zone Debut & Extension 5 | | Fairy Zone Debut & Extension 5 | ||
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}} | | style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}} | ||
| Upon entry (first time only) | | Upon entry (first time only) | ||
| {{sync|Mina|Tapu Fini|sygna= | | {{sync|Mina|Tapu Fini|sygna=y}} | ||
|- | |- | ||
| Landing Pad | | Landing Pad | ||
| style="background-color:#{{flying color}}" | {{color|fff|Flying Zone}} | | style="background-color:#{{flying color}}" | {{color|fff|Flying Zone}} | ||
| Upon entry (first time only) | | Upon entry (first time only) | ||
| | | {{sync|Silver|Crobat}} | ||
| | |- | ||
| Myth Archeologist | |||
| style="background-color:#{{ground color}}" | {{color|fff|Ground Zone}} | |||
| After causing a sandstorm | |||
| {{sync|Cynthia|Garchomp|arc=y}} | |||
|- | |- | ||
| Piqued Curiosity | | Piqued Curiosity | ||
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| After using status move (first time only) | | After using status move (first time only) | ||
| {{sync|Volo|Togepi}} | | {{sync|Volo|Togepi}} | ||
|- | |- | ||
| S-Move: Dark Zone | | S-Move: Dark Zone | ||
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| After using sync move | | After using sync move | ||
| {{sync|Selene|Umbreon}} | | {{sync|Selene|Umbreon}} | ||
|- | |- | ||
| Steel Surroundings | | Steel Surroundings | ||
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| Upon entry (first time only) | | Upon entry (first time only) | ||
| — | | — | ||
|- | |- | ||
| Top Champion's Pressure | | Top Champion's Pressure | ||
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| Upon entry (first time only) | | Upon entry (first time only) | ||
| {{sync|Geeta|Glimmora}} | | {{sync|Geeta|Glimmora}} | ||
|} | |} | ||
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| {{MastersRoleCell|Field|size=32px}} | | {{MastersRoleCell|Field|size=32px}} | ||
| Perfect World {{m|Dark Pulse}} | | Perfect World {{m|Dark Pulse}} | ||
|- style="background:#fff" | |||
| [[File:VSDiantha Sygna Masters.png|75px]]<br>{{sync|Diantha|Diancie|sygna=y}} | |||
| style="background-color:#{{rock color}}" | {{color|fff|Rock Zone}} | |||
| {{MastersRoleCell|Tech|size=32px}} | |||
| {{MastersRoleCell|Field|size=32px}} | |||
| Noble Beauty {{m|Diamond Storm}} | |||
|- style="background:#fff" | |||
| [[File:VSEthan Sygna Masters.png|75px]]<br>{{sync|Ethan|Lugia|sygna=y}} | |||
| style="background-color:#{{flying color}}" | {{color|fff|Flying Zone}} | |||
| {{MastersRoleCell|Special strike|size=32px}} | |||
| {{MastersRoleCell|Field|size=32px}} | |||
| Shining Soul {{m|Aeroblast}} | |||
|- style="background:#fff" | |- style="background:#fff" | ||
| [[File:VSGardenia Summer 2024 Masters.png|75px]]<br>{{sync|Gardenia|Dhelmise|Summer 2024}} | | [[File:VSGardenia Summer 2024 Masters.png|75px]]<br>{{sync|Gardenia|Dhelmise|Summer 2024}} | ||
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| See More of the World Ice Impact | | See More of the World Ice Impact | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| [[File: | | [[File:VSLillie Anniversary 2024 Masters.png|75px]]<br>{{sync|Lillie|Solgaleo|Anniversary 2024}} | ||
| style="background-color:#{{ | | style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}} | ||
| {{MastersRoleCell| | | {{MastersRoleCell|Sprint|size=32px}} | ||
| {{MastersRoleCell|Field|size=32px}} | | {{MastersRoleCell|Field|size=32px}} | ||
| | | Wholesome Heart {{m|Searing Sunraze Smash|Sunraze Smash}} | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| [[File:VSMarnie Masters.png|75px]]<br>{{sync|Marnie|Scrafty}} | | [[File:VSMarnie Masters.png|75px]]<br>{{sync|Marnie|Scrafty}} | ||
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| None | | None | ||
| We Aren't Givin' Up Dark Impact | | We Aren't Givin' Up Dark Impact | ||
|- style="background:#fff" | |||
| [[File:VSNate Champion Masters.png|75px]]<br>{{sync|Nate|Haxorus|Champion}} | |||
| style="background-color:#{{dragon color}}" | {{color|fff|Dragon Zone}} | |||
| {{MastersRoleCell|Physical Strike|size=32px}} | |||
| {{MastersRoleCell|Field|size=32px}} | |||
| Resonating Will {{m|Dragon Claw}} | |||
|- style="background:#fff" | |- style="background:#fff" | ||
| [[File:VSNemona Masters.png|75px]]<br>{{sync|Nemona|Lycanroc}} | | [[File:VSNemona Masters.png|75px]]<br>{{sync|Nemona|Lycanroc}} | ||
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| {{MastersRoleCell|Physical Strike|size=32px}} | | {{MastersRoleCell|Physical Strike|size=32px}} | ||
| Crushing Red Justice Steel Impact | | Crushing Red Justice Steel Impact | ||
|- style="background:#fff" | |||
| [[File:VSSilver Masters.png|75px]]<br>{{sync|Silver|Crobat}} | |||
| style="background-color:#{{flying color}}" | {{color|fff|Flying Zone}} | |||
| {{MastersRoleCell|Field|size=32px}} | |||
| None | |||
| Believe in You More Flying Beam | |||
|- style="background:#fff" | |- style="background:#fff" | ||
| [[File:VSThorton Masters.png|75px]]<br>{{sync|Thorton|Magnezone}} | | [[File:VSThorton Masters.png|75px]]<br>{{sync|Thorton|Magnezone}} | ||
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! style="{{roundytl|5px}}" width=300px | Effect | ! style="{{roundytl|5px}}" width=300px | Effect | ||
|- | |- | ||
| | | {{sk|Akala Ocean Breeze}} | ||
| Any | | Any | ||
| Increases Physical Moves ↑ Next effect and Special Moves ↑ Next effect by one rank each | | Increases Physical Moves ↑ Next effect and Special Moves ↑ Next effect by one rank each | ||
|- | |- | ||
| Ally Sets WTZ: | | {{sk|Ally Sets WTZ: Physical Boost ↑1|9}} | ||
| Any | | Any | ||
| Increases Physical Moves ↑ Next effect by one rank | | Increases Physical Moves ↑ Next effect by one rank | ||
|- | |- | ||
| Ally Sets WTZ: | | {{sk|Ally Sets WTZ: Special Boost ↑1|9}} | ||
| Any | | Any | ||
| Increases Special Moves ↑ Next effect by one rank | | Increases Special Moves ↑ Next effect by one rank | ||
|- | |- | ||
| Ally Sets WTZ: Team | | {{sk|Ally Sets WTZ: Team Speed ↑|9}} | ||
| Any | | Any | ||
| Raises all allies' Speed by one stat rank | | Raises all allies' Speed by one stat rank | ||
|- | |- | ||
| Amped and Vibed | | {{sk|Amped and Vibed}} | ||
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}} | | style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}} | ||
| Extends the duration of the zone | | Extends the duration of the zone | ||
|- | |- | ||
| Dark Zone Extension 3 | | {{sk|Dark Zone Extension|3}} | ||
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}} | | style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}} | ||
| Extends the duration of the zone | | Extends the duration of the zone | ||
|- | |- | ||
| Dragon Zone Extension 3 | | {{sk|Dragon Zone Extension|3}} | ||
| style="background-color:#{{dragon color}}" | {{color|fff|Dragon Zone}} | | style="background-color:#{{dragon color}}" | {{color|fff|Dragon Zone}} | ||
| Extends the duration of the zone | | Extends the duration of the zone | ||
|- | |- | ||
| Fairy Zone Debut & Extension 5 | | {{sk|Fairy Zone Debut & Extension|5}} | ||
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}} | | style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}} | ||
| Extends the duration of the zone | | Extends the duration of the zone | ||
|- | |- | ||
| Fairy Zone Extension 3 | | {{sk|Fairy Zone Extension|3}} | ||
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}} | | style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}} | ||
| Extends the duration of the zone | | Extends the duration of the zone | ||
|- | |- | ||
| Flying Zone Extension 3 | | {{sk|Flying Zone Extension|3}} | ||
| style="background-color:#{{flying color}}" | {{color|fff|Flying Zone}} | | style="background-color:#{{flying color}}" | {{color|fff|Flying Zone}} | ||
| Extends the duration of the zone | | Extends the duration of the zone | ||
|- | |- | ||
| Ghost Zone Extension 3 | | {{sk|Ghost Zone Extension|3}} | ||
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}} | | style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}} | ||
| Extends the duration of the zone | | Extends the duration of the zone | ||
|- | |- | ||
| Grooow Strong! | | {{sk|Grooow Strong!}} | ||
| Any | | Any | ||
| Raises all allies' {{stat|Attack}}, {{stat|Defense}}, {{stat|Special Attack}}, {{stat|Special Defense}}, {{stat|Speed}}, {{stat|accuracy}}, or {{stat|evasiveness}} by two stat ranks and increases all allies' Special Moves ↑ Next effect by one rank | | Raises all allies' {{stat|Attack}}, {{stat|Defense}}, {{stat|Special Attack}}, {{stat|Special Defense}}, {{stat|Speed}}, {{stat|accuracy}}, or {{stat|evasiveness}} by two stat ranks and increases all allies' Special Moves ↑ Next effect by one rank | ||
|- | |- | ||
| Ground Zone Extension 5 | | {{sk|Ground Zone Extension|5}} | ||
| style="background-color:#{{ground color}}" | {{color|fff|Ground Zone}} | | style="background-color:#{{ground color}}" | {{color|fff|Ground Zone}} | ||
| Extends the duration of the zone | | Extends the duration of the zone | ||
|- | |- | ||
| Ice Zone Extension 3 | | {{sk|Ice Zone Extension|3}} | ||
| style="background-color:#{{ice color}}" | {{color|fff|Ice Zone}} | | style="background-color:#{{ice color}}" | {{color|fff|Ice Zone}} | ||
| Extends the duration of the zone | | Extends the duration of the zone | ||
|- | |- | ||
| | | {{sk|Melemele Ocean Breeze}} | ||
| Any | | Any | ||
| Increases all allies' Special Moves ↑ Next effect by one rank | | Increases all allies' Special Moves ↑ Next effect by one rank | ||
|- | |- | ||
| Poison Zone Extension 2 | | {{sk|Myth Archeologist}} | ||
| style="background-color:#{{ground color}}" | {{color|fff|Ground Zone}} | |||
| Extends the duration of the zone | |||
|- | |||
| {{sk|Poison Zone Extension|2}} | |||
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}} | | style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}} | ||
| Extends the duration of the zone | | Extends the duration of the zone | ||
|- | |- | ||
| | | {{sk|Poni Ocean Breeze}} | ||
| Any | | Any | ||
| Raises all allies' {{stat|Defense}} and {{stat|Special Defense}} by one stat rank each | | Raises all allies' {{stat|Defense}} and {{stat|Special Defense}} by one stat rank each | ||
|- | |- | ||
| Rock Zone Extension 3 | | {{sk|Rock Zone Extension|3}} | ||
| style="background-color:#{{rock color}}" | {{color|fff|Rock Zone}} | | style="background-color:#{{rock color}}" | {{color|fff|Rock Zone}} | ||
| Extends the duration of the zone | | Extends the duration of the zone | ||
|- | |- | ||
| Steel Zone Extension 3 | | {{sk|Steel Zone Extension|3}} | ||
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}} | | style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}} | ||
| Extends the duration of the zone | | Extends the duration of the zone | ||
|- | |- | ||
| Steel Zone Extension 5 | | {{sk|Steel Zone Extension|5}} | ||
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}} | | style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}} | ||
| Extends the duration of the zone | | Extends the duration of the zone | ||
|- | |- | ||
| Team Altered Field Dodge 9 | | {{sk|Team Altered Field Dodge|9}} | ||
| Any | | Any | ||
| Raises all allies' {{stat|Evasion|evasiveness}} by one stat rank | | Raises all allies' {{stat|Evasion|evasiveness}} by one stat rank | ||
|- | |- | ||
| | | {{sk|Ula'ula Ocean Breeze}} | ||
| Any | | Any | ||
| Increases all allies' Physical Moves ↑ Next effect by one rank | | Increases all allies' Physical Moves ↑ Next effect by one rank | ||
|- | |- | ||
| Watch for Ice | | {{sk|Watch for Ice}} | ||
| style="background-color:#{{ice color}}" | {{color|fff|Ice Zone}} | | style="background-color:#{{ice color}}" | {{color|fff|Ice Zone}} | ||
| Causes a hailstorm | | Causes a hailstorm | ||
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! style="{{roundytr|5px}}" width=300px | Effect | ! style="{{roundytr|5px}}" width=300px | Effect | ||
|- | |- | ||
| Aerial Acceleration 3 | | {{sk|Aerial Acceleration|2}} | ||
| style="background-color:#{{flying color}}" | {{color|fff|Flying Zone}} | |||
| Charges the move gauge faster | |||
|- | |||
| {{sk|Aerial Acceleration|3}} | |||
| style="background-color:#{{flying color}}" | {{color|fff|Flying Zone}} | | style="background-color:#{{flying color}}" | {{color|fff|Flying Zone}} | ||
| Charges the move gauge faster | | Charges the move gauge faster | ||
|- | |- | ||
| Barrel Roll 2 | | {{sk|Barrel Roll|2}} | ||
| style="background-color:#{{flying color}}" | {{color|fff|Flying Zone}} | | style="background-color:#{{flying color}}" | {{color|fff|Flying Zone}} | ||
| Reduces damage taken from attack moves by 20% | | Reduces damage taken from attack moves by 20% | ||
|- | |- | ||
| Brawling Acceleration 2 | | {{sk|Brawling Acceleration|2}} | ||
| style="background-color:#{{fighting color}}" | {{color|fff|Fighting Zone}} | | style="background-color:#{{fighting color}}" | {{color|fff|Fighting Zone}} | ||
| Charges the move gauge faster | | Charges the move gauge faster | ||
|- | |- | ||
| Brawling Healing 1 | | {{sk|Brawling Healing|1}} | ||
| style="background-color:#{{fighting color}}" | {{color|fff|Fighting Zone}} | | style="background-color:#{{fighting color}}" | {{color|fff|Fighting Zone}} | ||
| Restores 6% of maximum HP when the user's Pokémon takes an action | | Restores 6% of maximum HP when the user's Pokémon takes an action | ||
|- | |- | ||
| Bug Zone: Team Attack Move DR 2 | | {{sk|Bug Zone: Team Attack Move DR|2}} | ||
| style="background-color:#{{bug color}}" | {{color|fff|Bug Zone}} | | style="background-color:#{{bug color}}" | {{color|fff|Bug Zone}} | ||
| Reduces damage taken by allies from attack moves by 20% | | Reduces damage taken by allies from attack moves by 20% | ||
|- | |- | ||
| Dark Zone: Attack Move DR 2 | | {{sk|Dark Zone: Attack Move DR|2}} | ||
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}} | | style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}} | ||
| Reduces damage taken from attack moves by 20% | | Reduces damage taken from attack moves by 20% | ||
|- | |- | ||
| Dark Zone: S-Moves ↑ 5 | | {{sk|Dark Zone: S-Moves ↑|5}} | ||
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}} | | style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}} | ||
| Powers up sync moves by 50% | | Powers up sync moves by 50% | ||
|- | |- | ||
| Dark Zone: Team Crit Immunity | | {{sk|Dark Zone: Team Crit Immunity}} | ||
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}} | | style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}} | ||
| Protects all allies against critical hits | | Protects all allies against critical hits | ||
|- | |- | ||
| Draconic Acceleration 2 | | {{sk|Draconic Acceleration|2}} | ||
| style="background-color:#{{dragon color}}" | {{color|fff|Dragon Zone}} | | style="background-color:#{{dragon color}}" | {{color|fff|Dragon Zone}} | ||
| Charges the move gauge faster | | Charges the move gauge faster | ||
|- | |- | ||
| Draconic Power 2 | | {{sk|Draconic Power|2}} | ||
| style="background-color:#{{dragon color}}" | {{color|fff|Dragon Zone}} | | style="background-color:#{{dragon color}}" | {{color|fff|Dragon Zone}} | ||
| Powers up moves by 20% | | Powers up moves by 20% | ||
|- | |- | ||
| Draconic Sync 4 | | {{sk|Draconic Sync|4}} | ||
| style="background-color:#{{dragon color}}" | {{color|fff|Dragon Zone}} | | style="background-color:#{{dragon color}}" | {{color|fff|Dragon Zone}} | ||
| Powers up sync moves by 40% | | Powers up sync moves by 40% | ||
|- | |- | ||
| Dragon Zone: Attack Move DR 2 | | {{sk|Dragon Zone: Attack Move DR|2}} | ||
| style="background-color:#{{dragon color}}" | {{color|fff|Dragon Zone}} | | style="background-color:#{{dragon color}}" | {{color|fff|Dragon Zone}} | ||
| Reduces damage taken from attack moves by 20% | | Reduces damage taken from attack moves by 20% | ||
|- | |- | ||
| Dragon Zone: Interference Immunity | | {{sk|Dragon Zone: Interference Immunity}} | ||
| style="background-color:#{{dragon color}}" | {{color|fff|Dragon Zone}} | | style="background-color:#{{dragon color}}" | {{color|fff|Dragon Zone}} | ||
| Protects against being flinched, confused, or trapped | | Protects against being flinched, confused, or trapped | ||
|- | |- | ||
| Earthen Power 5 | | {{sk|Earthen Power|5}} | ||
| style="background-color:#{{ground color}}" | {{color|fff|Ground Zone}} | | style="background-color:#{{ground color}}" | {{color|fff|Ground Zone}} | ||
| Powers up moves by 50% | | Powers up moves by 50% | ||
|- | |- | ||
| Fairy Zone: Team Attack Move DR 2 | | {{sk|Fairy Zone: Team Attack Move DR|2}} | ||
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}} | | style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}} | ||
| Reduces damage taken by allies from attack moves by 20% | | Reduces damage taken by allies from attack moves by 20% | ||
|- | |- | ||
| Fear the Snowy Mountain | | {{sk|Fear the Snowy Mountain}} | ||
| style="background-color:#{{ice color}}" | {{color|fff|Ice Zone}} | | style="background-color:#{{ice color}}" | {{color|fff|Ice Zone}} | ||
| Reduces physical attack move damage taken by allies and charges the move gauge faster | | Reduces physical attack move damage taken by allies and charges the move gauge faster | ||
|- | |- | ||
| Fighting Zone Triage Tank 4 | | {{sk|Fighting Zone Triage Tank|4}} | ||
| style="background-color:#{{fighting color}}" | {{color|fff|Fighting Zone}} | | style="background-color:#{{fighting color}}" | {{color|fff|Fighting Zone}} | ||
| Has a 50% chance of restoring HP when hit by an attack move | | Has a 50% chance of restoring HP when hit by an attack move | ||
|- | |- | ||
| Ground Zone: Attack Move DR 2 | | {{sk|Flying Zone: HP Recovery|1}} | ||
| style="background-color:#{{flying color}}" | {{color|fff|Flying Zone}} | |||
| Restores 6% of maximum HP when the user's Pokémon takes an action | |||
|- | |||
| {{sk|Flying Zone: S-Moves ↑|5}} | |||
| style="background-color:#{{flying color}}" | {{color|fff|Flying Zone}} | |||
| Powers up sync moves by 50% | |||
|- | |||
| {{sk|Ground Zone: Attack Move DR|2}} | |||
| style="background-color:#{{ground color}}" | {{color|fff|Ground Zone}} | | style="background-color:#{{ground color}}" | {{color|fff|Ground Zone}} | ||
| Reduces damage taken from attack moves by 20% | | Reduces damage taken from attack moves by 20% | ||
|- | |- | ||
| Ground Zone: Team Condition Nullification | | {{sk|Ground Zone: Team Condition Nullification}} | ||
| style="background-color:#{{ground color}}" | {{color|fff|Ground Zone}} | | style="background-color:#{{ground color}}" | {{color|fff|Ground Zone}} | ||
| Protects all allies against status conditions, flinching, becoming confused, or becoming trapped | | Protects all allies against status conditions, flinching, becoming confused, or becoming trapped | ||
|- | |- | ||
| Haunted Acceleration 3 | | {{sk|Haunted Acceleration|3}} | ||
| style="background-color:#{{ghost color}}" | {{color|fff|Ghost Zone}} | | style="background-color:#{{ghost color}}" | {{color|fff|Ghost Zone}} | ||
| Charges the move gauge faster | | Charges the move gauge faster | ||
|- | |- | ||
| Haunted Healing 1 | | {{sk|Haunted Healing|1}} | ||
| style="background-color:#{{ghost color}}" | {{color|fff|Ghost Zone}} | | style="background-color:#{{ghost color}}" | {{color|fff|Ghost Zone}} | ||
| Restores 6% of maximum HP when the user's Pokémon takes an action | | Restores 6% of maximum HP when the user's Pokémon takes an action | ||
|- | |- | ||
| Haunted Power 2 | | {{sk|Haunted Power|2}} | ||
| style="background-color:#{{ghost color}}" | {{color|fff|Ghost Zone}} | | style="background-color:#{{ghost color}}" | {{color|fff|Ghost Zone}} | ||
| Powers up moves by 20% | | Powers up moves by 20% | ||
|- | |- | ||
| Ice Zone: MG → 2 | | {{sk|Ice Zone: MG →|2}} | ||
| style="background-color:#{{ice color}}" | {{color|fff|Ice Zone}} | | style="background-color:#{{ice color}}" | {{color|fff|Ice Zone}} | ||
| Charges the move gauge faster | | Charges the move gauge faster | ||
|- | |- | ||
| Ice Zone: Team Status Immunity | | {{sk|Ice Zone: Team Status Immunity}} | ||
| style="background-color:#{{ice color}}" | {{color|fff|Ice Zone}} | | style="background-color:#{{ice color}}" | {{color|fff|Ice Zone}} | ||
| Protects all allies against status conditions | | Protects all allies against status conditions | ||
|- | |- | ||
| Insect Acceleration 2 | | {{sk|Insect Acceleration|2}} | ||
| style="background-color:#{{bug color}}" | {{color|fff|Bug Zone}} | | style="background-color:#{{bug color}}" | {{color|fff|Bug Zone}} | ||
| Charges the move gauge faster | | Charges the move gauge faster | ||
|- | |- | ||
| Insect Healing 1 | | {{sk|Insect Healing|1}} | ||
| style="background-color:#{{bug color}}" | {{color|fff|Bug Zone}} | | style="background-color:#{{bug color}}" | {{color|fff|Bug Zone}} | ||
| Restores 6% of maximum HP when the user's Pokémon takes an action | | Restores 6% of maximum HP when the user's Pokémon takes an action | ||
|- | |- | ||
| Insect Power 1 | | {{sk|Insect Power|1}} | ||
| style="background-color:#{{bug color}}" | {{color|fff|Bug Zone}} | | style="background-color:#{{bug color}}" | {{color|fff|Bug Zone}} | ||
| Powers up moves by 10% | | Powers up moves by 10% | ||
|- | |- | ||
| Lithic Acceleration 3 | | {{sk|Lithic Acceleration|3}} | ||
| style="background-color:#{{rock color}}" | {{color|fff|Rock Zone}} | | style="background-color:#{{rock color}}" | {{color|fff|Rock Zone}} | ||
| Charges the move gauge faster | | Charges the move gauge faster | ||
|- | |- | ||
| Lithic Healing 1 | | {{sk|Lithic Healing|1}} | ||
| style="background-color:#{{rock color}}" | {{color|fff|Rock Zone}} | | style="background-color:#{{rock color}}" | {{color|fff|Rock Zone}} | ||
| Restores 6% of maximum HP when the user's Pokémon takes an action | | Restores 6% of maximum HP when the user's Pokémon takes an action | ||
|- | |- | ||
| Metallic Acceleration 2 | | {{sk|Metallic Acceleration|2}} | ||
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}} | | style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}} | ||
| Charges the move gauge faster | | Charges the move gauge faster | ||
|- | |- | ||
| Metallic Acceleration 3 | | {{sk|Metallic Acceleration|3}} | ||
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}} | | style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}} | ||
| Charges the move gauge faster | | Charges the move gauge faster | ||
|- | |- | ||
| Metallic Healing 1 | | {{sk|Metallic Healing|1}} | ||
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}} | | style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}} | ||
| Restores 6% of maximum HP when the user's Pokémon takes an action | | Restores 6% of maximum HP when the user's Pokémon takes an action | ||
|- | |- | ||
| Metallic Power 2 | | {{sk|Metallic Power|2}} | ||
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}} | | style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}} | ||
| Powers up moves by 20% | | Powers up moves by 20% | ||
|- | |- | ||
| Metallic Power 3 | | {{sk|Metallic Power|3}} | ||
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}} | | style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}} | ||
| Powers up moves by 30% | | Powers up moves by 30% | ||
|- | |- | ||
| Metallic Power 5 | | {{sk|Metallic Power|5}} | ||
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}} | | style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}} | ||
| Powers up moves by 50% | | Powers up moves by 50% | ||
|- | |- | ||
| Metallic Surge 5 | | {{sk|Metallic Surge|5}} | ||
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}} | | style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}} | ||
| Powers up sync moves by 50% | | Powers up sync moves by 50% | ||
|- | |- | ||
| Metallic Surge 9 | | {{sk|Metallic Surge|9}} | ||
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}} | | style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}} | ||
| Powers up sync moves by 90% | | Powers up sync moves by 90% | ||
|- | |- | ||
| Nerves of Steel 2 | | {{sk|Nerves of Steel|2}} | ||
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}} | | style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}} | ||
| Reduces damage taken from attack moves by 20% | | Reduces damage taken from attack moves by 20% | ||
|- | |- | ||
| Normal Zone: HP Recovery 1 | | {{sk|Normal Zone: HP Recovery|1}} | ||
| style="background-color:#{{normal color}}" | {{color|fff|Normal Zone}} | | style="background-color:#{{normal color}}" | {{color|fff|Normal Zone}} | ||
| Restores 6% of maximum HP when the user's Pokémon takes an action | | Restores 6% of maximum HP when the user's Pokémon takes an action | ||
|- | |- | ||
| Normal Zone: MG → 2 | | {{sk|Normal Zone: MG →|2}} | ||
| style="background-color:#{{normal color}}" | {{color|fff|Normal Zone}} | | style="background-color:#{{normal color}}" | {{color|fff|Normal Zone}} | ||
| Charges the move gauge faster | | Charges the move gauge faster | ||
|- | |- | ||
| Poison Zone Hit: Stat ↓ 9 | | {{sk|Poison Zone Hit: Stat ↓|9}} | ||
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}} | | style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}} | ||
| Lowers a random stat of the target by one stat rank after a successful attack move | | Lowers a random stat of the target by one stat rank after a successful attack move | ||
|- | |- | ||
| Poison Zone: HP Recovery 1 | | {{sk|Poison Zone: HP Recovery|1}} | ||
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}} | | style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}} | ||
| Restores 6% of maximum HP when the user's Pokémon takes an action | | Restores 6% of maximum HP when the user's Pokémon takes an action | ||
|- | |- | ||
| Poison Zone: Moves ↑ 3 | | {{sk|Poison Zone: Moves ↑|3}} | ||
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}} | | style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}} | ||
| Powers up moves by 30% | | Powers up moves by 30% | ||
|- | |- | ||
| Poison Zone: S-Moves ↑ 9 | | {{sk|Poison Zone: S-Moves ↑|9}} | ||
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}} | | style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}} | ||
| Powers up sync moves by 90% | | Powers up sync moves by 90% | ||
|- | |- | ||
| Poisonous Acceleration 2 | | {{sk|Poisonous Acceleration|2}} | ||
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}} | | style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}} | ||
| Charges the move gauge faster | | Charges the move gauge faster | ||
|- | |- | ||
| Poisonous Acceleration 3 | | {{sk|Poisonous Acceleration|3}} | ||
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}} | | style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}} | ||
| Charges the move gauge faster | | Charges the move gauge faster | ||
|- | |- | ||
| Ready for a Brawl 2 | | {{sk|Ready for a Brawl|2}} | ||
| style="background-color:#{{fighting color}}" | {{color|fff|Fighting Zone}} | | style="background-color:#{{fighting color}}" | {{color|fff|Fighting Zone}} | ||
| Reduces damage taken from attack moves by 20% | | Reduces damage taken from attack moves by 20% | ||
|- | |- | ||
| Rock Zone: S-Moves ↑ 5 | | {{sk|Rock Zone: S-Moves ↑|5}} | ||
| style="background-color:#{{rock color}}" | {{color|fff|Rock Zone}} | | style="background-color:#{{rock color}}" | {{color|fff|Rock Zone}} | ||
| Powers up sync moves by 50% | | Powers up sync moves by 50% | ||
|- | |- | ||
| Rock Zone: Team Physical DR 2 | | {{sk|Rock Zone: Team Physical DR|2}} | ||
| style="background-color:#{{rock color}}" | {{color|fff|Rock Zone}} | | style="background-color:#{{rock color}}" | {{color|fff|Rock Zone}} | ||
| Reduces physical attack move damage taken by allies by 20% | | Reduces physical attack move damage taken by allies by 20% | ||
|- | |- | ||
| Rock Zone: Team Special DR 2 | | {{sk|Rock Zone: Team Special DR|2}} | ||
| style="background-color:#{{rock color}}" | {{color|fff|Rock Zone}} | | style="background-color:#{{rock color}}" | {{color|fff|Rock Zone}} | ||
| Reduces special attack move damage taken by allies by 20% | | Reduces special attack move damage taken by allies by 20% | ||
|- | |- | ||
| Rock Zone Status Immunity | | {{sk|Rock Zone Status Immunity}} | ||
| style="background-color:#{{rock color}}" | {{color|fff|Rock Zone}} | | style="background-color:#{{rock color}}" | {{color|fff|Rock Zone}} | ||
| Protects against status conditions | | Protects against status conditions | ||
|- | |- | ||
| Steel Zone: Team Condition Nullification | | {{sk|Steel Zone: Team Condition Nullification}} | ||
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}} | | style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}} | ||
| Protects all allies against status conditions, flinching, becoming confused, or becoming trapped | | Protects all allies against status conditions, flinching, becoming confused, or becoming trapped | ||
|- | |- | ||
| Team Takes Hit From P-/S-/Max Move: | | {{sk|Team Takes Hit From P-/S-/Max Move: Ignore WTZ Power ↑}} | ||
| Any | | Any | ||
| Ignores power-up effects of weather when any allies are attacked | | Ignores power-up effects of weather when any allies are attacked | ||
|- | |- | ||
| Team Umbral Restoration 9 | | {{sk|Team Umbral Restoration|9}} | ||
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}} | | style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}} | ||
| Restores 6% of all allies' maximum HP after taking an action | | Restores 6% of all allies' maximum HP after taking an action | ||
|- | |- | ||
| Team Whimsical Immunity | | {{sk|Team Whimsical Immunity}} | ||
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}} | | style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}} | ||
| Protects all allies against status conditions | | Protects all allies against status conditions | ||
|- | |- | ||
| Team Whimsical Special DR 3 | | {{sk|Team Whimsical Special DR|3}} | ||
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}} | | style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}} | ||
| Reduces special attack move damage taken by allies by 30% | | Reduces special attack move damage taken by allies by 30% | ||
|- | |- | ||
| Umbral Acceleration 2 | | {{sk|Umbral Acceleration|2}} | ||
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}} | | style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}} | ||
| Charges the move gauge faster | | Charges the move gauge faster | ||
|- | |- | ||
| Umbral Healing 1 | | {{sk|Umbral Healing|1}} | ||
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}} | | style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}} | ||
| Restores 6% of maximum HP when the user's Pokémon takes an action | | Restores 6% of maximum HP when the user's Pokémon takes an action | ||
|- | |- | ||
| Umbral Power 3 | | {{sk|Umbral Power|3}} | ||
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}} | | style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}} | ||
| Powers up moves by 30% | | Powers up moves by 30% | ||
|- | |- | ||
| Umbral Tenacity | | {{sk|Umbral Tenacity}} | ||
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}} | | style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}} | ||
| Protects against being flinched, confused, or trapped | | Protects against being flinched, confused, or trapped | ||
|- | |- | ||
| Use Move When Ice Zone: | | {{sk|Use Move When Ice Zone: Team HP Recovery|9}} | ||
| style="background-color:#{{ice color}}" | {{color|fff|Ice Zone}} | | style="background-color:#{{ice color}}" | {{color|fff|Ice Zone}} | ||
| Restores 6% of all allies' maximum HP when the user's Pokémon takes an action | | Restores 6% of all allies' maximum HP when the user's Pokémon takes an action | ||
|- | |- | ||
| Whimsical Acceleration 2 | | {{sk|Whimsical Acceleration|2}} | ||
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}} | | style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}} | ||
| Charges the move gauge faster | | Charges the move gauge faster | ||
|- | |- | ||
| Whimsical Power 9 | | {{sk|Whimsical Power|9}} | ||
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}} | | style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}} | ||
| Powers up moves by 90% | | Powers up moves by 90% | ||
|- | |- | ||
| Whimsical Stability | | {{sk|Whimsical Stability}} | ||
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}} | | style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}} | ||
| Prevents stats from being lowered | | Prevents stats from being lowered | ||
|- | |- | ||
| Whimsical Sync 5 | | {{sk|Whimsical Sync|5}} | ||
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}} | | style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}} | ||
| Powers up sync moves by 50% | | Powers up sync moves by 50% | ||
|- | |- | ||
| WTZ Change: Team Moves ↑ 2 | | {{sk|WTZ Change: Team Moves ↑|2}} | ||
| Any | | Any | ||
| Powers up all allies' moves by 20% | | Powers up all allies' moves by 20% | ||
Line 1,024: | Line 1,059: | ||
==Trivia== | ==Trivia== | ||
* Fighting Zone is the only zone that cannot be created by | * Fighting Zone is the only zone that cannot be created by a playable sync pair's item move. It is also the only zone that cannot be created by a field sync pair's sync move. | ||
* Dragon Zone, Bug Zone, and Normal Zone are the only zones that cannot be created by a playable sync pair's skill. | |||
==In other languages== | ==In other languages== |
Revision as of 22:35, 11 September 2024
Zone (Japanese: ゾーン Zone) is a type of field effect in Pokémon Masters EX that affects all Pokémon on the field. Only one type of zone may be present at a time, with any new zone put in place overwriting the previous zone. Zones can run concurrently alongside weather and terrain.
At normal game speed, zones generally last for 45 seconds. This excludes time that sync pairs spend performing sync moves or max moves, but this includes time spent on everything else (e.g., moves' animation times, stats getting raised or lowered, taking damage from hail or a sandstorm, skills activating, or status conditions being applied or taking effect). At faster speeds, zones last shorter to accommodate for quicker gameplay. However, the duration of a zone can be extended if the same type of zone is summoned again or if a Pokémon on the field has a certain skill that extends the duration of the zone.
There are thirteen types of zones, one for each type whose moves are not powered up by a weather or terrain effect. In order of release, the zones are Ghost Zone, Dragon Zone, Steel Zone, Dark Zone, Flying Zone, Bug Zone, Ground Zone, Fighting Zone, Fairy Zone, Poison Zone, Rock Zone, Ice Zone, and Normal Zone. Each zone powers up attacks of the corresponding type by 50% (e.g., Ghost Zone powers up Ghost-type moves).
Creating zones
Zones may be applied through item moves, Trainer moves, buddy moves, and skills. Some Field sync pairs can set a zone using their sync move after being raised to 6★ EX (including those with the Field EX role).
By item move
Item move | Zone | Playable sync pairs |
---|---|---|
Bug Wish |
Bug Zone | Ingo (Special Costume) & Accelgor Viola (Holiday 2023) & Vivillon |
Dark Wish |
Dark Zone | Sygna Suit Cyrus & Darkrai Scottie/Bettie & UmbreonEgg |
Dragon Wish |
Dragon Zone | Lucas & Dialga |
Fairy Wish |
Fairy Zone | Sygna Suit Wally & Gardevoir Sygna Suit Hau & Tapu Koko Scottie/Bettie & SylveonEgg |
Flying Wish |
Flying Zone | Skyla (Anniversary 2022) & Tornadus |
Ghost Wish |
Ghost Zone | Sygna Suit Cynthia (Renegade) & Giratina |
Ground Wish |
Ground Zone | Courtney & Camerupt |
Ice Wish |
Ice Zone | Irida & Glaceon Scottie/Bettie & GlaceonEgg |
Normal Wish |
Normal Zone | Palmer & Regigigas |
Poison Wish |
Poison Zone | Iris (Fall 2022) & Naganadel |
Rock Wish |
Rock Zone | Sygna Suit Diantha & Diancie |
Steel Wish |
Steel Zone | Marnie (Palentine's 2022) & Mawile Selene (Special Costume) & Scizor |
By Trainer move
Name | Zone | Effect | Sync pair | |
---|---|---|---|---|
I-I'm Not Afraid! | Ghost Zone | Turns the field of play's zone into a Ghost Zone. (A Ghost Zone powers up Ghost-type attacks.) Raises an ally's Sp. Atk by four stat ranks. Raises an ally's critical-hit rate by three stat ranks. | Gardenia (Summer 2024) & Dhelmise | |
It's Teatime! | Ghost Zone | Activates one of several additional effects at random. Raises the Sp. Atk of all allied sync pairs by two stat ranks. Applies the Gradual Healing effect to all allied sync pairs. | Possible additional effects:
|
Lillie (Special Costume) & Polteageist |
Let's Cool Down! | Ice Zone | Turns the field of play's zone into an Ice Zone. (An Ice Zone powers up Ice-type attacks.) Raises the Defense and Sp. Def of all allied sync pairs by two stat ranks. | Grusha & Cetitan | |
Mutual Understanding! | Dark Zone | Turns the field of play's zone into a Dark Zone. (A Dark Zone powers up Dark-type attacks.) Raises an ally's Speed by four stat ranks. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of an ally by two ranks. | Akari & Samurott | |
The Show Begins! | Poison Zone | Turns the field of play's zone into a Poison Zone. (A Poison Zone powers up Poison-type attacks.) Raises the user's Sp. Atk and critical-hit rate by two stat ranks. | Sygna Suit Piers & Toxtricity | |
Triumphant Research! | Fighting Zone | Turns the field of play's zone into a Fighting Zone. (A Fighting Zone powers up Fighting-type attacks.) Raises the user's Speed by three stat ranks. Lowers the user's Sp. Def by one stat rank. | Hop (Champion) & Zapdos |
By buddy move
Buddy move | Type | Category | Zone | Effect | Sync pair |
---|---|---|---|---|---|
All-Out Sunsteel Strike | Steel | Physical | Steel Zone | Activation Condition: When the user's Pokémon uses a move once.
Deactivation Condition: When this move is used. Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit. Ignores the target's Enduring effect. The power of this move is not lowered even if there are multiple targets. Turns the field of play's zone into a Steel Zone the first time this attack move is successful each battle. (A Steel Zone powers up Steel-type attacks.) |
Lillie (Anniversary 2024) & Solgaleo |
Blooming Mortal Spin | Poison | Physical | Poison Zone | Activation Condition: When there is at least one poisoned or badly poisoned Pokémon on the opponent's field of play.
Deactivation Condition: When there are no longer any poisoned or badly poisoned Pokémon on the opponent's field of play. Never misses. Lowers the target's Defense by three stat ranks. Leaves the target poisoned. Turns the field of play's zone into a Poison Zone. (A Poison Zone powers up Poison-type attacks.) Removes a damage field from the allied field of play. Removes the trapped condition from the user. |
Geeta & Glimmora |
Ginormous Rock Tomb | Rock | Physical | Rock Zone | Activation Condition: When the user's Defense is raised to its maximum stat rank.
Deactivation Condition: When the user's Defense is not raised to its maximum stat rank. Lowers the target's Speed by 2 stat ranks. Turns the field of play's zone into a Rock Zone. (A Rock Zone powers up Rock-type attacks.) Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank. |
Elio (Alt.) & Stakataka |
Rampant Mud-Slap | Ground | Special | Ground Zone | Activation Condition: When the user is hit by an attack move one time.
Deactivation Condition: When this move is used. Never misses. Lowers the target's accuracy by two stat ranks. Leaves the target poisoned. Turns the field of play's zone into a Ground Zone. (A Ground Zone powers up Ground-type attacks.) Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by two ranks. |
Rika & Clodsire |
Summer Hues Shadow Ball | Ghost | Special | Ghost Zone | Activation Condition: When the user uses any move once.
Deactivation Condition: Cannot be deactivated. Lowers the target's Attack and Sp. Atk by one stat rank. Has a chance (20%) of lowering the target’s Sp. Def by one stat rank. Turns the field of play's zone into a Ghost Zone the first time this attack move is successful each battle. (A Ghost Zone powers up Ghost-type attacks.) |
Gardenia (Summer 2024) & Dhelmise |
Transformational Double Team | Normal | Status | Dark Zone | Activation Condition: When any allies' attack moves hit a total of ten times while this move is deactivated.
Deactivation Condition: When this move is used. Raises the evasiveness of all allied sync pairs by two stat ranks. Increases the Physical Moves ↑ Next effect of all allied sync pairs by two ranks when the user's sync move is Dark type. Turns the field of play's zone into a Dark Zone when the user's sync move is Dark type. (A Dark Zone powers up Dark-type attacks.) Increases the Special Moves ↑ Next effect of all allied sync pairs by two ranks when the user's sync move is Water type. Makes the weather rainy when the user's sync move is Water type. |
Calem (Champion) & Greninja |
By skill
Passive skill | Zone | When it is triggered | Playable sync pairs |
---|---|---|---|
1st S-Move: Poison Zone | Poison Zone | After using sync move (first time only) | Sygna Suit Roxie & Toxtricity |
1st Use Status P-Move: Steel Zone | Steel Zone | After using status move (first time only) | Gardenia (Summer 2024) & Dhelmise |
Amped and Vibed | Poison Zone | After using max move | Sygna Suit Roxie & Toxtricity |
Arctic Arrival | Ice Zone | Upon entry (first time only) | Irida & Glaceon Gladion & Weavile |
Brawling Opening Sync | Fighting Zone | After using sync move (first time only) | Hop (Champion) & Zapdos |
Cynthia's Aura | Fighting Zone | Upon entry (first time only), after using sync move | Sygna Suit Cynthia (Aura) & Lucario |
Debut: Dark Zone | Dark Zone | Upon entry (first time only) | Marnie & Scrafty |
Debut: Ghost Zone | Ghost Zone | Upon entry (first time only) | Victor & Spectrier |
Debut: Rock Zone | Rock Zone | Upon entry (first time only) | Nemona & Lycanroc |
Down to Earth | Ground Zone | Upon entry (first time only) | — |
Dragon Drop Zone | Dragon Zone | Upon entry (first time only) | — |
Earthen Opening Sync | Ground Zone | After using sync move (first time only) | Courtney & Camerupt |
Ethereal Entrance | Fairy Zone | Upon entry (first time only) | — |
Fairy Kingdom | Fairy Zone | After using sync move | Sygna Suit Mina & Tapu Fini |
Fairy Zone Debut & Extension 5 | Fairy Zone | Upon entry (first time only) | Sygna Suit Mina & Tapu Fini |
Landing Pad | Flying Zone | Upon entry (first time only) | Silver & Crobat |
Myth Archeologist | Ground Zone | After causing a sandstorm | Arc Suit Cynthia & Garchomp |
Piqued Curiosity | Fairy Zone | After using status move (first time only) | Volo & Togepi |
S-Move: Dark Zone | Dark Zone | After using sync move | Selene & Umbreon |
Steel Surroundings | Steel Zone | Upon entry (first time only) | — |
Top Champion's Pressure | Poison Zone | Upon entry (first time only) | Geeta & Glimmora |
By 6★ EX sync move
The following field sync pairs, when raised to 6★ EX, will implement a zone just before their sync move is used for the first time in a battle. The duration of this zone is also extended. Sync pairs with a field EX role need to be raised to 6★ EX and receive a Field Roll Cake in order to access this effect.
Sync pair | Zone | Role | EX role | Move name |
---|---|---|---|---|
Akari & Samurott |
Dark Zone | Field | Physical Strike | Master Crafter Ceaseless Edge |
Anabel & Snorlax |
Normal Zone | Support | Field | Case Completer Normal Impact |
Bede & Hatterene |
Fairy Zone | Tech | Field | Most Elite Fairy Beam |
Sygna Suit Cyrus & Darkrai |
Dark Zone | Tech | Field | Perfect World Dark Pulse |
Sygna Suit Diantha & Diancie |
Rock Zone | Tech | Field | Noble Beauty Diamond Storm |
Sygna Suit Ethan & Lugia |
Flying Zone | Special Strike | Field | Shining Soul Aeroblast |
Gardenia (Summer 2024) & Dhelmise |
Ghost Zone | Field | Support | Courageous Strides Ghost Beam |
Geeta & Glimmora |
Poison Zone | Field | Physical Strike | Top Champion's Guidance Mortal Spin |
Giovanni & Rhydon |
Ground Zone | Field | Physical Strike | Remembering the Past Ground Impact |
Gladion & Weavile |
Ice Zone | Field | None | See More of the World Ice Impact |
Lillie (Anniversary 2024) & Solgaleo |
Steel Zone | Sprint | Field | Wholesome Heart Sunraze Smash |
Marnie & Scrafty |
Dark Zone | Field | None | We Aren't Givin' Up Dark Impact |
Nate (Champion) & Haxorus |
Dragon Zone | Physical Strike | Field | Resonating Will Dragon Claw |
Nemona & Lycanroc |
Rock Zone | Field | None | Happy to Go All Out Rock Impact |
Rika & Clodsire |
Ground Zone | Support | Field | Paldea League Interviewer Earth Power |
Selene (Special Costume) & Scizor |
Steel Zone | Field | Physical Strike | Crushing Red Justice Steel Impact |
Silver & Crobat |
Flying Zone | Field | None | Believe in You More Flying Beam |
Thorton & Magnezone |
Steel Zone | Field | Support | One Hundred Percent Steel Beam |
Victor & Spectrier |
Ghost Zone | Field | None | Night Dash Ghost Beam |
Viola (Holiday 2023) & Vivillon |
Bug Zone | Field | Tech | Mystical Icy Snow Dance Bug Beam |
Volo & Togepi |
Fairy Zone | Field | Tech | Ruin Enthusiast Merchant Dazzling Gleam |
Removing zones
Except in certain circumstances, such as a battle where all field effects are permanent, zones will automatically disappear after a certain amount of time. The only way to remove a zone before the end of this timer is by setting up a new zone, which will override the previous one, or using the move Defog.
Name | Category | Move gauge cost | MP (uses) |
Base power | Max power | Accuracy | Target | Effect tag | Description | Playable sync pairs |
---|---|---|---|---|---|---|---|---|---|---|
Defog | Status | 2 | 2 | — | — | —% | An opponent | — | Clears the entire terrain and zone effects. Clears all field effects from the opponents' field of play. Lowers the target's evasiveness by one stat rank. | Lisia & Altaria Darach & Staraptor Falkner & Pidgeot |
Effects on skills
When zone is set
The following passive skills are activated at the moment the specified zone is set.
Skill | Zone | Effect |
---|---|---|
Akala Ocean Breeze | Any | Increases Physical Moves ↑ Next effect and Special Moves ↑ Next effect by one rank each |
Ally Sets WTZ: Physical Boost ↑1 9 | Any | Increases Physical Moves ↑ Next effect by one rank |
Ally Sets WTZ: Special Boost ↑1 9 | Any | Increases Special Moves ↑ Next effect by one rank |
Ally Sets WTZ: Team Speed ↑ 9 | Any | Raises all allies' Speed by one stat rank |
Amped and Vibed | Poison Zone | Extends the duration of the zone |
Dark Zone Extension 3 | Dark Zone | Extends the duration of the zone |
Dragon Zone Extension 3 | Dragon Zone | Extends the duration of the zone |
Fairy Zone Debut & Extension 5 | Fairy Zone | Extends the duration of the zone |
Fairy Zone Extension 3 | Fairy Zone | Extends the duration of the zone |
Flying Zone Extension 3 | Flying Zone | Extends the duration of the zone |
Ghost Zone Extension 3 | Steel Zone | Extends the duration of the zone |
Grooow Strong! | Any | Raises all allies' Attack, Defense, Special Attack, Special Defense, Speed, accuracy, or evasiveness by two stat ranks and increases all allies' Special Moves ↑ Next effect by one rank |
Ground Zone Extension 5 | Ground Zone | Extends the duration of the zone |
Ice Zone Extension 3 | Ice Zone | Extends the duration of the zone |
Melemele Ocean Breeze | Any | Increases all allies' Special Moves ↑ Next effect by one rank |
Myth Archeologist | Ground Zone | Extends the duration of the zone |
Poison Zone Extension 2 | Poison Zone | Extends the duration of the zone |
Poni Ocean Breeze | Any | Raises all allies' Defense and Special Defense by one stat rank each |
Rock Zone Extension 3 | Rock Zone | Extends the duration of the zone |
Steel Zone Extension 3 | Steel Zone | Extends the duration of the zone |
Steel Zone Extension 5 | Steel Zone | Extends the duration of the zone |
Team Altered Field Dodge 9 | Any | Raises all allies' evasiveness by one stat rank |
Ula'ula Ocean Breeze | Any | Increases all allies' Physical Moves ↑ Next effect by one rank |
Watch for Ice | Ice Zone | Causes a hailstorm |
During zone
The following passive skills are active as long as the field of play's zone is the specified zone.
Skill | Zone | Effect |
---|---|---|
Aerial Acceleration 2 | Flying Zone | Charges the move gauge faster |
Aerial Acceleration 3 | Flying Zone | Charges the move gauge faster |
Barrel Roll 2 | Flying Zone | Reduces damage taken from attack moves by 20% |
Brawling Acceleration 2 | Fighting Zone | Charges the move gauge faster |
Brawling Healing 1 | Fighting Zone | Restores 6% of maximum HP when the user's Pokémon takes an action |
Bug Zone: Team Attack Move DR 2 | Bug Zone | Reduces damage taken by allies from attack moves by 20% |
Dark Zone: Attack Move DR 2 | Dark Zone | Reduces damage taken from attack moves by 20% |
Dark Zone: S-Moves ↑ 5 | Dark Zone | Powers up sync moves by 50% |
Dark Zone: Team Crit Immunity | Dark Zone | Protects all allies against critical hits |
Draconic Acceleration 2 | Dragon Zone | Charges the move gauge faster |
Draconic Power 2 | Dragon Zone | Powers up moves by 20% |
Draconic Sync 4 | Dragon Zone | Powers up sync moves by 40% |
Dragon Zone: Attack Move DR 2 | Dragon Zone | Reduces damage taken from attack moves by 20% |
Dragon Zone: Interference Immunity | Dragon Zone | Protects against being flinched, confused, or trapped |
Earthen Power 5 | Ground Zone | Powers up moves by 50% |
Fairy Zone: Team Attack Move DR 2 | Fairy Zone | Reduces damage taken by allies from attack moves by 20% |
Fear the Snowy Mountain | Ice Zone | Reduces physical attack move damage taken by allies and charges the move gauge faster |
Fighting Zone Triage Tank 4 | Fighting Zone | Has a 50% chance of restoring HP when hit by an attack move |
Flying Zone: HP Recovery 1 | Flying Zone | Restores 6% of maximum HP when the user's Pokémon takes an action |
Flying Zone: S-Moves ↑ 5 | Flying Zone | Powers up sync moves by 50% |
Ground Zone: Attack Move DR 2 | Ground Zone | Reduces damage taken from attack moves by 20% |
Ground Zone: Team Condition Nullification | Ground Zone | Protects all allies against status conditions, flinching, becoming confused, or becoming trapped |
Haunted Acceleration 3 | Ghost Zone | Charges the move gauge faster |
Haunted Healing 1 | Ghost Zone | Restores 6% of maximum HP when the user's Pokémon takes an action |
Haunted Power 2 | Ghost Zone | Powers up moves by 20% |
Ice Zone: MG → 2 | Ice Zone | Charges the move gauge faster |
Ice Zone: Team Status Immunity | Ice Zone | Protects all allies against status conditions |
Insect Acceleration 2 | Bug Zone | Charges the move gauge faster |
Insect Healing 1 | Bug Zone | Restores 6% of maximum HP when the user's Pokémon takes an action |
Insect Power 1 | Bug Zone | Powers up moves by 10% |
Lithic Acceleration 3 | Rock Zone | Charges the move gauge faster |
Lithic Healing 1 | Rock Zone | Restores 6% of maximum HP when the user's Pokémon takes an action |
Metallic Acceleration 2 | Steel Zone | Charges the move gauge faster |
Metallic Acceleration 3 | Steel Zone | Charges the move gauge faster |
Metallic Healing 1 | Steel Zone | Restores 6% of maximum HP when the user's Pokémon takes an action |
Metallic Power 2 | Steel Zone | Powers up moves by 20% |
Metallic Power 3 | Steel Zone | Powers up moves by 30% |
Metallic Power 5 | Steel Zone | Powers up moves by 50% |
Metallic Surge 5 | Steel Zone | Powers up sync moves by 50% |
Metallic Surge 9 | Steel Zone | Powers up sync moves by 90% |
Nerves of Steel 2 | Steel Zone | Reduces damage taken from attack moves by 20% |
Normal Zone: HP Recovery 1 | Normal Zone | Restores 6% of maximum HP when the user's Pokémon takes an action |
Normal Zone: MG → 2 | Normal Zone | Charges the move gauge faster |
Poison Zone Hit: Stat ↓ 9 | Poison Zone | Lowers a random stat of the target by one stat rank after a successful attack move |
Poison Zone: HP Recovery 1 | Poison Zone | Restores 6% of maximum HP when the user's Pokémon takes an action |
Poison Zone: Moves ↑ 3 | Poison Zone | Powers up moves by 30% |
Poison Zone: S-Moves ↑ 9 | Poison Zone | Powers up sync moves by 90% |
Poisonous Acceleration 2 | Poison Zone | Charges the move gauge faster |
Poisonous Acceleration 3 | Poison Zone | Charges the move gauge faster |
Ready for a Brawl 2 | Fighting Zone | Reduces damage taken from attack moves by 20% |
Rock Zone: S-Moves ↑ 5 | Rock Zone | Powers up sync moves by 50% |
Rock Zone: Team Physical DR 2 | Rock Zone | Reduces physical attack move damage taken by allies by 20% |
Rock Zone: Team Special DR 2 | Rock Zone | Reduces special attack move damage taken by allies by 20% |
Rock Zone Status Immunity | Rock Zone | Protects against status conditions |
Steel Zone: Team Condition Nullification | Steel Zone | Protects all allies against status conditions, flinching, becoming confused, or becoming trapped |
Team Takes Hit From P-/S-/Max Move: Ignore WTZ Power ↑ | Any | Ignores power-up effects of weather when any allies are attacked |
Team Umbral Restoration 9 | Dark Zone | Restores 6% of all allies' maximum HP after taking an action |
Team Whimsical Immunity | Fairy Zone | Protects all allies against status conditions |
Team Whimsical Special DR 3 | Fairy Zone | Reduces special attack move damage taken by allies by 30% |
Umbral Acceleration 2 | Dark Zone | Charges the move gauge faster |
Umbral Healing 1 | Dark Zone | Restores 6% of maximum HP when the user's Pokémon takes an action |
Umbral Power 3 | Dark Zone | Powers up moves by 30% |
Umbral Tenacity | Dark Zone | Protects against being flinched, confused, or trapped |
Use Move When Ice Zone: Team HP Recovery 9 | Ice Zone | Restores 6% of all allies' maximum HP when the user's Pokémon takes an action |
Whimsical Acceleration 2 | Fairy Zone | Charges the move gauge faster |
Whimsical Power 9 | Fairy Zone | Powers up moves by 90% |
Whimsical Stability | Fairy Zone | Prevents stats from being lowered |
Whimsical Sync 5 | Fairy Zone | Powers up sync moves by 50% |
WTZ Change: Team Moves ↑ 2 | Any | Powers up all allies' moves by 20% |
Effects on moves
Some moves and sync moves can have their effects changed depending on the zone. In addition, some buddy moves are only activated when a certain zone is active.
Buddy moves
Name | Type | Category | Zone | Effect | Sync pair |
---|---|---|---|---|---|
Frozen Butterfly Stun Spore | Grass | Status | Bug Zone | Activation Condition: When the field of play's zone turns into a Bug Zone.
Deactivation Condition: When the field of play's zone is no longer a Bug Zone. Never misses. Leaves the target paralyzed. Leaves the target confused. Lowers the target's Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, and evasiveness by one stat rank. |
Viola (Holiday 2023) & Vivillon |
Metallic Bullet Punch | Steel | Physical | Steel Zone | Activation Condition: When the field of play's zone turns into a Steel Zone.
Deactivation Condition: When the field of play's zone is no longer a Steel Zone. Never misses. Makes the target flinch. If the user's Scizor has Mega Evolved, also restores one MP of its buddy move. |
Selene (Special Costume) & Scizor |
Neo Psycho Cut | Psychic | Physical | Any | Activation Condition: When weather, terrain, or zone effects are activated.
Deactivation Condition: When all weather, terrain, and zone effects are cleared. Never misses. Except in certain circumstances, successful hits with this attack become critical hits. The power of this move is not lowered even if there are multiple targets. Decreases the amount of move gauge slots needed to use this move by two when the terrain is Psychic Terrain. |
Sygna Suit Lana & Tapu Lele |
Pink Diamond Storm | Rock | Physical | Rock Zone | Activation Condition: When the field of play's zone turns into a Rock Zone.
Deactivation Condition: When the field of play's zone is no longer a Rock Zone. Lowers the target's Defense by two stat ranks. Raises the Defense of all allied sync pairs by two stat ranks. |
Sygna Suit Diantha & Diancie |
Sea Deity Protect | Normal | Status | Any; additional effects in Fairy Zone | Activation Condition: When weather, terrain, or zone effects are activated.
Deactivation Condition: When all weather, terrain, and zone effects are cleared. Applies the Damage Guard Next effect to all allied sync pairs. Restores the HP of all allied sync pairs by approximately 20% of their maximum HP. HP is restored by 30% instead when the zone is a Fairy Zone. Returns lowered stats of all allied sync pairs to normal when the weather is rainy. |
Sygna Suit Mina & Tapu Fini |
Sorrowful Echoes Overdrive | Electric | Special | Any; additional effects in Poison Zone | Activation Condition: When weather, terrain, or zone effects are activated.
Deactivation Condition: When all weather, terrain, and zone effects are cleared. The power of this move is not lowered even if there are multiple targets. Decreases the amount of move gauge slots needed to use this move by two when the zone is a Poison Zone. This attack's power increases 20% when the target is affected by a status condition. |
Sygna Suit Piers & Toxtricity |
Unbreakable Swords Dance | Normal | Status | Any | Activation Condition: When weather, terrain, or zone effects are activated.
Deactivation Condition: When all weather, terrain, and zone effects are cleared. Raises the Attack of all allied sync pairs by two stat ranks. Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank. Charges the user's move gauge by two when the weather is sunny. |
Sygna Suit Acerola & Tapu Bulu |
Wild Electroweb | Electric | Special | Any; additional effects in Fairy Zone | Activation Condition: When weather, terrain, or zone effects are activated.
Deactivation Condition: When all weather, terrain, and zone effects are cleared. This attack's power is doubled when the zone is a Fairy Zone. Lowers the target's Speed by two stat ranks. Raises the Speed of all allied sync pairs by two stat ranks. |
Sygna Suit Hau & Tapu Koko |
Trainer moves
Name | Zone | Effect | Sync pair |
---|---|---|---|
It Won't End Here! | Fighting Zone | Raises the Defense and Sp. Def of all allied sync pairs by four stat ranks. These stats are raised by six stat ranks instead when the zone is a Fighting Zone. | Sygna Suit Cynthia (Aura) & Lucario |
Maximum Power! | Fairy Zone | Raises the user's Sp. Atk by four stat ranks. Raises the user's critical-hit rate by two stat ranks. Reduces the user's sync move countdown by one when the zone is a Fairy Zone. | Sygna Suit Hau & Tapu Koko |
Sync moves
Ignoring other sources of power boosts, the following sync moves double in power when certain zones are active. This power-doubling feature stacks multiplicatively with the type-matching damage boosts that zones provide, which can make the power of sync moves that match the zone's type be at least tripled.
Name | Type | Category | Zone | Effect | Sync pair |
---|---|---|---|---|---|
Heartsoaring Hurricane | Flying | Special | Flying Zone | This attack's power increases when the zone is Flying Zone. | Skyla (Anniversary 2022) & Tornadus |
Illuminating Roar of Time | Dragon | Special | Dragon Zone | This attack's power increases when the zone is Dragon Zone. | Lucas & Dialga |
Noble Beauty Diamond Storm | Rock | Physical | Rock Zone | Become Mega Diancie until the end of battle. This attack's power increases when the zone is a Rock Zone. | Sygna Suit Diantha & Diancie |
Perfect World Dark Pulse | Dark | Special | Dark Zone | This attack's power increases when the zone is Dark Zone. | Sygna Suit Cyrus & Darkrai |
Renegade Shadow Force | Ghost | Physical | Ghost Zone | This attack's power increases when the zone is Ghost Zone. | Sygna Suit Cynthia (Renegade) & Giratina |
Smiling Arcade Star Water Beam | Water | Special | Any | This attack's power increases when weather conditions, a terrain, or a zone are in effect. | Dahlia & Ludicolo |
Sweetheart Steel Impact | Steel | Physical | Steel Zone | Become Mega Mawile until the end of battle. This attack's power increases when the zone is Steel Zone. | Marnie (Palentine's 2022) & Mawile |
Take On the World Dazzling Gleam | Fairy | Special | Fairy Zone | Become Mega Gardevoir until the end of battle. This attack's power increases when the zone is a Fairy Zone. | Sygna Suit Wally & Gardevoir |
With Every Fiber Poison Beam | Poison | Special | Poison Zone | This attack's power increases when the zone is a Poison Zone. | Iris (Fall 2022) & Naganadel |
Trivia
- Fighting Zone is the only zone that cannot be created by a playable sync pair's item move. It is also the only zone that cannot be created by a field sync pair's sync move.
- Dragon Zone, Bug Zone, and Normal Zone are the only zones that cannot be created by a playable sync pair's skill.
In other languages
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See also
This article is part of Project Sidegames, a Bulbapedia project that aims to write comprehensive articles on the Pokémon Sidegames. |