User:Oneofthosedf/Sandbox: Difference between revisions

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* 3: Now, if you agree that the former is the proper style in my previous suggestion, you might notice that the game tags make the page look unnecessarily busy. Gone are the days when every Pokémon is in every Generation and all have the same movesets in all the games. I suggest breaking up the Gen VIII column into three separate colums: SWSH, BDSP, and LA, not unlike the way we do with Tutor moves. I suggest we do the same with Gen VII, so we have SMUSUM and PE, or alternatively, SM, USUM, PE, though I think that is not needed just because of a few new Pokémon. I understand that having Generations and games be the headers of the columns might seem inconsistent, but I firmly believe it is the way to go forward. The implementation would be hellish, for sure, but trust me, it will pay off in the long run, as we are definitely getting more dex culling and games with limited move availability. Please, don't reject this idea, and discuss it with the administrative team and the community.
* 3: Now, if you agree that the former is the proper style in my previous suggestion, you might notice that the game tags make the page look unnecessarily busy. Gone are the days when every Pokémon is in every Generation and all have the same movesets in all the games. I suggest breaking up the Gen VIII column into three separate colums: SWSH, BDSP, and LA, not unlike the way we do with Tutor moves. I suggest we do the same with Gen VII, so we have SMUSUM and PE, or alternatively, SM, USUM, PE, though I think that is not needed just because of a few new Pokémon. I understand that having Generations and games be the headers of the columns might seem inconsistent, but I firmly believe it is the way to go forward. The implementation would be hellish, for sure, but trust me, it will pay off in the long run, as we are definitely getting more dex culling and games with limited move availability. Please, don't reject this idea, and discuss it with the administrative team and the community.


* 4: Let go of the menusprites. I love them, but it's clear that GameFreak is moving away from them, which is understandable, these were not made for the Switch. The only two art styles that are consistently being updated with the new Pokémon are the "Sugimori" artworks and the "Dream World/Global Link" artworks. I suggest using the Sugimori artworks, as they look good enough at 68px already (we might as well go up to 70px, it doesn't matter at that point). I have issues with the "Dream World" artworks' inconsistent coloring and the images not being squares (the latter alone disqualifies them from use in their current form, but the images can be edited). The "Sugimori" artworks are already used on pages like [[List of Pokémon with branched evolutions]], and I think they look good, even at 50px, the details of the Pokémon would be even clearer at 70px. Now, if using dozens of 1200x1200 images on every move page comes with significant loading times, then 70px versions should be uploaded separately. It's 2022, using sprites is no longer cool.  A lot of people now have monitors with such high resolution, that the pixels become blurred. I personally have to use Bulbapedia at 80% zoom to enjoy the details of the menusprites. Additionally, while we are at the sprites being obsolete, we should really stop using the type bars from Gen IV that don't even correspond to the type colors Bulbapedia use. It's time for the SwSh type icons to be used. Finally, if we merge the TM/TR and Tutor templates, we might as well make it so the games in which the move cannot be taught in these methods do not appear. This would improve readability, but it's a small thing.  
* 4: Let go of the menusprites. I love them, but it's clear that GameFreak is moving away from them, which is understandable, these were not made for the Switch. The only two art styles that are consistently being updated with the new Pokémon are the "Sugimori" artworks and the "Dream World/Global Link" artworks. I suggest using the Sugimori artworks, as they look good enough at 68px already (we might as well go up to 70px, it doesn't matter at that point). I have issues with the "Dream World" artworks' inconsistent coloring and the images not being squares (the latter alone disqualifies them from use in their current form, but the images can be edited). The "Sugimori" artworks are already used on pages like [[List of Pokémon with branched Evolutions|List of Pokémon with branched evolutions]], and I think they look good, even at 50px, the details of the Pokémon would be even clearer at 70px. Now, if using dozens of 1200x1200 images on every move page comes with significant loading times, then 70px versions should be uploaded separately. It's 2022, using sprites is no longer cool.  A lot of people now have monitors with such high resolution, that the pixels become blurred. I personally have to use Bulbapedia at 80% zoom to enjoy the details of the menusprites. Additionally, while we are at the sprites being obsolete, we should really stop using the type bars from Gen IV that don't even correspond to the type colors Bulbapedia use. It's time for the SwSh type icons to be used. Finally, if we merge the TM/TR and Tutor templates, we might as well make it so the games in which the move cannot be taught in these methods do not appear. This would improve readability, but it's a small thing.  


* 5: Finally, here comes my hardest sell. Merge the TM/TR and Tutor sections into one section with one template. Make every header the name of the individual games, ditch the generational headers completely. The headers should have two lines: one for the generation, and one for the availability of the move, eg. IV/TM67{{sup/4|HGSS}}, VIII/TR23{{sup/8|SwSh}}, or VIII/Tutor{{sup/8|LA}}. As of now, moves that had been both TMs/TRs and tutor moves, have a lot of repeat information. The pages are unnecessarily long (requiring tons of scrolling now that we are closing in on 1000 Pokémon) and the learnsets are not different in most cases. This would make the pages more readable and would significantly decrease loading time, which is an issue. Look at {{m|Flamethrower}} as an example. Every single Pokémon that was able to learn the move through tutoring, could also learn it via TM/TR later.
* 5: Finally, here comes my hardest sell. Merge the TM/TR and Tutor sections into one section with one template. Make every header the name of the individual games, ditch the generational headers completely. The headers should have two lines: one for the generation, and one for the availability of the move, eg. IV/TM67{{sup/4|HGSS}}, VIII/TR23{{sup/8|SwSh}}, or VIII/Tutor{{sup/8|LA}}. As of now, moves that had been both TMs/TRs and tutor moves, have a lot of repeat information. The pages are unnecessarily long (requiring tons of scrolling now that we are closing in on 1000 Pokémon) and the learnsets are not different in most cases. This would make the pages more readable and would significantly decrease loading time, which is an issue. Look at {{m|Flamethrower}} as an example. Every single Pokémon that was able to learn the move through tutoring, could also learn it via TM/TR later.

Latest revision as of 00:40, 10 July 2024

Hi! These are my suggestions. You can freely edit the page, users have been really helpful so far.

Proposed order of implementation

Please revise the suggestions in my sandbox first. Implementation of the changes would come in 3 distinct phases as to not break the templates.

1. Edit the Template:Movehead/Level template. Make it so that empty columns can be hidden by the same yes/no parameter we use for the Template:Movehead/Tutor subtemplates. Go through every move by generation (easier to mass replace the Moveentry numbers), break up the Gen 7 and 8 entries into different columns, and add the ✘ symbol for Pokémon that cannot learn the move because they are not coded into the game (but only after their introduction, Melmetal doesn't need an ✘ for SMUSUM). If both the move and the Pokémon are in the game, and it still doesn't learn the move, leave it blank.

2. Create a new template to replace the Template:Movehead/TM and Template:Movehead/Tutor templates, or edit the Template:Movehead/Tutor subtemplates. Change games into generations, but also include the divided Gen 7 and 8 columns. The third row should be editable, unless someone can actually make it that it's enough to enter the method and the game as plain text. The 11 new subheaders:

  • Gen I
  • Gen II
  • Gen III
  • Gen IV
  • Gen V
  • Gen VI
  • Gen VII
  • Gen VII (PE)
  • Gen VIII
  • Gen VIII (BDSP)
  • Gen VIII (LA)

No need to divide them between games pre-Gen 7, as we can now indiciate on top in which game(s) is the move teachable.

3. Implement Sugimori artwork instead of menusprites. Create a new template that would replace the Template:Moveentry template. This is needed because Pokémon with different forms have different file naming conventions and changing the original template would create a lot of red links. After the implementation a bot might be able to rename all these references back to Moveentry (I guess, if that's needed). One parameter should correspond with the file name and another with the text displayed under the Pokémon's name, eg. [026][Raichu]-(Alola).png and Alolan Form or [892][Urshifu]-(Single Strike) and Single Strike Style, unless this is something that could be solved with just one.

4. The type bars should also be updated, but that requires the editing of only one template, thus it's the least important step.

To do

  • Update Learnset templates (planning in progress)
  • Add LA strong/agile style data in moveset templates (someone started it, but has not finished it for understandable reasons)
  • Expand type pages with more detailed info (stats, abilities, etc.) about Pokémon (yet to be proposed or planned out)
  • Add missing LA models to the sprite/model sections (hearing that importing from BDSP is not that simple)
  • Replace menuspirtes with Sugi artwork accross the entire site (very anxious about this one, sprites work much better for the site, but if they really are gone, consistency should prevail)

Learnset changes

Greetings! I have been editing the learnset section on the move pages for some now, and I think there is a lot that could be done to improve the readability of these sections. I think that what I do here is worthwhile (regardless of my set of skills not being unique), and my opinion carries some weight. I'd like to list my suggestions, from what I find most agreeable to the ones I think will be hard sells.

  • 1: Make the height of each line 68 pixels. The smaller menusprites make the pages look atrocious. I originally thought that this was not implemented due to its difficulty, but after seeing that it works quite well on the Pokémon Brilliant Diamond and Shining Pearl#Game-exclusive Pokémon page, I don't think there is any excuse to not implement this globally, in every single template that uses menusprites.
  • 2: Come to a consensus as to when we should note the learnability of a move within a generation. Let's take Teleport as an example. Pokémon introduced after Gen 4 all have the SwSh tag. Pokémon only available in BDSP have the BDSP tag. Pokémon available in both SwSh and BDSP, but not in Legends, have the SwShBDSP tags. The only ones that should have no tags are the ones available in all of these games and learn the given move at the same level, like the Abra line in my example. This means that Natu, Xatu and Claydol should have the SwShBDSP tags next to the level number in the Gen VIII column. I noticed that my edits, following these principles, on Leaf Storm and Wood Hammer had been reverted. This makes it look like as if Alolan Exeggutor and Unovan Lilligant are available in all three games, which in my opinion is misleading and inconsistent with the guiding principles of style. If this is the style we go with, then there would be no distinction between Pokémon that are available in all Gen VIII games and the ones that are only available in SwSh. Please consider.
  • 3: Now, if you agree that the former is the proper style in my previous suggestion, you might notice that the game tags make the page look unnecessarily busy. Gone are the days when every Pokémon is in every Generation and all have the same movesets in all the games. I suggest breaking up the Gen VIII column into three separate colums: SWSH, BDSP, and LA, not unlike the way we do with Tutor moves. I suggest we do the same with Gen VII, so we have SMUSUM and PE, or alternatively, SM, USUM, PE, though I think that is not needed just because of a few new Pokémon. I understand that having Generations and games be the headers of the columns might seem inconsistent, but I firmly believe it is the way to go forward. The implementation would be hellish, for sure, but trust me, it will pay off in the long run, as we are definitely getting more dex culling and games with limited move availability. Please, don't reject this idea, and discuss it with the administrative team and the community.
  • 4: Let go of the menusprites. I love them, but it's clear that GameFreak is moving away from them, which is understandable, these were not made for the Switch. The only two art styles that are consistently being updated with the new Pokémon are the "Sugimori" artworks and the "Dream World/Global Link" artworks. I suggest using the Sugimori artworks, as they look good enough at 68px already (we might as well go up to 70px, it doesn't matter at that point). I have issues with the "Dream World" artworks' inconsistent coloring and the images not being squares (the latter alone disqualifies them from use in their current form, but the images can be edited). The "Sugimori" artworks are already used on pages like List of Pokémon with branched evolutions, and I think they look good, even at 50px, the details of the Pokémon would be even clearer at 70px. Now, if using dozens of 1200x1200 images on every move page comes with significant loading times, then 70px versions should be uploaded separately. It's 2022, using sprites is no longer cool. A lot of people now have monitors with such high resolution, that the pixels become blurred. I personally have to use Bulbapedia at 80% zoom to enjoy the details of the menusprites. Additionally, while we are at the sprites being obsolete, we should really stop using the type bars from Gen IV that don't even correspond to the type colors Bulbapedia use. It's time for the SwSh type icons to be used. Finally, if we merge the TM/TR and Tutor templates, we might as well make it so the games in which the move cannot be taught in these methods do not appear. This would improve readability, but it's a small thing.
  • 5: Finally, here comes my hardest sell. Merge the TM/TR and Tutor sections into one section with one template. Make every header the name of the individual games, ditch the generational headers completely. The headers should have two lines: one for the generation, and one for the availability of the move, eg. IV/TM67HGSS, VIII/TR23SwSh, or VIII/TutorLA. As of now, moves that had been both TMs/TRs and tutor moves, have a lot of repeat information. The pages are unnecessarily long (requiring tons of scrolling now that we are closing in on 1000 Pokémon) and the learnsets are not different in most cases. This would make the pages more readable and would significantly decrease loading time, which is an issue. Look at Flamethrower as an example. Every single Pokémon that was able to learn the move through tutoring, could also learn it via TM/TR later.

In conclusion, it is time to adapt to the changes The Pokémon Company has made. Please do not dismiss these suggestions, because the current format is severely outdated and will require infinitely more work to keep up, then to just implement my suggestions (which will be a lot of work). I hope you recognize that this is all in good faith and well worth the consideration from the administrative team and the community.

My favorites are 1B, 2D, 3D, 4C, 6D, 7A, and 8C. Sugimori art over HOME models. 4C, 6D, and 8C address the issue with the colors of the superscript game tags and the type-colored backgrounds. Just make them white. Only my final (always open to changes) designs are expanded.

Earth Power

1A

# Pokémon Types Egg Groups Level
IV V VI VII
SMUSUM
VII
PE
VIII
SwSh
VIII
BDSP
VIII
LA
186 186Politoed.png Politoed WaterIC.png Water 1 Water 1 1 1
483 483Dialga.png Dialga SteelIC.pngDragonIC.png No Eggs Discovered No Eggs Discovered 60DPPt
33HGSS
33 33 33 72 80 42
484 484Palkia.png Palkia WaterIC.pngDragonIC.png No Eggs Discovered No Eggs Discovered 60DPPt
33HGSS
33 33 33 72 80 42
487 487Giratina-Altered.png Giratina GhostIC.pngDragonIC.png No Eggs Discovered No Eggs Discovered 60DPPt
33HGSS
33 33 33 70 77 55
493 493Arceus.png Arceus NormalIC.png No Eggs Discovered No Eggs Discovered 20 20 20 20 20

1B Earth Power is not coded into PE, so with might as well not include its column. ━ marks Pokémon that are not in the game/generation, thus it's impossible for them to have a level, at which they learn the move. If both the move and Pokémon is available in the game/generation, we just leave it blank. This way it's not too cluttered. The Shaymin example is interesting. It first got the move in LA, but it's missing from SwSh, should we mark its absence from that game? Shoul we keep adding the ━ even though it's likely that Earth Power was a one-off move it got exclusively in LA?


# Pokémon Types Egg Groups Level
0051 0051Dugtrio-Alola.png Dugtrio
Alolan Form
Ground icon.pngGround
Steel icon.pngSteel
Field 30 42 42
0186 186Politoed.png Politoed Water icon.pngWater Water 1 1 1 Rem.
0483 483Dialga.png Dialga Steel icon.pngSteel
Dragon icon.pngDragon
No Eggs Discovered 60DPPt
33HGSS
33 33 33 72 80 42 72
0484 484Palkia.png Palkia Water icon.pngWater
Dragon icon.pngDragon
No Eggs Discovered 60DPPt
33HGSS
33 33 33 72 80 42 72
0487 487Giratina-Altered.png Giratina Ghost icon.pngGhost
Dragon icon.pngDragon
No Eggs Discovered 60DPPt
33HGSS
33 33 33 70 77 55 70
0492 492Shaymin.png Shaymin
All forms
Grass icon.pngGrass No Eggs Discovered 46
0493 493Arceus.png Arceus Normal icon.pngNormal No Eggs Discovered 20 20 20 20 20 20

1C Now with HOME menu sprites


# Pokémon Types Egg Groups Level
0051 Menu HOME 0051-Alola.png Dugtrio
Alolan Form
Ground icon.pngGround
Steel icon.pngSteel
Field 30 42 42
0186 Menu HOME 0186.png Politoed Water icon.pngWater Water 1 1 1 Rem.
0483 Menu HOME 0483.png Dialga Steel icon.pngSteel
Dragon icon.pngDragon
No Eggs Discovered 60DPPt
33HGSS
33 33 33 72 80 42 72
0484 Menu HOME 0484.png Palkia Water icon.pngWater
Dragon icon.pngDragon
No Eggs Discovered 60DPPt
33HGSS
33 33 33 72 80 42 72
0487 Menu HOME 0487.png Giratina Ghost icon.pngGhost
Dragon icon.pngDragon
No Eggs Discovered 60DPPt
33HGSS
33 33 33 70 77 55 70
0492 Menu HOME 0492.png Shaymin
All forms
Grass icon.pngGrass No Eggs Discovered 46
0493 Menu HOME 0493.png Arceus Normal icon.pngNormal No Eggs Discovered 20 20 20 20 20 20

Flamethrower

2A Crosses only show up after the Pokémon has been introduced to the franchise. Every game in which the move is or should (temporary deleted, like many moves in SwSh) have been available is shown. I also fixed the broken link for the Expansion Pass.

# Pokémon Types Egg Groups Game
RGB Y GS C RS E FRLG XD DP Pt HGSS BW B2W2 XY ORAS SM USUM PE SwSh SwSh
EP
BDSP LA
- - - Tutor TM35 TM35 TM35 TM35 TM35 TM35 TM35 TM35 TM35 TM35 TM35 TM35 TM35 TM37 TR02 - TM35 Tutor
059 059Arcanine.png Arcanine FireIC.png Field Field
059 059Arcanine-Hisui.png Arcanine
Hisuian Form
FireIC.pngRockIC.png Field Field
804 804Naganadel.png Naganadel PoisonIC.pngDragonIC.png No Eggs Discovered No Eggs Discovered

2B Games in which the move cannot be thought these ways are excluded.

# Pokémon Types Egg Groups Game
C RS E FRLG XD DP Pt HGSS BW B2W2 XY ORAS SM USUM PE SwSh BDSP LA
Tutor TM35 TM35 TM35 TM35 TM35 TM35 TM35 TM35 TM35 TM35 TM35 TM35 TM35 TM37 TR02 TM35 Tutor
059 059Arcanine.png Arcanine FireIC.png Field Field
059 059Arcanine-Hisui.png Arcanine
Hisuian Form
FireIC.pngRockIC.png Field Field
804 804Naganadel.png Naganadel PoisonIC.pngDragonIC.png No Eggs Discovered No Eggs Discovered

2C A more streamlined version.

# Pokémon Types Egg Groups Game
I II III IV V VI VII
SMUSUM
VII
PE
VIII
SwSh
VIII
BDSP
VIII
LA
- Tutor TM35 TM35 TM35 TM35 TM35 TM37 TR02 TM35 Tutor
059 059Arcanine.png Arcanine FireIC.png Field Field C
059 059Arcanine-Hisui.png Arcanine
Hisuian Form
FireIC.pngRockIC.png Field Field
804 804Naganadel.png Naganadel PoisonIC.pngDragonIC.png No Eggs Discovered No Eggs Discovered

2D Different game tag placement. Since the superscript can vary in color, we have to options: make the background white, or make the superscript black. I chose the former, partly because of the template guarantees colored game tags. The Gen 1 column could also be hidden potentially.


# Pokémon Types Egg Groups Game
TutorC TM35 TM35 TM35 TM35 TM35 TM37 TR02 TM35 Tutor TM125
0059 059Arcanine.png Arcanine FireIC.png Field
0059 059Arcanine-Hisui.png Arcanine
Hisuian Form
FireIC.pngRockIC.png Field
0604 0604Eelektross.png Eelektross ElectricIC.png Amorphous
0804 804Naganadel.png Naganadel PoisonIC.pngDragonIC.png No Eggs Discovered USUM

2E Differentiating between "does not learn" and "did not exist at the time" (marked the same way as "not in game"). Not that easy on the eye, I think we can trust users to understand how generations work.


# Pokémon Types Egg Groups Game
TutorC TM35 TM35 TM35 TM35 TM35 TM37 TR02 TM35 Tutor TM125
0059 059Arcanine.png Arcanine FireIC.png Field
0059 059Arcanine-Hisui.png Arcanine
Hisuian Form
FireIC.pngRockIC.png Field
0604 0604Eelektross.png Eelektross ElectricIC.png Amorphous
0804 804Naganadel.png Naganadel PoisonIC.pngDragonIC.png No Eggs Discovered SM
USUM

2F Alternatively, since dex oder corresponds to generations, we could use the dashes only for forms that need to be listed in a generation different from their debut.


# Pokémon Types Egg Groups Game
TutorC TM35 TM35 TM35 TM35 TM35 TM37 TR02 TM35 Tutor TM125
0059 059Arcanine.png Arcanine FireIC.png Field
0059 059Arcanine-Hisui.png Arcanine
Hisuian Form
FireIC.pngRockIC.png Field
0604 0604Eelektross.png Eelektross ElectricIC.png Amorphous
0804 804Naganadel.png Naganadel PoisonIC.pngDragonIC.png No Eggs Discovered USUM

Icy Wind

3A

# Pokémon Types Egg Groups Game
C RS E FRLG XD DP Pt HGSS BW B2W2 XY ORAS SM USUM PE SwSh SwSh
EP
BDSP LA
TM16 - Tutor - Tutor - Tutor Tutor - Tutor - Tutor - Tutor - TM27 - - Tutor
031 031Nidoqueen.png Nidoqueen PoisonIC.pngGroundIC.png No Eggs Discovered No Eggs Discovered

3B

# Pokémon Types Egg Groups Game
C E XD Pt HGSS B2W2 ORAS USUM SwSh LA
TM16 Tutor Tutor Tutor Tutor Tutor Tutor Tutor TM27 Tutor
031 031Nidoqueen.png Nidoqueen PoisonIC.pngGroundIC.png No Eggs Discovered No Eggs Discovered ✔! style="text-align:center; |✔

3C

3D

It might be ideal to remove the BDSP column. Yes, the move is in the game, but we can save some space here.


# Pokémon Types Egg Groups Game
TM16 TutorEXD TutorPtHGSS TutorB2W2 TutorORAS TutorUSUM TM27 Tutor TM034
0031 031Nidoqueen.png Nidoqueen PoisonIC.pngGroundIC.png No Eggs Discovered
0094 0094Gengar.png Gengar GhostIC.pngPoisonIC.png Amorphous
0646 0646Kyurem.png Kyurem
All forms
DragonIC.pngIceIC.png No Eggs Discovered

3E

No BDSP column


# Pokémon Types Egg Groups Game
TM16 TutorEXD TutorPtHGSS TutorB2W2 TutorORAS TutorUSUM TM27 Tutor TM034
0031 031Nidoqueen.png Nidoqueen PoisonIC.pngGroundIC.png No Eggs Discovered
0094 0094Gengar.png Gengar GhostIC.pngPoisonIC.png Amorphous
0646 0646Kyurem.png Kyurem
All forms
DragonIC.pngIceIC.png No Eggs Discovered

Stealth Rock

4A

# Pokémon Types Egg Groups Game
IV V VI VII
SMUSUM
VII
PE
VIII
SwSh
VIII
LA
TM76 Tutor Tutor Tutor TM56 TR76 Tutor
303 303Mawile.png Mawile SteelIC.pngFairyIC.png Field Fairy B2W2 ORAS USUM

4B

# Pokémon Types Egg Groups Game
IV V VI VII
SMUSUM
VII
PE
VIII
SwSh
VIII
LA
TM76 TutorB2W2 TutorORAS TutorUSUM TM56 TR76 Tutor
303 303Mawile.png Mawile SteelIC.pngFairyIC.png Field Fairy

4C

# Pokémon Types Egg Groups Game
IV V VI VII
SMUSUM
VII
PE
VIII
SwSh
VIII
BDSP
VIII
LA
IX
TM76 TutorB2W2 TutorORAS TutorUSUM TM56 TR76 TM76 Tutor TM116
0303 303Mawile.png Mawile SteelIC.pngFairyIC.png Field Fairy

4D

# Pokémon Types Egg Groups Game
DP Pt HGSS BW B2W2 XY ORAS SM USUM PE SwSh BDSP LA
TM76 TM76 TM76 - Tutor - Tutor - Tutor TM56 TR76 - Tutor
303 303Mawile.png Mawile SteelIC.pngFairyIC.png Field Fairy

Giga Drain

5A

# Pokémon Types Egg Groups Game
GS C RS E FRLG XD DP Pt HGSS BW B2W2 XY ORAS SM USUM PE SwSh BDSP LA
TM19 TM19 TM19 TM19 TM19 TM19 TM19 TM19 TM19 - Tutor - Tutor - Tutor - TM28 TM19 -
042 042Golbat.png Golbat PoisonIC.pngFlyingIC.png Flying Flying

5B


# Pokémon Types Egg Groups Game
TM19 TM19 TM19 TutorB2W2 TutorORAS TutorUSUM TM28 TM19 TM111
0042 042Golbat.png Golbat Poison icon.pngPoison
Flying icon.pngFlying
Flying
0413 0413Wormadam-Plant.png Wormadam
Plant Cloak
Bug icon.pngBug
Grass icon.pngGrass
Bug
0413 0413Wormadam-Sandy.png Wormadam
Sandy Cloak
Bug icon.pngBug
Ground icon.pngGround
Bug
0413 0413Wormadam-Trash.png Wormadam
Trash Cloak
Bug icon.pngBug
Steel icon.pngSteel
Bug

Lash Out

6A

# Pokémon Types Egg Groups Game
VIII
SwSh
Tutor
862 862Obstagoon.png Obstagoon DarkIC.pngNormalIC.png Field Field IoA

6B

# Pokémon Types Egg Groups Game
VIII
SwSh
TutorIoA
862 862Obstagoon.png Obstagoon DarkIC.pngNormalIC.png Field Field

6C

# Pokémon Types Egg Groups Game
VIII
SwSh
TutorIoA
862 862Obstagoon.png Obstagoon DarkIC.pngNormalIC.png Field Field

6D


# Pokémon Types Egg Groups Game
TutorEP TM199
0862 862Obstagoon.png Obstagoon DarkIC.pngNormalIC.png Field
0892 0892Urshifu-Single Strike.png Urshifu
Single Strike Style
FightingIC.pngDarkIC.png No Eggs Discovered

Draco Meteor

7A The generational divide is still necessary for moves like Frenzy Plant, which is not available in Legends.


# Pokémon Types Egg Groups Game
Tutor Tutor Tutor Tutor Tutor Tutor Tutor TM169
0373 373Salamence.png Salamence DragonIC.pngFlyingIC.png Dragon
0493 0493Arceus.png Arceus
All forms
NormalIC.png No Eggs Discovered
0493 HOME0493Dragon.png Arceus
Draco Plate
DragonIC.png No Eggs Discovered
0773 0773Silvally.png Silvally
All forms
NormalIC.png No Eggs Discovered
0773 HOME0773Dragon.png Silvally
Type: Dragon
DragonIC.png No Eggs Discovered

Rising Voltage

8A The IoA superscript would be invisible on a yellow background.

# Pokémon Types Egg Groups Game
VIII
SwSh
TutorIoA
862 894Regieleki.png Regieleki ElectricIC.png No Eggs Discovered No Eggs Discovered

8B It's still not great on white background.

# Pokémon Types Egg Groups Game
VIII
SwSh
TutorIoA
862 894Regieleki.png Regieleki ElectricIC.png No Eggs Discovered No Eggs Discovered

8C It shall remain EP, as in Expansion Pass. It uses the Galar/Gen VIII color.


# Pokémon Types Egg Groups Game
TutorEP
0862 894Regieleki.png Regieleki ElectricIC.png No Eggs Discovered

Wave Crash

9A Forms


# Pokémon Types Egg Groups Level
0128 0128Tauros-Paldea Aqua.png Tauros
Paldean Form
(Aqua Breed)
FightingIC.png
WaterIC.png
Field 55
0550 0550Basculin.png Basculin
Red- and Blue-Striped Forms
WaterIC.png Water 2 44
0550 0550Basculin-White.png Basculin
White-Striped Form
WaterIC.png Water 2 34 44
0902 0902Basculegion.png Basculegion
All forms
WaterIC.png
GhostIC.png
Water 2 34 44

Dazzling Gleam

10A Eternal Floette.


# Pokémon Types Egg Groups Game
TM99 TM99 TM32 TR92 TM21 Tutor TM079
0113 0113Chansey.png Chansey NormalIC.png Fairy
0670 0670Floette.png Floette FairyIC.png Fairy
0670 0670Floette-Eternal.png Floette
Eternal Flower
FairyIC.png No Eggs Discovered

Hydro Pump

11A

# Pokémon Types Egg Groups Level
I II III IV V VI VII
SMUSUM
VII
PE
VIII
SwSh
VIII
BDSP
VIII
LA
IX
0007 0007Squirtle.png Squirtle WaterIC.png Monster Water 1 42 47 47 37DP
40PtHGSS
40 40 40 41 33 33
0008 0008Wartortle.png Wartortle WaterIC.png Monster Water 1 47 53 53 44DP
48PtHGSS
48 48 49 53 45 45
0009 0009Blastoise.png Blastoise WaterIC.png Monster Water 1 52 68 68 53DP
60PtHGSS
60 60 60 65 49 49
0054 0054Psyduck.png Psyduck WaterIC.png Water 1 Field 52 50 50 48 53BW
46B2W2
46 40 45 36 36 43
0055 0055Golduck.png Golduck WaterIC.png Water 1 Field 59 58 58 56 63BW
54B2W2
54 46 63 40 40 43 40
0130 0130Gyarados.png Gyarados WaterIC.png
FlyingIC.png
Water 2 Dragon 1, 41RGB
41Y
40 40 41 41 41XY
44ORAS
42 46 40 40 47 40
0211 0211Qwilfish.png Qwilfish WaterIC.png
PoisonIC.png
Water 2 46 46RSE
37FRLG
57 57 1, 57 1, 57
0419 0419Floatzel.png Floatzel WaterIC.png Water 1 Field 57B2W2 57 57 57 43 57

Smart Strike

12A The Thundurus error.

# Pokémon Types Egg Groups Game
TM67 TM96 TM053
0586 0586Sawsbuck.png Sawsbuck
All forms
NormalIC.png
GrassIC.png
Field
0642 0642Thundurus.png Thundurus
Incarnate Forme
ElectricIC.png
FlyingIC.png
No Eggs Discovered
0642 0642Thundurus-Therian.png Thundurus
Therian Forme
ElectricIC.png
FlyingIC.png
No Eggs Discovered

Experimentation with different aesthetics for mobile

# Pokémon Types Egg Groups Machine
I
[[|]]
II
[[|]]
III
[[|]]
IV
[[|]]
V
[[|]]
VI
[[|]]
VII
[[|]]
VIII
[[|]]
IX
TM124
0027 Sandshrew Sandshrew
Alolan Form
Ice icon.pngIce
Steel icon.pngSteel
Field Field
0028 Sandslash Sandslash
Alolan Form
Ice icon.pngIce
Steel icon.pngSteel
Field Field
0039 Jigglypuff Jigglypuff
Normal icon.pngNormal
Fairy icon.pngFairy
Fairy Fairy
0040 Wigglytuff Wigglytuff
Normal icon.pngNormal
Fairy icon.pngFairy
Fairy Fairy
0090 Shellder Shellder
Water icon.pngWater Water 3 Water 3
0091 Cloyster Cloyster
Water icon.pngWater
Ice icon.pngIce
Water 3 Water 3
0144 Articuno Articuno
Ice icon.pngIce
Flying icon.pngFlying
No Eggs Discovered No Eggs Discovered
0149 Dragonite Dragonite
Dragon icon.pngDragon
Flying icon.pngFlying
Water 1 Dragon
0151 Mew Mew
Psychic icon.pngPsychic No Eggs Discovered No Eggs Discovered
0183 Marill Marill
Water icon.pngWater
Fairy icon.pngFairy
Water 1 Fairy
0184 Azumarill Azumarill
Water icon.pngWater
Fairy icon.pngFairy
Water 1 Fairy
0204 Pineco Pineco
Bug icon.pngBug Bug Bug
0205 Forretress Forretress
Bug icon.pngBug
Steel icon.pngSteel
Bug Bug
0206 Dunsparce Dunsparce
Normal icon.pngNormal Field Field
0225 Delibird Delibird
Ice icon.pngIce
Flying icon.pngFlying
Water 1 Field
0232 Donphan Donphan
Ground icon.pngGround Field Field
0272 Ludicolo Ludicolo
Water icon.pngWater
Grass icon.pngGrass
Water 1 Grass
0361 Snorunt Snorunt
Ice icon.pngIce Fairy Mineral
0362 Glalie Glalie
Ice icon.pngIce Fairy Mineral
0393 Piplup Piplup
Water icon.pngWater Water 1 Field
0394 Prinplup Prinplup
Water icon.pngWater Water 1 Field
0395 Empoleon Empoleon
Water icon.pngWater
Steel icon.pngSteel
Water 1 Field
0418 Buizel Buizel
Water icon.pngWater Water 1 Field
0419 Floatzel Floatzel
Water icon.pngWater Water 1 Field
0436 Bronzor Bronzor
Steel icon.pngSteel
Psychic icon.pngPsychic
Mineral Mineral
0437 Bronzong Bronzong
Steel icon.pngSteel
Psychic icon.pngPsychic
Mineral Mineral
0459 Snover Snover
Grass icon.pngGrass
Ice icon.pngIce
Monster Grass
0460 Abomasnow Abomasnow
Grass icon.pngGrass
Ice icon.pngIce
Monster Grass
0461 Weavile Weavile
Dark icon.pngDark
Ice icon.pngIce
Field Field
0478 Froslass Froslass
Ice icon.pngIce
Ghost icon.pngGhost
Fairy Mineral
0549 Lilligant Lilligant
Hisuian Form
Grass icon.pngGrass
Fighting icon.pngFighting
Grass Grass
0615 Cryogonal Cryogonal
Ice icon.pngIce Mineral Mineral
0620 Mienshao Mienshao
Fighting icon.pngFighting Field Human-Like
0705 Sliggoo Sliggoo
Hisuian Form
Steel icon.pngSteel
Dragon icon.pngDragon
Dragon Dragon
0706 Goodra Goodra
Hisuian Form
Steel icon.pngSteel
Dragon icon.pngDragon
Dragon Dragon
0712 Bergmite Bergmite
Ice icon.pngIce Monster Mineral
0713 Avalugg Avalugg
Ice icon.pngIce Monster Mineral
0713 Avalugg Avalugg
Hisuian Form
Ice icon.pngIce
Rock icon.pngRock
Monster Mineral
0740 Crabominable Crabominable
Fighting icon.pngFighting
Ice icon.pngIce
Water 3 Water 3
0747 Mareanie Mareanie
Poison icon.pngPoison
Water icon.pngWater
Water 1 Field
0748 Toxapex Toxapex
Poison icon.pngPoison
Water icon.pngWater
Water 1 Field
0775 Komala Komala
Normal icon.pngNormal Field Field
0801 Magearna Magearna
Steel icon.pngSteel
Fairy icon.pngFairy
No Eggs Discovered No Eggs Discovered
0834 Drednaw Drednaw
Water icon.pngWater
Rock icon.pngRock
Monster Water 1
0873 Frosmoth Frosmoth
Ice icon.pngIce
Bug icon.pngBug
Bug Bug
0875 Eiscue Eiscue
Ice icon.pngIce Water 1 Field
0892 Urshifu Urshifu
Rapid Strike Style
Fighting icon.pngFighting
Water icon.pngWater
No Eggs Discovered No Eggs Discovered
0914 Quaquaval Quaquaval
Water icon.pngWater
Fighting icon.pngFighting
Flying Water 1
0967 Cyclizar Cyclizar
Dragon icon.pngDragon
Normal icon.pngNormal
Field Field
0974 Cetoddle Cetoddle
Ice icon.pngIce Field Field
0975 Cetitan Cetitan
Ice icon.pngIce Field Field
0982 Dudunsparce Dudunsparce
Normal icon.pngNormal Field Field
0984 Great Tusk Great Tusk
Ground icon.pngGround
Fighting icon.pngFighting
No Eggs Discovered No Eggs Discovered
0990 Iron Treads Iron Treads
Ground icon.pngGround
Steel icon.pngSteel
No Eggs Discovered No Eggs Discovered
0991 Iron Bundle Iron Bundle
Ice icon.pngIce
Water icon.pngWater
No Eggs Discovered No Eggs Discovered
1002 Chien-Pao Chien-Pao
Dark icon.pngDark
Ice icon.pngIce
No Eggs Discovered No Eggs Discovered
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


50px with BDSP icons

0186 186Politoed.png Politoed
WaterIC BDSP.png
0483 483Dialga.png Dialga
SteelIC BDSP.png
DragonIC BDSP.png
0484 484Palkia.png Palkia
WaterIC BDSP.png
DragonIC BDSP.png
0487 487Giratina-Altered.png Giratina
GhostIC BDSP.png
DragonIC BDSP.png
0493 493Arceus.png Arceus
NormalIC BDSP.png
0740 740Crabominable.png Crabominable
FightingIC BDSP.png
IceIC BDSP.png
0892 892Urshifu-Rapid Strike.png Urshifu
Rapid Strike Style
FightingIC BDSP.png
WaterIC BDSP.png
0901 901Ursaluna.png Ursaluna GroundIC BDSP.png
NormalIC BDSP.png


0186 186Politoed.png Politoed
Water icon SV.png
0483 483Dialga.png Dialga
Steel icon SV.png
Dragon icon SV.png
0484 484Palkia.png Palkia
Water icon SV.png
Dragon icon SV.png
0487 487Giratina-Altered.png Giratina
Ghost icon SV.png
Dragon icon SV.png
0493 493Arceus.png Arceus
Normal icon SV.png
0740 740Crabominable.png Crabominable
Fighting icon SV.png
Ice icon SV.png
0892 892Urshifu-Rapid Strike.png Urshifu
Rapid Strike Style
Fighting icon SV.png
Water icon SV.png
0901 901Ursaluna.png Ursaluna Ground icon SV.png
Normal icon SV.png

70p with SwSh icons

0186 186Politoed.png Politoed
WaterIC.png
0483 483Dialga.png Dialga
SteelIC.png
DragonIC.png
0484 484Palkia.png Palkia
WaterIC.png
DragonIC.png
0487 487Giratina-Altered.png Giratina
GhostIC.png
DragonIC.png
0493 493Arceus.png Arceus
NormalIC.png
0740 740Crabominable.png Crabominable
FightingIC.png
IceIC.png
0892 892Urshifu-Rapid Strike.png Urshifu
Rapid Strike Style
FightingIC.png
WaterIC.png
0901 901Ursaluna.png Ursaluna GroundIC.png
NormalIC.png


0186 186Politoed.png Politoed
Water icon SwSh.png
0483 483Dialga.png Dialga
Steel icon SwSh.png
Dragon icon SwSh.png
0484 484Palkia.png Palkia
Water icon SwSh.png
Dragon icon SwSh.png
0487 487Giratina-Altered.png Giratina
Ghost icon SwSh.png
Dragon icon SwSh.png
0493 493Arceus.png Arceus
Normal icon SwSh.png
0740 740Crabominable.png Crabominable
Fighting icon SwSh.png
Ice icon SwSh.png
0892 892Urshifu-Rapid Strike.png Urshifu
Rapid Strike Style
Fighting icon SwSh.png
Water icon SwSh.png
0901 901Ursaluna.png Ursaluna Ground icon SwSh.png
Normal icon SwSh.png