Template:Movehead/Level

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# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX



Template documentation
Note: portions of the template sample may not be visible without values provided.

How to use

Header

Parameter Input
1 The move's type.
2 The generation the move was first able to be learned by level.

Entries

There is currently a total of 12 versions of the entry template that can be used, however only the first seven are currently needed for this purpose: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12.

Parameter Input
1 National Pokédex number.
2 Species name.
3 Number of Egg Groups the species has.
4 Egg Group #1.
5 Egg Group #2.
6 Levels or leave blank, initial generation. (Versions 1-12)
7 Levels or leave blank, second generation. (Versions 2-12)
8 Levels or leave blank, third generation. (Versions 3-12)
9 Levels or leave blank, fourth generation. (Versions 4-12)
10 Levels or leave blank, fifth generation. (Versions 5-12)
11 Levels or leave blank, sixth generation. (Versions 6-12)
12 Levels or leave blank, seventh generation. (Versions 7-12)
13 Levels or leave blank, eighth generation. (Versions 8-12)
14 Levels or leave blank, ninth generation. (Versions 9-12)
15 Levels or leave blank, tenth generation. (Versions 10-12)
16 Levels or leave blank, eleventh generation. (Versions 11-12)
17 Levels or leave blank, twelfth generation. (Version 12)
STAB Same-type attack bonus notation. ''' if the species gains STAB for the move, '' if an Evolution or alternate form gains STAB.

Footer

Parameter Input
1 The move's type.

Example

{{Movehead/Level|Fire|2}}
{{Moveentry/8|151|Mew|type=Psychic|1|No Eggs Discovered|No Eggs Discovered||13|13{{sup/4|DPPt}}<br>12{{sup/4|HGSS}}|12|12|12|12}}
{{Movefoot|Fire|8}}

Results in:

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0151 Mew PsychicIC Big.png No Eggs Discovered No Eggs Discovered 13 13DPPt
12HGSS
12 12 12 12 12
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.