Pressure (Ability): Difference between revisions
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When fishing with a Pokémon with Pressure, Vital Spirit, or Hustle as its Ability leading the party in Pokémon Emerald, {{g|Brilliant Diamond and Shining Pearl}}, or any [[Generation IV]] game, it will trigger with its standard 50% activation rate. In the [[Generation V]] games, Pressure, Vital Spirit, and Hustle will not have any effect on the levels of wild Pokémon found through fishing. | When fishing with a Pokémon with Pressure, Vital Spirit, or Hustle as its Ability leading the party in Pokémon Emerald, {{g|Brilliant Diamond and Shining Pearl}}, or any [[Generation IV]] game, it will trigger with its standard 50% activation rate. In the [[Generation V]] games, Pressure, Vital Spirit, and Hustle will not have any effect on the levels of wild Pokémon found through fishing. | ||
====Generation VIII | ====Generation VIII==== | ||
In {{g|Sword and Shield}} Hustle appears to have no effect on the level range of wild Pokémon. | |||
====Generation IX==== | |||
In {{g|Scarlet and Violet}} Hustle appears to have no effect on the level range of wild Pokémon. | |||
==Pokémon with Pressure== | ==Pokémon with Pressure== |
Revision as of 19:37, 29 October 2023
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Flavor text
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Pressure (Japanese: プレッシャー Pressure) is an Ability introduced in Generation III.
Effect
In battle
This Ability effect may be in need of research. Reason: Interaction with multi-turn moves and consecutively executed moves You can discuss this on the talk page. |
Generation III
When another Pokémon (including an ally) uses a move targeting a Pokémon that has Pressure, when PP is deducted from that move, one more PP than usual is deducted. If multiple targets have Pressure, each one results in additional PP being deducted.
Pressure deducts additional PP whenever PP would normally be deducted; this means that it still applies even if the move misses, has multiple targets, or is rendered ineffective due to immunity.
Pressure will not display a message if the Pokémon is exerting its pressure
Pressure applies to moves that target the entire field, such as Rain Dance.
Generation IV
If a Pokémon that has Pressure is sent into battle, a message "<name> is exerting its Pressure!" is now displayed.
Generation V onward
Pressure now only affects opponents' moves.
Pressure increases the PP consumption of an opponent's Imprison and Snatch even though those are self-targeting moves; in Snatch's case the additional PP is consumed even if Snatch fails or snatches a move from a Pokémon other than the one with Pressure. It increases the PP consumption of Spikes, Stealth Rock, and Toxic Spikes, but not Sticky Web.
If a Pokémon uses Tera Blast while one of its opponents has Pressure, the additional PP will be deducted even if the Pressure Pokémon is not the move's target.
Wild Pokémon's calls for help are more likely to be answered when facing a Pokémon with Pressure. It shares this effect with Intimidate and Unnerve.
Outside of battle
From Pokémon Emerald onwards, if a Pokémon with Pressure is in the first slot in the party (even if fainted), there's a 50% chance that a Pokémon will be forced to the upper bound of their encounter level range. It shares this effect with Hustle and Vital Spirit.
When fishing with a Pokémon with Pressure, Vital Spirit, or Hustle as its Ability leading the party in Pokémon Emerald, Pokémon Brilliant Diamond and Shining Pearl, or any Generation IV game, it will trigger with its standard 50% activation rate. In the Generation V games, Pressure, Vital Spirit, and Hustle will not have any effect on the levels of wild Pokémon found through fishing.
Generation VIII
In Pokémon Sword and Shield Hustle appears to have no effect on the level range of wild Pokémon.
Generation IX
In Pokémon Scarlet and Violet Hustle appears to have no effect on the level range of wild Pokémon.
Pokémon with Pressure
Pokéstar Studios opponents with Pressure
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In other games
Pokémon Mystery Dungeon series
When a Pokémon with Pressure is targeted by a foe's move, one additional PP is deducted upon execution.
In Pokemon Mystery Dungeon: Rescue Team DX, multiple instances of Pressure now stack on each other. (e.g: Hitting two enemies with the ability at the same time will cause the user to lose 3 PP.)
Description
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In the anime
Mewtwo was confirmed to have Pressure on the official Pokémon website,[citation needed] even though it was never demonstrated or mentioned in the anime.
In the manga
Pokémon Adventures
By putting pressure on the opposing team, the Pokémon makes them use more energy than normal for their moves. | |||
Pokémon | Method | ||
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User | First Chapter Used In | Notes | |
The opponent attacking Deoxys can only use a powerful attack once. | |||
Giovanni's Organism No. 2 | Don't Doubt Deoxys | Debut | |
Spiritomb's opponent is forced to spend more energy in battle than usual. | |||
Cynthia's Spiritomb | Shunning Spiritomb | None | |
Weavile's opponent is forced to spend more energy in battle than usual. | |||
Cyrus's Weavile | Shunning Spiritomb | None |
- In Storming the Forretress, Poli gained Pressure when Organism No. 2 used Skill Swap on him.
- In Volume 42, Silver's Weavile was revealed to have Pressure as his Ability.
- Emerald's Dusclops was revealed to have Pressure as his Ability in the PokéSPedia data-book.
- Green's Articuno, Zapdos, and Moltres, Blaine's Mewtwo, a Roughneck's Vespiquen, the Tower duo, the Legendary beasts, the Pokémon of Myth, and Zinzolin's Kyurem were revealed to have Pressure as their Ability.
Trivia
- Pressure is the most common Ability amongst Legendary Pokémon.
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |