Spike Cannon (move): Difference between revisions

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|el=Κανόνι Ακίδων ''Kanóni Akídun''
|el=Κανόνι Ακίδων ''Kanóni Akídun''
|it=Sparalance
|it=Sparalance
|pt_br=Canhão de Espinhos
|pt_br=Canhão de Espinhos (anime, TCG)<br>Canhão de Ferrões (The Official Pokémon Handbook)<br>Canhão de Cravos (The Official Pokémon Handbook)
|ko=가시대포 ''Gasi Daepo''
|ko=가시대포 ''Gasi Daepo''
|sr=Bacač šiljaka
|sr=Bacač šiljaka

Revision as of 00:25, 28 December 2016

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Please feel free to replace it so it conforms to Bulbapedia conventions.
Reason: Should be replaced with Generation VII images

Spike Cannon
とげキャノン Spike Cannon
Spike Cannon V.png
Type  Normal
Category  Physical
PP  15 (max. 24)
Power  20
Accuracy  100%
Priority  0
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone adjacent to the user
Availability
Introduced  Generation I
Condition  Cool
Appeal  2 ♥♥
Jam  1
Startles the Pokémon that has the Judge's attention.
Condition  Cool
Appeal  2 ♥♥
Allows performance of the same move twice in a row.
Condition  Cool
Appeal  1
Jamming  0  
Effectiveness varies depending on when it is used.

Spike Cannon (Japanese: とげキャノン Spike Cannon) is a damage-dealing Normal-type multi-strike move introduced in Generation I.

Effect

Generation I

Spike Cannon inflicts damage, hitting the target 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. Provided that the move does not miss, it will hit 3 times on average, giving it an average power of 60. Although only the first strike can be a critical hit, each successive one will deal the same amount of damage.

Spike Cannon will end immediately if it breaks a substitute. Bide and Counter will only acknowledge the last strike of this move.

Generation II

All strikes now do damage independently, consequently enabling any of them to be critical.

Generation III

Spike Cannon may now continue attacking after breaking a substitute.

Generation IV

Pokémon with the Ability Skill Link will always hit five times when using Spike Cannon unless it misses.

Generation V

There is now a ~33.3% chance that it will hit 2 times, a ~33.3% chance it will hit 3 times, a ~16.7% chance it will hit 4 times, and a ~16.7% chance it will hit 5 times. Provided that the move does not miss, it will hit ~3.167 times on average, giving it an average power of ~63.33.

If a Focus Sash, Focus Band, or Sturdy activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent of the previous one.

If the target has Weak Armor, each strike will activate it.

Description

Games Description
StadStad2 A physical attack consisting of two to five consecutive hits. Highly accurate.
GSC Fires spikes to hit 2-5 times.
RSE Launches sharp spikes that strike 2 to 5 times.
FRLG Sharp spikes are fired at the foe to strike two to five times.
ColoXD Sharp pins are fired to strike 2 to 5 times.
DPPtHGSS Sharp spikes are fired at the foe to strike two to five times in rapid succession.
BWB2W2
XYORAS
SM
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0091 Cloyster WaterIC Big.png
IceIC Big.png
Water 3 Water 3 50 41 41RSE
43FRLG
40 13 13 13
0138 Omanyte RockIC Big.png
WaterIC Big.png
Water 1 Water 3 46
0139 Omastar RockIC Big.png
WaterIC Big.png
Water 1 Water 3 44 40 40 40 40 40 1, Evo.
0222 Corsola WaterIC Big.png
RockIC Big.png
Water 1 Water 3 31 28 40 40BW
27B2W2
27XY
20ORAS
20
0747 Mareanie PoisonIC Big.png
WaterIC Big.png
Water 1 Water 1 29
0748 Toxapex PoisonIC Big.png
WaterIC Big.png
Water 1 Water 1 29
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Description

Games Description
MDRB Inflicts damage on the target, even at a distance. It hits two to five times in succession.


In the anime

Misty Corsola Spike Cannon.png
Corsola
Kyle Cloyster Spike Cannon.png
Cloyster
Sharp spikes are fired at the foe in rapid succession.
Pokémon Method
User First Used In Notes
Corsola Corsola glows white, points all its horns at the opponent, and fires multiple white spikes from them. Sometimes, the glow just outlines Corsola's body.
Professor Elm's Corsola Around the Whirlpool Debut
Misty's Corsola A Corsola Caper! None
Multiple Corsola trained by Andrea A Corsola Caper! None
A Coordinator's Corsola Yes in Dee Dee, It's Dawn! None
Cloyster Cloyster closes its shell, glows white, and fires multiple white spikes from the shell at the opponent.
Kyle's Cloyster Staging a Heroes' Welcome! None


In the manga

In the Pokémon Adventures manga


In other generations

Trivia

In other languages

Language Title
Mandarin Chinese 尖刺加農炮 Jiāncì Jiānóngpào
Denmark Flag.png Danish Piggekanon
The Netherlands Flag.png Dutch Spijkerkanon
Finland Flag.png Finnish Piikkitykki
France Flag.png French Picanon
Germany Flag.png German Dornkanone
Greece Flag.png Greek Κανόνι Ακίδων Kanóni Akídun
Italy Flag.png Italian Sparalance
South Korea Flag.png Korean 가시대포 Gasi Daepo
Brazil Flag.png Brazilian Portuguese Canhão de Espinhos (anime, TCG)
Canhão de Ferrões (The Official Pokémon Handbook)
Canhão de Cravos (The Official Pokémon Handbook)
Serbia Flag.png Serbian Bacač šiljaka
Spanish CELAC Flag.png Latin America Cañón de Picos
Spain Flag.png Spain Clavo Cañón
Cañón Púas (anime)
Sweden Flag.png Swedish Spikkanon
Vietnam Flag.png Vietnamese Đại Bác Gai


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.