Belly Drum (move): Difference between revisions

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{{MoveInfobox|
{{MoveInfobox
n=187 |
|n=187
name=Belly Drum |
|name=Belly Drum
jname=はらだいこ |
|jname=はらだいこ
jtrans=Belly Drum |
|jtrans=Belly Drum
jtranslit=Haradaiko |
|jtranslit=Haradaiko
gameimage=Belly Drum.png |
|gameimage=Belly Drum IX.png
type=Normal |
|gameimagewidth=300
damagecategory=Status |
|type=Normal
basepp=10 |
|damagecategory=Status
maxpp=16 |
|basepp=10
power=— |
|maxpp=16
accuracy=— |
|power=—
bdesc=Reduces HP by half in order to increase Attack by all available levels (up to +6) |
|accuracy=—
gen=II |
|gen=II
category=Cute |
|category=Cute
appeal=1 |
|appeal=1
jam=0 |
|jam=0
cdesc=Ups the user's condition. Helps prevent nervousness. |
|cdesc=Ups the user's condition. Helps prevent nervousness.
appealsc=0 |
|appealsc=0
scdesc=Earn double the score in the next turn. |
|scdesc=Earn double the score in the next turn.
pokefordex=Belly%20Drum |
|appeal6=6
touches=no |
|jam6=0
protect=no |
|cdesc6=A very appealing move, but after using this move, the user is more easily startled.
magiccoat=no |
|touches=no
snatch=yes |
|protect=no
mirrormove=no |
|magiccoat=no
kingsrock=no |
|snatch=yes
flag7=yes |
|mirrormove=no
flag8=no |
|kingsrock=no
sound=no |
|sound=no
target=self |
|target=self
footnotes= }}
}}
'''Belly Drum''' (Japanese: '''はらだいこ''' ''Belly Drum'') is a non-damaging {{type2|Normal}} [[move]] introduced in [[Generation II]].
 
'''Belly Drum''' (Japanese: '''はらだいこ''' ''Belly Drum'') is a non-damaging {{type|Normal}} [[move]] introduced in [[Generation II]].


==Effect==
==Effect==
Belly Drum deducts {{tt|one half|may be one HP less if the user's maximum HP is an odd number}} of the user's maximum HP from its current HP and, in return, it maximizes the user's {{stat|Attack}} stat by raising it up to +6 stages, even if the user's temporary Attack bonus stages were below 0 prior to using Belly Drum. Belly Drum fails if the user's current HP is less than half its maximum.
Belly Drum deducts half of the user's maximum [[HP]] (rounded down) from its current HP and, in return, it maximizes the user's {{stat|Attack}} stat by raising it to +6 stages, even if the user's temporary Attack bonus stages were below 0 prior to using Belly Drum.
 
Belly Drum fails if the user's current HP is less than half its maximum, or if the user's Attack is already at +6 (even if the user has {{a|Contrary}}).
 
If the user has Contrary, its Attack will be lowered to -6 stages (although the message will still say that the user maximized its Attack); even if the user's Attack is already at -6 stages, Belly Drum will deduct HP.
 
In Generation II handheld games only, if the Pokémon is under 50% HP when using the move, it will still have its Attack raised 2 stages due to a bug.
 
Belly Drum can be used as the first move of a [[Contest combination|Pokémon Contest combination]], causing {{m|Rest}} to score double the normal appeal if used in the next turn.
 
If powered up by a [[Normalium Z]] into Z-Belly Drum, the user restores all of its HP before Belly Drum's HP deduction takes effect.
 
==Description==
==Description==
{{incomplete|section|XD description}}
{{movedesc|Normal}}
{{movedesc|Normal}}
{{movedescentry|Stad2|A move that allows the user to consume half of its own HP in order to maximize its <sc>Attack</sc>.}}
{{movedescentry|{{gameabbrevss|Stad2}}|A move that allows the user to consume half of its own HP in order to maximize its <sc>Attack</sc>.}}
{{movedescentry|GSC|Reduces own HP to maximize <sc>Attack</sc>.}}
{{movedescentry|{{gameabbrev2|GSC}}|Reduces own HP to maximize <sc>Attack</sc>.}}
{{movedescentry|RSE|Maximizes <sc>Attack</sc> while sacrificing HP.}}
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Maximizes <sc>Attack</sc> while sacrificing HP.}}
{{movedescentry|FRLG|The user maximizes its <sc>Attack</sc> stat at the cost of half its full HP.}}
{{movedescentry|{{gameabbrev3|FRLG}}|The user maximizes its <sc>Attack</sc> stat at the cost of half its full HP.}}
{{movedescentry|Colo|Maximizes <sc>Attack</sc> while sacrificing HP.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}<br>{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUMPE}}<br>{{gameabbrev8|SwShBDSPLA}}|The user maximizes its Attack stat in exchange for HP equal to half its max HP.}}
{{movedescentry|DPPtHGSSBW|The user maximizes its Attack stat in exchange for HP equal to half its max HP.}}
{{movedescentry|{{gameabbrev9|SV}}|The user maximizes its Attack stat but loses HP equal to half its max HP.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
Line 50: Line 61:
==Learnset==
==Learnset==
===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Moveheader/Level|Normal|2}}
{{Movehead/Games|Normal|g1=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=2}}
{{Moveentry/Level2|060|Poliwag|1|Water|Water|37|37|31|31}}
{{Moveentry/9|0060|Poliwag|type=Water|1|Water 1|Water 1|37|37|31|31|31|31|48|48|48}}
{{Moveentry/Level2|061|Poliwhirl|1|Water|Water|43|43|37|37}}
{{Moveentry/9|0061|Poliwhirl|type=Water|1|Water 1|Water 1|43|43|37|37|37|37|56|56|56}}
{{Moveentry/Level2|143|Snorlax|1|Normal|Normal|22|15|FRLG=13|17|17}}
{{Moveentry/9|0062|Poliwrath|type=Water|type2=Fighting|1|Water 1|Water 1||−|−|−|−|−|1|1|{{tt|Rem.|Can only be learned via Move Reminder}}}}
{{Moveentry/Level2|263|Zigzagoon|1|Normal|Normal|no|41|41|45}}
{{Moveentry/9|0108|Lickitung|type=Normal|1|Monster|Monster|−|−|−|−|−|−|60|60}}
{{Moveentry/Level2|264|Linoone|1|Normal|Normal|no|53|53|59}}
{{Moveentry/9|0143|Snorlax|type=Normal|1|Monster|Monster|22|15{{sup/3|RSE}}<br>13{{sup/3|FRLG}}|17|17|44|44|48|48|48}}
{{Moveentry/Level2|296|Makuhita|1|Fighting|Fighting|no|37|25|25}}
{{Moveentry/9|0186|Politoed|type=Water|1|Water 1|Water 1|−|−|−|−|−|−|1|1|1}}
{{Moveentry/Level2|297|Hariyama|1|Fighting|Fighting|no|40|27|27}}
{{Moveentry/9|0263|Zigzagoon|type=Normal|1|Field|Field||41|41|45|45{{sup/6|XY}}<br>37{{sup/6|ORAS}}|37|33|33}}
{{Moveentry/Level2|554|Darumaka|1|Fire|Fire|no|no|no|30}}
{{Moveentry/9|0264|Linoone|type=Normal|1|Field|Field||53|53|59|59{{sup/6|XY}}<br>43{{sup/6|ORAS}}|43|43|43}}
{{Moveentry/Level2|555|Darmanitan|1|Fire|Fire|no|no|no|30}}
{{Moveentry/9|0296|Makuhita|type=Fighting|1|Human-Like|Human-Like||37|25|25|25|25||25|25}}
{{Movefooter|Normal|2}}
{{Moveentry/9|0297|Hariyama|type=Fighting|1|Human-Like|Human-Like||40|27|27|27{{sup/6|XY}}<br>26{{sup/6|ORAS}}|26||26|26}}
{{Moveentry/9|0335|Zangoose|type=Normal|1|Field|Field||−|−|−|−|−||−|{{tt|Rem.|Can only be learned via Move Reminder}}}}
{{Moveentry/9|0446|Munchlax|type=Normal|1|No Eggs Discovered|No Eggs Discovered|||−|−|44|44|48|48|48}}
{{Moveentry/9|0463|Lickilicky|type=Normal|1|Monster|Monster|||−|−|−|−|60|60}}
{{Moveentry/9|0554|Darumaka|type=Fire|1|Field|Field||||30|30|30|36}}
{{Moveentry/9|0554|formsig=G|Darumaka|type=Ice|1|Field|Field|form=Galarian Form|||||||36}}
{{Moveentry/9|0555|Darmanitan|type=Fire|1|Field|Field||||30|30|30|38}}
{{Moveentry/9|0555|formsig=G|Darmanitan|type=Ice|1|Field|Field|form=Galarian Form|||||||38}}
{{Moveentry/9|0652|Chesnaught|type=Grass|type2=Fighting|1|Field|Field|||||1|1|||−}}
{{Moveentry/9|0784|Kommo-o|type=Dragon|type2=Fighting|1|Dragon|Dragon||||||1|1||{{tt|Rem.|Can only be learned via Move Reminder}}}}
{{Moveentry/9|0992|Iron Hands|type=Fighting|type2=Electric|1|No Eggs Discovered|No Eggs Discovered|||||||||84}}
{{Movefoot|Normal|9}}


===By {{pkmn|breeding}}===
===By {{pkmn|breeding}}===
{{Moveheader/Breed|Normal|2}}
{{Movehead/Games|Normal|Egg Move|g1=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=2}}
{{Moveentry/Breed2|004|Charmander|1|Fire|Fire|{{MSP|143|Snorlax}}|{{MSP|143|Snorlax}}|{{MSP|143|Snorlax}}|{{MSP|143|Snorlax}}}}
{{Moveentry/9|0004|Charmander|type=Fire|2|Monster|Dragon|✔|✔|✔|✔|||||}}
{{Moveentry/Breed2|079|Slowpoke|2|Water|Psychic|{{MSP|060|Poliwag}}{{MSP|061|Poliwhirl}}{{MSP|143|Snorlax}}|{{MSP|060|Poliwag}}{{MSP|061|Poliwhirl}}{{MSP|143|Snorlax}}|{{MSP|060|Poliwag}}{{MSP|061|Poliwhirl}}{{MSP|143|Snorlax}}|{{MSP|060|Poliwag}}{{MSP|061|Poliwhirl}}{{MSP|143|Snorlax}}}}
{{Moveentry/9|0079|Slowpoke|type=Water|type2=Psychic|2|Monster|Water 1|✔||||||||}}
{{Moveentry/Breed2|104|Cubone|1|Ground|Ground|{{MSP|143|Snorlax}}|{{MSP|143|Snorlax}}|{{MSP|143|Snorlax}}|{{MSP|143|Snorlax}}}}
{{Moveentry/9|0079|formsig=G|Slowpoke|type=Psychic|2|Monster|Water 1|form=Galarian Form|||||||||}}
{{Moveentry/Breed2|108|Lickitung|1|Normal|Normal|{{MSP|143|Snorlax}}|{{MSP|143|Snorlax}}|{{MSP|143|Snorlax}}|{{MSP|143|Snorlax}}}}
{{Moveentry/9|0104|Cubone|type=Ground|1|Monster|Monster|✔|✔|✔|✔|✔|✔||}}
{{Moveentry/Breed2|173|Cleffa|1|Normal|Normal|{{MSP|183|Marill}}|{{MSP|183|Marill}}|{{MSP|183|Marill}}|{{MSP|183|Marill}}|||Chain breed}}
{{Moveentry/9|0108|Lickitung|type=Normal|1|Monster|Monster|✔|✔|✔|✔|✔|||}}
{{Moveentry/Breed2|183|Marill|1|Water|Water|{{MSP|060|Poliwag}}{{MSP|061|Poliwhirl}}|{{MSP|060|Poliwag}}{{MSP|061|Poliwhirl}}|{{MSP|060|Poliwag}}{{MSP|061|Poliwhirl}}|{{MSP|060|Poliwag}}{{MSP|061|Poliwhirl}}}}
{{Moveentry/9|0173|Cleffa|type=Fairy|1|Fairy|Fairy|✔|✔|✔|✔|✔|✔|−|✔|−|note=Chain breed}}
{{Moveentry/Breed2|216|Teddiursa|1|Normal|Normal|no|no|no|HGSS={{MSP|263|Zigzagoon}}{{MSP|264|Linoone}}|{{MSP|263|Zigzagoon}}{{MSP|264|Linoone}}{{MSP|554|Darumaka}}{{MSP|555|Darmanitan}}}}
{{Moveentry/9|0183|Marill|type=Water|type2=Fairy|2|Water 1|Fairy|||||||||}}
{{Moveentry/Breed2|240|Magby|1|Fire|Fire|no|no|no|HGSS={{MSP|296|Makuhita}}{{MSP|297|Hariyama}}|{{MSP|296|Makuhita}}{{MSP|297|Hariyama}}}}
{{Moveentry/9|0216|Teddiursa|type=Normal|1|Field|Field|||{{sup/4|HGSS}}||||||}}
{{Movefooter|Normal|2}}
{{Moveentry/9|0240|Magby|type=Fire|1|Human-Like|Human-Like|||{{sup/4|HGSS}}||||||}}
{{Moveentry/9|0298|Azurill|type=Normal|type2=Fairy|2|Water 1|Fairy|−|−|−|−|−||||}}
{{Moveentry/9|0335|Zangoose|type=Normal|1|Field|Field||−||||{{sup/7|USUM}}|||}}
{{Moveentry/9|0363|Spheal|type=Ice|type2=Water|2|Water 1|Field||||||||}}
{{Moveentry/9|0650|Chespin|type=Grass|1|Field|Field|||||||||}}
{{Moveentry/9|0684|Swirlix|type=Fairy|1|Fairy|Fairy||||||||note=Chain breed}}
{{Moveentry/9|0819|Skwovet|type=Normal|1|Field|Field|||||||||}}
{{Moveentry/9|0875|Eiscue|type=Ice|2|Water 1|Field|||||||||}}
{{Moveentry/9|0974|Cetoddle|type=Ice|1|Field|Field|||||||||}}
{{Movefoot|Normal|9}}


===Special move===
===Special move===
====[[Generation IV]]====
====[[Generation IV]]====
{{Learnlistspecial|Normal}}
{{Movehead/Special|Normal}}
{{Moveentryspecial|060|Poliwag|1|Water|Water|[[Pokéwalker]] - {{pw|Blue Lake}}||||15}}
{{Moveentry/1|0060|Poliwag|type=Water|1|Water 1|Water 1|[[Pokéwalker]] - {{pw|Blue Lake}}}}
{{Learnlist/footer}}
{{Movefoot|Normal|1}}
 
====[[Generation VII]]====
{{Movehead/Special|Normal}}
{{Moveentry/1|0363|Spheal|type=Ice|type2=Water|2|Water 1|Field|{{DL|QR Scanner|Island Scan}} - {{rt|7|Alola}}{{sup/7|USUM}}}}
{{Movefoot|Normal|1}}


===By {{pkmn2|event}}===
===By {{pkmn2|event}}===
====[[Generation II]]====
====[[Generation II]]====
{{Learnlistspecial|Normal}}
{{Movehead/Special|Normal}}
{{Moveentryspecial|096|Drowzee|1|Psychic|Psychic|{{DL|List of Nintendo event Pokémon in Generation II|Drowzee|New York City Pokémon Center}}}}
{{Moveentry/1|0194|Wooper|type=Water|type2=Ground|2|Water 1|Field|{{DL|List of Japanese event Pokémon distributions in Generation II|Wooper|Pokémon Center Mystery Egg #1}}<br>[[List of PCNY event Pokémon distributions in Generation II#Belly Drum Wooper|New York City Pokémon Center]]}}
{{Moveentryspecial|194|Wooper|2|Water|Ground|{{DL|List of Nintendo event Pokémon in Generation II|Wooper|New York City Pokémon Center}}}}
{{Movefoot|Normal|1}}
{{Learnlist/footer}}


====[[Generation III]]====
====[[Generation III]]====
{{Learnlistspecial|Normal}}
{{Movehead/Special|Normal}}
{{Moveentryspecial|096|Drowzee|1|Psychic|Psychic|[[List of Nintendo event Pokémon in 2004#Drowzee|New York Pokémon Center Wish]]}}
{{Moveentry/1|0096|Drowzee|type=Psychic|1|Human-Like|Human-Like|[[List of PCNY event Pokémon distributions in Generation III#Drowzee|Wish Egg]]}}
{{Learnlist/footer}}
{{Movefoot|Normal|1}}
 
==In other games==
===[[Pokémon Mystery Dungeon series]]===
Belly Drum maximizes the user's Attack. In the [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Rescue Team]], [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers]] and [[Pokémon Mystery Dungeon (WiiWare)|Adventure Squad]] series, the move cuts the user's [[Stat (Mystery Dungeon)|Belly]] to 1, and will have no effect with a Belly of 1 or less. From {{pkmn|Super Mystery Dungeon}}, it instead reduces the user's Belly by 50. If it is used when the user's Belly is 50 or less, it fails.


==In the anime==
{{MDMoveheader|type=normal}}
{{moveanime|type=normal|exp=yes|gen=The user taps its belly to cut its HP to gain attack.|image1=Poliwag Belly Drum.png|image1p=Poliwag}}
{{MDMoveRow|game=RB|pp=10|acc=100%|range=User|target=User}}
{{movep|type=normal|ms=060|pkmn=Poliwag|method=Poliwag waves its body back and forth and taps its stomach with its tail three times. Its body then becomes outlined in red, raising its attack power, but cutting its health.}}
{{MDMoveRow|game=TDS|pp=10|acc=—%|range=User|target=User}}
{{movebtm|type=normal|user=Max|user1=A Poliwag Max borrowed from the Pokémon Trainer's School|startcode=AG015|startname=Gonna Rule the School!|notes=Debut}}
{{MDMoveRow|game=BSL|pp=10|acc=—%|range=User|target=User}}
{{MDMoveRow|game=SMD|pp=10|ppmax=30|acc=—%|range=User|target=User}}
{{MDMovefoot|type=normal|RB=yes|TDS=yes|BSL=yes|SMD=yes|RTDX=yes}}
 
===Description===
{{movedesc|Normal}}
{{movedescentry|{{gameabbrevmd|RB}}|Boosts the user's Attack to maximum, but empties its Belly to just one. It has no effect if the Belly is one or less.}}
{{movedescentry|{{gameabbrevmd|TDS}}|Boosts the user's Attack to its maximum value, but it empties the user's Belly to just 1. It has no effect if the Belly is 1 or less.}}
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|じぶんの こうげきの だんかいが さいだいまで あがる しかし じぶんの おなかがへって 1になってしまう おなかが 1いかのときは こうかがない|Boosts the user's Attack to its maximum value, but it empties the user's Belly to just 1. It has no effect if the Belly is 1 or less}}}}
{{movedescentry|{{gameabbrevmd|GTI}}|[[File:IconKanji2MD.png]]UNUSED}}
{{movedescentry|{{gameabbrevmd|SMD}}|It makes your Belly emptier, but it boosts your Attack to the max! The state returns to normal when you go to the next floor or step on a Wonder Tile.}}
|}
|}{{left clear}}
 
==={{g|UNITE}}===
In Pokémon UNITE, [[Azumarill]]'s Unite Move, [[Azumarill (UNITE)#Unite Move|Belly Bash]], is similar to Belly Drum.
 
==In animation==
===Pokémon animated series===
{{moveanime|type=normal|exp=yes|gen=The user strikes its belly to maximize its attack power but loses stamina equal to half of its maximum stamina.|image1=Poliwag Belly Drum.png|image1p=Poliwag|image2=Hala Hariyama Belly Drum.png|image2p=Hariyama}}
{{movep|type=normal|ms=060|pkmn=Poliwag|method=Poliwag waves its body back and forth and taps its stomach with its tail three times. Its body then becomes outlined in red, raising its attack power, but cutting its stamina.}}
{{movemid|type=normal|user=Max|user1=A Poliwag Max borrowed from the Pokémon Trainer's School|startcode=AG015|startname=Gonna Rule the School!|notes=Debut}}
{{movep|type=normal|ms=297|pkmn=Hariyama|method=Hariyama repeatedly hits its stomach with its hands, creating vibrations with each hit and maximizing its attack power in exchange for half of its stamina.}}
{{movebtm|type=normal|user=Hala|user1=Hala's Hariyama|startcode=SM010|startname=Trial and Tribulation!}}


==In the manga==
==In the manga==
===In the Pokémon Adventures manga===
===How I Became a Pokémon Card===
{{movemanga|type=normal|exp=yes|gen=The user repeatedly taps their stomach with their fists.|image1=Snor Belly Drum.png|image1p=Snorlax}}
{{movemanga|type=normal|exp=yes|gen=The user repeatedly slaps their stomach with their hands.|image1=Poliwhirl Belly Drum HIBAPC.png|image1p=Poliwhirl}}
{{movep|type=normal|ms=143|pkmn=Snorlax|method=Snorlax repeatedly taps its stomach with its fists, transforming physical power into combat power.}}
{{movep|type=tcg water|ms=061|pkmn=Poliwhirl|method=Poliwhirl hits its stomach with its hands.}}
{{movebtmManga|type=normal|user=Red (Adventures)|user1=Red's Snor|startcode=PS115|startname=Forretress of Solitude|notes=Debut}}
{{movebtmManga|type=tcg water|user=Poliwhirl (Pokémon)|user1=A wild Poliwhirl|startcode=PW29|notes=Debut}}
 
===Pocket Monsters Platinum: Aim to Be Battle King!!===
{{movemanga|type=normal|exp=yes|gen=The user strikes its belly to maximize its attack power but loses stamina equal to half of its maximum stamina.|image1=Snorlax Belly Drum PBK.png|image1p=Snorlax}}
{{movep|type=normal|ms=143|pkmn=Snorlax|method=Snorlax hits its stomach with its hands, sacrificing some of its health to maximize its attack power.}}
{{movebtmManga|type=normal|user=Pokémon Trainer|user1=A Trainer's Snorlax|startcode=PBK8|notes=Debut}}
 
===Pokémon Adventures===
{{movemanga|type=normal|exp=yes|gen=The user repeatedly taps its stomach with its fists, turning its stamina into attack power.|image1=Snor Belly Drum.png|image1p=Snorlax}}
{{movep|type=normal|ms=143|pkmn=Snorlax|method=Snorlax repeatedly taps its stomach with its fists, transforming its stamina into attack power.}}
{{movebtmManga|type=normal|user=Snor|user1=Red's Snor|startcode=PS115|startname=Forretress of Solitude|notes=Debut}}


==In other generations==
==In other generations==
{{movegen|
===Core series games===
type=Normal|
{{movegen
genII=Belly Drum II|
|type=Normal
genIII=Belly Drum III|
|genII=Belly Drum II
genIV=Belly Drum IV|
|genIII=Belly Drum III
|genIV=Belly Drum IV
|genV=Belly Drum V
}}
}}
{{movegen
|type=Normal
|genVI=Belly Drum VI
|genVII=Belly Drum VII
|genVIII=Belly Drum VIII
}}
===Side series games===
{{movegen
|type=Normal
|Stad2=Belly Drum Stad2
|Colo=Belly Drum Colo
|XD=Belly Drum XD
|PBR=Belly Drum PBR
}}
===Spin-off series games===
{{movegen
|type=Normal
|PMDRB=Belly Drum PMD RB
|PSMD=Belly Drum PSMD
}}
==Trivia==
==Trivia==
* Belly Drum is the only move that is capable of raising a stat more than 3 levels, not counting {{m|Psych Up}}, {{m|Power Swap}}, {{m|Guard Swap}}, or {{m|Heart Swap}}.
* Belly Drum is the only move that is capable of raising a single stat by more than three levels without {{a|Simple}}, not counting {{m|Haze}}, {{m|Psych Up}}, {{m|Power Swap}}, {{m|Guard Swap}}, {{m|Heart Swap}}, and {{m|Spectral Thief}}.
* No Pokémon introduced in Generations II and IV learn Belly Drum by level up.
** While {{m|Shell Smash}} causes a net total of eight stat changes, Belly Drum can cause more stat changes if the user has experienced at least a -3 stat change to its Attack stat, reaching twelve stat changes if the user has a -6 Attack stat change.
* While {{m|Shell Smash}} causes a net total of eight stat changes, Belly Drum can cause more stat changes if the user has experienced at least a -3 stat change to its Attack stat, reaching twelve stat changes if the user has a -6 Attack stat change.
* Due to how both this move and {{p|Darmanitan}}'s {{a|Zen Mode}} Ability work, Belly Drum can force a Standard Mode Darmanitan {{form|Darmanitan|to change its form}} (unless it is at full HP and has an odd maximum HP).
* Due to how both this move and {{p|Darmanitan}}'s {{a|Zen Mode}} Ability work, Belly Drum can force Darmanitan [[Form differences#Darmanitan|to change its form]].


==In other languages==
==In other languages==
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}
|zh_yue=腹鼓 ''{{tt|Fūk Gú|Belly Drum}}'' {{tt|*|Games}}<br>肚子打鼓 ''{{tt|Tóuhjí Dágú|Belly Drumming}}'' {{tt|*|Anime}}<br>肚子大鼓 ''{{tt|Tóuhjí Daaihgú|Belly Drum}}'' {{tt|*|Adventures}}
|zh_cmn=腹鼓 ''{{tt|Fù Gǔ|Belly Drum}}'' {{tt|*|Games}}<br>肚子鼓 ''{{tt|Dùzi Gǔ|Belly Drum}}'' {{tt|*|Anime}}<br>肚子大鼓 ''{{tt|Dùzi Dàgǔ|Belly Drum}}'' {{tt|*|Adventures}}<br>肚子敲鼓 ''{{tt|Dùzi Qiāogǔ|Belly Drumming}}''
|cs=Břišní buben
|nl=Buikslag
|nl=Buikslag
|fi=Vatsajymy
|fr=Cognobidon
|fr=Cognobidon
|de=Bauchtrommel
|de=Bauchtrommel
Line 124: Line 222:
|it=Panciamburo
|it=Panciamburo
|ko=배북 ''Baebuk''
|ko=배북 ''Baebuk''
|pl=Bęben
|sr=Čeličenje
|sr=Čeličenje
|pt=Defesa de Barriga
|pt_br=Tambor Máximo ([[SM010]]-present, manga)<br>Tambor de Barriga
|es=Tambor}}
|pt_eu=Tambor de Barriga
|es=Tambor
|vi=Bụng Trống
|ru=Живот-барабан ''Zhivot-baraban''
}}
{{-}}
{{-}}


{{Project Moves and Abilities notice}}
{{Project Moves and Abilities notice}}


[[pt:Belly Drum]]
[[Category:Moves that can raise the user's Attack]]
[[Category:Moves that cost HP to use]]
[[Category:Moves usable in Pokémon Sword and Shield]]
[[Category:Moves usable in Pokémon Scarlet and Violet]]


[[de:Bauchtrommel]]
[[de:Bauchtrommel]]
[[es:Tambor]]
[[fr:Cognobidon]]
[[fr:Cognobidon]]
[[it:Panciamburo (mossa)]]
[[it:Panciamburo]]
[[ja:はらだいこ]]
[[ja:はらだいこ]]
[[pl:Belly Drum]]
[[zh:腹鼓(招式)]]

Latest revision as of 14:42, 20 October 2024

Belly Drum
はらだいこ Belly Drum
Belly Drum IX.png
Type  Normal
Category  Status
PP  10 (max. 16)
Power  —
Accuracy  —%
Priority  0
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Affected by Snatch
  • Not affected by Mirror Move
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Self: Affects the user
Availability
Introduced  Generation II
Condition  Cute
Appeal  1
Jam  0  
Ups the user's condition. Helps prevent nervousness.
Condition  Cute
Appeal  0  
Earn double the score in the next turn.
Condition  Cute
Appeal  6 ♥♥♥♥♥♥
Jamming  0  
A very appealing move, but after using this move, the user is more easily startled.

Belly Drum (Japanese: はらだいこ Belly Drum) is a non-damaging Normal-type move introduced in Generation II.

Effect

Belly Drum deducts half of the user's maximum HP (rounded down) from its current HP and, in return, it maximizes the user's Attack stat by raising it to +6 stages, even if the user's temporary Attack bonus stages were below 0 prior to using Belly Drum.

Belly Drum fails if the user's current HP is less than half its maximum, or if the user's Attack is already at +6 (even if the user has Contrary).

If the user has Contrary, its Attack will be lowered to -6 stages (although the message will still say that the user maximized its Attack); even if the user's Attack is already at -6 stages, Belly Drum will deduct HP.

In Generation II handheld games only, if the Pokémon is under 50% HP when using the move, it will still have its Attack raised 2 stages due to a bug.

Belly Drum can be used as the first move of a Pokémon Contest combination, causing Rest to score double the normal appeal if used in the next turn.

If powered up by a Normalium Z into Z-Belly Drum, the user restores all of its HP before Belly Drum's HP deduction takes effect.

Description

Games Description
Stad2 A move that allows the user to consume half of its own HP in order to maximize its Attack.
GSC Reduces own HP to maximize Attack.
RSEColoXD Maximizes Attack while sacrificing HP.
FRLG The user maximizes its Attack stat at the cost of half its full HP.
DPPtHGSSPBR
BWB2W2
XYORAS
SMUSUMPE
SwShBDSPLA
The user maximizes its Attack stat in exchange for HP equal to half its max HP.
SV The user maximizes its Attack stat but loses HP equal to half its max HP.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0060 Poliwag WaterIC Big.png Water 1 Water 1 37 37 31 31 31 31 48 48 48
0061 Poliwhirl WaterIC Big.png Water 1 Water 1 43 43 37 37 37 37 56 56 56
0062 Poliwrath WaterIC Big.png
FightingIC Big.png
Water 1 Water 1 1 1 Rem.
0108 Lickitung NormalIC Big.png Monster Monster 60 60
0143 Snorlax NormalIC Big.png Monster Monster 22 15RSE
13FRLG
17 17 44 44 48 48 48
0186 Politoed WaterIC Big.png Water 1 Water 1 1 1 1
0263 Zigzagoon NormalIC Big.png Field Field 41 41 45 45XY
37ORAS
37 33 33
0264 Linoone NormalIC Big.png Field Field 53 53 59 59XY
43ORAS
43 43 43
0296 Makuhita FightingIC Big.png Human-Like Human-Like 37 25 25 25 25 25 25
0297 Hariyama FightingIC Big.png Human-Like Human-Like 40 27 27 27XY
26ORAS
26 26 26
0335 Zangoose NormalIC Big.png Field Field Rem.
0446 Munchlax NormalIC Big.png No Eggs Discovered No Eggs Discovered 44 44 48 48 48
0463 Lickilicky NormalIC Big.png Monster Monster 60 60
0554 Darumaka FireIC Big.png Field Field 30 30 30 36
0554 Darumaka
Darumaka
Galarian Form
IceIC Big.png Field Field 36
0555 Darmanitan FireIC Big.png Field Field 30 30 30 38
0555 Darmanitan
Darmanitan
Galarian Form
IceIC Big.png Field Field 38
0652 Chesnaught GrassIC Big.png
FightingIC Big.png
Field Field 1 1
0784 Kommo-o DragonIC Big.png
FightingIC Big.png
Dragon Dragon 1 1 Rem.
0992 Iron Hands FightingIC Big.png
ElectricIC Big.png
No Eggs Discovered No Eggs Discovered 84
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Egg Groups Egg Move
0004 Charmander FireIC Big.png Monster Dragon
0079 Slowpoke WaterIC Big.png
PsychicIC Big.png
Monster Water 1
0079 Slowpoke
Slowpoke
Galarian Form
PsychicIC Big.png Monster Water 1
0104 Cubone GroundIC Big.png Monster Monster
0108 Lickitung NormalIC Big.png Monster Monster
0173 Cleffa FairyIC Big.png Fairy Fairy
0183 Marill WaterIC Big.png
FairyIC Big.png
Water 1 Fairy
0216 Teddiursa NormalIC Big.png Field Field HGSS
0240 Magby FireIC Big.png Human-Like Human-Like HGSS
0298 Azurill NormalIC Big.png
FairyIC Big.png
Water 1 Fairy
0335 Zangoose NormalIC Big.png Field Field USUM
0363 Spheal IceIC Big.png
WaterIC Big.png
Water 1 Field
0650 Chespin GrassIC Big.png Field Field
0684 Swirlix FairyIC Big.png Fairy Fairy
0819 Skwovet NormalIC Big.png Field Field
0875 Eiscue IceIC Big.png Water 1 Field
0974 Cetoddle IceIC Big.png Field Field
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation IV

# Pokémon Types Egg Groups Obtained with
0060 Poliwag WaterIC Big.png Water 1 Water 1 Pokéwalker - Blue Lake
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation VII

# Pokémon Types Egg Groups Obtained with
0363 Spheal IceIC Big.png
WaterIC Big.png
Water 1 Field Island Scan - Route 7USUM
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation II

# Pokémon Types Egg Groups Obtained with
0194 Wooper WaterIC Big.png
GroundIC Big.png
Water 1 Field Pokémon Center Mystery Egg #1
New York City Pokémon Center
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation III

# Pokémon Types Egg Groups Obtained with
0096 Drowzee PsychicIC Big.png Human-Like Human-Like Wish Egg
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

Belly Drum maximizes the user's Attack. In the Rescue Team, Explorers and Adventure Squad series, the move cuts the user's Belly to 1, and will have no effect with a Belly of 1 or less. From Super Mystery Dungeon, it instead reduces the user's Belly by 50. If it is used when the user's Belly is 50 or less, it fails.

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDRB - - 10 - 100% - User User -
MDTDS - - 10 - —% - User User -
BSL - - 10 - —% - User User -
SMD - - 10 30 —% - User User -
With some exceptions, Pokémon learnsets match those from the core series games:

Description

Games Description
MDRB Boosts the user's Attack to maximum, but empties its Belly to just one. It has no effect if the Belly is one or less.
MDTDS Boosts the user's Attack to its maximum value, but it empties the user's Belly to just 1. It has no effect if the Belly is 1 or less.
BSL じぶんの こうげきの だんかいが さいだいまで あがる しかし じぶんの おなかがへって 1になってしまう おなかが 1いかのときは こうかがない
MDGtI IconKanji2MD.pngUNUSED
SMD It makes your Belly emptier, but it boosts your Attack to the max! The state returns to normal when you go to the next floor or step on a Wonder Tile.


Pokémon UNITE

In Pokémon UNITE, Azumarill's Unite Move, Belly Bash, is similar to Belly Drum.

In animation

Pokémon animated series

Poliwag Belly Drum.png
Poliwag
Hala Hariyama Belly Drum.png
Hariyama
The user strikes its belly to maximize its attack power but loses stamina equal to half of its maximum stamina.
Pokémon Method
User First Used In Notes
Poliwag Poliwag waves its body back and forth and taps its stomach with its tail three times. Its body then becomes outlined in red, raising its attack power, but cutting its stamina.
A Poliwag Max borrowed from the Pokémon Trainer's School Gonna Rule the School! Debut
Hariyama Hariyama repeatedly hits its stomach with its hands, creating vibrations with each hit and maximizing its attack power in exchange for half of its stamina.
Hala's Hariyama Trial and Tribulation! None


In the manga

How I Became a Pokémon Card


Pocket Monsters Platinum: Aim to Be Battle King!!


Pokémon Adventures


In other generations

Core series games

Side series games

Spin-off series games

Trivia

  • Belly Drum is the only move that is capable of raising a single stat by more than three levels without Simple, not counting Haze, Psych Up, Power Swap, Guard Swap, Heart Swap, and Spectral Thief.
    • While Shell Smash causes a net total of eight stat changes, Belly Drum can cause more stat changes if the user has experienced at least a -3 stat change to its Attack stat, reaching twelve stat changes if the user has a -6 Attack stat change.
  • Due to how both this move and Darmanitan's Zen Mode Ability work, Belly Drum can force a Standard Mode Darmanitan to change its form (unless it is at full HP and has an odd maximum HP).

In other languages

Language Title
Chinese Cantonese 腹鼓 Fūk Gú *
肚子打鼓 Tóuhjí Dágú *
肚子大鼓 Tóuhjí Daaihgú *
Mandarin 腹鼓 Fù Gǔ *
肚子鼓 Dùzi Gǔ *
肚子大鼓 Dùzi Dàgǔ *
肚子敲鼓 Dùzi Qiāogǔ
The Czech Republic Flag.png Czech Břišní buben
The Netherlands Flag.png Dutch Buikslag
Finland Flag.png Finnish Vatsajymy
France Flag.png French Cognobidon
Germany Flag.png German Bauchtrommel
Greece Flag.png Greek Στομαχόκρουση
Italy Flag.png Italian Panciamburo
South Korea Flag.png Korean 배북 Baebuk
Poland Flag.png Polish Bęben
Portuguese Brazil Flag.png Brazil Tambor Máximo (SM010-present, manga)
Tambor de Barriga
Portugal Flag.png Portugal Tambor de Barriga
Russia Flag.png Russian Живот-барабан Zhivot-baraban
Serbia Flag.png Serbian Čeličenje
Spain Flag.png Spanish Tambor
Vietnam Flag.png Vietnamese Bụng Trống


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.