Terrain: Difference between revisions

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(→‎Pokémon Masters EX: Added information from the latest sync pairs, made a line separating the two users of Defog to increase legibility, added links about sync pairs, and corrected some grammar.)
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{{search|field effects caused by moves and Abilities|the battle background mechanic|Environment}}
'''Terrain''' (Japanese: '''フィールド''' ''field'') is a type of field effect in the [[Pokémon games]] that affects Pokémon [[grounded|on the ground]]. The mechanic was introduced in [[Generation VI]]. In battle, there is often no initial terrain, but it can be changed by Pokémon's moves and Abilities. Only one type of terrain may be present at a time, with any new terrain put in place overwriting the previous terrain.
'''Terrain''' (Japanese: '''フィールド''' ''field'') is a type of field effect in the [[Pokémon games]] that affects Pokémon [[grounded|on the ground]]. The mechanic was introduced in [[Generation VI]]. In battle, there is often no initial terrain, but it can be changed by Pokémon's moves and Abilities. Only one type of terrain may be present at a time, with any new terrain put in place overwriting the previous terrain.


==In the core series games==
==In the core series games==
===Effects===
===Effects===
Once activated, a terrain affects all Pokémon on the ground, and it normally lasts for 5 turns regardless of how it is created, but if the Pokémon who activated it held a [[Terrain Extender]] when the terrain was put into effect, it lasts 8 turns. Terrain that occurs naturally (e.g., [[fog]]) lasts until it is replaced or removed.
Once activated, a terrain affects all Pokémon on the ground, and it normally lasts for 5 turns regardless of how it is created, but if the Pokémon who activated it held a [[Terrain Extender]] when the terrain was put into effect, it lasts 8 turns. Terrain that occurs naturally (e.g. {{m|Misty Terrain}} due to [[fog]]) lasts until it is replaced or removed.


Pokémon that are in the [[semi-invulnerable turn]] of a move are considered to not be on the ground for the purposes of terrain.
Pokémon that are in the [[semi-invulnerable turn]] of a move are considered to not be on the ground for the purposes of terrain.
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! style="background-color:#{{normal color light}}; {{roundytr|5px}}; width:400px;" | Details
! style="background-color:#{{normal color light}}; {{roundytr|5px}}; width:400px;" | Details
|- style='background:#fff'
|- style='background:#fff'
| style='background-color:#{{electric color light}}; color:#{{electric color dark}};" | Electric Terrain
| style='background-color:#{{electric color light}};" | Electric Terrain
| [[File:Electric Terrain IX 2.png|220px]]
| [[File:Electric Terrain IX 2.png|220px]]
| style='text-align:left;' | For five turns, Pokémon on the ground won't fall asleep. The power of Electric-type moves is boosted.
| style='text-align:left;' | For five turns, Pokémon on the ground won't fall asleep. The power of Electric-type moves is boosted.
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Prevents Pokémon on the ground from falling {{status|sleep|asleep}} and being afflicted by {{m|Yawn}}.
Prevents Pokémon on the ground from falling {{status|sleep|asleep}} and being afflicted by {{m|Yawn}}.
|- style='background:#fff'
|- style='background:#fff'
| style='background-color:#{{grass color light}}; color:#{{grass color dark}};" | Grassy Terrain
| style='background-color:#{{grass color light}};" | Grassy Terrain
| [[File:Grassy Terrain IX 2.png|220px]]
| [[File:Grassy Terrain IX 2.png|220px]]
| style='text-align:left;' | For five turns, Pokémon on the ground will have a little HP restored at the end of each turn. The power of Grass-type moves is boosted.
| style='text-align:left;' | For five turns, Pokémon on the ground will have a little HP restored at the end of each turn. The power of Grass-type moves is boosted.
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Halves the [[power]] of {{m|Bulldoze}}, {{m|Earthquake}}, and {{m|Magnitude}}.
Halves the [[power]] of {{m|Bulldoze}}, {{m|Earthquake}}, and {{m|Magnitude}}.
|- style='background:#fff'
|- style='background:#fff'
| style='background-color:#{{fairy color light}}; color:#{{fairy color dark}};" | Misty Terrain
| style='background-color:#{{fairy color light}};" | Misty Terrain
| [[File:Misty Terrain IX 2.png|220px]]
| [[File:Misty Terrain IX 2.png|220px]]
| style='text-align:left;' | For five turns, Pokémon on the ground won't get any status conditions. Damage from Dragon-type moves is halved.
| style='text-align:left;' | For five turns, Pokémon on the ground won't get any status conditions. Damage from Dragon-type moves is halved.
| style='text-align:left;' |  
| style='text-align:left;' |
Halves the damage taken by Pokémon on the ground from {{type|Dragon}} moves.<br>
Halves the damage taken by Pokémon on the ground from {{type|Dragon}} moves.<br>
Prevents Pokémon on the ground from being afflicted with [[Status condition#Non-volatile status|non-volatile]] [[status condition]]s and (from Generation VII onward) {{status|confusion}}.
Prevents Pokémon on the ground from being afflicted with [[Status condition#Non-volatile status|non-volatile]] [[status condition]]s and (from Generation VII onward) {{status|confusion}}.
|- style='background:#fff'
|- style='background:#fff'
| style='background-color:#{{psychic color light}}; color:#{{psychic color dark}};" | Psychic Terrain
| style='background-color:#{{psychic color light}};" | Psychic Terrain
| [[File:Psychic Terrain IX 2.png|220px]]
| [[File:Psychic Terrain IX 2.png|220px]]
| style='text-align:left;' | For five turns, Pokémon on the ground won't be hit by priority moves. The power of Psychic-type moves is boosted.
| style='text-align:left;' | For five turns, Pokémon on the ground won't be hit by priority moves. The power of Psychic-type moves is boosted.
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{{typetable|Grass}}
{{typetable|Grass}}
{{statustable|Physical}}
{{statustable|Physical}}
| 70
| 55
| 100%
| 100%
| class="l" | Increased [[priority]] if used on Grassy Terrain
| class="l" | Increased [[priority]] if used on Grassy Terrain
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| 100%
| 100%
| class="l" | Base power is increased by 50% if used on Misty Terrain
| class="l" | Base power is increased by 50% if used on Misty Terrain
|-
| class="l" | {{m|Psyblade}}
{{typetable|Psychic}}
{{statustable|Physical}}
| 80
| 100%
| class="l" | Base power is increased by 50% if used on Electric Terrain
|-
|-
| class="l" | {{m|Rising Voltage}}
| class="l" | {{m|Rising Voltage}}
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===[[Pokémon Masters EX]]===
===[[Pokémon Masters EX]]===
Terrains (here called terrain effects) function similarly to the main series. At normal game speed, all terrain effects last for 45 seconds, excluding time that sync pairs spend performing [[sync move]]s or [[Max Move]]s, but ''including'' time that they spend on everything else, which includes — but is not limited to — a move's animation time, [[stat]]s getting raised or lowered, taking damage from {{weather|hail}} or {{weather|sandstorm}}, a {{mas|Skill}} activating, or a [[status condition]] taking effect. At faster speeds, terrain effects last shorter in ways that accommodate for quicker gameplay. This results in terrain effects consistently ending in the exact in-game moments regardless of game speed.
{{main|Terrain (Masters)}}
 
====Setting terrain effects====
There are five means to apply terrain effects; only Electric, Grassy, and Psychic Terrain are available in these ways:
 
=====By Pokémon [[move]]=====
{| class="roundtable" style="margin:left; text-align:center; background:#{{normal color}}; border:5px solid #{{normal color dark}}"
|- style="background-color:#{{normal color light}}"
! style="width: 75px"| Name
! style="width: 250px"| Playable {{color2|000|Sync pairs|sync pairs}}
|- style="background-color:#{{normal color light}}"
| style="background-color:#{{psychic color}}" | {{mcolor|Psychic Terrain|fff}}
| {{mas|Bianca}} & {{p|Musharna}}<hr>[[Sygna Suit]] {{mas|Lana}} & {{p|Tapu Lele}}<br><small>{{DL|Lana (Masters)|Tapu Lele|(Direct link)}}</small>
|-style="background:#fff"
| style="background-color:#{{electric color}}" | {{mcolor|Electric Terrain|fff}}
| {{mas|Volkner}} & {{p|Luxray}}<hr>[[Sygna Suit]] {{mas|Red}} {{DL|Red (Masters)|Pikachu|(Thunderbolt)}} & {{ga|Red's Pikachu|Pikachu}}
|-style="background:#fff"
| style="background-color:#{{grass color}}" | {{mcolor|Grassy Terrain|fff}}
| [[Sygna Suit]] {{mas|Lyra}} & {{p|Celebi}} <small>{{DL|Lyra (Masters)|Celebi|(Direct link)}}</small>
|}
 
=====By Trainer move=====
{| class="roundtable" style="margin:left; text-align:center; background:#{{normal color}}; border:5px solid #{{normal color dark}}"
|- style="background-color:#{{normal color light}}"
! style="width: 75px"| Name
! style="width: 100px"| Terrain
! style="width: 235px"| Playable {{color2|000|Sync pairs|sync pairs}}
! style="width: 300px"| Notes
|- style="background-color:#{{normal color light}}"
|-
| rowspan="3" | Fun Times!
| style="background-color:#{{grass color}}" | {{mcolor|Grassy Terrain|fff}}
| rowspan="3" | {{mas|Whitney}} {{DL|Whitney (Masters)|Sawsbuck|(Holiday 2022)}} & {{p|Sawsbuck}}
| The remaining MP (or move points) for the user’s Move Gauge Boost must be two when "Fun Times!" is selected.
|-
| style="background-color:#{{psychic color}}" | {{mcolor|Psychic Terrain|fff}}
| The remaining MP for the user’s Move Gauge Boost must be one when "Fun Times!" is selected.
|-
| style="background-color:#{{electric color}}" | {{mcolor|Electric Terrain|fff}}
| The remaining MP for the user’s Move Gauge Boost must be zero when "Fun Times!" is selected.
|-
| Psychic Wish
| style="background-color:#{{psychic color}}" | {{mcolor|Psychic Terrain|fff}}
| {{mas|May}} {{DL|May (Masters)|Latias|(Anniversary 2022)}} & {{p|Latias}}
| —
|-
| Try This!
| style="background-color:#{{psychic color}}" | {{mcolor|Psychic Terrain|fff}}
| [[Sygna Suit]] {{mas|Steven}} & {{p|Deoxys}} <small>{{DL|Steven (Masters)|Deoxys|(Direct link)}}</small>
| —
|}
 
=====By {{DL|Max Move|Pokémon Masters EX|Max Moves}}=====
{| class="roundtable" style="margin:left; text-align:center; background:#{{normal color}}; border:5px solid #{{normal color dark}}"
|- style="background-color:#{{normal color light}}"
! style="width: 75px"| Name
! style="width: 75px"| Terrain
! style="width: 225px"| Playable {{color2|000|Sync pairs|sync pairs}}
|- style="background-color:#{{normal color light}}"
| {{m|Max Lightning}}
| style="background-color:#{{electric color}}" | {{mcolor|Electric Terrain|fff}}
| {{mas|Elesa}} {{DL|Elesa (Masters)|Emolga|(Classic)}} & {{p|Emolga}}
|- style="background-color:#{{normal color light}}"
| {{m|Max Mindstorm}}
| style="background-color:#{{psychic color}}" | {{mcolor|Psychic Terrain|fff}}
| {{mas|Bede}} & {{p|Hatterene}}
|}
 
=====By {{mas|Skill}}=====
Skills that set terrain effects are in one of both of these categories: Passive and Grid. Passive skills are always on a [[sync pair]]. Grid skills are capable of being equipped from a [[sync grid]] if their users reach a certain move level, which always start at one.
{| class="roundtable" style="margin:left; text-align:center; background:#{{normal color}}; border:5px solid #{{normal color dark}}"
|- style="background-color:#{{normal color light}}"
! style="width: 75px"| Name
! style="width: 75px"| {{color2|000|Skill (Masters)|Skill's}} kind
! style="width: 75px"| Terrain
! style="width: 180px"| Description
! style="width: 225px"| Playable {{color2|000|Sync pairs|sync pairs}}
! style="width: 100px"| Required move level
! style="width: 325px"| Recurring opponents
|- style="background-color:#{{normal color light}}"
| Conductive Sync
| Passive
| style="background-color:#{{electric color}}" | {{mcolor|Electric Terrain|fff}}
| Turns the field of play’s terrain into Electric Terrain the first time the user's [[sync move]] is used each battle.
| {{mas|Volkner}} {{DL|Volkner (Masters)|Electivire|(New Year's 2022)}} & {{p|Electivire}}
| —
| —
|- style="background-color:#{{normal color light}}"
| Electric Terrain Debut & Extension 5
| Passive
| style="background-color:#{{electric color}}" | {{mcolor|Electric Terrain|fff}}
| Turns the field of play’s terrain into Electric Terrain the first time the user enters a battle each battle. Extends the duration of Electric Terrain when the terrain turns into Electric Terrain while the user is on the field.
| [[Sygna Suit]] {{mas|Hau}} & {{p|Tapu Koko}}<br><small>{{DL|Hau (Masters)|Tapu Koko|(Direct link)}}</small>
| —
| —
|- style="background-color:#{{normal color light}}"
| rowspan="2" | Power Plant
| Passive
| rowspan="2" style="background-color:#{{electric color}}" | {{mcolor|Electric Terrain|fff}}
| rowspan="2" | Turns the field of play’s terrain into Electric Terrain after using the user's sync move.
| {{mas|Kris}} & {{p|Jolteon}} <small>{{DL|Kris (Masters)|Jolteon|(Direct link)}}</small>
| —
| rowspan="2" | —
|- style="background-color:#{{normal color light}}"
| Grid
| [[Sygna Suit]] {{mas|Hau}} & {{p|Tapu Koko}}<br><small>{{DL|Hau (Masters)|Tapu Koko|(Direct link)}}</small>
| 3
|- style="background-color:#{{normal color light}}"
| MAX Conductivity
| Grid
| style="background-color:#{{electric color}}" | {{mcolor|Electric Terrain|fff}}
| Turns the field of play’s terrain into Electric Terrain after using the user's [[Max Move|max move]].
| [[Sygna Suit]] {{mas|Red}} {{DL|Red (Masters)|Pikachu|(Thunderbolt)}} & {{ga|Red's Pikachu|Pikachu}}
| 3
| —
|- style="background-color:#{{normal color light}}"
| Grassy Terrain Debut & Extension 5
| Passive
| style="background-color:#{{grass color}}" | {{mcolor|Grassy Terrain|fff}}
| Turns the field of play’s terrain into Grassy Terrain the first time the user enters a battle each battle. Extends the duration of Grassy Terrain when the terrain turns into Grassy Terrain while the user is on the field.
| [[Sygna Suit]] {{mas|Acerola}} & {{p|Tapu Bulu}}<br><small>{{DL|Acerola (Masters)|Tapu Bulu|(Direct link)}}</small>
| —
| —
|- style="background-color:#{{normal color light}}"
| rowspan="2" | Green Thumb
| Passive
| rowspan="2" style="background-color:#{{grass color}}" | {{mcolor|Grassy Terrain|fff}}
| rowspan="2" | Turns the field of play’s terrain into Grassy Terrain after using the user’s [[sync move]].
| —
| —
| {{mas|Will}} & {{p|Exeggutor}} ([[Champion Stadium]]: {{DL|Champion Stadium|Johto Challenge|Johto Challenge}})<hr>{{p|Tapu Bulu}} ([[Legendary Arena]]/Gauntlet) <small>{{DL|Legendary Arena|Legendary Arena: Tapu Bulu|(Direct link)}}</small>
|- style="background-color:#{{normal color light}}"
| Grid
| [[Sygna Suit]] {{mas|Acerola}} & {{p|Tapu Bulu}}<br><small>{{DL|Acerola (Masters)|Tapu Bulu|(Direct link)}}</small>
| 3
| —
|- style="background-color:#{{normal color light}}"
| Psychic Terrain Debut & Extension 5
| Passive
| style="background-color:#{{psychic color}}" | {{mcolor|Psychic Terrain|fff}}
| Turns the field of play’s terrain into Psychic Terrain the first time the user enters a battle each battle. Extends the duration of Psychic Terrain when the terrain turns into Psychic Terrain while the user is on the field.
| [[Sygna Suit]] {{mas|Lana}} & {{p|Tapu Lele}}<br><small>{{DL|Lana (Masters)|Tapu Lele|(Direct link)}}</small>
| —
| —
|- style="background-color:#{{normal color light}}"
| Weird World
| Grid
| style="background-color:#{{psychic color}}" | {{mcolor|Psychic Terrain|fff}}
| Turns the field of play’s terrain into Psychic Terrain after using the user’s [[sync move]].
| [[Sygna Suit]] {{mas|Lana}} & {{p|Tapu Lele}}<br><small>{{DL|Lana (Masters)|Tapu Lele|(Direct link)}}</small>
| 3
| —
|}
 
=====Special case=====
Every time Legendary Arena's/Gauntlet's Tapu Bulu enters battle, which includes every moment that it gets a new HP bar, the field of play instantly sets {{m|Grassy Terrain}}.
 
====Removing terrain====
Only {{m|Defog}} can clear terrain effects.
 
{| class="roundy" style="margin:auto; background:#{{flying color}}; border:3px solid #{{flying color dark}}; text-align:center"
|- style="background: #{{flying color light}}"
! style="width: 50px"| Name
! style="width: 50px"|{{color2|000|Damage category|Category}}
! style="width: 85px"|Slots of move gauge
! style="width: 45px"|MP<br>(uses)
! style="width: 50px"|Base {{color2|000|Power}}
! style="width: 50px"|Max {{color2|000|Power}}
! style="width: 50px"|{{color2|000|Accuracy}}
! style="width: 70px"|Target
! style="width: 50px"|Effect tag
! style="width: 250px"|Description
! style="width: 125px"|Playable {{color2|000|Sync pairs|sync pairs}}
|- style="background:#fff"
|{{m|Defog}}
{{statustable|Status}}
|2
|2
|—
|—
|—%
|An opponent
|—
|Clears the entire terrain and zone effects. Clears all field effects from the opponents' field of play. Lowers the target's [[Evasion|evasiveness]] by one stat rank.
|{{mas|Lisia}} & {{p|Altaria}}<hr>{{mas|Darach}} & {{p|Staraptor}}
|}
 
====Effects====
*'''{{m|Electric Terrain}}''': Increases the damage of {{type|Electric}} attacks by 50% and prevents afflictions of {{status|Sleep}} (though it does ''not'' cure Pokémon who were already asleep before that terrain takes effect).
*'''{{m|Grassy Terrain}}''': Increases the damage of {{type|Grass}} attacks by 50% and restores HP of the Pokémon that uses a Grass-type move{{tt|*|but not a Grass-type Sync/Max Move}} by 1/16 of their maximum HP (rounded down) unless they hit themselves in confusion.
*'''{{m|Psychic Terrain}}''': Increases the damage of {{type|Psychic}} attacks by 50%.
 
All effects are also in this table:
 
{| class="roundtable" style="margin:auto; text-align:center; background:#{{normal color}}; border:5px solid #{{normal color dark}}"
|- style="background-color:#{{normal color light}}"
! Terrain
! width=110px | [[Type]] of boosted attacks
! width=500px | Additional effect
|-
| style="background-color:#{{electric color}}" | {{mcolor|Electric Terrain|fff}}
{{typetable|Electric}}
| Prevents Pokémon from {{status|sleep|falling asleep}} (but does not awaken those already sleeping).
|-
| style="background-color:#{{grass color}}" | {{mcolor|Grassy Terrain|fff}}
{{typetable|Grass}}
| Restores 1/16 HP (rounded down) to the Pokémon that uses a {{type|Grass}} move (unless they hit themselves in {{status|confusion}}).{{tt|*|Using a Grass-type Sync/Max Move does not count toward this HP restoration.}}
|-
| style="background-color:#{{psychic color}}" | {{mcolor|Psychic Terrain|fff}}
{{typetable|Psychic}}
| -
|}
 
=====Effects on actions=====
 
======Pokémon [[move]]s======
Some attack moves can have their effects changed depending on the terrain.
 
{| class="roundy" style="margin:auto; background:#{{grey color}}; border:3px solid #{{grey color dark}}; text-align:center"
|- style="background: #{{grey color light}}"
! style="width: 55px"|Name
! style="width: 50px"|Action class
! style="width: 30px"|{{color2|000|Type}}
! style="width: 55px"|{{color2|000|Damage category|Category}}
! style="width: 85px"|Slots of move gauge
! style="width: 45px"|MP<br>(uses)
! style="width: 50px"|Base {{color2|000|Power}}
! style="width: 50px"|Max {{color2|000|Power}}
! style="width: 50px"|{{color2|000|Accuracy}}
! style="width: 70px"|Target
! style="width: 65px"|Effect tag
! style="width: 350px"|Description
! style="width: 125px"|Playable {{color2|000|Sync pairs|sync pairs}}
|- style="background:#fff"
|{{m|Grassy Glide}}
|Regular move
{{typetable|Grass}}
{{statustable|Physical}}
|3
|—
|100
|120
|100%
|An opponent
|—
|Will not consume the move gauge when the terrain is {{m|Grassy Terrain}}.
|[[Sygna Suit]] {{mas|Lyra}} & {{p|Celebi}} <small>{{DL|Lyra (Masters)|Celebi|(Direct link)}}</small>
|- style="background:#fff"
|B {{m|Volt Tackle}}
|{{DL|List of moves (Masters)|Buddy moves|Buddy move}}
{{typetable|Electric}}
{{statustable|Physical}}
|2
|—
|150
|180
|100%
|All opponents
|—
|'''Activation Condition''': When the field of play’s terrain turns into Electric Terrain.
 
'''Deactivation Condition''': When the field of play’s terrain is no longer Electric Terrain.
 
Ignores [[passive skill]]s that would reduce the damage of this attack. Ignores passive skills that would protect the target against a [[critical hit]]. Ignores the target’s Enduring effect. The power of this move is not lowered even if there are multiple targets. Lowers the target’s {{stat|Defense}} and {{stat|Special Defense|Sp. Def}} by 1 stat rank when the target is {{status|paralysis|paralyzed}}.
|[[Sygna Suit]] {{mas|Red}} {{DL|Red (Masters)|Pikachu|(Thunderbolt)}} & {{ga|Red's Pikachu|Pikachu}}
|- style="background:#fff"
|B {{m|Electroweb}}
|{{DL|List of moves (Masters)|Buddy moves|Buddy move}}
{{typetable|Electric}}
{{statustable|Special}}
|1
|—
|100
|120
|100%
|All opponents
|—
|'''Activation Condition''': When weather, terrain, or zone effects are activated.
 
'''Deactivation Condition''': When all weather, terrain, and zone effects are cleared.
 
This attack’s power is doubled when the zone is a {{tt|Fairy Zone|A field effect powers up Fairy-type attacks by 50% and affects the entire field of play.}}. Lowers the target’s Speed by two stat ranks. Raises the Speed of all allied [[sync pair]]s by two stat ranks.
|[[Sygna Suit]] {{mas|Hau}} & {{p|Tapu Koko}}<br><small>{{DL|Hau (Masters)|Tapu Koko|(Direct link)}}</small>
|- style="background:#fff"
|B {{m|Protect}}
|{{DL|List of moves (Masters)|Buddy moves|Buddy move}}
{{typetable|Normal}}
{{statustable|Status}}
|—
|1
|—
|—
|—%
|All allies
|Heals
|'''Activation Condition''': When weather, terrain, or zone effects are activated.
 
'''Deactivation Condition''': When all weather, terrain, and zone effects are cleared.
 
Applies the {{tt|Damage Guard Next effect|If the user is hit by an attack while this effect is applied, the attack will inflict no damage on the user, while the damage of some attacks—such as sync moves and max moves—will be halved. If the user is hit by a move with the &#8220;Multistrike&#8221; effect tag while this effect is applied, only the first strike will inflict no damage on the user; the move's second hit onward will affect the user as normal. If the user's Pokémon is confused and hits itself, that hit can also be reduced to zero. This effect is removed after it is activated once or if the user switches out.
 
&#10;&#10; This effect does not activate to protect the user from status conditions, other conditions, or from getting their stats lowered.}} to all allied [[sync pair]]s. Restores the HP of all allied [[sync pair]]s by approximately 20% of their maximum HP. HP is restored by 30% instead when the zone is a {{tt|Fairy Zone|A field effect powers up Fairy-type attacks by 50% and affects the entire field of play.}}. Returns lowered stats of all allied [[sync pair]]s to normal when the weather is [[rain]]y.
|[[Sygna Suit]] {{mas|Mina}} & {{p|Tapu Fini}}<br><small>{{DL|Mina (Masters)|Tapu Fini|(Direct link)}}</small>
|- style="background:#fff"
|B {{m|Swords Dance}}
|{{DL|List of moves (Masters)|Buddy moves|Buddy move}}
{{typetable|Normal}}
{{statustable|Status}}
|—
|3
|—
|—
|—%
|All allies
|—
|'''Activation Condition:''' When weather, terrain, or zone effects are activated.
 
'''Deactivation Condition:''' When all weather, terrain, and zone effects are cleared.
 
Raises the Attack of all allied [[sync pair]]s by two stat ranks. Increases the {{tt|Physical Moves ↑ Next effect|This effect can increase to the maximum of 10 ranks.
 
&#10; &#10; If the user attempts to use a physical attack move while this effect is raised by at least one rank, that move's power additively increases by 40% per rank  &#40;up to 400%&#41;. If that move has the &#8220;Multistrike&#8221; effect tag or targets multiple opponents, this effect activates for each hit. This effect's rank resets to zero if the user's physical attack move is powered up this way—regardless of whether the move is successful—or if the user switches out.
 
&#10; &#10; This effect cannot boost sync moves or max moves.}} of all allied [[sync pair]]s by 1 rank. Charges the user’s move gauge by 2 when the weather is [[Harsh sunlight|sunny]].
| [[Sygna Suit]] {{mas|Acerola}} & {{p|Tapu Bulu}}<br><small>{{DL|Acerola (Masters)|Tapu Bulu|(Direct link)}}</small>
|- style="background:#fff"
|B {{m|Psycho Cut}}
|{{DL|List of moves (Masters)|Buddy moves|Buddy move}}
{{typetable|Psychic}}
{{statustable|Physical}}
|4
|—
|140
|168
|—%
|All opponents
|Sure Hit
|'''Activation Condition:''' When weather, terrain, or zone effects are activated.
 
'''Deactivation Condition:''' When all weather, terrain, and zone effects are cleared.
 
Never misses. Except in certain circumstances, successful hits with this attack become [[critical hit]]s. The power of this move is not lowered even if there are multiple targets. Decreases the amount of move gauge slots needed to use this move by 2 when the terrain is Psychic Terrain.
|[[Sygna Suit]] {{mas|Lana}} and {{p|Tapu Lele}}<br><small>{{DL|Lana (Masters)|Tapu Lele|(Direct link)}}</small>
|}
 
======[[Sync move]]s======
The following sync moves' attack powers double in certain terrain. For {{t|Electric}}-, {{t|Grass}}-, and {{type|Psychic}} sync moves, this power-doubling feature  stacks multiplicatively with the type-matching damage boosts that terrain effects provide, which can result in tripled power.
 
{| class="roundy" style="margin:auto; background:#{{normal color}}; border:3px solid #{{normal color dark}}; text-align:center"
|- style="background: #{{normal color light}}"
! style="width: 125px"|Name
! style="width: 30px"|{{color2|000|Type}}
! style="width: 55px"|{{color2|000|Damage category|Category}}
! style="width: 50px"|Base {{color2|000|Power}}
! style="width: 50px"|Max {{color2|000|Power}}
! style="width: 70px"|Target
! style="width: 300px"|Description
! style="width: 250px"|Playable {{color2|000|Sync pairs|sync pairs}}
|- style="background:#fff"
|Indomitable Happiness Normal Impact
{{typetable|Normal}}
{{statustable|Physical}}
|250
|300
|An opponent
|This attack’s power increases when a terrain is in effect.
|{{mas|Whitney}} {{DL|Whitney (Masters)|Sawsbuck|(Holiday 2022)}} & {{p|Sawsbuck}}
|- style="background:#fff"
|Lightning-Fast {{m|Volt Tackle}}
{{typetable|Electric}}
{{statustable|Physical}}
|200
|240
|An opponent
|This attack’s power increases when the terrain is Electric Terrain.
|[[Sygna Suit]] {{mas|Red}} {{DL|Red (Masters)|Pikachu|(Thunderbolt)}} & {{ga|Red's Pikachu|Pikachu}}
|- style="background:#fff"
|Thundering Deity {{m|Gigavolt Havoc}}
{{typetable|Electric}}
{{statustable|Special}}
|200
|240
|An opponent
|This attack’s power increases when the terrain is Electric Terrain.
|[[Sygna Suit]] {{mas|Hau}} & {{p|Tapu Koko}}<br><small>{{DL|Hau (Masters)|Tapu Koko|(Direct link)}}</small>
|- style="background:#fff"
|Time-Transcending {{m|Magical Leaf}}
{{typetable|Grass}}
{{statustable|Physical}}
|200
|240
|An opponent
|This attack’s power increases when the terrain is Grassy Terrain.
|[[Sygna Suit]] {{mas|Lyra}} & {{p|Celebi}} <small>{{DL|Lyra (Masters)|Celebi|(Direct link)}}</small>
|- style="background:#fff"
|}
 
=====Effects on [[Skill (Masters)|skills]]=====
In addition, there are skills that are active only under certain terrain effects or that activate when any terrain effect is set:
 
{| class="roundtable" style="margin:auto; text-align:center; background:#{{normal color}}; border:5px solid #{{normal color dark}}"
|- style="background-color:#{{normal color light}}"
! width=100px | Terrain
! width=125px | Skill
! width=500px | Effect
|- style="background-color:#{{normal color light}}"
| rowspan="15" style="background-color:#{{electric color}}" | {{mcolor|Electric Terrain|fff}}
| Charged Immunity
| Prevents [[status condition]]s from afflicting the user
|-style="background:#fff"
| Electric Terrain Debut & Extension 5
| Turns the field of play’s terrain into Electric Terrain the first time the user enters a battle each battle. Extends the duration of Electric Terrain when the terrain turns into Electric Terrain while the user is on the field.
|-style="background:#fff"
| Electrorepulsion 3
| Reduces damage that the user takes from attack moves by 30%
|-style="background:#fff"
| Grounding Wire
| Prevents the user from [[flinch]]ing, becoming {{status|Confusion|confused}}, or becoming [[Bound|trapped]]
|-style="background:#fff"
| Power Induction 1
| Powers up the user's attack moves by 10%
|-style="background:#fff"
| Power Induction 3
| Powers up the user's attack moves by 30%
|-style="background:#fff"
| Power Induction 5
| Powers up the user's attack moves by 50%
|-style="background:#fff"
| {{mas|Red}}'s Fighting Spirit
| Extends Electric Terrain's duration if the terrain turns into Electric Terrain while the user is on the field; quickly charges the user's move gauge; restores the user’s HP whenever their Pokémon takes an action
|-style="background:#fff"
| Shock Recovery 1
| Restores 1/10 of the user's maximum HP when their Pokémon takes an action
|-style="background:#fff"
| Sync Induction 5
| Powers up the user's [[sync move]]s by 50%
|-style="background:#fff"
| Team Charged Slo-mo 9
| Lowers the Speed of all opposing sync pairs by one stat rank when the user’s attack move is successful
|-style="background:#fff"
| Team Charged Speed Drain 9
| Grants all the following effects if the user’s attack move against the target is successful: Raises the Speed of each allied [[sync pair]] by one stat rank. Lowers the Speed of each opponent by one stat rank.
|-style="background:#fff"
| Team Electric Current
| Stats cannot be lowered for all allied [[sync pair]]s
|-style="background:#fff"
| Team Power Induction 2
| Powers up the attack moves of all allied [[sync pair]]s by 20%
|-style="background:#fff"
| Turbo Charge 2
| Quickly charges the user's move gauge
|-
| border:10px solid rowspan="11" style="background-color:#{{grass color}}" | {{mcolor|Grassy Terrain|fff}}
| Empowering Overgrowth 3
| Powers up the user's attack moves by 30%
|-style="background:#fff"
| Grassy Cushion 2
| Reduces damage that the user takes from attack moves by 20%
|-style="background:#fff"
| Grassy Tenacity
| Prevents status conditions from afflicting the user
|-style="background:#fff"
| Grassy Terrain Debut & Extension 5
| Turns the field of play’s terrain into Grassy Terrain the first time the user enters a battle each battle. Extends the duration of Grassy Terrain when the terrain turns into Grassy Terrain while the user is on the field.
|-style="background:#fff"
| Team Grassy Restoration 9
| Restores the HP of all allied [[sync pair]]s when the user uses a move
|-style="background:#fff"
| Team Verdant Defense Drain 9
| Grants all the following effects if the user’s attack move against the target is successful: Raises the Defense of each allied [[sync pair]] by one stat rank. Lowers the Defense of each opponent by one stat rank.
|-style="background:#fff"
| Team Verdant Physical DR 3
| Reduces physical attack move damage taken by allies when the terrain is Grassy Terrain.
|-style="background:#fff"
| Turbo Turf 1
| Quickly charges the user's move gauge
|-style="background:#fff"
| Turbo Turf 2
| Quickly charges the user's move gauge
|-style="background:#fff"
| Verdant Immunity
| Prevents status conditions from afflicting the user
|-style="background:#fff"
| Verdant Recovery 1
| Restores 1/10 of the user's maximum HP when their Pokémon takes an action
|-
| rowspan="15" style="background-color:#{{psychic color}}" | {{mcolor|Psychic Terrain|fff}}
| Precognition 2
| Quickly charges the user's move gauge
|-style="background:#fff"
| Precognition 3
| Quickly charges the user's move gauge
|-style="background:#fff"
| Premonition 2
| Reduces damage that the user takes from attack moves by 20%
|-style="background:#fff"
| Psychic Freebie 9
| Grants the user the Free Move Next effect after their attack move is successful
|-style="background:#fff"
| Psychic Stasis
| Prevents the user's stats from getting lowered
|-style="background:#fff"
| Psychic Terrain Debut & Extension 5
| Turns the field of play’s terrain into Psychic Terrain the first time the user enters a battle each battle. Extends the duration of Psychic Terrain when the terrain turns into Psychic Terrain while the user is on the field.
|-style="background:#fff"
| Team Weird Sp. Def Drain 9
| Grants all the following effects if the user’s attack move against the target is successful: Raises the Sp. Def of each allied [[sync pair]] by one stat rank. Lowers the Sp. Def of each opponent by one stat rank.
|-style="background:#fff"
| Team Weird Vibes 2
| Powers up the attack moves of all allied [[sync pair]]s by 20%
|-style="background:#fff"
| Weird Charge 9
| Charges the user’s move gauge by one when they use a move
|-style="background:#fff"
| Weird Immunity
| Prevents status conditions from afflicting the user
|-style="background:#fff"
| Weird Might 4
| Has a 50% chance of increasing the user’s {{tt|Physical Moves ↑ Next effect|This effect can increase to the maximum of 10 ranks.
 
&#10; &#10; If the user attempts to use a physical attack move while this effect is raised by at least one rank, that move's power additively increases by 40% per rank  &#40;up to 400%&#41;. If that move has the &#8220;Multistrike&#8221; effect tag or targets multiple opponents, this effect activates for each hit. This effect's rank resets to zero if the user's physical attack move is powered up this way—regardless of whether the move is successful—or if the user switches out.
 
&#10; &#10; This effect cannot boost sync moves or max moves.}} by one rank when their attack move is successful
|-style="background:#fff"
| Weird Recovery 1
| Restores 1/10 of the user's maximum HP when their Pokémon takes an action
|-style="background:#fff"
| Weird Shield
| Increases the user's {{stat|Special Defense}} by 50%
|-style="background:#fff"
| Weird Vibes 1
| Powers up the user's attack moves by 10%
|-style="background:#fff"
| Weird Vibes 5
| Powers up the user's attack moves by 50%
|-
| rowspan="6" style="background-color:#{{normal color light}}" | Any Terrain
| [[Akala Island|Akala]] Ocean Breeze
| Increases the user's {{tt|Physical Moves ↑ Next effect|This effect can increase to the maximum of 10 ranks.
 
&#10; &#10; If the user attempts to use a physical attack move while this effect is raised by at least one rank, that move's power additively increases by 40% per rank  &#40;up to 400%&#41;. If that move has the &#8220;Multistrike&#8221; effect tag or targets multiple opponents, this effect activates for each hit. This effect's rank resets to zero if the user's physical attack move is powered up this way—regardless of whether the move is successful—or if the user switches out.
 
&#10; &#10; This effect cannot boost sync moves or max moves.}} and {{tt|Special Moves ↑ Next effect|This effect can increase to the maximum of 10 ranks.
 
&#10; &#10; If the user attempts to use a special attack move while this effect is raised by at least one rank, that move's power additively increases by 40% per rank  &#40;up to 400%&#41;. If that move has the &#8220;Multistrike&#8221; effect tag or targets multiple opponents, this effect activates for each hit. This effect's rank resets to zero if the user's special attack move is powered up this way—regardless of whether the move is successful—or if the user switches out.
 
&#10; &#10; This effect cannot boost sync moves or max moves.}} by one rank when any ally activates a weather, terrain, or zone effect.
|-style="background:#fff"
| [[Melemele Island|Melemele]] Ocean Breeze
| Increases the {{tt|Special Moves ↑ Next effect|This effect can increase to the maximum of 10 ranks.
 
&#10; &#10; If the user attempts to use a special attack move while this effect is raised by at least one rank, that move's power additively increases by 40% per rank  &#40;up to 400%&#41;. If that move has the &#8220;Multistrike&#8221; effect tag or targets multiple opponents, this effect activates for each hit. This effect's rank resets to zero if the user's special attack move is powered up this way—regardless of whether the move is successful—or if the user switches out.
 
&#10; &#10; This effect cannot boost sync moves or max moves.}} of each allied [[sync pair]] by one rank when any ally activates a weather, terrain, or zone effect.
|-style="background:#fff"
| [[Poni Island|Poni]] Ocean Breeze
| Raises the Defense and Sp. Def of each allied [[sync pair]] by one rank per stat when any ally activates a weather, terrain, or zone effect.
|-style="background:#fff"
| Team Altered Field Dodge 9
| Raises the evasiveness of each allied [[sync pair]] by one stat rank when any ally activates a weather, terrain, or zone effect.
|-style="background:#fff"
| Terrain Sync-Up 9
| Powers up the user's [[sync move]] by 90%
|-style="background:#fff"
| [[Ula'ula Island|Ula'ula]] Ocean Breeze
| Increases the {{tt|Physical Moves ↑ Next effect|This effect can increase to the maximum of 10 ranks.
 
&#10; &#10; If the user attempts to use a physical attack move while this effect is raised by at least one rank, that move's power additively increases by 40% per rank  &#40;up to 400%&#41;. If that move has the &#8220;Multistrike&#8221; effect tag or targets multiple opponents, this effect activates for each hit. This effect's rank resets to zero if the user's physical attack move is powered up this way—regardless of whether the move is successful—or if the user switches out.
 
&#10; &#10; This effect cannot boost sync moves or max moves.}} of each allied [[sync pair]] by one rank when any ally activates a weather, terrain, or zone effect.
|-style="background:#fff"
|}


==Trivia==
==Trivia==
*Psychic Terrain is the only terrain to not be introduced in [[Generation VI]].
*Psychic Terrain is the only terrain to not be introduced in [[Generation VI]].
**Additionally, Psychic Terrain is the only terrain to not appear in [[Pokémon Brilliant Diamond and Shining Pearl]].
**Additionally, Psychic Terrain is the only terrain to not appear in [[Pokémon Brilliant Diamond and Shining Pearl]].
*Fairy Terrain is the only terrain that is not in [[Pokémon Masters EX]].
*Misty Terrain is the only terrain that is not in [[Pokémon Masters EX]].


==In other languages==
==In other languages==

Revision as of 18:57, 20 May 2024

This article is about the field effects caused by moves and Abilities. For the battle background mechanic, see Environment.

Terrain (Japanese: フィールド field) is a type of field effect in the Pokémon games that affects Pokémon on the ground. The mechanic was introduced in Generation VI. In battle, there is often no initial terrain, but it can be changed by Pokémon's moves and Abilities. Only one type of terrain may be present at a time, with any new terrain put in place overwriting the previous terrain.

In the core series games

Effects

Once activated, a terrain affects all Pokémon on the ground, and it normally lasts for 5 turns regardless of how it is created, but if the Pokémon who activated it held a Terrain Extender when the terrain was put into effect, it lasts 8 turns. Terrain that occurs naturally (e.g. Misty Terrain due to fog) lasts until it is replaced or removed.

Pokémon that are in the semi-invulnerable turn of a move are considered to not be on the ground for the purposes of terrain.

Natural objects disappear and cannot be destroyed while terrain is in effect.

Terrain Image Description Details
Electric Terrain Electric Terrain IX 2.png For five turns, Pokémon on the ground won't fall asleep. The power of Electric-type moves is boosted.

Increases the power of Electric-type moves used by Pokémon on the ground by 30% (50% prior to Generation VIII).
Prevents Pokémon on the ground from falling asleep and being afflicted by Yawn.

Grassy Terrain Grassy Terrain IX 2.png For five turns, Pokémon on the ground will have a little HP restored at the end of each turn. The power of Grass-type moves is boosted.

Increases the power of Grass-type moves used by Pokémon on the ground by 30% (50% prior to Generation VIII).
Restores 1/16 HP to all Pokémon on the ground each turn.
Halves the power of Bulldoze, Earthquake, and Magnitude.

Misty Terrain Misty Terrain IX 2.png For five turns, Pokémon on the ground won't get any status conditions. Damage from Dragon-type moves is halved.

Halves the damage taken by Pokémon on the ground from Dragon-type moves.
Prevents Pokémon on the ground from being afflicted with non-volatile status conditions and (from Generation VII onward) confusion.

Psychic Terrain Psychic Terrain IX 2.png For five turns, Pokémon on the ground won't be hit by priority moves. The power of Psychic-type moves is boosted.

Increases the power of Psychic-type moves used by Pokémon on the ground by 30% (50% prior to Generation VIII).
Prevents Pokémon on the ground from being hit by moves with increased priority.

Causing terrain

Each terrain has a corresponding move, Max Move, and Ability that will create it. A certain Z-Move and certain other Abilities may summon terrain as well.

Electric Terrain Grassy Terrain Misty Terrain Psychic Terrain
Terrain move Electric Terrain Grassy Terrain Misty Terrain Psychic Terrain
Z-Move /
Max Move
Max Lightning Max Overgrowth Max Starfall Genesis Supernova
Max Mindstorm
Ability Electric Surge
Hadron Engine
Grassy Surge
Seed Sower*
Misty Surge Psychic Surge

Moves that remove terrain

A terrain can be removed using any of the following moves.

Move Type Category Power Accuracy Notes
Defog Flying Status —% Generation VIII onwards only. Lowers the target's evasion one stage. Also removes the effects of fog, screen-creating moves, and entry hazards
G-Max Wind Rage Flying Varies —% Exclusive G-Max Move of Gigantamax Corviknight
Also removes the effects of screen-creating moves and entry hazards
Ice Spinner Ice Physical 80 100%
Splintered Stormshards Rock Physical 190 —% Exclusive Z-Move of Lycanroc
Steel Roller Steel Physical 130 100% Fails when there is no terrain

Moves affected by terrain

Some moves can have their effects changed depending on the terrain.

Move Type Category Power Accuracy Notes
Expanding Force Psychic Special 80 100% Power is increased and hits all opposing Pokémon if used on Psychic Terrain
Floral Healing Fairy Status 100% Restores up to ⅔ of the target's maximum HP if used on Grassy Terrain
Grassy Glide Grass Physical 55 100% Increased priority if used on Grassy Terrain
Misty Explosion Fairy Special 100 100% Base power is increased by 50% if used on Misty Terrain
Psyblade Psychic Physical 80 100% Base power is increased by 50% if used on Electric Terrain
Rising Voltage Electric Special 70 100% Power doubles when the target is on Electric Terrain
Terrain Pulse Normal Special 50 100% Power doubles and changes type depending on the terrain

Environment-based moves

Terrain causes moves that vary with environment to ignore the current location and determine their effect based on the terrain, regardless of whether the move's user is on the ground.

Electric Terrain Grassy Terrain Misty Terrain Psychic Terrain
Nature Power Thunderbolt Energy Ball Moonblast Psychic
Secret Power May cause paralysis
(Thunder Shock animation)
May cause sleep
(Vine Whip animation)
May lower Special Attack one stage
(Fairy Wind animation)
May lower Speed one stage
(Confusion animation)
Camouflage Electric Grass Fairy Psychic

Abilities affected by terrain

Certain Abilities are activated under certain terrains.

Name Effect Generation
introduced
Grass Pelt While Grassy Terrain is active, the Defense of the Pokémon with this Ability is increased by 50%. VI
Hadron Engine Turns the ground into Electric Terrain when the Pokémon enters a battle. The futuristic engine within the Pokémon also boosts its Sp. Atk stat on Electric Terrain. IX
Mimicry Changes the Pokémon's type depending on the terrain. VIII
Quark Drive Boosts the Pokémon's most proficient stat on Electric Terrain or if the Pokémon is holding Booster Energy. IX
Surge Surfer While Electric Terrain is active, doubles the Speed of Pokémon with this Ability. VII

Items that interact with terrain

If a Pokémon is holding one of these four held items when the appropriate terrain is created, or switches in while the appropriate terrain is in effect, the item will be consumed and boost one of the holder's stats by one stage. The item will activate regardless of whether or not the Pokémon is grounded.

Electric Terrain Grassy Terrain Misty Terrain Psychic Terrain
Dream Electric Seed Sprite.png
Electric Seed
Dream Grassy Seed Sprite.png
Grassy Seed
Dream Misty Seed Sprite.png
Misty Seed
Dream Psychic Seed Sprite.png
Psychic Seed
boosts Defense boosts Special Defense

In the spin-off games

Pokémon Mystery Dungeon series

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Missing Mystery Dungeon details

Pokémon Masters EX

Main article: Terrain (Masters)

Trivia

In other languages

Language Title
Chinese Cantonese 場地 Chèuhngdeih *
Mandarin 場地 / 场地 Chǎngdì *
The Netherlands Flag.png Dutch Veld
France Flag.png French Champ
Germany Flag.png German Feld
Italy Flag.png Italian Campo
South Korea Flag.png Korean 필드 Field
Portuguese Brazil Flag.png Brazil Terreno
Portugal Flag.png Portugal Campo
Russia Flag.png Russian Поле Pole
Spain Flag.png Spanish Campo


Project Games logo.png This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.