Flinch: Difference between revisions
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| 100% | | 100% | ||
| class="l" | Only if [[King's Rock]] or [[Razor Fang]] is held by user | | class="l" | Only if [[King's Rock]] or [[Razor Fang]] is held by user | ||
|- | |||
| class="l" | {{m|Floaty Fall}} | |||
{{typetable|Flying}} | |||
{{statustable|Physical}} | |||
| 30% | |||
| 90 | |||
| 95% | |||
| | |||
|- | |- | ||
| class="l" | {{m|Headbutt}} | | class="l" | {{m|Headbutt}} |
Revision as of 17:55, 19 February 2020
This article is incomplete. Please feel free to edit this article to add missing information and complete it. Reason: Japanese name of flinching and cringing and other languages section |
Flinching is when a Pokémon becomes unable to attack for one turn. The following moves may cause their targets to flinch, but only if the user of the moves hits first. Cringing is the equivalent condition in the Pokémon Mystery Dungeon series.
From Generation V onward, moves that can flinch their targets are not affected by King's Rock or Razor Fang.
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Moves by effect | |
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Burn • Confuse • Damage • Flinch Freeze • Paralyze • Poison • Sleep • Traps |