Zone (Masters): Difference between revisions

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m (Text replacement - "{{orange color}}" to "{{masters color}}")
(added new zone setters and skills from this update, removed the unused "recurring opponents" column, added a couple missing field units, fixed ordering of the field sync pair table, added links to skills, added more trivia)
 
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[[File:Steel Zone Masters.png|thumb|230px|Activating a Steel Zone]]
[[File:Steel Zone Masters.png|thumb|230px|Activating a Steel Zone]]
'''Zone''' (Japanese: '''ゾーン''' ''Zone'') is a type of field effect in {{g|Masters EX}} that affects all Pokémon on the field. Only one type of zone may be present at a time, with any new zone put in place overwriting the previous zone. Zones can run concurrently alongside {{mas|weather}} and [[terrain]].  
'''Zone''' (Japanese: '''ゾーン''' ''Zone'') is a type of field effect in {{g|Masters EX}} that affects all Pokémon on the field. Only one type of zone may be present at a time, with any new zone put in place overwriting the previous zone. Zones can run concurrently alongside {{mas|weather}} and {{mas|terrain}}.  


At normal game speed, zones generally last for 45 seconds. This excludes time that [[sync pair]]s spend performing [[sync move]]s or [[Max Move|max moves]], but this includes time spent on everything else (e.g., moves' animation times, [[stat]]s getting raised or lowered, taking damage from {{weather|hail}} or a {{weather|sandstorm}}, {{mas|skill}}s activating, or [[status condition]]s being applied or taking effect). At faster speeds, zones last shorter to accommodate for quicker gameplay. However, the duration of a zone can be extended if the same type of zone is summoned again or if a Pokémon on the field has a certain skill that extends the duration of the zone.
At normal game speed, zones generally last for 45 seconds. This excludes time that [[sync pair]]s spend performing [[sync move]]s or [[Max Move|max moves]], but this includes time spent on everything else (e.g., moves' animation times, [[stat]]s getting raised or lowered, taking damage from {{weather|hail}} or a {{weather|sandstorm}}, {{mas|skill}}s activating, or [[status condition]]s being applied or taking effect). At faster speeds, zones last shorter to accommodate for quicker gameplay. However, the duration of a zone can be extended if the same type of zone is summoned again or if a Pokémon on the field has a certain skill that extends the duration of the zone.
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==Creating zones==
==Creating zones==
Zones may be applied through {{DL|List of moves (Masters)|Wishes|item moves}}, Trainer moves, [[buddy move]]s, and {{mas|Skill}}s. Some [[File:Masters Field.png|32px]]Field sync pairs can set a zone using their [[sync move]] after being raised to {{6EX}} (including those with the Field [[EX role]]).
Zones may be applied through {{DL|List of moves in Pokémon Masters EX|Wishes|item moves}}, Trainer moves, [[buddy move]]s, and {{mas|skill}}s. Some [[File:Masters Field.png|32px]]Field sync pairs can set a zone using their [[sync move]] after being raised to {{6EX}} (including those with the Field [[EX role]]).


===By item move===
===By item move===
{| class="roundy" style="margin:left; text-align:center; background:#{{masters color}}; border:5px solid #{{gold color}}"
{| class="roundy" style="margin:left; text-align:center; background:#{{masters color}}; border:3px solid #{{masters color dark}}"
|- style="background-color:#{{masters color light}}"
|- style="background-color:#{{masters color light}}"
! style="width:75px {{roundytl|5px}}"| Item move
! style="{{roundytl|5px}}"| Item move
! style="width:100px"| Zone
! Zone
! style="width:235px {{roundytr|5px}}"| Playable pairs
! style="{{roundytr|5px}}"| Playable {{color2|000|Sync pair|sync pairs}}
|- style="background-color:#fff"
|- style="background-color:#fff"
| Bug Wish<br>[[File:Masters Bug Wish.png|75px]]
| Bug Wish<br>[[File:Masters Bug Wish.png|75px]]
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| Dark Wish<br>[[File:Masters Dark Wish.png|75px]]
| Dark Wish<br>[[File:Masters Dark Wish.png|75px]]
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
|{{sync|Cyrus|Darkrai|sygna=1}}<br>{{sync/player|egg|Umbreon}}
|{{sync|Cyrus|Darkrai|sygna=y}}<br>{{sync/player|egg|Umbreon}}
|- style="background-color:#fff"
|- style="background-color:#fff"
| Dragon Wish<br>[[File:Masters Dragon Wish.png|75px]]
| Dragon Wish<br>[[File:Masters Dragon Wish.png|75px]]
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| Fairy Wish<br>[[File:Masters Fairy Wish.png|75px]]
| Fairy Wish<br>[[File:Masters Fairy Wish.png|75px]]
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}}
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}}
| {{sync|Wally|Gardevoir|sygna=1}}<br>{{sync|Hau|Tapu Koko|sygna=1}}<br>{{sync/player|egg|Sylveon}}
| {{sync|Wally|Gardevoir|sygna=y}}<br>{{sync|Hau|Tapu Koko|sygna=y}}<br>{{sync/player|egg|Sylveon}}
|- style="background-color:#fff"
|- style="background-color:#fff"
| Flying Wish<br>[[File:Masters Flying Wish.png|75px]]
| Flying Wish<br>[[File:Masters Flying Wish.png|75px]]
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| Ghost Wish<br>[[File:Masters Ghost Wish.png|75px]]
| Ghost Wish<br>[[File:Masters Ghost Wish.png|75px]]
| style="background-color:#{{ghost color}}" | {{color|fff|Ghost Zone}}
| style="background-color:#{{ghost color}}" | {{color|fff|Ghost Zone}}
| {{sync|Cynthia|Giratina|sygna=1|Renegade}}
| {{sync|Cynthia|Giratina|sygna=y|Renegade}}
|- style="background-color:#fff"
|- style="background-color:#fff"
| Ground Wish<br>[[File:Masters Ground Wish.png|75px]]
| Ground Wish<br>[[File:Masters Ground Wish.png|75px]]
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| Rock Wish<br>[[File:Masters Rock Wish.png|75px]]
| Rock Wish<br>[[File:Masters Rock Wish.png|75px]]
| style="background-color:#{{rock color}}" | {{color|fff|Rock Zone}}
| style="background-color:#{{rock color}}" | {{color|fff|Rock Zone}}
| {{sync|Diantha|Diancie|sygna=1}}
| {{sync|Diantha|Diancie|sygna=y}}
|- style="background-color:#fff"
|- style="background-color:#fff"
| style="{{roundybl|5px}}" | Steel Wish<br>[[File:Masters Steel Wish.png|75px]]
| style="{{roundybl|5px}}" | Steel Wish<br>[[File:Masters Steel Wish.png|75px]]
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===By Trainer move===
===By Trainer move===
{| class="roundy" style="margin:left; background:#{{masters color}}; border:3px solid #{{gold color}}; text-align:center"
{| class="roundy" style="margin:left; background:#{{masters color}}; border:3px solid #{{masters color dark}}; text-align:center"
|- style="background:#{{masters color light}}"
|- style="background:#{{masters color light}}"
! style="{{roundytl|5px}}" | Name
! style="{{roundytl|5px}}" | Name
! Zone
! Zone
! colspan=2 | Effect
! colspan=2 | Effect
! style="{{roundytr|5px}}" | Trainer
! style="{{roundytr|5px}}" | {{color2|000|Sync pair}}
|- style="background:#fff"
|- style="background:#fff"
|It's Teatime!
| I-I'm Not Afraid!
| style="background-color:#{{ghost color}}" | {{color|fff|Ghost Zone}}
| style="background-color:#{{ghost color}}" | {{color|fff|Ghost Zone}}
|Activates one of several additional effects at random. Raises the Sp. Atk of all allied sync pairs by 2 stat ranks. Applies the Gradual Healing effect to all allied sync pairs.
| colspan=2 | Turns the field of play's zone into a Ghost Zone. (A Ghost Zone powers up Ghost-type attacks.) Raises an ally's Sp. Atk by four stat ranks. Raises an ally's critical-hit rate by three stat ranks.
| style="text-align:left" | Possible additional effects:
| [[File:VSGardenia Summer 2024 Masters.png|75px]]<br>{{sync|Gardenia|Dhelmise|Summer 2024}}
|- style="background:#fff"
| It's Teatime!
| style="background-color:#{{ghost color}}" | {{color|fff|Ghost Zone}}
| width=245px | Activates one of several additional effects at random. Raises the Sp. Atk of all allied sync pairs by two stat ranks. Applies the Gradual Healing effect to all allied sync pairs.
| style="text-align:left; width:205px" | Possible additional effects:
* 19% chance each:
* 19% chance each:
** Status Condition Shield
** Status Condition Shield
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* 5% chance:
* 5% chance:
** Ghost Zone
** Ghost Zone
|[[File:VSLillie Special Costume Masters.png|75px]]<br>{{sync|Lillie|Polteageist|Special Costume}}
| [[File:VSLillie Special Costume Masters.png|75px]]<br>{{sync|Lillie|Polteageist|Special Costume}}
|- style="background:#fff"
|- style="background:#fff"
| Let's Cool Down!
| Let's Cool Down!
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| [[File:VSGrusha Masters.png|75px]]<br>{{sync|Grusha|Cetitan}}
| [[File:VSGrusha Masters.png|75px]]<br>{{sync|Grusha|Cetitan}}
|- style="background:#fff"
|- style="background:#fff"
|Mutual Understanding!
| Mutual Understanding!
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| colspan=2 | Turns the field of play's zone into a Dark Zone. (A Dark Zone powers up Dark-type attacks.) Raises an ally's Speed by 4 stat ranks. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of an ally by 2 ranks.
| colspan=2 | Turns the field of play's zone into a Dark Zone. (A Dark Zone powers up Dark-type attacks.) Raises an ally's Speed by four stat ranks. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of an ally by two ranks.
|[[File:VSAkari Masters.png|75px]]<br>{{sync|Akari|Samurott}}
| [[File:VSAkari Masters.png|75px]]<br>{{sync|Akari|Samurott}}
|- style="background:#fff"
|- style="background:#fff"
|The Show Begins!
| The Show Begins!
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| colspan=2 | Turns the field of play's zone into a Poison Zone. (A Poison Zone powers up Poison-type attacks.) Raises the user's Sp. Atk and critical-hit rate by 2 stat ranks.
| colspan=2 | Turns the field of play's zone into a Poison Zone. (A Poison Zone powers up Poison-type attacks.) Raises the user's Sp. Atk and critical-hit rate by two stat ranks.
|[[File:VSPiers Sygna Masters.png|75px]]<br>{{sync|Piers|Toxtricity|sygna=1}}
| [[File:VSPiers Sygna Masters.png|75px]]<br>{{sync|Piers|Toxtricity|sygna=1}}
|- style="background:#fff"
|- style="background:#fff"
| style="{{roundybl|5px}}" | Triumphant Research!
| style="{{roundybl|5px}}" | Triumphant Research!
| style="background-color:#{{fighting color}}" | {{color|fff|Fighting Zone}}
| style="background-color:#{{fighting color}}" | {{color|fff|Fighting Zone}}
| colspan=2 | Turns the field of play's zone into a Fighting Zone. (A Fighting Zone powers up Fighting-type attacks.) Raises the user's Speed by 3 stat ranks. Lowers the user's Sp. Def by 1 stat rank.
| colspan=2 | Turns the field of play's zone into a Fighting Zone. (A Fighting Zone powers up Fighting-type attacks.) Raises the user's Speed by three stat ranks. Lowers the user's Sp. Def by one stat rank.
| style="{{roundybr|5px}}" | [[File:VSHop Champion Masters.png|75px]]<br>{{sync|Hop|Zapdos|Champion}}
| style="{{roundybr|5px}}" | [[File:VSHop Champion Masters.png|75px]]<br>{{sync|Hop|Zapdos|Champion}}
|}
|}


===By buddy move===
===By [[buddy move]]===
{| class="roundy" style="margin:left; background:#{{masters color}}; border:3px solid #{{gold color}}; text-align:center"
{| class="roundy" style="margin:left; background:#{{masters color}}; border:3px solid #{{masters color dark}}; text-align:center"
|- style="background:#{{masters color light}}"
|- style="background:#{{masters color light}}"
! style="{{roundytl|5px}}" | Buddy move
! style="{{roundytl|5px}}" | Buddy move
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! Category
! Category
! Zone
! Zone
! Effect
! width=300px | Effect
! style="{{roundytr|5px}}" | Trainer
! style="{{roundytr|5px}}" | {{color2|000|Sync pair}}
|- style="background:#fff"
| All-Out {{m|Sunsteel Strike}}
{{typetable|Steel}}
{{statustable|Physical}}
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}}
| '''Activation Condition:''' When the user's Pokémon uses a move once.
 
'''Deactivation Condition:''' When this move is used.
 
Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit. Ignores the target's Enduring effect. The power of this move is not lowered even if there are multiple targets. Turns the field of play's zone into a Steel Zone the first time this attack move is successful each battle. (A Steel Zone powers up Steel-type attacks.)
| [[File:VSLillie Anniversary 2024 Masters.png|75px]]<br>{{sync|Lillie|Solgaleo|Anniversary 2024}}
|- style="background:#fff"
|- style="background:#fff"
| Blooming {{m|Mortal Spin}}
| Blooming {{m|Mortal Spin}}
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{{statustable|Physical}}
{{statustable|Physical}}
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| Activation Condition: When there is at least one poisoned or badly poisoned Pokémon on the opponent's field of play. Deactivation Condition: When there are no longer any poisoned or badly poisoned Pokémon on the opponent's field of play.<br>Never misses. Lowers the target's Defense by 3 stat ranks. Leaves the target poisoned. Turns the field of play's zone into a Poison Zone. (A Poison Zone powers up Poison-type attacks.) Removes a damage field from the allied field of play. Removes the trapped condition from the user.
| '''Activation Condition:''' When there is at least one poisoned or badly poisoned Pokémon on the opponent's field of play.
 
'''Deactivation Condition:''' When there are no longer any poisoned or badly poisoned Pokémon on the opponent's field of play.
 
Never misses. Lowers the target's Defense by three stat ranks. Leaves the target poisoned. Turns the field of play's zone into a Poison Zone. (A Poison Zone powers up Poison-type attacks.) Removes a damage field from the allied field of play. Removes the trapped condition from the user.
| [[File:VSGeeta Masters.png|75px]]<br>{{sync|Geeta|Glimmora}}
| [[File:VSGeeta Masters.png|75px]]<br>{{sync|Geeta|Glimmora}}
|- style="background:#fff"
| Ginormous {{m|Rock Tomb}}
{{typetable|Rock}}
{{statustable|Physical}}
| style="background-color:#{{rock color}}" | {{color|fff|Rock Zone}}
| '''Activation Condition:''' When the user's Defense is raised to its maximum stat rank.
'''Deactivation Condition:''' When the user's Defense is not raised to its maximum stat rank.
Lowers the target's Speed by 2 stat ranks. Turns the field of play's zone into a Rock Zone. (A Rock Zone powers up Rock-type attacks.) Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank.
| [[File:VSElio Alt Masters.png|75px]]<br>{{sync|Elio|Stakataka|Alt.}}
|- style="background:#fff"
|- style="background:#fff"
| Rampant {{m|Mud-Slap}}
| Rampant {{m|Mud-Slap}}
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{{statustable|Special}}
{{statustable|Special}}
| style="background-color:#{{ground color}}" | {{color|fff|Ground Zone}}
| style="background-color:#{{ground color}}" | {{color|fff|Ground Zone}}
| Activation Condition: When the user is hit by an attack move one time. Deactivation Condition: When this move is used.<br>Never misses. Lowers the target's accuracy by two stat ranks. Leaves the target poisoned. Turns the field of play's zone into a Ground Zone. (A Ground Zone powers up Ground-type attacks.) Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by two ranks.
| '''Activation Condition:''' When the user is hit by an attack move one time.  
 
'''Deactivation Condition:''' When this move is used.
 
Never misses. Lowers the target's accuracy by two stat ranks. Leaves the target poisoned. Turns the field of play's zone into a Ground Zone. (A Ground Zone powers up Ground-type attacks.) Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by two ranks.
| [[File:VSRika Masters.png|75px]]<br>{{sync|Rika|Clodsire}}
| [[File:VSRika Masters.png|75px]]<br>{{sync|Rika|Clodsire}}
|- style="background:#fff"
|- style="background:#fff"
| style="{{roundybl|5px}}" |Transformational {{m|Double Team}}
| Summer Hues {{m|Shadow Ball}}
{{typetable|Ghost}}
{{statustable|Special}}
| style="background-color:#{{ghost color}}" | {{color|fff|Ghost Zone}}
| '''Activation Condition:''' When the user uses any move once.
 
'''Deactivation Condition:''' Cannot be deactivated.
 
Lowers the target's Attack and Sp. Atk by one stat rank. Has a chance (20%) of lowering the target’s Sp. Def by one stat rank. Turns the field of play's zone into a Ghost Zone the first time this attack move is successful each battle. (A Ghost Zone powers up Ghost-type attacks.)
| [[File:VSGardenia Summer 2024 Masters.png|75px]]<br>{{sync|Gardenia|Dhelmise|Summer 2024}}
|- style="background:#fff"
| style="{{roundybl|5px}}" | Transformational {{m|Double Team}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Status}}
{{statustable|Status}}
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| Activation Condition: When any allies' attack moves hit a total of 10 times while this move is deactivated. Deactivation Condition: When this move is used.<br>Raises the evasiveness of all allied sync pairs by 2 stat ranks. Increases the Physical Moves ↑ Next effect of all allied sync pairs by 2 ranks when the user's sync move is Dark type. Turns the field of play's zone into a Dark Zone when the user's sync move is Dark type. (A Dark Zone powers up Dark-type attacks.) Increases the Special Moves ↑ Next effect of all allied sync pairs by 2 ranks when the user's sync move is Water type. Makes the weather rainy when the user's sync move is Water type.
| '''Activation Condition:''' When any allies' attack moves hit a total of ten times while this move is deactivated.  
| style="{{roundybr|5px}}" |[[File:VSCalem Champion Masters.png|75px]]<br>{{sync|Calem|Greninja|Champion}}
 
'''Deactivation Condition:''' When this move is used.
 
Raises the evasiveness of all allied sync pairs by two stat ranks. Increases the Physical Moves ↑ Next effect of all allied sync pairs by two ranks when the user's sync move is Dark type. Turns the field of play's zone into a Dark Zone when the user's sync move is Dark type. (A Dark Zone powers up Dark-type attacks.) Increases the Special Moves ↑ Next effect of all allied sync pairs by two ranks when the user's sync move is Water type. Makes the weather rainy when the user's sync move is Water type.
| style="{{roundybr|5px}}" |[[File:VSCalem Champion Masters.png|75px]]<br>{{sync|Calem|Greninja|Champion}} {{shinystar}}
|}
|}


===By {{mas|Skill}}===
===By {{mas|skill}}===
{| class="roundy" style="margin:left; background:#{{masters color}}; border:3px solid #{{gold color}}; text-align:center"
{| class="roundtable sortable" style="margin:left; background:#{{masters color}}; border:3px solid #{{masters color dark}}; text-align:center"
|- style="background:#{{masters color light}}"
|- style="background:#{{masters color light}}"
! style="{{roundytl|5px}}" | Passive skill
! style="{{roundytl|5px}}" | Passive skill
! Zone
! Zone
! When it is triggered
! When it is triggered
! Playable users
! style="{{roundytr|5px}}" | Playable {{color2|000|Sync pair|sync pairs}}
! style="{{roundytr|5px}}" | Recurring opponents
|-
|- style="background:#fff"
| 1st S-Move: Poison Zone
| 1st S-Move: Poison Zone
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| After using sync move (first time only)
| After using sync move (first time only)
| {{sync|Roxie|Toxtricity|sygna=1}}
| {{sync|Roxie|Toxtricity|sygna=y}}
| -
|-
|- style="background:#fff"
| 1st Use Status P-Move: Steel Zone
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}}
| After using status move (first time only)
| {{sync|Gardenia|Dhelmise|Summer 2024}}
|-
| Amped and Vibed
| Amped and Vibed
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| After using max move (first time only)
| After using max move
| {{sync|Roxie|Toxtricity|sygna=1}}
| {{sync|Roxie|Toxtricity|sygna=y}}
| -
|-
|- style="background:#fff"
| Arctic Arrival
| Arctic Arrival
| style="background-color:#{{ice color}}" | {{color|fff|Ice Zone}}
| style="background-color:#{{ice color}}" | {{color|fff|Ice Zone}}
| Upon entry (first time only)
| Upon entry (first time only)
| {{sync|Irida|Glaceon}}
| {{sync|Irida|Glaceon}}<hr>{{sync|Gladion|Weavile}}
| -
|-
|- style="background:#fff"
| Brawling Opening Sync
| Brawling Opening Sync
| style="background-color:#{{fighting color}}" | {{color|fff|Fighting Zone}}
| style="background-color:#{{fighting color}}" | {{color|fff|Fighting Zone}}
| After using sync move (first time only)
| After using sync move (first time only)
| {{sync|Hop|Zapdos|Champion}}
| {{sync|Hop|Zapdos|Champion}}
| -
|-
|- style="background:#fff"
| Cynthia's Aura
| Cynthia's Aura
| style="background-color:#{{fighting color}}" | {{color|fff|Fighting Zone}}
| style="background-color:#{{fighting color}}" | {{color|fff|Fighting Zone}}
| Upon entry (first time only) and after using sync move
| Upon entry (first time only), after using sync move
| {{sync|Cynthia|sygna=1|Lucario|Aura}}
| {{sync|Cynthia|sygna=y|Lucario|Aura}}
| -
|-
|- style="background:#fff"
| Debut: Dark Zone
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| Upon entry (first time only)
| {{sync|Marnie|Scrafty}}
|-
| Debut: Ghost Zone
| Debut: Ghost Zone
| style="background-color:#{{ghost color}}" | {{color|fff|Ghost Zone}}
| style="background-color:#{{ghost color}}" | {{color|fff|Ghost Zone}}
| Upon entry (first time only)
| Upon entry (first time only)
| {{sync|Victor|Spectrier}}
| {{sync|Victor|Spectrier}}
| -
|-
|- style="background:#fff"
| Debut: Rock Zone
| style="background-color:#{{rock color}}" | {{color|fff|Rock Zone}}
| Upon entry (first time only)
| {{sync|Nemona|Lycanroc}}
|-
| Down to Earth
| Down to Earth
| style="background-color:#{{ground color}}" | {{color|fff|Ground Zone}}
| style="background-color:#{{ground color}}" | {{color|fff|Ground Zone}}
| Upon entry (first time only)
| Upon entry (first time only)
| -
|
| {{mas|Bertha}} & {{p|Rhyperior}} (Serious Battle with Powerful Trainers: Take on Bertha!)
|-
|- style="background:#fff"
| Dragon Drop Zone
| Dragon Drop Zone
| style="background-color:#{{dragon color}}" | {{color|fff|Dragon Zone}}
| style="background-color:#{{dragon color}}" | {{color|fff|Dragon Zone}}
| Upon entry (first time only)
| Upon entry (first time only)
| -
|
| -
|-
|- style="background:#fff"
| Earthen Opening Sync
| Earthen Opening Sync
| style="background-color:#{{ground color}}" | {{color|fff|Ground Zone}}
| style="background-color:#{{ground color}}" | {{color|fff|Ground Zone}}
| After using sync move (first time only)
| After using sync move (first time only)
| {{sync|Courtney|Camerupt}}
| {{sync|Courtney|Camerupt}}
| -
|-
|- style="background:#fff"
| Ethereal Entrance
| Ethereal Entrance
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}}
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}}
| Upon entry (first time only)
| Upon entry (first time only)
| -
|
| -
|-
|- style="background:#fff"
| Fairy Kingdom
| Fairy Kingdom
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}}
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}}
| After using sync move
| After using sync move
| {{sync|Mina|Tapu Fini|sygna=1}}
| {{sync|Mina|Tapu Fini|sygna=y}}
| -
|-
|- style="background:#fff"
| Fairy Zone Debut & Extension 5
| Fairy Zone Debut & Extension 5
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}}
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}}
| Upon entry (first time only)
| Upon entry (first time only)
| {{sync|Mina|Tapu Fini|sygna=1}}
| {{sync|Mina|Tapu Fini|sygna=y}}
| -
|-
|- style="background:#fff"
| Landing Pad
| Landing Pad
| style="background-color:#{{flying color}}" | {{color|fff|Flying Zone}}
| style="background-color:#{{flying color}}" | {{color|fff|Flying Zone}}
| Upon entry (first time only)
| Upon entry (first time only)
| -
| {{sync|Silver|Crobat}}
| -
|-
|- style="background:#fff"
| Myth Archeologist
| style="background-color:#{{ground color}}" | {{color|fff|Ground Zone}}
| After causing a sandstorm
| {{sync|Cynthia|Garchomp|arc=y}}
|-
| Piqued Curiosity
| Piqued Curiosity
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}}
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}}
| After using status move (first time only)
| After using status move (first time only)
| {{sync|Volo|Togepi}}
| {{sync|Volo|Togepi}}
| -
|-
|- style="background:#fff"
| S-Move: Dark Zone
| S-Move: Dark Zone
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| After using sync move
| After using sync move
| {{sync|Selene|Umbreon}}
| {{sync|Selene|Umbreon}}
| -
|-
|- style="background:#fff"
| Steel Surroundings
| Steel Surroundings
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}}
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}}
| Upon entry (first time only)
| Upon entry (first time only)
| -
|
| -
|-
|- style="background:#fff"
| Top Champion's Pressure
| style="{{roundybl|5px}}" | Top Champion's Pressure
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| Upon entry (first time only)
| Upon entry (first time only)
| {{sync|Geeta|Glimmora}}
| {{sync|Geeta|Glimmora}}
| style="{{roundybr|5px}}" | -
|}
|}


===By [[6★ EX]] [[sync move]]===
===By [[6★ EX]] [[sync move]]===
The following field sync pairs, when raised to 6★ EX, will implement a zone just before their sync move is used for the first time in a battle. The duration of this zone is also extended. Sync pairs with a field [[EX role]] need to be raised to 6★ EX and receive a Field Roll Cake in order to access this effect.
The following field sync pairs, when raised to 6★ EX, will implement a zone just before their sync move is used for the first time in a battle. The duration of this zone is also extended. Sync pairs with a field [[EX role]] need to be raised to 6★ EX and receive a Field Roll Cake in order to access this effect.
{| class="roundy" style="margin:left; background:#{{masters color}}; border:3px solid #{{gold color}}; text-align:center"
{| class="roundy" style="margin:left; background:#{{masters color}}; border:3px solid #{{masters color dark}}; text-align:center"
|- style="background:#{{masters color light}}"
|- style="background:#{{masters color light}}"
! style="{{roundytl|5px}}" | Sync pair
! style="{{roundytl|5px}}" | {{color2|000|Sync pair}}
! Zone
! Zone
! Role
! Role
Line 267: Line 319:
| {{MastersRoleCell|Physical Strike|size=32px}}
| {{MastersRoleCell|Physical Strike|size=32px}}
| Master Crafter {{m|Ceaseless Edge}}
| Master Crafter {{m|Ceaseless Edge}}
|- style="background:#fff"
| [[File:VSAnabel Masters.png|75px]]<br>{{sync|Anabel|Snorlax}}
| style="background-color:#{{normal color}}" | {{color|fff|Normal Zone}}
| {{MastersRoleCell|Support|size=32px}}
| {{MastersRoleCell|Field|size=32px}}
| Case Completer Normal Impact
|- style="background:#fff"
|- style="background:#fff"
| [[File:VSBede Masters.png|75px]]<br>{{sync|Bede|Hatterene}}
| [[File:VSBede Masters.png|75px]]<br>{{sync|Bede|Hatterene}}
Line 273: Line 331:
| {{MastersRoleCell|Field|size=32px}}
| {{MastersRoleCell|Field|size=32px}}
| Most Elite Fairy Beam
| Most Elite Fairy Beam
|- style="background:#fff"
| [[File:VSCyrus Sygna Masters.png|75px]]<br>{{sync|Cyrus|Darkrai|sygna=y}}
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| {{MastersRoleCell|Tech|size=32px}}
| {{MastersRoleCell|Field|size=32px}}
| Perfect World {{m|Dark Pulse}}
|- style="background:#fff"
| [[File:VSDiantha Sygna Masters.png|75px]]<br>{{sync|Diantha|Diancie|sygna=y}}
| style="background-color:#{{rock color}}" | {{color|fff|Rock Zone}}
| {{MastersRoleCell|Tech|size=32px}}
| {{MastersRoleCell|Field|size=32px}}
| Noble Beauty {{m|Diamond Storm}}
|- style="background:#fff"
| [[File:VSEthan Sygna Masters.png|75px]]<br>{{sync|Ethan|Lugia|sygna=y}}
| style="background-color:#{{flying color}}" | {{color|fff|Flying Zone}}
| {{MastersRoleCell|Special strike|size=32px}}
| {{MastersRoleCell|Field|size=32px}}
| Shining Soul {{m|Aeroblast}}
|- style="background:#fff"
| [[File:VSGardenia Summer 2024 Masters.png|75px]]<br>{{sync|Gardenia|Dhelmise|Summer 2024}}
| style="background-color:#{{ghost color}}" | {{color|fff|Ghost Zone}}
| {{MastersRoleCell|Field|size=32px}}
| {{MastersRoleCell|Support|size=32px}}
| Courageous Strides Ghost Beam
|- style="background:#fff"
|- style="background:#fff"
| [[File:VSGeeta Masters.png|75px]]<br>{{sync|Geeta|Glimmora}}
| [[File:VSGeeta Masters.png|75px]]<br>{{sync|Geeta|Glimmora}}
Line 285: Line 367:
| {{MastersRoleCell|Physical Strike|size=32px}}
| {{MastersRoleCell|Physical Strike|size=32px}}
| Remembering the Past Ground Impact
| Remembering the Past Ground Impact
|- style="background:#fff"
| [[File:VSGladion Masters.png|75px]]<br>{{sync|Gladion|Weavile}}
| style="background-color:#{{ice color}}" | {{color|fff|Ice Zone}}
| {{MastersRoleCell|Field|size=32px}}
| None
| See More of the World Ice Impact
|- style="background:#fff"
| [[File:VSLillie Anniversary 2024 Masters.png|75px]]<br>{{sync|Lillie|Solgaleo|Anniversary 2024}}
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}}
| {{MastersRoleCell|Sprint|size=32px}}
| {{MastersRoleCell|Field|size=32px}}
| Wholesome Heart {{m|Searing Sunraze Smash|Sunraze Smash}}
|- style="background:#fff"
| [[File:VSMarnie Masters.png|75px]]<br>{{sync|Marnie|Scrafty}}
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| {{MastersRoleCell|Field|size=32px}}
| None
| We Aren't Givin' Up Dark Impact
|- style="background:#fff"
|- style="background:#fff"
| [[File:VSNate Champion Masters.png|75px]]<br>{{sync|Nate|Haxorus|Champion}}
| [[File:VSNate Champion Masters.png|75px]]<br>{{sync|Nate|Haxorus|Champion}}
Line 291: Line 391:
| {{MastersRoleCell|Field|size=32px}}
| {{MastersRoleCell|Field|size=32px}}
| Resonating Will {{m|Dragon Claw}}
| Resonating Will {{m|Dragon Claw}}
|- style="background:#fff"
| [[File:VSNemona Masters.png|75px]]<br>{{sync|Nemona|Lycanroc}}
| style="background-color:#{{rock color}}" | {{color|fff|Rock Zone}}
| {{MastersRoleCell|Field|size=32px}}
| None
| Happy to Go All Out Rock Impact
|- style="background:#fff"
|- style="background:#fff"
| [[File:VSRika Masters.png|75px]]<br>{{sync|Rika|Clodsire}}
| [[File:VSRika Masters.png|75px]]<br>{{sync|Rika|Clodsire}}
Line 303: Line 409:
| {{MastersRoleCell|Physical Strike|size=32px}}
| {{MastersRoleCell|Physical Strike|size=32px}}
| Crushing Red Justice Steel Impact
| Crushing Red Justice Steel Impact
|- style="background:#fff"
| [[File:VSSilver Masters.png|75px]]<br>{{sync|Silver|Crobat}}
| style="background-color:#{{flying color}}" | {{color|fff|Flying Zone}}
| {{MastersRoleCell|Field|size=32px}}
| None
| Believe in You More Flying Beam
|- style="background:#fff"
|- style="background:#fff"
| [[File:VSThorton Masters.png|75px]]<br>{{sync|Thorton|Magnezone}}
| [[File:VSThorton Masters.png|75px]]<br>{{sync|Thorton|Magnezone}}
Line 336: Line 448:
! style="{{roundytl|5px}}" | Name
! style="{{roundytl|5px}}" | Name
! {{color2|000|Damage category|Category}}
! {{color2|000|Damage category|Category}}
! <small>Cost in move-gauge slots</small>
! Move gauge cost
! MP<br>(uses)
! MP<br>(uses)
! Base {{color2|000|power}}
! Base {{color2|000|power}}
Line 343: Line 455:
! Target
! Target
! Effect tag
! Effect tag
! Description
! width=300px | Description
! style="{{roundytr|5px}}" | Playable {{color2|000|Sync pair|sync pair(s)}}
! style="{{roundytr|5px}}" | Playable {{color2|000|Sync pair|sync pairs}}
|- style="background:#fff"
|- style="background:#fff"
| style="{{roundybl|5px}}" | {{m|Defog}}
| style="{{roundybl|5px}}" | {{m|Defog}}
Line 355: Line 467:
|An opponent
|An opponent
|—
|—
|Clears the entire terrain and zone effects. Clears all field effects from the opponents' field of play. Lowers the target's [[Evasion|evasiveness]] by one stat rank.
|Clears the entire terrain and zone effects. Clears all field effects from the opponents' field of play. Lowers the target's {{stat|evasion|evasiveness}} by one stat rank.
| style="{{roundybr|5px}}" | {{sync|Lisia|Altaria}}<br>{{sync|Darach|Staraptor}}<br>{{sync|Falkner|Pidgeot}}
| style="{{roundybr|5px}}" | {{sync|Lisia|Altaria}}<hr>{{sync|Darach|Staraptor}}<hr>{{sync|Falkner|Pidgeot}}
|}
|}


==Effects on skills==
==Effects on skills==
There are skills that are active only under certain zones:
===When zone is set===
<!--could probably expand this section to include buddy moves and trainer moves that are affected by zones-->
The following passive {{mas|skill}}s are activated at the moment the specified zone is set.
{| class="roundy sortable" style="margin:auto; background:#{{masters color}}; border:3px solid #{{gold color}}; text-align:center"
{| class="roundtable sortable" style="margin:left; background:#{{masters color}}; border:3px solid #{{masters color dark}}; text-align:center"
|- style="background-color:#{{masters color light}}"  
|- style="background-color:#{{masters color light}}"  
! style="{{roundytl|5px}}" | Skill
! style="{{roundytl|5px}}" | Skill
! Zone
! Zone
! style="{{roundytr|5px}}" | Effect
! style="{{roundytl|5px}}" width=300px | Effect
|- style="background-color:#fff"
|-
| Aerial Acceleration 3
| {{sk|Akala Ocean Breeze}}
| Any
| Increases Physical Moves ↑ Next effect and Special Moves ↑ Next effect by one rank each
|-
| {{sk|Ally Sets WTZ: Physical Boost ↑1|9}}
| Any
| Increases Physical Moves ↑ Next effect by one rank
|-
| {{sk|Ally Sets WTZ: Special Boost ↑1|9}}
| Any
| Increases Special Moves ↑ Next effect by one rank
|-
| {{sk|Ally Sets WTZ: Team Speed ↑|9}}
| Any
| Raises all allies' Speed by one stat rank
|-
| {{sk|Amped and Vibed}}
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| Extends the duration of the zone
|-
| {{sk|Dark Zone Extension|3}}
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| Extends the duration of the zone
|-
| {{sk|Dragon Zone Extension|3}}
| style="background-color:#{{dragon color}}" | {{color|fff|Dragon Zone}}
| Extends the duration of the zone
|-
| {{sk|Fairy Zone Debut & Extension|5}}
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}}
| Extends the duration of the zone
|-
| {{sk|Fairy Zone Extension|3}}
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}}
| Extends the duration of the zone
|-
| {{sk|Flying Zone Extension|3}}
| style="background-color:#{{flying color}}" | {{color|fff|Flying Zone}}
| style="background-color:#{{flying color}}" | {{color|fff|Flying Zone}}
| Quickly charges the move gauge
| Extends the duration of the zone
|- style="background-color:#fff"
|-
| Ally Sets WTZ: Physical Boost ↑1 9
| {{sk|Ghost Zone Extension|3}}
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}}
| Extends the duration of the zone
|-
| {{sk|Grooow Strong!}}
| Any
| Any
| Increases the user's Physical Moves ↑ Next effect by 1 rank
| Raises all allies' {{stat|Attack}}, {{stat|Defense}}, {{stat|Special Attack}}, {{stat|Special Defense}}, {{stat|Speed}}, {{stat|accuracy}}, or {{stat|evasiveness}} by two stat ranks and increases all allies' Special Moves ↑ Next effect by one rank
|- style="background-color:#fff"
|-
| Ally Sets WTZ: Special Boost ↑1 9
| {{sk|Ground Zone Extension|5}}
| style="background-color:#{{ground color}}" | {{color|fff|Ground Zone}}
| Extends the duration of the zone
|-
| {{sk|Ice Zone Extension|3}}
| style="background-color:#{{ice color}}" | {{color|fff|Ice Zone}}
| Extends the duration of the zone
|-
| {{sk|Melemele Ocean Breeze}}
| Any
| Any
| Increases the user's Special Moves ↑ Next effect by 1 rank
| Increases all allies' Special Moves ↑ Next effect by one rank
|- style="background-color:#fff"
|-
| Ally Sets WTZ: Team Speed ↑ 9
| {{sk|Myth Archeologist}}
| style="background-color:#{{ground color}}" | {{color|fff|Ground Zone}}
| Extends the duration of the zone
|-
| {{sk|Poison Zone Extension|2}}
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| Extends the duration of the zone
|-
| {{sk|Poni Ocean Breeze}}
| Any
| Any
| Raises the Speed of all allied sync pairs by 1 rank
| Raises all allies' {{stat|Defense}} and {{stat|Special Defense}} by one stat rank each
|- style="background-color:#fff"
|-
| Amped and Vibed
| {{sk|Rock Zone Extension|3}}
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| style="background-color:#{{rock color}}" | {{color|fff|Rock Zone}}
| Extends the duration of the zone
|-
| {{sk|Steel Zone Extension|3}}
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}}
| Extends the duration of the zone
|-
| {{sk|Steel Zone Extension|5}}
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}}
| Extends the duration of the zone
| Extends the duration of the zone
|- style="background-color:#fff"
|-
| Barrel Roll 2
| {{sk|Team Altered Field Dodge|9}}
| Any
| Raises all allies' {{stat|Evasion|evasiveness}} by one stat rank
|-
| {{sk|Ula'ula Ocean Breeze}}
| Any
| Increases all allies' Physical Moves ↑ Next effect by one rank
|-
| {{sk|Watch for Ice}}
| style="background-color:#{{ice color}}" | {{color|fff|Ice Zone}}
| Causes a hailstorm
|}
 
===During zone===
The following passive {{mas|skill}}s are active as long as the field of play's zone is the specified zone.
{| class="roundtable sortable" style="margin:left; background:#{{masters color}}; border:3px solid #{{masters color dark}}; text-align:center"
|- style="background-color:#{{masters color light}}"
! style="{{roundytl|5px}}" | Skill
! Zone
! style="{{roundytr|5px}}" width=300px | Effect
|-
| {{sk|Aerial Acceleration|2}}
| style="background-color:#{{flying color}}" | {{color|fff|Flying Zone}}
| Charges the move gauge faster
|-
| {{sk|Aerial Acceleration|3}}
| style="background-color:#{{flying color}}" | {{color|fff|Flying Zone}}
| Charges the move gauge faster
|-
| {{sk|Barrel Roll|2}}
| style="background-color:#{{flying color}}" | {{color|fff|Flying Zone}}
| style="background-color:#{{flying color}}" | {{color|fff|Flying Zone}}
| Reduces damage taken from attack moves
| Reduces damage taken from attack moves by 20%
|- style="background-color:#fff"
|-
| Brawling Acceleration 2
| {{sk|Brawling Acceleration|2}}
| style="background-color:#{{fighting color}}" | {{color|fff|Fighting Zone}}
| style="background-color:#{{fighting color}}" | {{color|fff|Fighting Zone}}
| Quickly charges the move gauge
| Charges the move gauge faster
|- style="background-color:#fff"
|-
| Brawling Healing 1
| {{sk|Brawling Healing|1}}
| style="background-color:#{{fighting color}}" | {{color|fff|Fighting Zone}}
| style="background-color:#{{fighting color}}" | {{color|fff|Fighting Zone}}
| Restores 1/10 of the user's maximum HP when their Pokémon takes an action
| Restores 6% of maximum HP when the user's Pokémon takes an action
|- style="background-color:#fff"
|-
| Bug Zone: Team Attack Move DR 2
| {{sk|Bug Zone: Team Attack Move DR|2}}
| style="background-color:#{{bug color}}" | {{color|fff|Bug Zone}}
| style="background-color:#{{bug color}}" | {{color|fff|Bug Zone}}
| Reduces damage taken from attack moves for all allied sync pairs
| Reduces damage taken by allies from attack moves by 20%
|- style="background-color:#fff"
|-
| Dark Zone: Attack Move DR 2
| {{sk|Dark Zone: Attack Move DR|2}}
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| Reduces damage taken from attack moves
| Reduces damage taken from attack moves by 20%
|- style="background-color:#fff"
|-
| Dark Zone: S-Moves ↑ 5
| {{sk|Dark Zone: S-Moves ↑|5}}
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| Powers up sync moves
| Powers up sync moves by 50%
|- style="background-color:#fff"
|-
| Dark Zone: Team Crit Immunity
| {{sk|Dark Zone: Team Crit Immunity}}
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| Protects all allied sync pairs against critical hits
| Protects all allies against critical hits
|- style="background-color:#fff"
|-
| Draconic Acceleration 2
| {{sk|Draconic Acceleration|2}}
| style="background-color:#{{dragon color}}" | {{color|fff|Dragon Zone}}
| style="background-color:#{{dragon color}}" | {{color|fff|Dragon Zone}}
| Quickly charges the move gauge
| Charges the move gauge faster
|- style="background-color:#fff"
|-
| Draconic Power 2
| {{sk|Draconic Power|2}}
| style="background-color:#{{dragon color}}" | {{color|fff|Dragon Zone}}
| Powers up moves
|- style="background-color:#fff"
| Draconic Sync 4
| style="background-color:#{{dragon color}}" | {{color|fff|Dragon Zone}}
| style="background-color:#{{dragon color}}" | {{color|fff|Dragon Zone}}
| Powers up sync moves
| Powers up moves by 20%
|- style="background-color:#fff"
|-
| Dragon Zone: Attack Move DR 2
| {{sk|Draconic Sync|4}}
| style="background-color:#{{dragon color}}" | {{color|fff|Dragon Zone}}
| style="background-color:#{{dragon color}}" | {{color|fff|Dragon Zone}}
| Reduces damage taken from attack moves
| Powers up sync moves by 40%
|- style="background-color:#fff"
|-
| Dragon Zone: Interference Immunity
| {{sk|Dragon Zone: Attack Move DR|2}}
| style="background-color:#{{dragon color}}" | {{color|fff|Dragon Zone}}
| style="background-color:#{{dragon color}}" | {{color|fff|Dragon Zone}}
| Prevents the user from flinching, becoming confused, or becoming trapped
| Reduces damage taken from attack moves by 20%
|- style="background-color:#fff"
|-
| Dragon Zone Extension 3
| {{sk|Dragon Zone: Interference Immunity}}
| style="background-color:#{{dragon color}}" | {{color|fff|Dragon Zone}}
| style="background-color:#{{dragon color}}" | {{color|fff|Dragon Zone}}
| Extends the duration of the zone
| Protects against being flinched, confused, or trapped
|- style="background-color:#fff"
|-
| Earthen Power 5
| {{sk|Earthen Power|5}}
| style="background-color:#{{ground color}}" | {{color|fff|Ground Zone}}
| style="background-color:#{{ground color}}" | {{color|fff|Ground Zone}}
| Powers up moves
| Powers up moves by 50%
|- style="background-color:#fff"
|-
| Fairy Zone Debut & Extension 5
| {{sk|Fairy Zone: Team Attack Move DR|2}}
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}}
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}}
| Extends the duration of the zone
| Reduces damage taken by allies from attack moves by 20%
|- style="background-color:#fff"
|-
| Fairy Zone Extension 3
| {{sk|Fear the Snowy Mountain}}
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}}
| Extends the duration of the zone
|- style="background-color:#fff"
| Fairy Zone: Team Attack Move DR 2
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}}
| Reduces damage taken from attack moves for all allied sync pairs
|- style="background-color:#fff"
| Fear the Snowy Mountain
| style="background-color:#{{ice color}}" | {{color|fff|Ice Zone}}
| style="background-color:#{{ice color}}" | {{color|fff|Ice Zone}}
| Reduces physical damage taken from attack moves for all allied sync pairs and quickly charges the move gauge
| Reduces physical attack move damage taken by allies and charges the move gauge faster
|- style="background-color:#fff"
|-
| Fighting Zone Triage Tank 4
| {{sk|Fighting Zone Triage Tank|4}}
| style="background-color:#{{fighting color}}" | {{color|fff|Fighting Zone}}
| style="background-color:#{{fighting color}}" | {{color|fff|Fighting Zone}}
| Has a 50% chance of restoring the user's HP when hit by an attack move
| Has a 50% chance of restoring HP when hit by an attack move
|- style="background-color:#fff"
|-
| Flying Zone Extension 3
| {{sk|Flying Zone: HP Recovery|1}}
| style="background-color:#{{flying color}}" | {{color|fff|Flying Zone}}
| Restores 6% of maximum HP when the user's Pokémon takes an action
|-
| {{sk|Flying Zone: S-Moves ↑|5}}
| style="background-color:#{{flying color}}" | {{color|fff|Flying Zone}}
| style="background-color:#{{flying color}}" | {{color|fff|Flying Zone}}
| Extends the duration of the zone
| Powers up sync moves by 50%
|- style="background-color:#fff"
|-
| Ground Zone: Attack Move DR 2
| {{sk|Ground Zone: Attack Move DR|2}}
| style="background-color:#{{ground color}}" | {{color|fff|Ground Zone}}
| Reduces damage taken from attack moves
|- style="background-color:#fff"
| Ground Zone Extension 5
| style="background-color:#{{ground color}}" | {{color|fff|Ground Zone}}
| style="background-color:#{{ground color}}" | {{color|fff|Ground Zone}}
| Extends the duration of the zone
| Reduces damage taken from attack moves by 20%
|- style="background-color:#fff"
|-
| Ground Zone: Team Condition Nullification
| {{sk|Ground Zone: Team Condition Nullification}}
| style="background-color:#{{ground color}}" | {{color|fff|Ground Zone}}
| style="background-color:#{{ground color}}" | {{color|fff|Ground Zone}}
| Protects all allied sync pairs from status conditions, flinching, becoming confused, or becoming trapped
| Protects all allies against status conditions, flinching, becoming confused, or becoming trapped
|- style="background-color:#fff"
|-
| Haunted Acceleration 3
| {{sk|Haunted Acceleration|3}}
| style="background-color:#{{ghost color}}" | {{color|fff|Ghost Zone}}
| style="background-color:#{{ghost color}}" | {{color|fff|Ghost Zone}}
| Quickly charges the move gauge
| Charges the move gauge faster
|- style="background-color:#fff"
|-
| Haunted Healing 1
| {{sk|Haunted Healing|1}}
| style="background-color:#{{ghost color}}" | {{color|fff|Ghost Zone}}
| style="background-color:#{{ghost color}}" | {{color|fff|Ghost Zone}}
| Restores 1/10 of the user's maximum HP when their Pokémon takes an action
| Restores 6% of maximum HP when the user's Pokémon takes an action
|- style="background-color:#fff"
|-
| Haunted Power 2
| {{sk|Haunted Power|2}}
| style="background-color:#{{ghost color}}" | {{color|fff|Ghost Zone}}
| style="background-color:#{{ghost color}}" | {{color|fff|Ghost Zone}}
| Powers up moves
| Powers up moves by 20%
|- style="background-color:#fff"
|-
| Ice Zone Extension 3
| {{sk|Ice Zone: MG →|2}}
| style="background-color:#{{ice color}}" | {{color|fff|Ice Zone}}
| style="background-color:#{{ice color}}" | {{color|fff|Ice Zone}}
| Extends the duration of the zone
| Charges the move gauge faster
|- style="background-color:#fff"
|-
| Ice Zone: Team Status Immunity
| {{sk|Ice Zone: Team Status Immunity}}
| style="background-color:#{{ice color}}" | {{color|fff|Ice Zone}}
| style="background-color:#{{ice color}}" | {{color|fff|Ice Zone}}
| Protects all allied sync pairs from status conditions
| Protects all allies against status conditions
|- style="background-color:#fff"
|-
| Insect Acceleration 2
| {{sk|Insect Acceleration|2}}
| style="background-color:#{{bug color}}" | {{color|fff|Bug Zone}}
| style="background-color:#{{bug color}}" | {{color|fff|Bug Zone}}
| Quickly charges the move gauge
| Charges the move gauge faster
|- style="background-color:#fff"
|-
| Insect Healing 1
| {{sk|Insect Healing|1}}
| style="background-color:#{{bug color}}" | {{color|fff|Bug Zone}}
| style="background-color:#{{bug color}}" | {{color|fff|Bug Zone}}
| Restores 1/10 of the user's maximum HP when their Pokémon takes an action
| Restores 6% of maximum HP when the user's Pokémon takes an action
|- style="background-color:#fff"
|-
| Insect Power 1
| {{sk|Insect Power|1}}
| style="background-color:#{{bug color}}" | {{color|fff|Bug Zone}}
| style="background-color:#{{bug color}}" | {{color|fff|Bug Zone}}
| Powers up moves
| Powers up moves by 10%
|- style="background-color:#fff"
|-
| Lithic Acceleration 3
| {{sk|Lithic Acceleration|3}}
| style="background-color:#{{rock color}}" | {{color|fff|Rock Zone}}
| style="background-color:#{{rock color}}" | {{color|fff|Rock Zone}}
| Quickly charges the move gauge
| Charges the move gauge faster
|- style="background-color:#fff"
|-
| Lithic Healing 1
| {{sk|Lithic Healing|1}}
| style="background-color:#{{rock color}}" | {{color|fff|Rock Zone}}
| style="background-color:#{{rock color}}" | {{color|fff|Rock Zone}}
| Restores 1/10 of the user's maximum HP when their Pokémon takes an action
| Restores 6% of maximum HP when the user's Pokémon takes an action
|- style="background-color:#fff"
|-
| Metallic Acceleration 2
| {{sk|Metallic Acceleration|2}}
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}}
| Charges the move gauge faster
|-
| {{sk|Metallic Acceleration|3}}
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}}
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}}
| Quickly charges the move gauge
| Charges the move gauge faster
|- style="background-color:#fff"
|-
| Metallic Acceleration 3
| {{sk|Metallic Healing|1}}
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}}
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}}
| Quickly charges the move gauge
| Restores 6% of maximum HP when the user's Pokémon takes an action
|- style="background-color:#fff"
|-  
| Metallic Healing 1
| {{sk|Metallic Power|2}}
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}}
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}}
| Restores 1/10 of the user's maximum HP when their Pokémon takes an action
| Powers up moves by 20%
|- style="background-color:#fff"
|-  
| Metallic Power 2
| {{sk|Metallic Power|3}}
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}}
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}}
| Powers up moves
| Powers up moves by 30%
|- style="background-color:#fff"
|-
| Metallic Power 5
| {{sk|Metallic Power|5}}
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}}
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}}
| Powers up moves
| Powers up moves by 50%
|- style="background-color:#fff"
|-
| Metallic Surge 5
| {{sk|Metallic Surge|5}}
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}}
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}}
| Powers up sync moves
| Powers up sync moves by 50%
|- style="background-color:#fff"
|-
| Metallic Surge 9
| {{sk|Metallic Surge|9}}
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}}
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}}
| Powers up sync moves
| Powers up sync moves by 90%
|- style="background-color:#fff"
|-
| Nerves of Steel 2
| {{sk|Nerves of Steel|2}}
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}}
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}}
| Reduces damage taken from attack moves
| Reduces damage taken from attack moves by 20%
|- style="background-color:#fff"
|-
| Normal Zone: HP Recovery 1
| {{sk|Normal Zone: HP Recovery|1}}
| style="background-color:#{{normal color}}" | {{color|fff|Normal Zone}}
| style="background-color:#{{normal color}}" | {{color|fff|Normal Zone}}
| Restores 1/10 of the user's maximum HP when their Pokémon takes an action
| Restores 6% of maximum HP when the user's Pokémon takes an action
|- style="background-color:#fff"
|-
| Normal Zone: MG → 2
| {{sk|Normal Zone: MG →|2}}
| style="background-color:#{{normal color}}" | {{color|fff|Normal Zone}}
| style="background-color:#{{normal color}}" | {{color|fff|Normal Zone}}
| Quickly charges the move gauge
| Charges the move gauge faster
|- style="background-color:#fff"
|-
| Poison Zone Extension 2
| {{sk|Poison Zone Hit: Stat ↓|9}}
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| Extends the duration of the zone
| Lowers a random stat of the target by one stat rank after a successful attack move
|- style="background-color:#fff"
|-
| Poison Zone Hit: Stat ↓ 9
| {{sk|Poison Zone: HP Recovery|1}}
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| Lowers one of the target's stats by one stat rank at random when the user hits with an attack move
| Restores 6% of maximum HP when the user's Pokémon takes an action
|- style="background-color:#fff"
|-
| Poison Zone: HP Recovery 1
| {{sk|Poison Zone: Moves ↑|3}}
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| Restores 1/10 of the user's maximum HP when their Pokémon takes an action
|- style="background-color:#fff"
| Poison Zone: Moves ↑ 3
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| Powers up moves
| Powers up moves by 30%
|- style="background-color:#fff"
|-
| Poison Zone: S-Moves ↑ 9
| {{sk|Poison Zone: S-Moves ↑|9}}
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| Powers up sync moves
| Powers up sync moves by 90%
|- style="background-color:#fff"
|-
| Poisonous Acceleration 2
| {{sk|Poisonous Acceleration|2}}
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| Quickly charges the move gauge
| Charges the move gauge faster
|- style="background-color:#fff"
|-
| Poisonous Acceleration 3
| {{sk|Poisonous Acceleration|3}}
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| Quickly charges the move gauge
| Charges the move gauge faster
|- style="background-color:#fff"
|-
| Ready for a Brawl 2
| {{sk|Ready for a Brawl|2}}
| style="background-color:#{{fighting color}}" | {{color|fff|Fighting Zone}}
| style="background-color:#{{fighting color}}" | {{color|fff|Fighting Zone}}
| Reduces damage taken from attack moves
| Reduces damage taken from attack moves by 20%
|- style="background-color:#fff"
|-
| Rock Zone Extension 3
| {{sk|Rock Zone: S-Moves ↑|5}}
| style="background-color:#{{rock color}}" | {{color|fff|Rock Zone}}
| Powers up sync moves by 50%
|-
| {{sk|Rock Zone: Team Physical DR|2}}
| style="background-color:#{{rock color}}" | {{color|fff|Rock Zone}}
| Reduces physical attack move damage taken by allies by 20%
|-
| {{sk|Rock Zone: Team Special DR|2}}
| style="background-color:#{{rock color}}" | {{color|fff|Rock Zone}}
| style="background-color:#{{rock color}}" | {{color|fff|Rock Zone}}
| Extends the duration of the zone
| Reduces special attack move damage taken by allies by 20%
|- style="background-color:#fff"
|-
| Rock Zone Status Immunity
| {{sk|Rock Zone Status Immunity}}
| style="background-color:#{{rock color}}" | {{color|fff|Rock Zone}}
| style="background-color:#{{rock color}}" | {{color|fff|Rock Zone}}
| Protects the user from status conditions
| Protects against status conditions
|- style="background-color:#fff"
|-
| Steel Zone Extension 3
| {{sk|Steel Zone: Team Condition Nullification}}
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}}
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}}
| Extends the duration of the zone
| Protects all allies against status conditions, flinching, becoming confused, or becoming trapped
|- style="background-color:#fff"
|-
| Steel Zone: Team Condition Nullification
| {{sk|Team Takes Hit From P-/S-/Max Move: Ignore WTZ Power ↑}}
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}}
| Protects all allied sync pairs from status conditions, flinching, becoming confused, or becoming trapped
|- style="background-color:#fff"
| Team Takes Hit From P-/S-/Max Move: Ignore WTZ Power ↑
| Any
| Any
| Power-up effects of zones are ignored when any allied sync pairs are hit by a move, sync move, or max move
| Ignores power-up effects of weather when any allies are attacked
|- style="background-color:#fff"
|-
| Team Umbral Restoration 9
| {{sk|Team Umbral Restoration|9}}
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| Restores the HP of all allied sync pairs when the user uses a move
| Restores 6% of all allies' maximum HP after taking an action
|- style="background-color:#fff"
|-
| Team Whimsical Immunity
| {{sk|Team Whimsical Immunity}}
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}}
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}}
| Protects all allied sync pairs from status conditions
| Protects all allies against status conditions
|- style="background-color:#fff"
|-
| Team Whimsical Special DR 3
| {{sk|Team Whimsical Special DR|3}}
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}}
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}}
| Reduces damage taken from special attack moves for all allied sync pairs
| Reduces special attack move damage taken by allies by 30%
|- style="background-color:#fff"
|-
| Umbral Acceleration 2
| {{sk|Umbral Acceleration|2}}
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| Quickly charges the move gauge
| Charges the move gauge faster
|- style="background-color:#fff"
|-
| Umbral Healing 1
| {{sk|Umbral Healing|1}}
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| Restores 1/10 of the user's maximum HP when their Pokémon takes an action
| Restores 6% of maximum HP when the user's Pokémon takes an action
|- style="background-color:#fff"
|-
| Umbral Power 3
| {{sk|Umbral Power|3}}
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| Powers up moves
| Powers up moves by 30%
|- style="background-color:#fff"
|-
| Umbral Tenacity
| {{sk|Umbral Tenacity}}
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| Prevents the user from flinching, becoming confused, or becoming trapped
| Protects against being flinched, confused, or trapped
|- style="background-color:#fff"
|-
| Use Move When Ice Zone: Team HP Recovery 9
| {{sk|Use Move When Ice Zone: Team HP Recovery|9}}
| style="background-color:#{{ice color}}" | {{color|fff|Ice Zone}}
| Restores HP of all allied sync pairs when the user's Pokémon takes an action
|- style="background-color:#fff"
| Watch for Ice
| style="background-color:#{{ice color}}" | {{color|fff|Ice Zone}}
| style="background-color:#{{ice color}}" | {{color|fff|Ice Zone}}
| Causes a hailstorm
| Restores 6% of all allies' maximum HP when the user's Pokémon takes an action
|- style="background-color:#fff"
|-  
| Whimsical Acceleration 2
| {{sk|Whimsical Acceleration|2}}
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}}
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}}
| Quickly charges the move gauge
| Charges the move gauge faster
|- style="background-color:#fff"
|-
| Whimsical Power 9
| {{sk|Whimsical Power|9}}
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}}
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}}
| Powers up moves
| Powers up moves by 90%
|- style="background-color:#fff"
|-
| Whimsical Stability
| {{sk|Whimsical Stability}}
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}}
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}}
| The user's stats cannot be lowered
| Prevents stats from being lowered
|- style="background-color:#fff"
|-
| Whimsical Sync 5
| {{sk|Whimsical Sync|5}}
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}}
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}}
| Powers up sync moves
| Powers up sync moves by 50%
|- style="background-color:#fff"
|-
| style="{{roundybl|5px}}" | WTZ Change: Team Moves ↑ 2
| {{sk|WTZ Change: Team Moves ↑|2}}
| Any
| Any
| style="{{roundybr|5px}}" | Powers up moves of all allied sync pairs
| Powers up all allies' moves by 20%
|}
|}


==Effects on moves==
==Effects on moves==
===Buddy moves===
Some moves and sync moves can have their effects changed depending on the zone. In addition, some buddy moves are only activated when a certain zone is active.
{| class="roundy" style="margin:left; background:#{{masters color}}; border:3px solid #{{gold color}}; text-align:center"
 
===[[Buddy move]]s===
{| class="roundy" style="margin:left; background:#{{masters color}}; border:3px solid #{{masters color dark}}; text-align:center"
|- style="background:#{{masters color light}}"
|- style="background:#{{masters color light}}"
! style="{{roundytl|5px}}" | Name
! style="{{roundytl|5px}}" | Name
Line 677: Line 872:
! Category
! Category
! Zone
! Zone
! Effect
! width=300px | Effect
! style="{{roundytr|5px}}" | Trainer
! style="{{roundytr|5px}}" | {{color2|000|Sync pair}}
|- style="background-color:#fff"
|Frozen Butterfly {{m|Stun Spore}}
{{typetable|Grass}}
{{statustable|Status}}
| style="background-color:#{{bug color}}" | {{color|fff|Bug Zone}}
|'''Activation Condition:''' When the field of play's zone turns into a Bug Zone.
 
'''Deactivation Condition:''' When the field of play's zone is no longer a Bug Zone.
 
Never misses. Leaves the target paralyzed. Leaves the target confused. Lowers the target's Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, and evasiveness by one stat rank.
| [[File:VSViola Holiday 2023 Masters.png|75px]]<br>{{sync|Viola|Vivillon|Holiday 2023}}
|- style="background-color:#fff"
|Metallic {{m|Bullet Punch}}
{{typetable|Steel}}
{{statustable|Physical}}
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}}
|'''Activation Condition:''' When the field of play's zone turns into a Steel Zone.
 
'''Deactivation Condition:''' When the field of play's zone is no longer a Steel Zone.
 
Never misses. Makes the target flinch. If the user's Scizor has Mega Evolved, also restores one MP of its buddy move.
| [[File:VSSelene Special Costume Masters.png|75px]]<br>{{sync|Selene|Scizor|Special Costume}}
|- style="background-color:#fff"
|- style="background-color:#fff"
|Neo {{m|Psycho Cut}}
|Neo {{m|Psycho Cut}}
Line 684: Line 901:
{{statustable|Physical}}
{{statustable|Physical}}
|Any
|Any
|'''Activation Condition:''' When {{mas|weather}}, [[terrain]], or zone effects are activated.
|'''Activation Condition:''' When {{mas|weather}}, {{mas|terrain}}, or zone effects are activated.


'''Deactivation Condition:''' When all weather, terrain, and zone effects are cleared.
'''Deactivation Condition:''' When all weather, terrain, and zone effects are cleared.


Never misses. Except in certain circumstances, successful hits with this attack become [[critical hit]]s. The power of this move is not lowered even if there are multiple targets. Decreases the amount of move gauge slots needed to use this move by two when the terrain is {{m|Psychic Terrain}}.
Never misses. Except in certain circumstances, successful hits with this attack become [[critical hit]]s. The power of this move is not lowered even if there are multiple targets. Decreases the amount of move gauge slots needed to use this move by two when the terrain is Psychic Terrain.
| [[File:VSLana Sygna Masters.png|75px]]<br>{{sync|Lana|Tapu Lele|sygna=y}}
| [[File:VSLana Sygna Masters.png|75px]]<br>{{sync|Lana|Tapu Lele|sygna=y}}
|- style="background-color:#fff"
|Pink {{m|Diamond Storm}}
{{typetable|Rock}}
{{statustable|Physical}}
| style="background-color:#{{rock color}}" | {{color|fff|Rock Zone}}
|'''Activation Condition:''' When the field of play's zone turns into a Rock Zone.
'''Deactivation Condition:''' When the field of play's zone is no longer a Rock Zone.
Lowers the target's Defense by two stat ranks. Raises the Defense of all allied sync pairs by two stat ranks.
| [[File:VSDiantha Sygna Masters.png|75px]]<br>{{sync|Diantha|Diancie|sygna=y}} {{shinystar}}
|- style="background-color:#fff"
|- style="background-color:#fff"
|Sea Deity {{m|Protect}}
|Sea Deity {{m|Protect}}
Line 695: Line 923:
{{statustable|Status}}  
{{statustable|Status}}  
| style="background-color:#{{fairy color}}" | {{color|fff|Any; additional effects in Fairy Zone}}
| style="background-color:#{{fairy color}}" | {{color|fff|Any; additional effects in Fairy Zone}}
|'''Activation Condition:''' When {{mas|weather}}, [[terrain]], or zone effects are activated.
|'''Activation Condition:''' When {{mas|weather}}, {{mas|terrain}}, or zone effects are activated.


'''Deactivation Condition:''' When all weather, terrain, and zone effects are cleared.
'''Deactivation Condition:''' When all weather, terrain, and zone effects are cleared.


Applies the Damage Guard Next effect to all allied [[sync pair]]s. Restores the [[HP]] of all allied [[sync pair]]s by approximately 20% of their maximum HP. HP is restored by 30% instead when the {{mas|zone}} is a Fairy Zone. Returns lowered [[stat]]s of all allied [[sync pair]]s to normal when the weather is [[rain]]y.
Applies the Damage Guard Next effect to all allied [[sync pair]]s. Restores the {{stat|HP}} of all allied sync pairs by approximately 20% of their maximum HP. HP is restored by 30% instead when the zone is a Fairy Zone. Returns lowered [[stat]]s of all allied sync pairs to normal when the weather is [[rain]]y.
| [[File:VSMina Sygna Masters.png|75px]]<br>{{sync|Mina|Tapu Fini|sygna=1}}
| [[File:VSMina Sygna Masters.png|75px]]<br>{{sync|Mina|Tapu Fini|sygna=1}}
|- style="background-color:#fff"
|- style="background-color:#fff"
Line 706: Line 934:
{{statustable|Special}}  
{{statustable|Special}}  
| style="background-color:#{{poison color}}" | {{color|fff|Any; additional effects in Poison Zone}}
| style="background-color:#{{poison color}}" | {{color|fff|Any; additional effects in Poison Zone}}
|'''Activation Condition:''' When {{mas|weather}}, [[terrain]], or zone effects are activated.
|'''Activation Condition:''' When {{mas|weather}}, {{mas|terrain}}, or zone effects are activated.


'''Deactivation Condition:''' When all weather, terrain, and zone effects are cleared.
'''Deactivation Condition:''' When all weather, terrain, and zone effects are cleared.


The power of this move is not lowered even if there are multiple targets. Decreases the amount of move gauge slots needed to use this move by two when the {{mas|zone}} is a Poison Zone. This attack's power increases 20% when the target is affected by a [[status condition]].
The power of this move is not lowered even if there are multiple targets. Decreases the amount of move gauge slots needed to use this move by two when the zone is a Poison Zone. This attack's power increases 20% when the target is affected by a [[status condition]].
| [[File:VSPiers Sygna Masters.png|75px]]<br>{{sync|Piers|Toxtricity|sygna=y}}
| [[File:VSPiers Sygna Masters.png|75px]]<br>{{sync|Piers|Toxtricity|sygna=y}}
|- style="background-color:#fff"
|- style="background-color:#fff"
Line 717: Line 945:
{{statustable|Status}}
{{statustable|Status}}
|Any
|Any
|'''Activation Condition:''' When {{mas|weather}}, [[terrain]], or zone effects are activated.
|'''Activation Condition:''' When {{mas|weather}}, {{mas|terrain}}, or zone effects are activated.


'''Deactivation Condition:''' When all weather, terrain, and zone effects are cleared.
'''Deactivation Condition:''' When all weather, terrain, and zone effects are cleared.


Raises the {{stat|Attack}} of all allied [[sync pair]]s by two stat ranks. Increases the Physical Moves ↑ Next effect of all allied [[sync pair]]s by one rank. Charges the user's move gauge by two when the weather is [[Harsh sunlight|sunny]].
Raises the {{stat|Attack}} of all allied [[sync pair]]s by two stat ranks. Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank. Charges the user's move gauge by two when the weather is [[Harsh sunlight|sunny]].
| [[File:VSAcerola Sygna Masters.png|75px]]<br>{{sync|Acerola|Tapu Bulu|sygna=y}}
| [[File:VSAcerola Sygna Masters.png|75px]]<br>{{sync|Acerola|Tapu Bulu|sygna=y}}
|- style="background-color:#fff"
|- style="background-color:#fff"
Line 728: Line 956:
{{statustable|Special}}  
{{statustable|Special}}  
| style="background-color:#{{fairy color}}" | {{color|fff|Any; additional effects in Fairy Zone}}
| style="background-color:#{{fairy color}}" | {{color|fff|Any; additional effects in Fairy Zone}}
|'''Activation Condition:''' When {{mas|weather}}, [[terrain]], or zone effects are activated.
|'''Activation Condition:''' When {{mas|weather}}, {{mas|terrain}}, or zone effects are activated.


'''Deactivation Condition:''' When all weather, terrain, and zone effects are cleared.
'''Deactivation Condition:''' When all weather, terrain, and zone effects are cleared.
Line 737: Line 965:


===Trainer moves===
===Trainer moves===
{| class="roundy" style="margin:left; background:#{{masters color}}; border:3px solid #{{gold color}}; text-align:center"
{| class="roundy" style="margin:left; background:#{{masters color}}; border:3px solid #{{masters color dark}}; text-align:center"
|- style="background:#{{masters color light}}"
|- style="background:#{{masters color light}}"
! style="{{roundytl|5px}}" | Name
! style="{{roundytl|5px}}" | Name
! Zone
! Zone
! Effect
! width=300px | Effect
! style="{{roundytr|5px}}" | Trainer
! style="{{roundytr|5px}}" | {{color2|000|Sync pair}}
|- style="background-color:#fff"
|- style="background-color:#fff"
| style="{{roundybl|5px}}" | It Won't End Here!
| It Won't End Here!
| style="background-color:#{{fighting color}}" | {{color|fff|Fighting Zone}}
| style="background-color:#{{fighting color}}" | {{color|fff|Fighting Zone}}
| Raises the Defense and Sp. Def of all allied sync pairs by 4 stat ranks. These stats are raised by 6 stat ranks instead when the zone is a Fighting Zone.
| Raises the Defense and Sp. Def of all allied sync pairs by four stat ranks. These stats are raised by six stat ranks instead when the zone is a Fighting Zone.
| style="{{roundybr|5px}}" | [[File:VSCynthia Sygna Aura Masters.png|75px]]<br>{{sync|Cynthia|Lucario|sygna=y|Aura}}
| [[File:VSCynthia Sygna Aura Masters.png|75px]]<br>{{sync|Cynthia|Lucario|sygna=y|Aura}}
|- style="background-color:#fff"
| style="{{roundybl|5px}}" | Maximum Power!
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}}
| Raises the user's Sp. Atk by four stat ranks. Raises the user's critical-hit rate by two stat ranks. Reduces the user's sync move countdown by one when the zone is a Fairy Zone.
| style="{{roundybr|5px}}" | [[File:VSHau Sygna Masters.png|75px]]<br>{{sync|Hau|Tapu Koko|sygna=y}}
|}
|}


===Sync moves===
===[[Sync move]]s===
{| class="roundy" style="margin:left; background:#{{masters color}}; border:3px solid #{{gold color}}; text-align:center"
Ignoring other sources of power boosts, the following sync moves double in power when certain zones are active. This power-doubling feature stacks multiplicatively with the type-matching damage boosts that zones provide, which can make the power of sync moves that match the zone's type be at least tripled.
{| class="roundy" style="margin:left; background:#{{masters color}}; border:3px solid #{{masters color dark}}; text-align:center"
|- style="background:#{{masters color light}}"
|- style="background:#{{masters color light}}"
! style="{{roundytl|5px}}" | Name
! style="{{roundytl|5px}}" | Name
Line 757: Line 991:
! Category
! Category
! Zone
! Zone
! Effect
! width=300px | Effect
! style="{{roundytr|5px}}" | Trainer
! style="{{roundytr|5px}}" | {{color2|000|Sync pair}}
|- style="background-color:#fff"
| Heartsoaring {{m|Hurricane}}
{{typetable|Flying}}
{{statustable|Special}}
| style="background-color:#{{flying color}}" | {{color|fff|Flying Zone}}
| This attack's power increases when the zone is Flying Zone.
| [[File:VSSkyla Anniversary 2022 Masters.png|75px]]<br>{{sync|Skyla|Tornadus|Anniversary 2022}}
|- style="background-color:#fff"
|- style="background-color:#fff"
| Illuminating {{m|Roar of Time}}
| Illuminating {{m|Roar of Time}}
Line 766: Line 1,007:
| This attack's power increases when the zone is Dragon Zone.
| This attack's power increases when the zone is Dragon Zone.
| [[File:VSLucas Masters.png|75px]]<br>{{sync|Lucas|Dialga}}
| [[File:VSLucas Masters.png|75px]]<br>{{sync|Lucas|Dialga}}
|- style="background-color:#fff"
| Noble Beauty {{m|Diamond Storm}}
{{typetable|Rock}}
{{statustable|Physical}}
| style="background-color:#{{rock color}}" | {{color|fff|Rock Zone}}
| Become Mega Diancie until the end of battle. This attack's power increases when the zone is a Rock Zone.
| [[File:VSDiantha Sygna Masters.png|75px]]<br>{{sync|Diantha|Diancie|sygna=y}}
|- style="background-color:#fff"
| Perfect World {{m|Dark Pulse}}
{{typetable|Dark}}
{{statustable|Special}}
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| This attack's power increases when the zone is Dark Zone.
| [[File:VSCyrus Sygna Masters.png|75px]]<br>{{sync|Cyrus|Darkrai|sygna=y}}
|- style="background-color:#fff"
|- style="background-color:#fff"
| Renegade {{m|Shadow Force}}
| Renegade {{m|Shadow Force}}
Line 774: Line 1,029:
| [[File:VSCynthia Sygna Renegade Masters.png|75px]]<br>{{sync|Cynthia|Giratina|Renegade|sygna=y}}
| [[File:VSCynthia Sygna Renegade Masters.png|75px]]<br>{{sync|Cynthia|Giratina|Renegade|sygna=y}}
|- style="background-color:#fff"
|- style="background-color:#fff"
| style="{{roundybl|5px}}" | Smiling Arcade Star Water Beam
| Smiling Arcade Star Water Beam
{{typetable|Water}}
{{typetable|Water}}
{{statustable|Special}}
{{statustable|Special}}
| Any
| Any
| This attack's power increases when weather conditions, a terrain, or a zone are in effect.
| This attack's power increases when weather conditions, a terrain, or a zone are in effect.
| style="{{roundybr|5px}}" | [[File:VSDahlia Masters.png|75px]]<br>{{sync|Dahlia|Ludicolo}}
| [[File:VSDahlia Masters.png|75px]]<br>{{sync|Dahlia|Ludicolo}}
|- style="background-color:#fff"
| Sweetheart Steel Impact
{{typetable|Steel}}
{{statustable|Physical}}
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}}
| Become Mega Mawile until the end of battle. This attack's power increases when the zone is Steel Zone.
| [[File:VSMarnie Palentine 2022 Masters.png|75px]]<br>{{sync|Marnie|Mawile|Palentine's 2022}}
|- style="background-color:#fff"
| Take On the World {{m|Dazzling Gleam}}
{{typetable|Fairy}}
{{statustable|Special}}
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}}
| Become Mega Gardevoir until the end of battle. This attack's power increases when the zone is a Fairy Zone.
| [[File:VSWally Sygna Masters.png|75px]]<br>{{sync|Wally|Gardevoir|sygna=y}} {{shinystar}}
|- style="background-color:#fff"
| style="{{roundybl|5px}}" | With Every Fiber Poison Beam
{{typetable|Poison}}
{{statustable|Special}}
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| This attack's power increases when the zone is a Poison Zone.
| style="{{roundybr|5px}}" | [[File:VSIris Fall 2022 Masters.png|75px]]<br>{{sync|Iris|Naganadel|Fall 2022}}
|}
|}


==Trivia==
==Trivia==
* Fighting Zone is the only zone that cannot be created by an item move.
* Fighting Zone is the only zone that cannot be created by a playable sync pair's item move. It is also the only zone that cannot be created by a field sync pair's sync move.
* Dragon Zone, Bug Zone, and Normal Zone are the only zones that cannot be created by a playable sync pair's skill.


==In other languages==
==In other languages==
{{Langtable|color={{masters color light}}|bordercolor={{masters color}}
{{Langtable|color={{masters color light}}|bordercolor={{masters color dark}}
|zh_yue=領域 ''{{tt|Líhngwihk|Domain}}''
|zh_yue=領域 ''{{tt|Líhngwihk|Domain}}''
|zh_cmn=領域 ''{{tt|Lǐngyù|Domain}}''
|zh_cmn=領域 ''{{tt|Lǐngyù|Domain}}''
Line 795: Line 1,072:
|es=Zona
|es=Zona
}}
}}
==See also==
* [[Terrain (Masters)]]
* [[Weather (Masters)]]
{{-}}
{{-}}
{{Project Sidegames notice}}
{{Project Sidegames notice}}



Latest revision as of 22:35, 11 September 2024

Activating a Steel Zone

Zone (Japanese: ゾーン Zone) is a type of field effect in Pokémon Masters EX that affects all Pokémon on the field. Only one type of zone may be present at a time, with any new zone put in place overwriting the previous zone. Zones can run concurrently alongside weather and terrain.

At normal game speed, zones generally last for 45 seconds. This excludes time that sync pairs spend performing sync moves or max moves, but this includes time spent on everything else (e.g., moves' animation times, stats getting raised or lowered, taking damage from hail or a sandstorm, skills activating, or status conditions being applied or taking effect). At faster speeds, zones last shorter to accommodate for quicker gameplay. However, the duration of a zone can be extended if the same type of zone is summoned again or if a Pokémon on the field has a certain skill that extends the duration of the zone.

There are thirteen types of zones, one for each type whose moves are not powered up by a weather or terrain effect. In order of release, the zones are Ghost Zone, Dragon Zone, Steel Zone, Dark Zone, Flying Zone, Bug Zone, Ground Zone, Fighting Zone, Fairy Zone, Poison Zone, Rock Zone, Ice Zone, and Normal Zone. Each zone powers up attacks of the corresponding type by 50% (e.g., Ghost Zone powers up Ghost-type moves).

Creating zones

Zones may be applied through item moves, Trainer moves, buddy moves, and skills. Some Masters Field.pngField sync pairs can set a zone using their sync move after being raised to Masters EX star.png 6★ EX (including those with the Field EX role).

By item move

Item move Zone Playable sync pairs
Bug Wish
Masters Bug Wish.png
Bug Zone Ingo (Special Costume) & Accelgor
Viola (Holiday 2023) & Vivillon
Dark Wish
Masters Dark Wish.png
Dark Zone Sygna Suit Cyrus & Darkrai
Scottie/Bettie & UmbreonEgg
Dragon Wish
Masters Dragon Wish.png
Dragon Zone Lucas & Dialga
Fairy Wish
Masters Fairy Wish.png
Fairy Zone Sygna Suit Wally & Gardevoir
Sygna Suit Hau & Tapu Koko
Scottie/Bettie & SylveonEgg
Flying Wish
Masters Flying Wish.png
Flying Zone Skyla (Anniversary 2022) & Tornadus
Ghost Wish
Masters Ghost Wish.png
Ghost Zone Sygna Suit Cynthia (Renegade) & Giratina
Ground Wish
Masters Ground Wish.png
Ground Zone Courtney & Camerupt
Ice Wish
Masters Ice Wish.png
Ice Zone Irida & Glaceon
Scottie/Bettie & GlaceonEgg
Normal Wish
Masters Normal Wish.png
Normal Zone Palmer & Regigigas
Poison Wish
Masters Poison Wish.png
Poison Zone Iris (Fall 2022) & Naganadel
Rock Wish
Masters Rock Wish.png
Rock Zone Sygna Suit Diantha & Diancie
Steel Wish
Masters Steel Wish.png
Steel Zone Marnie (Palentine's 2022) & Mawile
Selene (Special Costume) & Scizor

By Trainer move

Name Zone Effect Sync pair
I-I'm Not Afraid! Ghost Zone Turns the field of play's zone into a Ghost Zone. (A Ghost Zone powers up Ghost-type attacks.) Raises an ally's Sp. Atk by four stat ranks. Raises an ally's critical-hit rate by three stat ranks. VSGardenia Summer 2024 Masters.png
Gardenia (Summer 2024) & Dhelmise
It's Teatime! Ghost Zone Activates one of several additional effects at random. Raises the Sp. Atk of all allied sync pairs by two stat ranks. Applies the Gradual Healing effect to all allied sync pairs. Possible additional effects:
  • 19% chance each:
    • Status Condition Shield
    • Special Damage Reduction
    • Physical Damage Reduction
    • Move Gauge Acceleration
    • Critical-Hit Defense
  • 5% chance:
    • Ghost Zone
VSLillie Special Costume Masters.png
Lillie (Special Costume) & Polteageist
Let's Cool Down! Ice Zone Turns the field of play's zone into an Ice Zone. (An Ice Zone powers up Ice-type attacks.) Raises the Defense and Sp. Def of all allied sync pairs by two stat ranks. VSGrusha Masters.png
Grusha & Cetitan
Mutual Understanding! Dark Zone Turns the field of play's zone into a Dark Zone. (A Dark Zone powers up Dark-type attacks.) Raises an ally's Speed by four stat ranks. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of an ally by two ranks. VSAkari Masters.png
Akari & Samurott
The Show Begins! Poison Zone Turns the field of play's zone into a Poison Zone. (A Poison Zone powers up Poison-type attacks.) Raises the user's Sp. Atk and critical-hit rate by two stat ranks. VSPiers Sygna Masters.png
Sygna Suit Piers & Toxtricity
Triumphant Research! Fighting Zone Turns the field of play's zone into a Fighting Zone. (A Fighting Zone powers up Fighting-type attacks.) Raises the user's Speed by three stat ranks. Lowers the user's Sp. Def by one stat rank. VSHop Champion Masters.png
Hop (Champion) & Zapdos

By buddy move

Buddy move Type Category Zone Effect Sync pair
All-Out Sunsteel Strike Steel Physical Steel Zone Activation Condition: When the user's Pokémon uses a move once.

Deactivation Condition: When this move is used.

Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit. Ignores the target's Enduring effect. The power of this move is not lowered even if there are multiple targets. Turns the field of play's zone into a Steel Zone the first time this attack move is successful each battle. (A Steel Zone powers up Steel-type attacks.)

VSLillie Anniversary 2024 Masters.png
Lillie (Anniversary 2024) & Solgaleo
Blooming Mortal Spin Poison Physical Poison Zone Activation Condition: When there is at least one poisoned or badly poisoned Pokémon on the opponent's field of play.

Deactivation Condition: When there are no longer any poisoned or badly poisoned Pokémon on the opponent's field of play.

Never misses. Lowers the target's Defense by three stat ranks. Leaves the target poisoned. Turns the field of play's zone into a Poison Zone. (A Poison Zone powers up Poison-type attacks.) Removes a damage field from the allied field of play. Removes the trapped condition from the user.

VSGeeta Masters.png
Geeta & Glimmora
Ginormous Rock Tomb Rock Physical Rock Zone Activation Condition: When the user's Defense is raised to its maximum stat rank.

Deactivation Condition: When the user's Defense is not raised to its maximum stat rank.

Lowers the target's Speed by 2 stat ranks. Turns the field of play's zone into a Rock Zone. (A Rock Zone powers up Rock-type attacks.) Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank.

VSElio Alt Masters.png
Elio (Alt.) & Stakataka
Rampant Mud-Slap Ground Special Ground Zone Activation Condition: When the user is hit by an attack move one time.

Deactivation Condition: When this move is used.

Never misses. Lowers the target's accuracy by two stat ranks. Leaves the target poisoned. Turns the field of play's zone into a Ground Zone. (A Ground Zone powers up Ground-type attacks.) Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by two ranks.

VSRika Masters.png
Rika & Clodsire
Summer Hues Shadow Ball Ghost Special Ghost Zone Activation Condition: When the user uses any move once.

Deactivation Condition: Cannot be deactivated.

Lowers the target's Attack and Sp. Atk by one stat rank. Has a chance (20%) of lowering the target’s Sp. Def by one stat rank. Turns the field of play's zone into a Ghost Zone the first time this attack move is successful each battle. (A Ghost Zone powers up Ghost-type attacks.)

VSGardenia Summer 2024 Masters.png
Gardenia (Summer 2024) & Dhelmise
Transformational Double Team Normal Status Dark Zone Activation Condition: When any allies' attack moves hit a total of ten times while this move is deactivated.

Deactivation Condition: When this move is used.

Raises the evasiveness of all allied sync pairs by two stat ranks. Increases the Physical Moves ↑ Next effect of all allied sync pairs by two ranks when the user's sync move is Dark type. Turns the field of play's zone into a Dark Zone when the user's sync move is Dark type. (A Dark Zone powers up Dark-type attacks.) Increases the Special Moves ↑ Next effect of all allied sync pairs by two ranks when the user's sync move is Water type. Makes the weather rainy when the user's sync move is Water type.

VSCalem Champion Masters.png
Calem (Champion) & Greninja Shiny

By skill

Passive skill Zone When it is triggered Playable sync pairs
1st S-Move: Poison Zone Poison Zone After using sync move (first time only) Sygna Suit Roxie & Toxtricity
1st Use Status P-Move: Steel Zone Steel Zone After using status move (first time only) Gardenia (Summer 2024) & Dhelmise
Amped and Vibed Poison Zone After using max move Sygna Suit Roxie & Toxtricity
Arctic Arrival Ice Zone Upon entry (first time only) Irida & Glaceon
Gladion & Weavile
Brawling Opening Sync Fighting Zone After using sync move (first time only) Hop (Champion) & Zapdos
Cynthia's Aura Fighting Zone Upon entry (first time only), after using sync move Sygna Suit Cynthia (Aura) & Lucario
Debut: Dark Zone Dark Zone Upon entry (first time only) Marnie & Scrafty
Debut: Ghost Zone Ghost Zone Upon entry (first time only) Victor & Spectrier
Debut: Rock Zone Rock Zone Upon entry (first time only) Nemona & Lycanroc
Down to Earth Ground Zone Upon entry (first time only)
Dragon Drop Zone Dragon Zone Upon entry (first time only)
Earthen Opening Sync Ground Zone After using sync move (first time only) Courtney & Camerupt
Ethereal Entrance Fairy Zone Upon entry (first time only)
Fairy Kingdom Fairy Zone After using sync move Sygna Suit Mina & Tapu Fini
Fairy Zone Debut & Extension 5 Fairy Zone Upon entry (first time only) Sygna Suit Mina & Tapu Fini
Landing Pad Flying Zone Upon entry (first time only) Silver & Crobat
Myth Archeologist Ground Zone After causing a sandstorm Arc Suit Cynthia & Garchomp
Piqued Curiosity Fairy Zone After using status move (first time only) Volo & Togepi
S-Move: Dark Zone Dark Zone After using sync move Selene & Umbreon
Steel Surroundings Steel Zone Upon entry (first time only)
Top Champion's Pressure Poison Zone Upon entry (first time only) Geeta & Glimmora

By 6★ EX sync move

The following field sync pairs, when raised to 6★ EX, will implement a zone just before their sync move is used for the first time in a battle. The duration of this zone is also extended. Sync pairs with a field EX role need to be raised to 6★ EX and receive a Field Roll Cake in order to access this effect.

Sync pair Zone Role EX role Move name
VSAkari Masters.png
Akari & Samurott
Dark Zone Masters Field.png Field Masters Physical Strike.png Physical Strike Master Crafter Ceaseless Edge
VSAnabel Masters.png
Anabel & Snorlax
Normal Zone Masters Support.png Support Masters Field.png Field Case Completer Normal Impact
VSBede Masters.png
Bede & Hatterene
Fairy Zone Masters Tech.png Tech Masters Field.png Field Most Elite Fairy Beam
VSCyrus Sygna Masters.png
Sygna Suit Cyrus & Darkrai
Dark Zone Masters Tech.png Tech Masters Field.png Field Perfect World Dark Pulse
VSDiantha Sygna Masters.png
Sygna Suit Diantha & Diancie
Rock Zone Masters Tech.png Tech Masters Field.png Field Noble Beauty Diamond Storm
VSEthan Sygna Masters.png
Sygna Suit Ethan & Lugia
Flying Zone Masters Special Strike.png Special Strike Masters Field.png Field Shining Soul Aeroblast
VSGardenia Summer 2024 Masters.png
Gardenia (Summer 2024) & Dhelmise
Ghost Zone Masters Field.png Field Masters Support.png Support Courageous Strides Ghost Beam
VSGeeta Masters.png
Geeta & Glimmora
Poison Zone Masters Field.png Field Masters Physical Strike.png Physical Strike Top Champion's Guidance Mortal Spin
VSGiovanni Masters.png
Giovanni & Rhydon
Ground Zone Masters Field.png Field Masters Physical Strike.png Physical Strike Remembering the Past Ground Impact
VSGladion Masters.png
Gladion & Weavile
Ice Zone Masters Field.png Field None See More of the World Ice Impact
VSLillie Anniversary 2024 Masters.png
Lillie (Anniversary 2024) & Solgaleo
Steel Zone Masters Sprint.png Sprint Masters Field.png Field Wholesome Heart Sunraze Smash
VSMarnie Masters.png
Marnie & Scrafty
Dark Zone Masters Field.png Field None We Aren't Givin' Up Dark Impact
VSNate Champion Masters.png
Nate (Champion) & Haxorus
Dragon Zone Masters Physical Strike.png Physical Strike Masters Field.png Field Resonating Will Dragon Claw
VSNemona Masters.png
Nemona & Lycanroc
Rock Zone Masters Field.png Field None Happy to Go All Out Rock Impact
VSRika Masters.png
Rika & Clodsire
Ground Zone Masters Support.png Support Masters Field.png Field Paldea League Interviewer Earth Power
VSSelene Special Costume Masters.png
Selene (Special Costume) & Scizor
Steel Zone Masters Field.png Field Masters Physical Strike.png Physical Strike Crushing Red Justice Steel Impact
VSSilver Masters.png
Silver & Crobat
Flying Zone Masters Field.png Field None Believe in You More Flying Beam
VSThorton Masters.png
Thorton & Magnezone
Steel Zone Masters Field.png Field Masters Support.png Support One Hundred Percent Steel Beam
VSVictor Masters.png
Victor & Spectrier
Ghost Zone Masters Field.png Field None Night Dash Ghost Beam
VSViola Holiday 2023 Masters.png
Viola (Holiday 2023) & Vivillon
Bug Zone Masters Field.png Field Masters Tech.png Tech Mystical Icy Snow Dance Bug Beam
VSVolo Masters.png
Volo & Togepi
Fairy Zone Masters Field.png Field Masters Tech.png Tech Ruin Enthusiast Merchant Dazzling Gleam

Removing zones

Except in certain circumstances, such as a battle where all field effects are permanent, zones will automatically disappear after a certain amount of time. The only way to remove a zone before the end of this timer is by setting up a new zone, which will override the previous one, or using the move Defog.

Name Category Move gauge cost MP
(uses)
Base power Max power Accuracy Target Effect tag Description Playable sync pairs
Defog Status 2 2 —% An opponent Clears the entire terrain and zone effects. Clears all field effects from the opponents' field of play. Lowers the target's evasiveness by one stat rank. Lisia & Altaria
Darach & Staraptor
Falkner & Pidgeot

Effects on skills

When zone is set

The following passive skills are activated at the moment the specified zone is set.

Skill Zone Effect
Akala Ocean Breeze Any Increases Physical Moves ↑ Next effect and Special Moves ↑ Next effect by one rank each
Ally Sets WTZ: Physical Boost ↑1 9 Any Increases Physical Moves ↑ Next effect by one rank
Ally Sets WTZ: Special Boost ↑1 9 Any Increases Special Moves ↑ Next effect by one rank
Ally Sets WTZ: Team Speed ↑ 9 Any Raises all allies' Speed by one stat rank
Amped and Vibed Poison Zone Extends the duration of the zone
Dark Zone Extension 3 Dark Zone Extends the duration of the zone
Dragon Zone Extension 3 Dragon Zone Extends the duration of the zone
Fairy Zone Debut & Extension 5 Fairy Zone Extends the duration of the zone
Fairy Zone Extension 3 Fairy Zone Extends the duration of the zone
Flying Zone Extension 3 Flying Zone Extends the duration of the zone
Ghost Zone Extension 3 Steel Zone Extends the duration of the zone
Grooow Strong! Any Raises all allies' Attack, Defense, Special Attack, Special Defense, Speed, accuracy, or evasiveness by two stat ranks and increases all allies' Special Moves ↑ Next effect by one rank
Ground Zone Extension 5 Ground Zone Extends the duration of the zone
Ice Zone Extension 3 Ice Zone Extends the duration of the zone
Melemele Ocean Breeze Any Increases all allies' Special Moves ↑ Next effect by one rank
Myth Archeologist Ground Zone Extends the duration of the zone
Poison Zone Extension 2 Poison Zone Extends the duration of the zone
Poni Ocean Breeze Any Raises all allies' Defense and Special Defense by one stat rank each
Rock Zone Extension 3 Rock Zone Extends the duration of the zone
Steel Zone Extension 3 Steel Zone Extends the duration of the zone
Steel Zone Extension 5 Steel Zone Extends the duration of the zone
Team Altered Field Dodge 9 Any Raises all allies' evasiveness by one stat rank
Ula'ula Ocean Breeze Any Increases all allies' Physical Moves ↑ Next effect by one rank
Watch for Ice Ice Zone Causes a hailstorm

During zone

The following passive skills are active as long as the field of play's zone is the specified zone.

Skill Zone Effect
Aerial Acceleration 2 Flying Zone Charges the move gauge faster
Aerial Acceleration 3 Flying Zone Charges the move gauge faster
Barrel Roll 2 Flying Zone Reduces damage taken from attack moves by 20%
Brawling Acceleration 2 Fighting Zone Charges the move gauge faster
Brawling Healing 1 Fighting Zone Restores 6% of maximum HP when the user's Pokémon takes an action
Bug Zone: Team Attack Move DR 2 Bug Zone Reduces damage taken by allies from attack moves by 20%
Dark Zone: Attack Move DR 2 Dark Zone Reduces damage taken from attack moves by 20%
Dark Zone: S-Moves ↑ 5 Dark Zone Powers up sync moves by 50%
Dark Zone: Team Crit Immunity Dark Zone Protects all allies against critical hits
Draconic Acceleration 2 Dragon Zone Charges the move gauge faster
Draconic Power 2 Dragon Zone Powers up moves by 20%
Draconic Sync 4 Dragon Zone Powers up sync moves by 40%
Dragon Zone: Attack Move DR 2 Dragon Zone Reduces damage taken from attack moves by 20%
Dragon Zone: Interference Immunity Dragon Zone Protects against being flinched, confused, or trapped
Earthen Power 5 Ground Zone Powers up moves by 50%
Fairy Zone: Team Attack Move DR 2 Fairy Zone Reduces damage taken by allies from attack moves by 20%
Fear the Snowy Mountain Ice Zone Reduces physical attack move damage taken by allies and charges the move gauge faster
Fighting Zone Triage Tank 4 Fighting Zone Has a 50% chance of restoring HP when hit by an attack move
Flying Zone: HP Recovery 1 Flying Zone Restores 6% of maximum HP when the user's Pokémon takes an action
Flying Zone: S-Moves ↑ 5 Flying Zone Powers up sync moves by 50%
Ground Zone: Attack Move DR 2 Ground Zone Reduces damage taken from attack moves by 20%
Ground Zone: Team Condition Nullification Ground Zone Protects all allies against status conditions, flinching, becoming confused, or becoming trapped
Haunted Acceleration 3 Ghost Zone Charges the move gauge faster
Haunted Healing 1 Ghost Zone Restores 6% of maximum HP when the user's Pokémon takes an action
Haunted Power 2 Ghost Zone Powers up moves by 20%
Ice Zone: MG → 2 Ice Zone Charges the move gauge faster
Ice Zone: Team Status Immunity Ice Zone Protects all allies against status conditions
Insect Acceleration 2 Bug Zone Charges the move gauge faster
Insect Healing 1 Bug Zone Restores 6% of maximum HP when the user's Pokémon takes an action
Insect Power 1 Bug Zone Powers up moves by 10%
Lithic Acceleration 3 Rock Zone Charges the move gauge faster
Lithic Healing 1 Rock Zone Restores 6% of maximum HP when the user's Pokémon takes an action
Metallic Acceleration 2 Steel Zone Charges the move gauge faster
Metallic Acceleration 3 Steel Zone Charges the move gauge faster
Metallic Healing 1 Steel Zone Restores 6% of maximum HP when the user's Pokémon takes an action
Metallic Power 2 Steel Zone Powers up moves by 20%
Metallic Power 3 Steel Zone Powers up moves by 30%
Metallic Power 5 Steel Zone Powers up moves by 50%
Metallic Surge 5 Steel Zone Powers up sync moves by 50%
Metallic Surge 9 Steel Zone Powers up sync moves by 90%
Nerves of Steel 2 Steel Zone Reduces damage taken from attack moves by 20%
Normal Zone: HP Recovery 1 Normal Zone Restores 6% of maximum HP when the user's Pokémon takes an action
Normal Zone: MG → 2 Normal Zone Charges the move gauge faster
Poison Zone Hit: Stat ↓ 9 Poison Zone Lowers a random stat of the target by one stat rank after a successful attack move
Poison Zone: HP Recovery 1 Poison Zone Restores 6% of maximum HP when the user's Pokémon takes an action
Poison Zone: Moves ↑ 3 Poison Zone Powers up moves by 30%
Poison Zone: S-Moves ↑ 9 Poison Zone Powers up sync moves by 90%
Poisonous Acceleration 2 Poison Zone Charges the move gauge faster
Poisonous Acceleration 3 Poison Zone Charges the move gauge faster
Ready for a Brawl 2 Fighting Zone Reduces damage taken from attack moves by 20%
Rock Zone: S-Moves ↑ 5 Rock Zone Powers up sync moves by 50%
Rock Zone: Team Physical DR 2 Rock Zone Reduces physical attack move damage taken by allies by 20%
Rock Zone: Team Special DR 2 Rock Zone Reduces special attack move damage taken by allies by 20%
Rock Zone Status Immunity Rock Zone Protects against status conditions
Steel Zone: Team Condition Nullification Steel Zone Protects all allies against status conditions, flinching, becoming confused, or becoming trapped
Team Takes Hit From P-/S-/Max Move: Ignore WTZ Power ↑ Any Ignores power-up effects of weather when any allies are attacked
Team Umbral Restoration 9 Dark Zone Restores 6% of all allies' maximum HP after taking an action
Team Whimsical Immunity Fairy Zone Protects all allies against status conditions
Team Whimsical Special DR 3 Fairy Zone Reduces special attack move damage taken by allies by 30%
Umbral Acceleration 2 Dark Zone Charges the move gauge faster
Umbral Healing 1 Dark Zone Restores 6% of maximum HP when the user's Pokémon takes an action
Umbral Power 3 Dark Zone Powers up moves by 30%
Umbral Tenacity Dark Zone Protects against being flinched, confused, or trapped
Use Move When Ice Zone: Team HP Recovery 9 Ice Zone Restores 6% of all allies' maximum HP when the user's Pokémon takes an action
Whimsical Acceleration 2 Fairy Zone Charges the move gauge faster
Whimsical Power 9 Fairy Zone Powers up moves by 90%
Whimsical Stability Fairy Zone Prevents stats from being lowered
Whimsical Sync 5 Fairy Zone Powers up sync moves by 50%
WTZ Change: Team Moves ↑ 2 Any Powers up all allies' moves by 20%

Effects on moves

Some moves and sync moves can have their effects changed depending on the zone. In addition, some buddy moves are only activated when a certain zone is active.

Buddy moves

Name Type Category Zone Effect Sync pair
Frozen Butterfly Stun Spore Grass Status Bug Zone Activation Condition: When the field of play's zone turns into a Bug Zone.

Deactivation Condition: When the field of play's zone is no longer a Bug Zone.

Never misses. Leaves the target paralyzed. Leaves the target confused. Lowers the target's Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, and evasiveness by one stat rank.

VSViola Holiday 2023 Masters.png
Viola (Holiday 2023) & Vivillon
Metallic Bullet Punch Steel Physical Steel Zone Activation Condition: When the field of play's zone turns into a Steel Zone.

Deactivation Condition: When the field of play's zone is no longer a Steel Zone.

Never misses. Makes the target flinch. If the user's Scizor has Mega Evolved, also restores one MP of its buddy move.

VSSelene Special Costume Masters.png
Selene (Special Costume) & Scizor
Neo Psycho Cut Psychic Physical Any Activation Condition: When weather, terrain, or zone effects are activated.

Deactivation Condition: When all weather, terrain, and zone effects are cleared.

Never misses. Except in certain circumstances, successful hits with this attack become critical hits. The power of this move is not lowered even if there are multiple targets. Decreases the amount of move gauge slots needed to use this move by two when the terrain is Psychic Terrain.

VSLana Sygna Masters.png
Sygna Suit Lana & Tapu Lele
Pink Diamond Storm Rock Physical Rock Zone Activation Condition: When the field of play's zone turns into a Rock Zone.

Deactivation Condition: When the field of play's zone is no longer a Rock Zone.

Lowers the target's Defense by two stat ranks. Raises the Defense of all allied sync pairs by two stat ranks.

VSDiantha Sygna Masters.png
Sygna Suit Diantha & Diancie Shiny
Sea Deity Protect Normal Status Any; additional effects in Fairy Zone Activation Condition: When weather, terrain, or zone effects are activated.

Deactivation Condition: When all weather, terrain, and zone effects are cleared.

Applies the Damage Guard Next effect to all allied sync pairs. Restores the HP of all allied sync pairs by approximately 20% of their maximum HP. HP is restored by 30% instead when the zone is a Fairy Zone. Returns lowered stats of all allied sync pairs to normal when the weather is rainy.

VSMina Sygna Masters.png
Sygna Suit Mina & Tapu Fini
Sorrowful Echoes Overdrive Electric Special Any; additional effects in Poison Zone Activation Condition: When weather, terrain, or zone effects are activated.

Deactivation Condition: When all weather, terrain, and zone effects are cleared.

The power of this move is not lowered even if there are multiple targets. Decreases the amount of move gauge slots needed to use this move by two when the zone is a Poison Zone. This attack's power increases 20% when the target is affected by a status condition.

VSPiers Sygna Masters.png
Sygna Suit Piers & Toxtricity
Unbreakable Swords Dance Normal Status Any Activation Condition: When weather, terrain, or zone effects are activated.

Deactivation Condition: When all weather, terrain, and zone effects are cleared.

Raises the Attack of all allied sync pairs by two stat ranks. Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank. Charges the user's move gauge by two when the weather is sunny.

VSAcerola Sygna Masters.png
Sygna Suit Acerola & Tapu Bulu
Wild Electroweb Electric Special Any; additional effects in Fairy Zone Activation Condition: When weather, terrain, or zone effects are activated.

Deactivation Condition: When all weather, terrain, and zone effects are cleared.

This attack's power is doubled when the zone is a Fairy Zone. Lowers the target's Speed by two stat ranks. Raises the Speed of all allied sync pairs by two stat ranks.

VSHau Sygna Masters.png
Sygna Suit Hau & Tapu Koko

Trainer moves

Name Zone Effect Sync pair
It Won't End Here! Fighting Zone Raises the Defense and Sp. Def of all allied sync pairs by four stat ranks. These stats are raised by six stat ranks instead when the zone is a Fighting Zone. VSCynthia Sygna Aura Masters.png
Sygna Suit Cynthia (Aura) & Lucario
Maximum Power! Fairy Zone Raises the user's Sp. Atk by four stat ranks. Raises the user's critical-hit rate by two stat ranks. Reduces the user's sync move countdown by one when the zone is a Fairy Zone. VSHau Sygna Masters.png
Sygna Suit Hau & Tapu Koko

Sync moves

Ignoring other sources of power boosts, the following sync moves double in power when certain zones are active. This power-doubling feature stacks multiplicatively with the type-matching damage boosts that zones provide, which can make the power of sync moves that match the zone's type be at least tripled.

Name Type Category Zone Effect Sync pair
Heartsoaring Hurricane Flying Special Flying Zone This attack's power increases when the zone is Flying Zone. VSSkyla Anniversary 2022 Masters.png
Skyla (Anniversary 2022) & Tornadus
Illuminating Roar of Time Dragon Special Dragon Zone This attack's power increases when the zone is Dragon Zone. VSLucas Masters.png
Lucas & Dialga
Noble Beauty Diamond Storm Rock Physical Rock Zone Become Mega Diancie until the end of battle. This attack's power increases when the zone is a Rock Zone. VSDiantha Sygna Masters.png
Sygna Suit Diantha & Diancie
Perfect World Dark Pulse Dark Special Dark Zone This attack's power increases when the zone is Dark Zone. VSCyrus Sygna Masters.png
Sygna Suit Cyrus & Darkrai
Renegade Shadow Force Ghost Physical Ghost Zone This attack's power increases when the zone is Ghost Zone. VSCynthia Sygna Renegade Masters.png
Sygna Suit Cynthia (Renegade) & Giratina
Smiling Arcade Star Water Beam Water Special Any This attack's power increases when weather conditions, a terrain, or a zone are in effect. VSDahlia Masters.png
Dahlia & Ludicolo
Sweetheart Steel Impact Steel Physical Steel Zone Become Mega Mawile until the end of battle. This attack's power increases when the zone is Steel Zone. VSMarnie Palentine 2022 Masters.png
Marnie (Palentine's 2022) & Mawile
Take On the World Dazzling Gleam Fairy Special Fairy Zone Become Mega Gardevoir until the end of battle. This attack's power increases when the zone is a Fairy Zone. VSWally Sygna Masters.png
Sygna Suit Wally & Gardevoir Shiny
With Every Fiber Poison Beam Poison Special Poison Zone This attack's power increases when the zone is a Poison Zone. VSIris Fall 2022 Masters.png
Iris (Fall 2022) & Naganadel

Trivia

  • Fighting Zone is the only zone that cannot be created by a playable sync pair's item move. It is also the only zone that cannot be created by a field sync pair's sync move.
  • Dragon Zone, Bug Zone, and Normal Zone are the only zones that cannot be created by a playable sync pair's skill.

In other languages

Language Title
Chinese Cantonese 領域 Líhngwihk
Mandarin 領域 Lǐngyù
France Flag.png French Zone
Germany Flag.png German Zone
Italy Flag.png Italian Zone
South Korea Flag.png Korean Zone
Spain Flag.png Spanish Zona

See also


Project Sidegames logo.png This article is part of Project Sidegames, a Bulbapedia project that aims to write comprehensive articles on the Pokémon Sidegames.