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Sandile (Pokémon)/Generation V learnset

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← Sandile 551

By leveling up

Generation V
Other generations:
None
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start Leer Normal Status 0000 100100% 30
00Start Rage Normal Physical 02020 100100% 20
044 Bite Dark Physical 06060 100100% 25
077 Sand-Attack Ground Status 0000 100100% 15
1010 Torment Dark Status 0000 100100% 15
1313 Sand Tomb Ground Physical 03535 08585% 15
1616 Assurance Dark Physical 05050 100100% 10
1919 Mud-Slap Ground Special 02020 100100% 10
2222 Embargo Dark Status 0000 100100% 15
2525 Swagger Normal Status 0000 09090% 15
2828 Crunch Dark Physical 08080 100100% 15
3131 Dig Ground Physical 08080 100100% 10
3434 Scary Face Normal Status 0000 100100% 10
3737 Foul Play Dark Physical 09595 100100% 15
4040 Sandstorm Rock Status 0000 —% 10
4343 Earthquake Ground Physical 100100 100100% 10
4646 Thrash Normal Physical 120120 100100% 10
  • A level of "Start" indicates a move that will be known by a Sandile obtained at level 1 in Generation V
  • Bold indicates a move that gets STAB when used by Sandile
  • Italic indicates a move that gets STAB only when used by an evolution of Sandile
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
None
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Dark Sprite.png TM01 Hone Claws Dark Status 0000 —}}—% 15
Bag TM Normal Sprite.png TM05 Roar Normal Status 0000 100}}100% 20
Bag TM Poison Sprite.png TM06 Toxic Poison Status 0000 090}}90% 10
Bag TM Normal Sprite.png TM10 Hidden Power Normal Special 0000 100}}100% 15
Bag TM Dark Sprite.png TM12 Taunt Dark Status 0000 100}}100% 20
Bag TM Normal Sprite.png TM17 Protect Normal Status 0000 —}}—% 10
Bag TM Normal Sprite.png TM21 Frustration Normal Physical 0000 100}}100% 20
Bag TM Ground Sprite.png TM26 Earthquake Ground Physical 100100 100}}100% 10
Bag TM Normal Sprite.png TM27 Return Normal Physical 0000 100}}100% 20
Bag TM Ground Sprite.png TM28 Dig Ground Physical 08080 100}}100% 10
Bag TM Normal Sprite.png TM32 Double Team Normal Status 0000 —}}—% 15
Bag TM Poison Sprite.png TM36 Sludge Bomb Poison Special 09090 100}}100% 10
Bag TM Rock Sprite.png TM37 Sandstorm Rock Status 0000 —}}—% 10
Bag TM Rock Sprite.png TM39 Rock Tomb Rock Physical 05050 080}}80% 10
Bag TM Dark Sprite.png TM41 Torment Dark Status 0000 100}}100% 15
Bag TM Normal Sprite.png TM42 Facade Normal Physical 07070 100}}100% 20
Bag TM Psychic Sprite.png TM44 Rest Psychic Status 0000 —}}—% 10
Bag TM Normal Sprite.png TM45 Attract Normal Status 0000 100}}100% 15
Bag TM Dark Sprite.png TM46 Thief Dark Physical 04040 100}}100% 10
Bag TM Normal Sprite.png TM48 Round Normal Special 06060 100}}100% 15
Bag TM Fire Sprite.png TM59 Incinerate Fire Special 03030 100}}100% 15
Bag TM Dark Sprite.png TM63 Embargo Dark Status 0000 100}}100% 15
Bag TM Dark Sprite.png TM66 Payback Dark Physical 05050 100}}100% 10
Bag TM Normal Sprite.png TM67 Retaliate Normal Physical 07070 100}}100% 5
Bag TM Rock Sprite.png TM71 Stone Edge Rock Physical 100100 080}}80% 5
Bag TM Ground Sprite.png TM78 Bulldoze Ground Physical 06060 100}}100% 20
Bag TM Rock Sprite.png TM80 Rock Slide Rock Physical 07575 090}}90% 10
Bag TM Normal Sprite.png TM87 Swagger Normal Status 0000 090}}90% 15
Bag TM Normal Sprite.png TM90 Substitute Normal Status 0000 —}}—% 10
Bag TM Dark Sprite.png TM95 Snarl Dark Special 05555 095}}95% 15
Bag HM Normal Sprite.png HM01 Cut Normal Physical 05050 095}}95% 30
  • Bold indicates a move that gets STAB when used by Sandile
  • Italic indicates a move that gets STAB only when used by an evolution of Sandile

By breeding

Generation V
Other generations:
None
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
SneaselHoundourHoundoom Beat Up Dark Physical 100% 20
SlakothVigorothSlakingLucario Counter Fighting Physical 100% 20
RattataRaticateCyndaquilQuilavaTyphlosionPhanpy
SkittyNumelSpindaHippopotasHippowdonDeerling
Sawsbuck
Double-Edge Normal Physical 120 100% 15
ArbokGrowlitheArcanineFlareonSnubbullGranbull
HoundourHoundoomDonphanExploudManectricHippowdon
StoutlandDarumakaDarmanitan
Fire Fang Fire Physical 65 95% 15
RattataRaticateNidoran♂NidorinoNidokingMankey
PrimeapeTorchicCombuskenBlazikenVigorothNumel
CameruptStunkySkuntankOshawottDewottSamurott
Bouffalant
Focus Energy Normal Status —% 30
UmbreonPatratWatchog Mean Look Normal Status —% 5
RattataRaticateTaurosUmbreonDunsparceZangoose
AbsolBuizelFloatzelPurrloinLiepardBlitzle
ZebstrikaZoruaZoroarkEmolgaBouffalant
Pursuit Dark Physical 40 100% 20
ScraggyScrafty Rock Climb Normal Physical 90 85% 20
ArbokArcanineJolteonSnubbullGranbullHoundoom
DonphanExploudElectrikeManectricShinxLuxio
LuxrayHippowdonStoutland
Thunder Fang Electric Physical 65 95% 15
VigorothWhismurLoudredExploudSpindaDarumaka Uproar Normal Special 90 100% 10
  • Moves marked with an asterisk (*) must be chain bred onto Sandile in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Sandile in that game.
  • Bold indicates a move that gets STAB when used by Sandile
  • Italic indicates a move that gets STAB only when used by an evolution of Sandile

By tutoring

Generation V
Other generations:
None
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Aqua Tail Water Physical 90 90% 10
B W B2 W2 Dark Pulse Dark Special 80 100% 15
B W B2 W2 Earth Power Ground Special 90 100% 10
B W B2 W2 Foul Play Dark Physical 95 100% 15
B W B2 W2 Iron Tail Steel Physical 100 75% 15
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snatch Dark Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Spite Ghost Status 100% 10
B W B2 W2 Stealth Rock Rock Status —% 20
B W B2 W2 Uproar Normal Special 90 100% 10
  • A black abbreviation in a colored box indicates that Sandile can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Sandile cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Sandile
  • Italic indicates a move that gets STAB only when used by an evolution of Sandile