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Role Play (move)

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Role Play
なりきり Change Appearance
The user mimics the foe completely, copying the foe's natural ability.
Battles
Type  Psychic
Category  Status
PP  10 (max. 16)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by BrightPowder
  • Not affected by King's Rock
Target
Foe Foe
Self Ally
May affect either foe, but not the ally
Availability
Introduced  Generation III
Contests
Category  Cute
Appeal  1
Jam  0
The appeal works best the more the crowd is excited.
Super Contests
Category  Cute
Appeal  1
Earn +3 if the Pokémon gets the lowest score.

Role Play (Japanese: なりきり Change Appearance) is a non-damaging Psychic-type move introduced in Generation III.

Contents

Effect

Role Play replaces the user's ability with the target's ability. Role Play cannot copy Wonder Guard or Multitype.

Learnset

Generation III

By leveling up

#   Pokémon Type Level
064 064 Kadabra Psychic 33
122 122 Mr. Mime Psychic 40RSE
122 122 Mr. Mime Psychic 41FRLG
234 234 Stantler Normal 31FRLG
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

By breeding

#   Pokémon Type Father
096 096 Drowzee Psychic Kadabra, Alakazam
Mr. Mime
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution gets STAB from this move.
*Indicates Pokémon that can only learn the move through chain breeding.

By move tutor

In Pokémon XD: Gale of Darkness
#   Pokémon Type
151 151 Mew Psychic
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

Generation IV

By leveling up

#   Pokémon Type Level
064 064 Kadabra Psychic 36
439 439 Mime Jr. Psychic 43
122 122 Mr. Mime Psychic 43
234 234 Stantler Normal 33
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

By breeding

#   Pokémon Type Father
096 096 Drowzee Psychic Kadabra, Alakazam
Mr. Mime
Spinda
327 327 Spinda Normal Kadabra, Alakazam
Drowzee, Hypno
Mr. Mime
Stantler
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution gets STAB from this move.
*Indicates Pokémon that can only learn the move through chain breeding.


By move tutor

In HeartGold and SoulSilver
#   Pokémon Type
035 035 Clefairy Normal
036 036 Clefable Normal
039 039 Jigglypuff Normal
040 040 Wigglytuff Normal
063 063 Abra Psychic
064 064 Kadabra Psychic
065 065 Alakazam Psychic
072 072 Tentacool Water Poison
073 073 Tentacruel Water Poison
079 079 Slowpoke Water Psychic
080 080 Slowbro Water Psychic
081 081 Magnemite Electric Steel
082 082 Magneton Electric Steel
096 096 Drowzee Psychic
097 097 Hypno Psychic
100 100 Voltorb Electric
101 101 Electrode Electric
120 120 Staryu Water
121 121 Starmie Water Psychic
122 122 Mr. Mime Psychic
124 124 Jynx Ice Psychic
137 137 Porygon Normal
150 150 Mewtwo Psychic
151 151 Mew Psychic
152 152 Chikorita Grass
153 153 Bayleef Grass
154 154 Meganium Grass
163 163 Hoothoot Normal Flying
164 164 Noctowl Normal Flying
173 173 Cleffa Normal
174 174 Igglybuff Normal
175 175 Togepi Normal
176 176 Togetic Normal Flying
177 177 Natu Psychic Flying
178 178 Xatu Psychic Flying
196 196 Espeon Psychic
199 199 Slowking Water Psychic
200 200 Misdreavus Ghost
203 203 Girafarig Normal Psychic
206 206 Dunsparce Normal
222 222 Corsola Water Rock
233 233 Porygon2 Normal
238 238 Smoochum Ice Psychic
251 251 Celebi Psychic Grass
280 280 Ralts Psychic
281 281 Kirlia Psychic
282 282 Gardevoir Psychic
299 299 Nosepass Rock
302 302 Sableye Dark Ghost
307 307 Meditite Fighting Psychic
308 308 Medicham Fighting Psychic
325 325 Spoink Psychic
326 326 Grumpig Psychic
337 337 Lunatone Rock Psychic
338 338 Solrock Rock Psychic
343 343 Baltoy Ground Psychic
344 344 Claydol Ground Psychic
350 350 Milotic Water
352 352 Kecleon Normal
353 353 Shuppet Ghost
354 354 Banette Ghost
358 358 Chimecho Psychic
359 359 Absol Dark
380 380 Latias Dragon Psychic
381 381 Latios Dragon Psychic
385 385 Jirachi Steel Psychic
386 386 Deoxys
Normal Forme
Psychic
386 386A Deoxys
Attack Forme
Psychic
386 386D Deoxys
Defense Forme
Psychic
386 386S Deoxys
Speed Forme
Psychic
411 411 Bastiodon Rock Steel
425 425 Drifloon Ghost Flying
426 426 Drifblim Ghost Flying
427 427 Buneary Normal
428 428 Lopunny Normal
429 429 Mismagius Ghost
433 433 Chingling Psychic
439 439 Mime Jr. Psychic
462 462 Magnezone Electric Steel
468 468 Togekiss Normal Flying
474 474 Porygon-Z Normal
475 475 Gallade Psychic Fighting
476 476 Probopass Rock Steel
480 480 Uxie Psychic
481 481 Mesprit Psychic
482 482 Azelf Psychic
487 487 Giratina
Altered Forme
Ghost Dragon
487 487O Giratina
Origin Forme
Ghost Dragon
488 488 Cresselia Psychic
493 493 Arceus Poison
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

In other languages

  • Spanish: Imitación
  • Italian: Giocodiruolo
  • German: Rollentausch


This move article is part of Project MoveDex, a Bulbapedia project that aims to write comprehensive articles on each move.
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