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Octillery (Pokémon)/Generation III learnset

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← Octillery 224

By leveling up

Generation III
Other generations:
II - IV - V
 Level   Move   Type   Pwr.   Acc.   PP   Contest   Appeal   Jam 
00Start Water Gun Water 04040 100}}100% 25 Cute 4 ♥♥♥♥ 0  
1111 Constrict Normal 01010 100}}100% 35 Tough 2 ♥♥ 3 ♥♥♥
2222 Psybeam Psychic 06565 100}}100% 20 Beauty 3 ♥♥♥ 0  
2222 Aurora Beam Ice 06565 100}}100% 20 Beauty 2 ♥♥ 1
2222 BubbleBeam Water 06565 100}}100% 20 Beauty 1 3 ♥♥♥
2525 Octazooka Water 06565 085}}85% 10 Tough 2 ♥♥ 1
3838 Focus Energy Normal 0000 —}}—% 30 Cool 1 3 ♥♥♥
5454 Ice Beam Ice 09595 100}}100% 10 Beauty 2 ♥♥ 1
7070 Hyper Beam Normal 150150 090}}90% 5 Cool 4 ♥♥♥♥ 4 ♥♥♥♥
  • A level of "Start" indicates a move that will be known by a Octillery obtained at level 1 in Generation III
  • Bold indicates a move that gets STAB when used by Octillery
  • Italic indicates a move that gets STAB only when used by an evolution of Octillery
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation III
Other generations:
II - IV - V
 TM   Move   Type   Pwr.   Acc.   PP   Contest   Appeal   Jam 
Bag TM Water Sprite.png TM03 Water Pulse Water 60 100% 20 Beauty 2 ♥♥ 0  
Bag TM Poison Sprite.png TM06 Toxic Poison 85% 10 Smart 3 ♥♥♥ 0  
Bag TM Grass Sprite.png TM09 Bullet Seed Grass 10 100% 30 Cool 2 ♥♥ 1
Bag TM Normal Sprite.png TM10 Hidden Power Normal 100% 15 Smart 3 ♥♥♥ 0  
Bag TM Ice Sprite.png TM13 Ice Beam Ice 95 100% 10 Beauty 2 ♥♥ 1
Bag TM Ice Sprite.png TM14 Blizzard Ice 120 70% 5 Beauty 4 ♥♥♥♥ 0  
Bag TM Normal Sprite.png TM15 Hyper Beam Normal 150 90% 5 Cool 4 ♥♥♥♥ 4 ♥♥♥♥
Bag TM Normal Sprite.png TM17 Protect Normal —% 10 Cute 1 0  
Bag TM Water Sprite.png TM18 Rain Dance Water —% 5 Tough 1 0  
Bag TM Normal Sprite.png TM21 Frustration Normal 100% 20 Cute 1 0  
Bag TM Normal Sprite.png TM27 Return Normal 100% 20 Cute 1 0  
Bag TM Psychic Sprite.png TM29 Psychic Psychic 90 100% 10 Smart 1 3 ♥♥♥
Bag TM Normal Sprite.png TM32 Double Team Normal —% 15 Cool 2 ♥♥ 0  
Bag TM Fire Sprite.png TM35 Flamethrower Fire 95 100% 15 Beauty 4 ♥♥♥♥ 0  
Bag TM Poison Sprite.png TM36 Sludge Bomb Poison 90 100% 10 Tough 2 ♥♥ 1
Bag TM Fire Sprite.png TM38 Fire Blast Fire 120 85% 5 Beauty 4 ♥♥♥♥ 0  
Bag TM Normal Sprite.png TM42 Facade Normal 70 100% 20 Cute 2 ♥♥ 0  
Bag TM Normal Sprite.png TM43 Secret Power Normal 70 100% 20 Smart 1 0  
Bag TM Psychic Sprite.png TM44 Rest Psychic —% 10 Cute 2 ♥♥ 0  
Bag TM Normal Sprite.png TM45 Attract Normal 100% 15 Cute 2 ♥♥ 0  
Bag TM Dark Sprite.png TM46 Thief Dark 40 100% 10 Tough 1 0  
Bag HM Water Sprite.png HM03 Surf Water 95 100% 15 Beauty 3 ♥♥♥ 0  
Bag HM Water Sprite.png HM07 Waterfall Water 80 100% 15 Tough 2 ♥♥ 0  
Bag HM Water Sprite.png HM08 Dive Water 60 100% 10 Beauty 2 ♥♥ 0  
  • Bold indicates a move that gets STAB when used by Octillery
  • Italic indicates a move that gets STAB only when used by an evolution of Octillery
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation III
Other generations:
II - IV - V
 Father   Move   Type   Pwr.   Acc.   PP   Contest   Appeal   Jam 
SeelDewgongRemoraidOctillerySphealSealeo
Walrein
Aurora Beam Ice 60 100% 20 Beauty 2 ♥♥ 1
SquirtleWartortleBlastoisePoliwagPoliwhirlPoliwrath
PolitoedDratiniDragonairDragoniteWooperQuagsire
RemoraidOctilleryWingullPelipperSurskitMasquerain
FeebasMilotic
Haze Ice —% 30 Beauty 3 ♥♥♥ 0  
Octillery Octazooka Water 65 85% 10 Tough 2 ♥♥ 1
Corsola Rock Blast Rock 25 80% 10 Tough 2 ♥♥ 0  
PsyduckGolduckTotodileCroconawFeraligatrCarvanha
SharpedoHuntail
Screech Normal 85% 40 Smart 1 3 ♥♥♥
GoldeenSeakingDratiniDragonairDragoniteChinchou
LanturnMarillAzumarillQwilfishMantineWingull
PelipperWhismurLoudredExploudLuvdiscClamperl
HuntailGorebyss
Supersonic Normal 55% 20 Smart 3 ♥♥♥ 0  
ChinchouLanturn Thunder Wave Electric 100% 20 Cool 2 ♥♥ 1
  • Moves marked with an asterisk (*) must be chain bred onto Octillery in Generation III
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Octillery in that game.
  • Bold indicates a move that gets STAB when used by Octillery
  • Italic indicates a move that gets STAB only when used by an evolution of Octillery
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation III
Other generations:
II - IV - V
 Game   Move   Type   Pwr.   Acc.   PP   Contest   Appeal   Jam 
FR LG E XD Defense Curl Normal —% 40 Cute 2 ♥♥ 0  
FR LG E XD Double-Edge Normal 120 100% 15 Tough 6 ♥♥♥♥♥♥ 0  
FR LG E XD Endure Normal —% 10 Tough 2 ♥♥ 0  
FR LG E XD Mimic Normal —% 10 Cute 1 0  
FR LG E XD Mud-Slap Ground 20 100% 10 Cute 2 ♥♥ 1
FR LG E XD Seismic Toss Fighting 100% 20 Tough 2 ♥♥ 1
FR LG E XD Sleep Talk Normal —% 10 Cute 3 ♥♥♥ 0  
FR LG E XD Snore Normal 40 100% 15 Cute 4 ♥♥♥♥ 0  
FR LG E XD Substitute Normal —% 10 Smart 2 ♥♥ 0  
FR LG E XD Swagger Normal 90% 15 Cute 2 ♥♥ 0  
FR LG E XD Swift Normal 60 —% 20 Cool 2 ♥♥ 0  
FR LG E XD Thunder Wave Electric 100% 20 Cool 2 ♥♥ 1
  • A black abbreviation in a colored box indicates that Octillery can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Octillery cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Octillery
  • Italic indicates a move that gets STAB only when used by an evolution of Octillery
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation III
Other generations:
II - IV - V - VI
 Stage   Move   Type   Pwr.   Acc.   PP   Contest   Appeal   Jam 
223 Lock-On Normal —% 5 Smart 3 ♥♥♥ 0  
  • Bold indicates a move that gets STAB when used by Octillery
  • Italic indicates a move that gets STAB only when used by an evolution of Octillery
  • Click on the generation numbers at the top to see moves from other generations