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Octillery (Pokémon)/Generation V learnset

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← Octillery 224

By leveling up

Generation V
Other generations:
II - III - IV
BW B2W2 Move Type Cat. Power Accuracy PP
000Start 000Start Gunk Shot Poison Physical 120120 070}}70% 5
000Start 000Start Rock Blast Rock Physical 02525 090}}90% 10
000Start 000Start Water Gun Water Special 04040 100}}100% 25
000Start 000Start Constrict Normal Physical 01010 100}}100% 35
000Start 000Start Psybeam Psychic Special 06565 100}}100% 20
000Start 000Start Aurora Beam Ice Special 06565 100}}100% 20
0066 0066 Constrict Normal Physical 01010 100}}100% 35
01010 01010 Psybeam Psychic Special 06565 100}}100% 20
01414 01414 Aurora Beam Ice Special 06565 100}}100% 20
01919 01818 BubbleBeam Water Special 06565 100}}100% 20
02323 02222 Focus Energy Normal Status 0000 —}}—% 30
02525 02525 Octazooka Water Special 06565 085}}85% 10
03636 02828 Wring Out Normal Special 0000 100}}100% 5
04242 03434 Signal Beam Bug Special 07575 100}}100% 15
04848 04040 Ice Beam Ice Special 09595 100}}100% 10
02929 04646 Bullet Seed Grass Physical 02525 100}}100% 30
N/AN/A 05252 Hydro Pump Water Special 120120 080}}80% 5
05555 05858 Hyper Beam Normal Special 150150 090}}90% 5
06161 06464 Soak Water Status 0000 100}}100% 20
  • A level of "Start" indicates a move that will be known by a Octillery obtained at level 1 in Generation V
  • Bold indicates a move that gets STAB when used by Octillery
  • Italic indicates a move that gets STAB only when used by an evolution of Octillery
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
II - III - IV
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Poison Sprite.png TM06 Toxic Poison Status 0000 090}}90% 10
Bag TM Normal Sprite.png TM10 Hidden Power Normal Special 0000 100}}100% 15
Bag TM Fire Sprite.png TM11 Sunny Day Fire Status 0000 —}}—% 5
Bag TM Ice Sprite.png TM13 Ice Beam Ice Special 09595 100}}100% 10
Bag TM Ice Sprite.png TM14 Blizzard Ice Special 120120 070}}70% 5
Bag TM Normal Sprite.png TM15 Hyper Beam Normal Special 150150 090}}90% 5
Bag TM Normal Sprite.png TM17 Protect Normal Status 0000 —}}—% 10
Bag TM Water Sprite.png TM18 Rain Dance Water Status 0000 —}}—% 5
Bag TM Normal Sprite.png TM21 Frustration Normal Physical 0000 100}}100% 20
Bag TM Rock Sprite.png TM23 Smack Down Rock Physical 05050 100}}100% 15
Bag TM Normal Sprite.png TM27 Return Normal Physical 0000 100}}100% 20
Bag TM Psychic Sprite.png TM29 Psychic Psychic Special 09090 100}}100% 10
Bag TM Normal Sprite.png TM32 Double Team Normal Status 0000 —}}—% 15
Bag TM Poison Sprite.png TM34 Sludge Wave Poison Special 09595 100}}100% 10
Bag TM Fire Sprite.png TM35 Flamethrower Fire Special 09595 100}}100% 15
Bag TM Poison Sprite.png TM36 Sludge Bomb Poison Special 09090 100}}100% 10
Bag TM Fire Sprite.png TM38 Fire Blast Fire Special 120120 085}}85% 5
Bag TM Normal Sprite.png TM42 Facade Normal Physical 07070 100}}100% 20
Bag TM Psychic Sprite.png TM44 Rest Psychic Status 0000 —}}—% 10
Bag TM Normal Sprite.png TM45 Attract Normal Status 0000 100}}100% 15
Bag TM Dark Sprite.png TM46 Thief Dark Physical 04040 100}}100% 10
Bag TM Normal Sprite.png TM48 Round Normal Special 06060 100}}100% 15
Bag TM Grass Sprite.png TM53 Energy Ball Grass Special 08080 100}}100% 10
Bag TM Water Sprite.png TM55 Scald Water Special 08080 100}}100% 15
Bag TM Electric Sprite.png TM57 Charge Beam Electric Special 05050 090}}90% 10
Bag TM Fire Sprite.png TM59 Incinerate Fire Special 03030 100}}100% 15
Bag TM Dark Sprite.png TM66 Payback Dark Physical 05050 100}}100% 10
Bag TM Normal Sprite.png TM68 Giga Impact Normal Physical 150150 090}}90% 5
Bag TM Electric Sprite.png TM73 Thunder Wave Electric Status 0000 100}}100% 20
Bag TM Normal Sprite.png TM87 Swagger Normal Status 0000 090}}90% 15
Bag TM Normal Sprite.png TM90 Substitute Normal Status 0000 —}}—% 10
Bag TM Steel Sprite.png TM91 Flash Cannon Steel Special 08080 100}}100% 10
Bag HM Water Sprite.png HM03 Surf Water Special 09595 100}}100% 15
Bag HM Water Sprite.png HM05 Waterfall Water Physical 08080 100}}100% 15
Bag HM Water Sprite.png HM06 Dive Water Physical 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Octillery
  • Italic indicates a move that gets STAB only when used by an evolution of Octillery
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
II - III - IV
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Wooper Acid Spray* Poison Special 40 100% 20
SeelDewgongRemoraidOctillerySphealSealeo
Walrein
Aurora Beam Ice Special 65 100% 20
GoldeenSeakingMagikarpTotodileCroconawFeraligatr
ChinchouLanturnFeebasLuvdiscTympole
PalpitoadSeismitoadBasculinBasculinStunfisk
Flail Normal Physical 100% 15
WooperQuagsireSurskit Haze Ice Status —% 30
PoliwagPoliwhirlOmanyteOmastarKabutoKabutops
WooperQuagsireMarshtompSwampertTympolePalpitoad
SeismitoadStunfisk
Mud Shot Ground Special 55 95% 15
Octillery Octazooka Water Special 65 85% 10
OmanyteOmastarCorsolaOctillery Rock Blast Rock Physical 25 90% 10
PsyduckGolduckTotodileCroconawFeraligatrHuntail Screech Normal Status 85% 40
BarboachWhiscashSphealSealeoWalrein Snore Normal Special 40 100% 15
GoldeenSeakingChinchouLanturnMantineWingull
PelipperTympolePalpitoadSeismitoad
Supersonic Normal Status 55% 20
CrawdauntBuizelFloatzel Swift Normal Special 60 —% 20
SquirtleWartortleBlastoisePsyduckGolduckSlowpoke
SlowbroSlowkingGoldeenSeakingLaprasRemoraid
MantineWingullPelipperWailmerWailordBarboach
WhiscashMiloticHuntailGorebyssLuvdiscShellos
ShellosGastrodonGastrodonFinneonLumineonDucklett
SwannaAlomomola
Water Pulse Water Special 60 100% 20
WailmerWailord Water Spout Water Special 150 100% 5
  • Moves marked with an asterisk (*) must be chain bred onto Octillery in Generation IV
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Octillery in that game.
  • Bold indicates a move that gets STAB when used by Octillery
  • Italic indicates a move that gets STAB only when used by an evolution of Octillery
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
II - III - IV
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Bind Normal Physical 15 85% 20
B W B2 W2 Bounce Flying Physical 85 85% 5
B W B2 W2 Gunk Shot Poison Physical 120 70% 5
B W B2 W2 Icy Wind Ice Special 55 95% 15
B W B2 W2 Seed Bomb Grass Physical 80 100% 15
B W B2 W2 Signal Beam Bug Special 75 100% 15
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
  • A black abbreviation in a colored box indicates that Octillery can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Octillery cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Octillery
  • Italic indicates a move that gets STAB only when used by an evolution of Octillery
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation V
Other generations:
II - III - IV - VI
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
223 Lock-On Normal Status —% 5
223 Brine Water Special 65 100% 10
  • Bold indicates a move that gets STAB when used by Octillery
  • Italic indicates a move that gets STAB only when used by an evolution of Octillery
  • Click on the generation numbers at the top to see moves from other generations