Mantine (Pokémon)/Generation VIII learnset: Difference between revisions

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m (Update LA learnsets)
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{{learnlist/levelLA|1|9|Tackle|Normal|Physical|40|50|30|100|100|30||}}
{{learnlist/levelLA|1|9|Tackle|Normal|Physical|40|50|30|100|100|30||}}
{{learnlist/levelLA|5|14|Bubble|Water|Special|40|50|30|100|100|25||'''}}
{{learnlist/levelLA|5|14|Bubble|Water|Special|40|50|30|100|100|25||'''}}
{{learnlist/levelLA|9|18|Aerial Ace|Flying|Physical|60|70|45|—|—|20||'''}}
{{learnlist/levelLA|9|18|Aerial Ace|Flying|Physical|60|75|45|||20||'''}}
{{learnlist/levelLA|15|25|Water Pulse|Water|Special|60|75|45|—|—|20||'''}}
{{learnlist/levelLA|15|25|Water Pulse|Water|Special|60|75|45|||20||'''}}
{{learnlist/levelLA|21|31|Air Slash|Flying|Special|75|90|60|95|100|10||'''}}
{{learnlist/levelLA|21|31|Air Slash|Flying|Special|75|90|60|95|100|10||'''}}
{{learnlist/levelLA|29|40|Roost|Flying|Status|—|—|—|—|—|10||}}
{{learnlist/levelLA|29|40|Roost|Flying|Status||||||10||}}
{{learnlist/levelLA|37|48|Hydro Pump|Water|Special|100|120|80|85|95|5||'''}}
{{learnlist/levelLA|37|48|Hydro Pump|Water|Special|100|120|80|85|95|5||'''}}
{{learnlist/levelLA|47|59|Double-Edge|Normal|Physical|100|120|80|100|100|5||}}
{{learnlist/levelLA|47|59|Double-Edge|Normal|Physical|100|120|80|100|100|5||}}
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{{learnlist/tmh/8|Mantine|Water|Flying|2}}
{{learnlist/tmh/8|Mantine|Water|Flying|2}}
{{learnlist/tm8|TM03|Water Pulse|Water|Special|60|100|20||'''}}
{{learnlist/tm8|TM03|Water Pulse|Water|Special|60|100|20||'''}}
{{learnlist/tm8|TM07|Hail|Ice|Status|—|—|10||}}
{{learnlist/tm8|TM07|Hail|Ice|Status|||10||}}
{{learnlist/tm8|TM09|Bullet Seed|Grass|Physical|25|100|30||}}
{{learnlist/tm8|TM09|Bullet Seed|Grass|Physical|25|100|30||}}
{{learnlist/tm8|TM13|Ice Beam|Ice|Special|90|100|10||}}
{{learnlist/tm8|TM13|Ice Beam|Ice|Special|90|100|10||}}
{{learnlist/tm8|TM14|Blizzard|Ice|Special|110|70|5||}}
{{learnlist/tm8|TM14|Blizzard|Ice|Special|110|70|5||}}
{{learnlist/tm8|TM15|Hyper Beam|Normal|Special|150|90|5||}}
{{learnlist/tm8|TM15|Hyper Beam|Normal|Special|150|90|5||}}
{{learnlist/tm8|TM17|Protect|Normal|Status|—|—|10||}}
{{learnlist/tm8|TM17|Protect|Normal|Status|||10||}}
{{learnlist/tm8|TM18|Rain Dance|Water|Status|—|—|5||}}
{{learnlist/tm8|TM18|Rain Dance|Water|Status|||5||}}
{{learnlist/tm8|TM26|Earthquake|Ground|Physical|100|100|10||}}
{{learnlist/tm8|TM26|Earthquake|Ground|Physical|100|100|10||}}
{{learnlist/tm8|TM32|Double Team|Normal|Status|—|—|15||}}
{{learnlist/tm8|TM32|Double Team|Normal|Status|||15||}}
{{learnlist/tm8|TM39|Rock Tomb|Rock|Physical|60|95|15||}}
{{learnlist/tm8|TM39|Rock Tomb|Rock|Physical|60|95|15||}}
{{learnlist/tm8|TM40|Aerial Ace|Flying|Physical|60|—|20||'''}}
{{learnlist/tm8|TM40|Aerial Ace|Flying|Physical|60||20||'''}}
{{learnlist/tm8|TM42|Facade|Normal|Physical|70|100|20||}}
{{learnlist/tm8|TM42|Facade|Normal|Physical|70|100|20||}}
{{learnlist/tm8|TM44|Rest|Psychic|Status|—|—|10||}}
{{learnlist/tm8|TM44|Rest|Psychic|Status|||10||}}
{{learnlist/tm8|TM45|Attract|Normal|Status|—|100|15||}}
{{learnlist/tm8|TM45|Attract|Normal|Status||100|15||}}
{{learnlist/tm8|TM49|Scald|Water|Special|80|100|15||'''}}
{{learnlist/tm8|TM49|Scald|Water|Special|80|100|15||'''}}
{{learnlist/tm8|TM51|Roost|Flying|Status|—|—|10||}}
{{learnlist/tm8|TM51|Roost|Flying|Status|||10||}}
{{learnlist/tm8|TM55|Brine|Water|Special|65|100|10||'''}}
{{learnlist/tm8|TM55|Brine|Water|Special|65|100|10||'''}}
{{learnlist/tm8|TM58|Endure|Normal|Status|—|—|10||}}
{{learnlist/tm8|TM58|Endure|Normal|Status|||10||}}
{{learnlist/tm8|TM68|Giga Impact|Normal|Physical|150|90|5||}}
{{learnlist/tm8|TM68|Giga Impact|Normal|Physical|150|90|5||}}
{{learnlist/tm8|TM80|Rock Slide|Rock|Physical|75|90|10||}}
{{learnlist/tm8|TM80|Rock Slide|Rock|Physical|75|90|10||}}
{{learnlist/tm8|TM82|Sleep Talk|Normal|Status|—|—|10||}}
{{learnlist/tm8|TM82|Sleep Talk|Normal|Status|||10||}}
{{learnlist/tm8|TM83|Bulldoze|Ground|Physical|60|100|20||}}
{{learnlist/tm8|TM83|Bulldoze|Ground|Physical|60|100|20||}}
{{learnlist/tm8|TM87|Swagger|Normal|Status|—|85|15||}}
{{learnlist/tm8|TM87|Swagger|Normal|Status||85|15||}}
{{learnlist/tm8|TM90|Substitute|Normal|Status|—|—|10||}}
{{learnlist/tm8|TM90|Substitute|Normal|Status|||10||}}
{{learnlist/tm8|TM95|Surf|Water|Special|90|100|15||'''}}
{{learnlist/tm8|TM95|Surf|Water|Special|90|100|15||'''}}
{{learnlist/tm8|TM97|Defog|Flying|Status|—|—|15||}}
{{learnlist/tm8|TM97|Defog|Flying|Status|||15||}}
{{learnlist/tm8|TM99|Waterfall|Water|Physical|80|100|15||'''}}
{{learnlist/tm8|TM99|Waterfall|Water|Physical|80|100|15||'''}}
{{learnlist/tmf/8|Mantine|Water|Flying|2}}
{{learnlist/tmf/8|Mantine|Water|Flying|2}}
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{{gameabbrev8|BDSP}}
{{gameabbrev8|BDSP}}
{{learnlist/breedh/8|Mantine|Water|Flying|2}}
{{learnlist/breedh/8|Mantine|Water|Flying|2}}
{{learnlist/breed8|{{MSP/BDSP|054|Psyduck}}{{MSP/BDSP|055|Golduck}}{{MSP/BDSP|079|Slowpoke}}{{MSP/BDSP|080|Slowbro}}{{MSP/BDSP|199|Slowking}}{{MSP/BDSP|194|Wooper}}<br>{{MSP/BDSP|195|Quagsire}}{{MSP/BDSP|258|Mudkip}}{{MSP/BDSP|259|Marshtomp}}{{MSP/BDSP|260|Swampert}}{{MSP/BDSP|368|Gorebyss}}{{MSP/BDSP|399|Bidoof}}<br>{{MSP/BDSP|400|Bibarel}}|Amnesia|Psychic|Status|&mdash;|&mdash;|20||}}
{{learnlist/breed8|{{MSP/BDSP|054|Psyduck}}{{MSP/BDSP|055|Golduck}}{{MSP/BDSP|079|Slowpoke}}{{MSP/BDSP|080|Slowbro}}{{MSP/BDSP|199|Slowking}}{{MSP/BDSP|194|Wooper}}<br>{{MSP/BDSP|195|Quagsire}}{{MSP/BDSP|258|Mudkip}}{{MSP/BDSP|259|Marshtomp}}{{MSP/BDSP|260|Swampert}}{{MSP/BDSP|368|Gorebyss}}{{MSP/BDSP|399|Bidoof}}<br>{{MSP/BDSP|400|Bibarel}}|Amnesia|Psychic|Status|||20||}}
{{learnlist/breed8|{{MSP/BDSP|131|Lapras}}{{MSP/BDSP|226|Mantine}}|Confuse Ray|Ghost|Status|&mdash;|100|10||}}
{{learnlist/breed8|{{MSP/BDSP|131|Lapras}}{{MSP/BDSP|226|Mantine}}|Confuse Ray|Ghost|Status||100|10||}}
{{learnlist/breed8|{{MSP/BDSP|194|Wooper}}{{MSP/BDSP|195|Quagsire}}{{MSP/BDSP|283|Surskit}}{{MSP/BDSP|284|Masquerain}}|Haze|Ice|Status|&mdash;|&mdash;|30||}}
{{learnlist/breed8|{{MSP/BDSP|194|Wooper}}{{MSP/BDSP|195|Quagsire}}{{MSP/BDSP|283|Surskit}}{{MSP/BDSP|284|Masquerain}}|Haze|Ice|Status|||30||}}
{{learnlist/breed8|{{MSP/BDSP|007|Squirtle}}{{MSP/BDSP|008|Wartortle}}{{MSP/BDSP|009|Blastoise}}{{MSP/BDSP|054|Psyduck}}{{MSP/BDSP|055|Golduck}}{{MSP/BDSP|060|Poliwag}}<br>{{MSP/BDSP|061|Poliwhirl}}{{MSP/BDSP|062|Poliwrath}}{{MSP/BDSP|186|Politoed}}{{MSP/BDSP|116|Horsea}}{{MSP/BDSP|117|Seadra}}{{MSP/BDSP|230|Kingdra}}<br>{{MSP/BDSP|131|Lapras}}{{MSP/BDSP|138|Omanyte}}{{MSP/BDSP|139|Omastar}}{{MSP/BDSP|158|Totodile}}{{MSP/BDSP|159|Croconaw}}{{MSP/BDSP|160|Feraligatr}}<br>{{MSP/BDSP|183|Marill}}{{MSP/BDSP|184|Azumarill}}{{MSP/BDSP|223|Remoraid}}{{MSP/BDSP|224|Octillery}}{{MSP/BDSP|226|Mantine}}{{MSP/BDSP|258|Mudkip}}<br>{{MSP/BDSP|259|Marshtomp}}{{MSP/BDSP|260|Swampert}}{{MSP/BDSP|271|Lombre}}{{MSP/BDSP|272|Ludicolo}}{{MSP/BDSP|279|Pelipper}}{{MSP/BDSP|350|Milotic}}<br>{{MSP/BDSP|367|Huntail}}{{MSP/BDSP|368|Gorebyss}}{{MSP/BDSP|369|Relicanth}}{{MSP/BDSP|393|Piplup}}{{MSP/BDSP|394|Prinplup}}{{MSP/BDSP|395|Empoleon}}<br>{{MSP/BDSP|418|Buizel}}{{MSP/BDSP|419|Floatzel}}|Hydro Pump|Water|Special|110|80|5||'''}}
{{learnlist/breed8|{{MSP/BDSP|007|Squirtle}}{{MSP/BDSP|008|Wartortle}}{{MSP/BDSP|009|Blastoise}}{{MSP/BDSP|054|Psyduck}}{{MSP/BDSP|055|Golduck}}{{MSP/BDSP|060|Poliwag}}<br>{{MSP/BDSP|061|Poliwhirl}}{{MSP/BDSP|062|Poliwrath}}{{MSP/BDSP|186|Politoed}}{{MSP/BDSP|116|Horsea}}{{MSP/BDSP|117|Seadra}}{{MSP/BDSP|230|Kingdra}}<br>{{MSP/BDSP|131|Lapras}}{{MSP/BDSP|138|Omanyte}}{{MSP/BDSP|139|Omastar}}{{MSP/BDSP|158|Totodile}}{{MSP/BDSP|159|Croconaw}}{{MSP/BDSP|160|Feraligatr}}<br>{{MSP/BDSP|183|Marill}}{{MSP/BDSP|184|Azumarill}}{{MSP/BDSP|223|Remoraid}}{{MSP/BDSP|224|Octillery}}{{MSP/BDSP|226|Mantine}}{{MSP/BDSP|258|Mudkip}}<br>{{MSP/BDSP|259|Marshtomp}}{{MSP/BDSP|260|Swampert}}{{MSP/BDSP|271|Lombre}}{{MSP/BDSP|272|Ludicolo}}{{MSP/BDSP|279|Pelipper}}{{MSP/BDSP|350|Milotic}}<br>{{MSP/BDSP|367|Huntail}}{{MSP/BDSP|368|Gorebyss}}{{MSP/BDSP|369|Relicanth}}{{MSP/BDSP|393|Piplup}}{{MSP/BDSP|394|Prinplup}}{{MSP/BDSP|395|Empoleon}}<br>{{MSP/BDSP|418|Buizel}}{{MSP/BDSP|419|Floatzel}}|Hydro Pump|Water|Special|110|80|5||'''}}
{{learnlist/breed8|{{MSP/BDSP|222|Corsola}}|Mirror Coat|Psychic|Special|&mdash;|100|20||}}
{{learnlist/breed8|{{MSP/BDSP|222|Corsola}}|Mirror Coat|Psychic|Special||100|20||}}
{{learnlist/breed8|{{MSP/BDSP|147|Dratini}}{{MSP/BDSP|148|Dragonair}}{{MSP/BDSP|149|Dragonite}}{{MSP/BDSP|183|Marill}}{{MSP/BDSP|184|Azumarill}}{{MSP/BDSP|194|Wooper}}<br>{{MSP/BDSP|195|Quagsire}}|Slam|Normal|Physical|80|75|20||}}
{{learnlist/breed8|{{MSP/BDSP|147|Dratini}}{{MSP/BDSP|148|Dragonair}}{{MSP/BDSP|149|Dragonite}}{{MSP/BDSP|183|Marill}}{{MSP/BDSP|184|Azumarill}}{{MSP/BDSP|194|Wooper}}<br>{{MSP/BDSP|195|Quagsire}}|Slam|Normal|Physical|80|75|20||}}
{{learnlist/breed8|{{MSP/BDSP|183|Marill}}{{MSP/BDSP|184|Azumarill}}{{MSP/BDSP|349|Feebas}}{{MSP/BDSP|350|Milotic}}|Splash|Normal|Status|&mdash;|&mdash;|40||}}
{{learnlist/breed8|{{MSP/BDSP|183|Marill}}{{MSP/BDSP|184|Azumarill}}{{MSP/BDSP|349|Feebas}}{{MSP/BDSP|350|Milotic}}|Splash|Normal|Status|||40||}}
{{learnlist/breed8|{{MSP/BDSP|279|Pelipper}}|Tailwind|Flying|Status|&mdash;|&mdash;|15||}}
{{learnlist/breed8|{{MSP/BDSP|279|Pelipper}}|Tailwind|Flying|Status|||15||}}
{{learnlist/breed8|{{MSP/BDSP|116|Horsea}}{{MSP/BDSP|117|Seadra}}{{MSP/BDSP|230|Kingdra}}{{MSP/BDSP|147|Dratini}}{{MSP/BDSP|148|Dragonair}}{{MSP/BDSP|149|Dragonite}}<br>{{MSP/BDSP|350|Milotic}}|Twister|Dragon|Special|40|100|20||}}
{{learnlist/breed8|{{MSP/BDSP|116|Horsea}}{{MSP/BDSP|117|Seadra}}{{MSP/BDSP|230|Kingdra}}{{MSP/BDSP|147|Dratini}}{{MSP/BDSP|148|Dragonair}}{{MSP/BDSP|149|Dragonite}}<br>{{MSP/BDSP|350|Milotic}}|Twister|Dragon|Special|40|100|20||}}
{{learnlist/breed8|{{MSP/BDSP|226|Mantine}}|Wide Guard|Rock|Status|&mdash;|&mdash;|10||}}
{{learnlist/breed8|{{MSP/BDSP|226|Mantine}}|Wide Guard|Rock|Status|||10||}}
{{learnlist/breedf/8|Mantine|Water|Flying|2}}
{{learnlist/breedf/8|Mantine|Water|Flying|2}}


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{{gameabbrev8|LA}}
{{gameabbrev8|LA}}
{{learnlist/tutorh/PLA|Mantine|Water|Flying|2}}
{{learnlist/tutorh/PLA|Mantine|Water|Flying|2}}
{{learnlist/tutorPLA|Aerial Ace|Flying|Physical|60|70|45|&mdash;|&mdash;|20||'''}}
{{learnlist/tutorPLA|Aerial Ace|Flying|Physical|60|75|45|||20||'''}}
{{learnlist/tutorPLA|Aqua Tail|Water|Physical|85|105|65|90|100|10||'''}}
{{learnlist/tutorPLA|Aqua Tail|Water|Physical|85|105|65|90|100|10||'''}}
{{learnlist/tutorPLA|Bulldoze|Ground|Physical|60|75|45|100|100|20||}}
{{learnlist/tutorPLA|Bulldoze|Ground|Physical|60|75|45|100|100|20||}}
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{{learnlist/tutorPLA|Icy Wind|Ice|Special|60|75|45|95|100|20||}}
{{learnlist/tutorPLA|Icy Wind|Ice|Special|60|75|45|95|100|20||}}
{{learnlist/tutorPLA|Iron Head|Steel|Physical|80|100|60|100|100|10||}}
{{learnlist/tutorPLA|Iron Head|Steel|Physical|80|100|60|100|100|10||}}
{{learnlist/tutorPLA|Power Shift|Normal|Status|&mdash;|&mdash;|&mdash;|&mdash;|&mdash;|10||}}
{{learnlist/tutorPLA|Power Shift|Normal|Status||||||10||}}
{{learnlist/tutorPLA|Rest|Psychic|Status|&mdash;|&mdash;|&mdash;|&mdash;|&mdash;|10||}}
{{learnlist/tutorPLA|Rest|Psychic|Status||||||10||}}
{{learnlist/tutorPLA|Rock Slide|Rock|Physical|75|90|60|90|100|10||}}
{{learnlist/tutorPLA|Rock Slide|Rock|Physical|75|90|60|90|100|10||}}
{{learnlist/tutorPLA|Swift|Normal|Special|60|75|45|&mdash;|&mdash;|20||}}
{{learnlist/tutorPLA|Swift|Normal|Special|60|75|45|||20||}}
{{learnlist/tutorPLA|Water Pulse|Water|Special|60|75|45|&mdash;|&mdash;|20||'''}}
{{learnlist/tutorPLA|Water Pulse|Water|Special|60|75|45|||20||'''}}
{{learnlist/tutorf/8|Mantine|Water|Flying|2}}
{{learnlist/tutorf/8|Mantine|Water|Flying|2}}



Revision as of 02:14, 17 November 2022

← Mantine Mantine

Mantine is available in Sword and Shield, Brilliant Diamond and Shining Pearl, and Pokémon Legends: Arceus.

By leveling up

SwShBDSP

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Psybeam Psychic Special 06565 100100% 20
011 Bullet Seed Grass Physical 02525 100100% 30
011 Roost Flying Status 0000 00——% 10
011 Tackle Normal Physical 04040 100100% 35
011 Water Gun Water Special 04040 100100% 25
011 Supersonic Normal Status 0000 05555% 20
011 Wing Attack Flying Physical 06060 100100% 35
1212 Water Pulse Water Special 06060 100100% 20
1616 Wide Guard Rock Status 0000 00——% 10
2020 Agility Psychic Status 0000 00——% 30
2424 Bubble Beam Water Special 06565 100100% 20
2828 Headbutt Normal Physical 07070 100100% 15
3232 Air Slash Flying Special 07575 09595% 15
3636 Aqua Ring Water Status 0000 00——% 20
4040 Bounce Flying Physical 08585 08585% 5
4444 Take Down Normal Physical 09090 08585% 20
4848 Hydro Pump Water Special 110110 08080% 5
  • Bold indicates a move that gets STAB when used by Mantine
  • Italic indicates a move that gets STAB only when used by an evolution of Mantine
  • Click on the generation numbers at the top to see level-up moves from other generations

LA

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
Learn Mastery  Move   Type   Cat.   Power   Accuracy   PP
Base  St.   Ag.  Base  St. 
1 9 Tackle Normal Physical 40 50 30 100% 100% 30
5 14 Bubble Water Special 40 50 30 100% 100% 25
9 18 Aerial Ace Flying Physical 60 75 45 —% —% 20
15 25 Water Pulse Water Special 60 75 45 —% —% 20
21 31 Air Slash Flying Special 75 90 60 95% 100% 10
29 40 Roost Flying Status —% —% 10
37 48 Hydro Pump Water Special 100 120 80 85% 95% 5
47 59 Double-Edge Normal Physical 100 120 80 100% 100% 5
  • Bold indicates a move that gets STAB when used by Mantine
  • Italic indicates a move that gets STAB only when used by an evolution of Mantine
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/TR

SwSh

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM08
Bag TM Normal SwSh Sprite.png
TM08 Hyper Beam Normal Special 150150 090}}90% 5
TM09
Bag TM Normal SwSh Sprite.png
TM09 Giga Impact Normal Physical 150150 090}}90% 5
TM21
Bag TM Psychic SwSh Sprite.png
TM21 Rest Psychic Status 0000 00—}}—% 10
TM22
Bag TM Rock SwSh Sprite.png
TM22 Rock Slide Rock Physical 07575 090}}90% 10
TM24
Bag TM Normal SwSh Sprite.png
TM24 Snore Normal Special 05050 100}}100% 15
TM25
Bag TM Normal SwSh Sprite.png
TM25 Protect Normal Status 0000 00—}}—% 10
TM27
Bag TM Ice SwSh Sprite.png
TM27 Icy Wind Ice Special 05555 095}}95% 15
TM31
Bag TM Normal SwSh Sprite.png
TM31 Attract Normal Status 0000 100}}100% 15
TM33
Bag TM Water SwSh Sprite.png
TM33 Rain Dance Water Status 0000 00—}}—% 5
TM35
Bag TM Ice SwSh Sprite.png
TM35 Hail Ice Status 0000 00—}}—% 10
TM36
Bag TM Water SwSh Sprite.png
TM36 Whirlpool Water Special 03535 085}}85% 15
TM39
Bag TM Normal SwSh Sprite.png
TM39 Facade Normal Physical 07070 100}}100% 20
TM40
Bag TM Normal SwSh Sprite.png
TM40 Swift Normal Special 06060 00—}}—% 20
TM41
Bag TM Normal SwSh Sprite.png
TM41 Helping Hand Normal Status 0000 00—}}—% 20
TM45
Bag TM Water SwSh Sprite.png
TM45 Dive Water Physical 08080 100}}100% 10
TM48
Bag TM Rock SwSh Sprite.png
TM48 Rock Tomb Rock Physical 06060 095}}95% 15
TM50
Bag TM Grass SwSh Sprite.png
TM50 Bullet Seed Grass Physical 02525 100}}100% 30
TM52
Bag TM Flying SwSh Sprite.png
TM52 Bounce Flying Physical 08585 085}}85% 5
TM54
Bag TM Rock SwSh Sprite.png
TM54 Rock Blast Rock Physical 02525 090}}90% 10
TM55
Bag TM Water SwSh Sprite.png
TM55 Brine Water Special 06565 100}}100% 10
TM58
Bag TM Dark SwSh Sprite.png
TM58 Assurance Dark Physical 06060 100}}100% 10
TM76
Bag TM Normal SwSh Sprite.png
TM76 Round Normal Special 06060 100}}100% 15
TM78
Bag TM Flying SwSh Sprite.png
TM78 Acrobatics Flying Physical 05555 100}}100% 15
TM81
Bag TM Ground SwSh Sprite.png
TM81 Bulldoze Ground Physical 06060 100}}100% 20
TM95
Bag TM Flying SwSh Sprite.png
TM95 Air Slash Flying Special 07575 095}}95% 15
TR01
Bag TR Normal Sprite.png
TR01 Body Slam Normal Physical 08585 100}}100% 15
TR03
Bag TR Water Sprite.png
TR03 Hydro Pump Water Special 110110 080}}80% 5
TR04
Bag TR Water Sprite.png
TR04 Surf Water Special 09090 100}}100% 15
TR05
Bag TR Ice Sprite.png
TR05 Ice Beam Ice Special 09090 100}}100% 10
TR06
Bag TR Ice Sprite.png
TR06 Blizzard Ice Special 110110 070}}70% 5
TR10
Bag TR Ground Sprite.png
TR10 Earthquake Ground Physical 100100 100}}100% 10
TR12
Bag TR Psychic Sprite.png
TR12 Agility Psychic Status 0000 00—}}—% 30
TR16
Bag TR Water Sprite.png
TR16 Waterfall Water Physical 08080 100}}100% 15
TR17
Bag TR Psychic Sprite.png
TR17 Amnesia Psychic Status 0000 00—}}—% 20
TR20
Bag TR Normal Sprite.png
TR20 Substitute Normal Status 0000 00—}}—% 10
TR26
Bag TR Normal Sprite.png
TR26 Endure Normal Status 0000 00—}}—% 10
TR27
Bag TR Normal Sprite.png
TR27 Sleep Talk Normal Status 0000 00—}}—% 10
TR59
Bag TR Grass Sprite.png
TR59 Seed Bomb Grass Physical 08080 100}}100% 15
TR73
Bag TR Poison Sprite.png
TR73 Gunk Shot Poison Physical 120120 080}}80% 5
TR74
Bag TR Steel Sprite.png
TR74 Iron Head Steel Physical 08080 100}}100% 15
TR84
Bag TR Water Sprite.png
TR84 Scald Water Special 08080 100}}100% 15
TR89
Bag TR Flying Sprite.png
TR89 Hurricane Flying Special 110110 070}}70% 10
TR98
Bag TR Water Sprite.png
TR98 Liquidation Water Physical 08585 100}}100% 10
TR99
Bag TR Fighting Sprite.png
TR99 Body Press Fighting Physical 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Mantine
  • Italic indicates a move that gets STAB only when used by an evolution of Mantine
  • Click on the generation numbers at the top to see TM moves from other generations

BDSP

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM03
Bag TM Water SwSh Sprite.png
TM03 Water Pulse Water Special 06060 100}}100% 20
TM07
Bag TM Ice SwSh Sprite.png
TM07 Hail Ice Status 0000 00—}}—% 10
TM09
Bag TM Grass SwSh Sprite.png
TM09 Bullet Seed Grass Physical 02525 100}}100% 30
TM13
Bag TM Ice SwSh Sprite.png
TM13 Ice Beam Ice Special 09090 100}}100% 10
TM14
Bag TM Ice SwSh Sprite.png
TM14 Blizzard Ice Special 110110 070}}70% 5
TM15
Bag TM Normal SwSh Sprite.png
TM15 Hyper Beam Normal Special 150150 090}}90% 5
TM17
Bag TM Normal SwSh Sprite.png
TM17 Protect Normal Status 0000 00—}}—% 10
TM18
Bag TM Water SwSh Sprite.png
TM18 Rain Dance Water Status 0000 00—}}—% 5
TM26
Bag TM Ground SwSh Sprite.png
TM26 Earthquake Ground Physical 100100 100}}100% 10
TM32
Bag TM Normal SwSh Sprite.png
TM32 Double Team Normal Status 0000 00—}}—% 15
TM39
Bag TM Rock SwSh Sprite.png
TM39 Rock Tomb Rock Physical 06060 095}}95% 15
TM40
Bag TM Flying SwSh Sprite.png
TM40 Aerial Ace Flying Physical 06060 00—}}—% 20
TM42
Bag TM Normal SwSh Sprite.png
TM42 Facade Normal Physical 07070 100}}100% 20
TM44
Bag TM Psychic SwSh Sprite.png
TM44 Rest Psychic Status 0000 00—}}—% 10
TM45
Bag TM Normal SwSh Sprite.png
TM45 Attract Normal Status 0000 100}}100% 15
TM49
Bag TM Water SwSh Sprite.png
TM49 Scald Water Special 08080 100}}100% 15
TM51
Bag TM Flying SwSh Sprite.png
TM51 Roost Flying Status 0000 00—}}—% 10
TM55
Bag TM Water SwSh Sprite.png
TM55 Brine Water Special 06565 100}}100% 10
TM58
Bag TM Normal SwSh Sprite.png
TM58 Endure Normal Status 0000 00—}}—% 10
TM68
Bag TM Normal SwSh Sprite.png
TM68 Giga Impact Normal Physical 150150 090}}90% 5
TM80
Bag TM Rock SwSh Sprite.png
TM80 Rock Slide Rock Physical 07575 090}}90% 10
TM82
Bag TM Normal SwSh Sprite.png
TM82 Sleep Talk Normal Status 0000 00—}}—% 10
TM83
Bag TM Ground SwSh Sprite.png
TM83 Bulldoze Ground Physical 06060 100}}100% 20
TM87
Bag TM Normal SwSh Sprite.png
TM87 Swagger Normal Status 0000 085}}85% 15
TM90
Bag TM Normal SwSh Sprite.png
TM90 Substitute Normal Status 0000 00—}}—% 10
TM95
Bag TM Water SwSh Sprite.png
TM95 Surf Water Special 09090 100}}100% 15
TM97
Bag TM Flying SwSh Sprite.png
TM97 Defog Flying Status 0000 00—}}—% 15
TM99
Bag TM Water SwSh Sprite.png
TM99 Waterfall Water Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Mantine
  • Italic indicates a move that gets STAB only when used by an evolution of Mantine
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

SwSh

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Lapras
Confuse Ray Ghost Status 100% 10
WooperQuagsire
Haze Ice Status —% 30
CorsolaCorsolaCursolaDewpiderAraquanid
Mirror Coat Psychic Special 100% 20
DratiniDragonairDragoniteMarillAzumarillWooper
Quagsire
Slam Normal Physical 80 75% 20
FeebasMiloticClauncherClawitzer
Splash Normal Status —% 40
Pelipper
Tailwind Flying Status —% 15
HorseaSeadraKingdraDratiniDragonairDragonite
Milotic
Twister Dragon Special 40 100% 20
  • Moves marked with an asterisk (*) must be chain bred onto Mantine in Generation VIII
  • Moves marked with a dagger (†) can only be bred onto Mantine if it hatches as a Mantyke, and cannot be obtained otherwise.
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Mantine in that game.
  • Bold indicates a move that gets STAB when used by Mantine
  • Italic indicates a move that gets STAB only when used by an evolution of Mantine
  • Click on the generation numbers at the top to see Egg moves from other generations

BDSP

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
PsyduckGolduckSlowpokeSlowbroSlowkingWooper
QuagsireMudkipMarshtompSwampertGorebyssBidoof
Bibarel
Amnesia Psychic Status —% 20
LaprasMantine
Confuse Ray Ghost Status 100% 10
WooperQuagsireSurskitMasquerain
Haze Ice Status —% 30
SquirtleWartortleBlastoisePsyduckGolduckPoliwag
PoliwhirlPoliwrathPolitoedHorseaSeadraKingdra
LaprasOmanyteOmastarTotodileCroconawFeraligatr
MarillAzumarillRemoraidOctilleryMantineMudkip
MarshtompSwampertLombreLudicoloPelipperMilotic
HuntailGorebyssRelicanthPiplupPrinplupEmpoleon
BuizelFloatzel
Hydro Pump Water Special 110 80% 5
Corsola
Mirror Coat Psychic Special 100% 20
DratiniDragonairDragoniteMarillAzumarillWooper
Quagsire
Slam Normal Physical 80 75% 20
MarillAzumarillFeebasMilotic
Splash Normal Status —% 40
Pelipper
Tailwind Flying Status —% 15
HorseaSeadraKingdraDratiniDragonairDragonite
Milotic
Twister Dragon Special 40 100% 20
Mantine
Wide Guard Rock Status —% 10
  • Moves marked with an asterisk (*) must be chain bred onto Mantine in Generation VIII
  • Moves marked with a dagger (†) can only be bred onto Mantine if it hatches as a Mantyke, and cannot be obtained otherwise.
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Mantine in that game.
  • Bold indicates a move that gets STAB when used by Mantine
  • Italic indicates a move that gets STAB only when used by an evolution of Mantine
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

SwShBDSP

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
Sw Sh EP BD SP Dual Wingbeat Flying Physical 40 90% 10
  • Bold indicates a move that gets STAB when used by Mantine
  • Italic indicates a move that gets STAB only when used by an evolution of Mantine
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

LA

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Game   Move   Type   Cat.   Power   Accuracy   PP 
Base  St.   Ag.  Base  St. 
LA Aerial Ace Flying Physical 60 75 45 —% —% 20
LA Aqua Tail Water Physical 85 105 65 90% 100% 10
LA Bulldoze Ground Physical 60 75 45 100% 100% 20
LA Giga Impact Normal Physical 120 150 100 90% 95% 5
LA Hyper Beam Normal Special 120 150 100 90% 95% 5
LA Ice Beam Ice Special 80 100 60 100% 100% 10
LA Icy Wind Ice Special 60 75 45 95% 100% 20
LA Iron Head Steel Physical 80 100 60 100% 100% 10
LA Power Shift Normal Status —% —% 10
LA Rest Psychic Status —% —% 10
LA Rock Slide Rock Physical 75 90 60 90% 100% 10
LA Swift Normal Special 60 75 45 —% —% 20
LA Water Pulse Water Special 60 75 45 —% —% 20
  • Bold indicates a move that gets STAB when used by Mantine
  • Italic indicates a move that gets STAB only when used by an evolution of Mantine
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Mantine
  • Italic indicates a move that gets STAB only when used by an evolution of Mantine
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation VIII
Other generations:
IV - V - VI - VII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
II III IV V VI VII Aerial Ace Flying Physical 06060 00—}}—% 20
II III IV V VI VII Air Cutter Flying Special 06060 095}}95% 25
II III IV V VI VII Aqua Tail Water Physical 09090 090}}90% 10
II III IV V VI VII Bubble × Water Special 04040 100}}100% 30
II III IV V VI VII Captivate × Normal Status 0000 100}}100% 20
II III IV V VI VII Confide Normal Status 0000 00—}}—% 20
II III IV V VI VII Curse Ghost Status 0000 00—}}—% 10
II III IV V VI VII Defog Flying Status 0000 00—}}—% 15
II III IV V VI VII Double Team Normal Status 0000 00—}}—% 15
II III IV V VI VII Double-Edge Normal Physical 120120 100}}100% 15
II III IV V VI VII Frustration × Normal Physical 0000 100}}100% 20
II III IV V VI VII Hidden Power × Normal Special 06060 100}}100% 15
II III IV V VI VII Mimic Normal Status 0000 00—}}—% 10
II III IV V VI VII Mud Sport × Ground Status 0000 00—}}—% 15
II III IV V VI VII Mud-Slap Ground Special 02020 100}}100% 10
II III IV V VI VII Natural Gift × Normal Physical 0000 100}}100% 15
II III IV V VI VII Return × Normal Physical 0000 100}}100% 20
II III IV V VI VII Secret Power × Normal Physical 07070 100}}100% 20
II III IV V VI VII Signal Beam × Bug Special 07575 100}}100% 15
II III IV V VI VII String Shot Bug Status 0000 095}}95% 40
II III IV V VI VII Swagger Normal Status 0000 085}}85% 15
II III IV V VI VII Toxic Poison Status 0000 090}}90% 10
II III IV V VI VII Water Sport × Water Status 0000 00—}}—% 15
  • Transferred Pokémon only retain these moves in Pokémon Sword and Shield
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Mantine
  • Italic indicates a move that gets STAB only when used by an evolution of Mantine
  • × indicates a move that cannot be used in Sword and Shield
  • Click on the generation numbers at the top to see transfer-only moves for other generations