Walkthrough:Pokémon Mystery Dungeon: Explorers of Sky/Chapter 23/Optional content
This page covers the Seven Treasures' dungeons, as well as Jirachi. As mentioned on the main page, the special missions that unlock these can only be obtained via the Spinda's Café. Since there's multiple dungeons to be unlocked this way, they're not guaranteed to show up and you can only get one mission here each day, it might take a while, so don't lose patience. IQ To return to the main page of this chapter, click here. To skip to the next chapter, click here.
Shimmer Desert
As the name suggests, this place is mostly Ground-types. It is the simplest of the Seven Treasures' dungeons, being only 10 floors long, with only very specific items spawning on the ground. Do keep in mind that all regular enemies found in these seven dungeons have 331IQ, granting them access to various IQ skills, and causing them to never use their regular attack.
This group of dungeons is special in that, all but one of them has various stat boosters or Lost Loot buried in the walls, instead of money like in every other dungeon. So if you have time (and ability) to dig in the walls, it might be useful.
Pokémon encountered
| Pokémon | Floors | Levels | Recruit Rate | |
|---|---|---|---|---|
| Ekans | 1-9 | 16-17 | 0.5% | |
| Arbok | 1-9 | 48-49 | -12% | |
| Sandshrew | 1-9 | 20-21 | 8.2% | |
| Sandslash | 1-9 | 42-43 | 1% | |
| Nidoking | 1-9 | 42-43 | -12% | |
| Diglett | 1-9 | 12-13 | 8.2% | |
| Dugtrio | 1-9 | 42-43 | -4.5% | |
| Sudowoodo | 1-9 | 42-43 | 0.5% | |
| Garchomp | 3-8 | 45-46 | 1% | |
| Rhyperior | 5-8 | 49-50 | -12% | |
| Groudon | Pit | 49 | 50% Boss | |
- Ekans/Arbok: C IQ group. Gets Bite, Glare, Screech, Haze and Gunk Shot via level-up; Arbok also gets the elemental fangs. Via TMs they can learn Dig, Sludge Bomb and Dark Pulse. Intimidate and Shed Skin are useful Abilities. Their exclusive items may cause attackers to be inflicted with Shadow Hold and convert Psychic-type damage into healing.
- Sandshrew/Sandslash: Seen last in Northern Desert and Quicksand Cave, respectively. While Sandshrew is roughly the same level as before, Sandslash is a much higher level and might now have Fury Cutter or Sand Tomb... still not quite the level needed for it to learn Sandstorm, though.
- Nidoking: The final forms of the male Nidoran. Do keep in mind that like most stone Evolutions, it has limited level-up moveset: Peck, Focus Energy, Double Kic, Poison Sting, Earth Power (which the wild Nidoking here will have towards the latter part) and eventually, Megahorn. It gets some new TMs: Focus Punch, Flamethrower, Shadow Ball and Focus Blast.
- Diglett/Dugtrio: A IQ group. Sand-Attack, Astonish, Mud-Slap, Dig, Sucker Punch, Earth Power and Mud Bomb... all via level-up. It also learns Magnitude and Earthquake naturally, though they hit allies as well (be careful, as the former deals fixed damage that then is multiplied by STAB and type matchup, so even Diglett with its low level can do some damage with it) and even the OHKO move Fissure. It is compatible with TMs for Sludge Bomb and Cut. Dugtrio also gets access to Tri Attack... and Night Slash. Their exclusive items protect them against thrown items and convert Grass-type damage into healing.
- Sudowoodo: Evolution of Bonsly seen all the way back in Mt. Horn. It loses Fake Tears in favor of Wood Hammer (which it can use for free due to having Rock Head) and Hammer Arm at higher levels. It also gets Focus Punch via TM. Be mindful of Block or Rock Tomb it can now have.
- Garchomp: The final form of the Gible that was seen in the optional Landslide Cave. Its level-up moveset is the same aside form now having Fire Fang and Crunch; do keep in mind that it might be able to summon sandstorms, which most enemies here are immune to and some, like it, have Sand Veil for increased evasion!
- Rhyperior: The final form of Rhyhorn seen in Northern Desert or optional Shimmer Hill. Switches Rock Head (recoil immunity) for Solid Rock (weakens supereffective attacks). Its level-up moveset is similar, but it has Poison Jab as Lv. 1 moveset, as well as Hammer Arm and obviously its signature Rock Wrecker (a projectile that makes you skip next turn). TM/HM wise it gets Focus Punch, Focus Blast and Cut.
At the end of the dungeon you will face Groudon. The real one this time. Like Dialga, its level is into late forties and it has 600IQ, though with E IQ group, the only difference from the illusory Groudon that matters in the boss fight is that its moves will have more PP than usual.
Groudon is guaranteed to know Fire Blast. The other three known moves will vary between the following: Mud Shot, Scary Face, AncientPower, Slash, Bulk Up and Earthquake.
Fire Blast and Earthquake are the two new moves. Earthquake might be a problem, since it hits the entire room and has STAB, especially if assisted by buffing or debuffing moves. Remember that the sun will weaken Water moves and strengthen Fire-type moves. Since this is not a story-related boss fight, you can bring anyone who you want here, so you can easily just bring your strongest hitters, or throw status conditions at Groudon.
By defeating Groudon, you are granted one of the Seven Treasures, the Terra Cymbal. By having this item in your inventory, the recruitment of all Ground-types is increased by a flat 20%, which is a lot. Only works on Ground-types, but to give a reference of how much this is, out of the almost five hundred species available in this game, only two have base recruitment rate lower than -12%, one of which is notorious for being incredibly elusive.
Speaking of which, the Seven Treasures' guardians can also be recruited like other boss fights, but they are very unusual in that it is not guaranteed. It is 50%, a coin flip, and there's nothing you can do about it other than hope you don't get too unlucky, as it is a script that ignores the usual rules. If it does happen, the guardian will appear after collecting the item (which you can have duplicates of), asking for your permission to join the team.
Groudon's exclusive item can be found at 25th floor of Zero Isle West, which makes it attack twice when the sun is active, effectively giving it Chlorophyll that's nearly always active. At higher levels it learns the OHKO move Fissure, SolarBeam (which it can use more efficiently due to the almost always active sun) and eventually even the room-hitting Earth Power with STAB.
Items
Ground
| Item | Floors | |
|---|---|---|
| 2-400 Poké | 1-9F | |
| 4 Silver Spike | 1-9F | |
| 4-5 Gravelerock | 1-9F | |
| Gone Pebble | 1-9F | |
| Gravelyrock | 1-9F | |
| Grimy Food | 1-9F | |
| Brown Gummi | 1-9F | |
| Green Gummi | 1-9F | |
| Orange Gummi | 1-9F | |
| Gold Gummi | 1-9F | |
| Gray Gummi | 1-9F | |
| Purple Gummi | 1-9F | |
| Yellow Gummi | 1-9F | |
| Wander Gummi | 1-9F | |
| Boss reward | ||
| Terra Cymbal | 10F | |
Monster House
6% chance to spawn, except on eighth floor, where it's 50%.
Buried items
| Item | Floors | |
|---|---|---|
| Sitrus Berry | 1-9F | |
| Joy Seed | 1-9F | |
| Life Seed | 1-9F | |
| Calcium | 1-9F | |
| Ginseng | 1-9F | |
| Iron | 1-9F | |
| Protein | 1-9F | |
| Zinc | 1-9F | |
| Blue Gummi | 1-9F | |
| Black Gummi | 1-9F | |
| Brown Gummi | 1-9F | |
| Clear Gummi | 1-9F | |
| Gold Gummi | 1-9F | |
| Grass Gummi | 1-9F | |
| Gray Gummi | 1-9F | |
| Green Gummi | 1-9F | |
| Orange Gummi | 1-9F | |
| Pink Gummi | 1-9F | |
| Purple Gummi | 1-9F | |
| Red Gummi | 1-9F | |
| Royal Gummi | 1-9F | |
| Silver Gummi | 1-9F | |
| Sky Gummi | 1-9F | |
| White Gummi | 1-9F | |
| Yellow Gummi | 1-9F | |
| Lost Loot | 1-9F | |
Traps encountered
The game will spawn 6 to 12 of these on each floor and extra in a Monster House.
| Image | Trap | Appearance % |
|---|---|---|
| Chestnut Trap | 4.55% | |
| Explosion Trap | 4.54% | |
| Grimy Trap | 4.54% | |
| Gust Trap | 4.55% | |
| Mud Trap | 4.55% | |
| Poison Trap | 4.54% | |
| Pokémon Trap | 4.54% | |
| PP-Zero Trap | 9.09% | |
| Seal Trap | 9.10% | |
| Selfdestruct Trap | 13.64% | |
| Slow Trap | 4.54% | |
| Slumber Trap | 4.55% | |
| Spin Trap | 4.54% | |
| Sticky Trap | 9.09% | |
| Summon Trap | 4.55% | |
| Trip Trap | 4.55% | |
| Warp Trap | 4.54% |
Mt. Avalanche
The Ice-type dungeon. Items here on the ground are a bit more normal, plus the dungeon is 20 floors long.
Pokémon Encountered
| Pokémon | Floors | Levels | Recruit Rate | |
|---|---|---|---|---|
| Jynx | 1-19 | 42-45 | -4.5% | |
| Marill | 1-19 | 40-43 | 0.5% | |
| Azumarill | 1-19 | 45-48 | 0.5% | |
| Sneasel | 1-19 | 12-15 | 6.4% | |
| Piloswine | 1-19 | 41-44 | -12% | |
| Delibird | 1-19 | 41-44 | 8.2% | |
| Smoochum | 1-19 | 17-20 | 6.4% | |
| Slakoth | 1-19 | 15-18 | 8.2% | |
| Vigoroth | 1-19 | 41-44 | -10% | |
| Slaking | 1-19 | 45-48 | -12% | |
| Azurill | 1-19 | 11-14 | 8.2% | |
| Nosepass | 1-19 | 42-45 | 6.4% | |
| Swablu | 1-19 | 11-14 | 6.4% | |
| Altaria | 1-19 | 42-45 | -12% | |
| Zangoose | 1-19 | 42-45 | 6.4% | |
| Armaldo | 1-19 | 42-45 | -4.5% | |
| Snorunt | 1-19 | 14-17 | 6.4% | |
| Piplup | 1-19 | 5-8 | 8.2% | |
| Prinplup | 1-19 | 42-45 | -10% | |
| Empoleon | 1-19 | 45-48 | -12% | |
| Weavile | 1-19 | 42-45 | -12% | |
| Mamoswine | 1-19 | 42-45 | -12% | |
| Golduck | 12-19 | 43-44 | -12% | |
| Articuno | Peak | 43 | 50% Boss | |
All but two Pokémon found here are pretty much the same as in Crevice Cave, just with peak level being one higher, so for the sake of brevity, refer to the main page for those.
- Armaldo: The one new encounter, the Evolution of Anorith seen last almost at the very beginning of the game, in the Drenched Bluff. It's at the level where it can have Protect, Fury Cutter or AncientPower, and at higher levels it learns Rock Blast and eventually X-Scissor naturally. Its TM compatibility is similar, but you have access to every TM in the game now, thanks to Final Maze, so you can teach it Water Pulse, Dig or Cut.
The boss of this dungeon is Articuno, who works similarly to Groudon before, but has only 330IQ. Being in C IQ group, that means it is immune to sleep, has better attacking stats and accuracy but worse defense stats and evasion, might sometimes counter an adjacent attack, and will have its attacking stats temporarily boosted if it does end up missing an attack.
Articuno is guaranteed to know Ice Beam. The other three known moves will vary between the following: Gust, Powder Snow, Mist, Ice Shard, Mind Reader, AncientPower and Agility.
Powder Snow is the big threat, being a room-hitting STAB move (if it does show up in its moveset) but there's also chance of Agility, and possible omniboost form AncientPower.
Defeating Articuno grants you the Icy Flute that increases recruitment chance of Ice-types, and a 50% chance it will ask to join your team.
At higher levels it learns Roost, Tailwind, Blizzard, Sheer Cold and Hail. Its exclusive item cna be found at Zero Isle North's 19th floor and sometimes makes it endure a lethal hit.
Items
Ground
| Item | Floors | |
|---|---|---|
| 2-400 Poké | 1-19F | |
| Gaggle Specs | 1-19F | |
| Def. Scarf | 1-19F | |
| No-Slip Cap | 1-19F | |
| Power Band | 1-19F | |
| Special Band | 1-19F | |
| Twist Band | 1-19F | |
| Zinc Band | 1-19F | |
| 4-5 Gravelerock | 1-19F | |
| Gone Pebble | 1-19F | |
| Apple | 1-19F | |
| Wander Gummi | 1-19F | |
| Cheri Berry | 1-19F | |
| Oran Berry | 1-19F | |
| Oren Berry | 1-19F | |
| Pecha Berry | 1-19F | |
| Rawst Berry | 1-19F | |
| Blinker Seed | 1-19F | |
| Doom Seed | 1-19F | |
| Dough Seed | 1-19F | |
| Dropeye Seed | 1-19F | |
| Reviser Seed | 1-19F | |
| Sleep Seed | 1-19F | |
| Slip Seed | 1-19F | |
| Via Seed | 1-19F | |
| X-Eye Seed | 1-19F | |
| Max Elixir | 1-19F | |
| Mix Elixir | 1-19F | |
| All-Hit Orb | 1-19F | |
| Blowback Orb | 1-19F | |
| Cleanse Orb | 1-19F | |
| Escape Orb | 1-19F | |
| Evasion Orb | 1-19F | |
| Foe-Fear Orb | 1-19F | |
| Foe-Seal Orb | 1-19F | |
| Hurl Orb | 1-19F | |
| Petrify Orb | 1-19F | |
| Pounce Orb | 1-19F | |
| Radar Orb | 1-19F | |
| Rainy Orb | 1-19F | |
| Rebound Orb | 1-19F | |
| Rollcall Orb | 1-19F | |
| Scanner Orb | 1-19F | |
| Switcher Orb | 1-19F | |
| Trapbust Orb | 1-19F | |
| Trawl Orb | 1-19F | |
| Warp Orb | 1-19F | |
| Boss reward | ||
| Icy Flute | 20F | |
Monster House
5% chance to spawn.
Buried items
| Item | Floors | |
|---|---|---|
| Sitrus Berry | 1-19F | |
| Joy Seed | 1-19F | |
| Life Seed | 1-19F | |
| Calcium | 1-19F | |
| Ginseng | 1-19F | |
| Iron | 1-19F | |
| Protein | 1-19F | |
| Zinc | 1-19F | |
| Blue Gummi | 1-19F | |
| Black Gummi | 1-19F | |
| Brown Gummi | 1-19F | |
| Clear Gummi | 1-19F | |
| Gold Gummi | 1-19F | |
| Grass Gummi | 1-19F | |
| Gray Gummi | 1-19F | |
| Green Gummi | 1-19F | |
| Orange Gummi | 1-19F | |
| Pink Gummi | 1-19F | |
| Purple Gummi | 1-19F | |
| Red Gummi | 1-19F | |
| Royal Gummi | 1-19F | |
| Silver Gummi | 1-19F | |
| Sky Gummi | 1-19F | |
| White Gummi | 1-19F | |
| Yellow Gummi | 1-19F | |
| Lost Loot | 1-19F | |
Traps encountered
The game will spawn 5 to 10 of these on each floor and extra in a Monster House.
| Image | Trap | Appearance % |
|---|---|---|
| Chestnut Trap | 5.78% | |
| Explosion Trap | 2.31% | |
| Grimy Trap | 5.78% | |
| Gust Trap | 2.89% | |
| Mud Trap | 2.89% | |
| Poison Trap | 5.78% | |
| Pokémon Trap | 5.78% | |
| PP-Zero Trap | 5.78% | |
| Seal Trap | 2.89% | |
| Selfdestruct Trap | 1.74% | |
| Slow Trap | 5.78% | |
| Slumber Trap | 6.94% | |
| Spin Trap | 5.20% | |
| Sticky Trap | 2.89% | |
| Summon Trap | 5.78% | |
| Trip Trap | 2.89% | |
| Warp Trap | 5.78% | |
| Wonder Tile | 23.12% |
Giant Volcano
20 floors long Fire-type dungeon. Being a fire dungeon, it has magma tiles all over the place, that the enemies can take advantage of.
Pokémon Encountered
| Pokémon | Floors | Levels | Recruit Rate | |
|---|---|---|---|---|
| Chimchar | 1-7 | 5-6 | 8.2% | |
| Ponyta | 1-8 | 17-18 | 8.2% | |
| Torchic | 1-8 | 5-6 | 8.2% | |
| Numel | 1-9 | 14-15 | 6.4% | |
| Charmander | 1-10 | 5-7 | 8.2% | |
| Growlithe | 1-10 | 16-18 | 8.2% | |
| Cyndaquil | 1-10 | 5-7 | 8.2% | |
| Slugma | 1-10 | 15-17 | 8.2% | |
| Charmeleon | 1-19 | 43-46 | -10% | |
| Arcanine | 1-19 | 48-51 | -12% | |
| Rapidash | 1-19 | 48-51 | -4.5% | |
| Flareon | 1-19 | 49-52 | -12% | |
| Quilava | 1-19 | 48-51 | -10% | |
| Magcargo | 1-19 | 49-52 | 0.5% | |
| Combusken | 1-19 | 45-48 | -10% | |
| Camerupt | 1-19 | 46-49 | -12% | |
| Monferno | 1-19 | 43-46 | -10% | |
| Heatran | Summit | 49 | 50% Boss | |
- Charmander/Charmeleon/Cyndaquil/Quilava/Torchic/Combusken/Chimchar: The Fire starting choices, with their Evolutions.
- Quilava can now learn Focus Punch via TMs.
- Combusken replaces Fire Spin and Flamethrower for Bulk Up and Sky Uppercut. Can now also learn Double Kick and Flare Blitz via level-up, and Focus Punch and Focus Blast via TMs.
- Monferno replaces Nasty Plot, Facade and Flamethrower for Feint, Close Combat and Flare Blitz, though out of the lost moves, only the first one isn't a TM. Can now also learn Mach Punch via level-up and Focus Blast via TMs.
- Ponyta/Rapidash: D IQ group. Ponyta learns Agility, Stomp and Bounce, as well as obviously Flamethrower via TMs. Rapidash can also learn Megahorn, Poison Jab, Quick and Fury Attack via level-up (the ones in the dungeon are pretty high levelled so be careful). Flash Fire is a good Ability, but unfortunately Run Away is not. Their exclusive items increase their Movement Speed during sunny weather and convert Water-type damage into healing.
- Numel/Camerupt: Numel was last seen in Steam Cave, while Camerupt was seen in the optional Shimmer Hill. Do keep in mind that both can have Magnitude, while Camerupt here are high level enough to possibly have Earth Power (and eventually also Earthquake).
- Growlithe/Arcanine: Arcanine was last seen in the optional Shimmer Hill, like Camerupt. Growlithe is however new, and has a proper level-up moveset: it's at the level to have Helping Hand, and at higher ones learning Reversal, Flamethrower, Agility, and even the room-hitting Heat Wave.
- Slugma/Magcargo: Slugma was last seen in Steam Cave. Magcargo is new; do keep in mind it's high level enough to possibly have STAB AncientPower or Lava Plume.
- Flareon: The Fire-type Eeveelution with ever so useful Flash Fire. Level-up wise, swaps Growl, Baton Pass, Take Down, and Trump Card for Ember, Fire Spin, Fire Fang, and Smog, respectively, eventually also learning Scary Face, Fire Blast and Lava Plume. Being a Fire-type also grants it access to Flamethrower and Overheat TMs. Since stats are calculated differently here, Flareon is actually better at using its moveset. Its exclusive item may burn attackers.
The guardian here is Heatran, who's in the same IQ group as Articuno.
Heatran is guaranteed to know Lava Plume. The other three known moves will vary between the following: AncientPower, Leer, Fire Fang, Metal Sound, Crunch and Scary Face.
Lava Plume hits all tiles around Heatran, with Metal Sound complementing it. There's also the risk of AncientPower omniboost or Scary Face slowing down; but again, if the moves show up.
Defeating Heatran grants the Fiery Drum item which affects Fire-types, as well as the usual odds of recruiting it. Unlike other Legendary or Mythical Pokémon, Heatran can be either male or female, which is decided at random.
At higher levels, Heatran learns the room-hitting Heat Wave and Earth Power, though it can also be taught Dig, Dark Pulse, and Flamethrower via TMs. Heatran's exclusive item can be found at 25th floor of Zero Isle West, and it completely heals Heatran at the beginning of a floor.
Items
Ground
Monster House
5% chance to spawn.
Buried items
| Item | Floors | |
|---|---|---|
| Sitrus Berry | 1-19F | |
| Joy Seed | 1-19F | |
| Life Seed | 1-19F | |
| Calcium | 1-19F | |
| Ginseng | 1-19F | |
| Iron | 1-19F | |
| Protein | 1-19F | |
| Zinc | 1-19F | |
| Blue Gummi | 1-19F | |
| Black Gummi | 1-19F | |
| Brown Gummi | 1-19F | |
| Clear Gummi | 1-19F | |
| Gold Gummi | 1-19F | |
| Grass Gummi | 1-19F | |
| Gray Gummi | 1-19F | |
| Green Gummi | 1-19F | |
| Orange Gummi | 1-19F | |
| Pink Gummi | 1-19F | |
| Purple Gummi | 1-19F | |
| Red Gummi | 1-19F | |
| Royal Gummi | 1-19F | |
| Silver Gummi | 1-19F | |
| Sky Gummi | 1-19F | |
| White Gummi | 1-19F | |
| Yellow Gummi | 1-19F | |
| Lost Loot | 1-19F | |
Traps encountered
The game will spawn 5 to 10 of these on first three floors and 6 to 12 on later ones. There will be extra traps in a Monster House.
| Image | Trap | Appearance % |
|---|---|---|
| Chestnut Trap | 5.78% | |
| Explosion Trap | 2.31% | |
| Grimy Trap | 5.78% | |
| Gust Trap | 2.89% | |
| Mud Trap | 2.89% | |
| Poison Trap | 5.78% | |
| Pokémon Trap | 5.78% | |
| PP-Zero Trap | 5.78% | |
| Seal Trap | 2.89% | |
| Selfdestruct Trap | 1.74% | |
| Slow Trap | 5.78% | |
| Slumber Trap | 6.94% | |
| Spin Trap | 5.20% | |
| Sticky Trap | 2.89% | |
| Summon Trap | 5.78% | |
| Trip Trap | 2.89% | |
| Warp Trap | 5.78% | |
| Wonder Tile | 23.12% |
World Abyss
A lot of Normal- and Flying-types here. This dungeon is 30 floors long, making it a bit on the longer side.
Pokémon Encountered
| Pokémon | Floors | Levels | Recruit Rate | |
|---|---|---|---|---|
| Taillow | B1-B8 | 16-17 | 6.4% | |
| Pidgey | B1-B10 | 42-44 | 8.2% | |
| Murkrow | B1-B14 | 22-24 | 6.4% | |
| Voltorb | B1-B15 | 13-16 | 6.4% | |
| Poochyena | B1-B15 | 15-18 | 8.2% | |
| Loudred | B1-B15 | 42-45 | -10% | |
| Pidgeotto | B1-B20 | 43-47 | -4.5% | |
| Nidoqueen | B1-B29 | 42-47 | -12% | |
| Electrode | B1-B29 | 42-47 | -4.5% | |
| Weezing | B1-B29 | 42-47 | -12% | |
| Umbreon | B1-B29 | 45-50 | -12% | |
| Delcatty | B8-B15 | 47-49 | -12% | |
| Swellow | B9-B29 | 43-47 | 0.5% | |
| Exploud | B16-B27 | 45-47 | -12% | |
| Mightyena | B16-B29 | 48-50 | -4.5% | |
| Pidgeot | B21-B29 | 46-47 | -10% | |
| Giratina Altered Forme |
Pit | 48 | 50% Boss | |
- Taillow/Swellow: Swellow was last seen on the optional Mt. Mistral. Taillow works similarly, minus Pluck as Lv. 1 move.
- Pidgey/Pidgeotto/Pidgeot: Pidgeot was also last seen on Mt. Mistral. Pidgey and Pidgeotto work similarly.
- Murkrow: D IQ group. Has Astonish, Pursuit, Haze, Night Shade (which deals user's level damage to adjacent enemies) and at higher level, Faint Attack. Can also be taught Shadow Ball or Dark Pulse via TMs. Insomnia is always useful, and so is Super Luck. Its exclusive items may cause attacker's moves to be sealed and convert Electric-type damage into healing.
- Voltorb/Electrode: C IQ group. It gets Rollout and Screech, and Mirror Coat, though unfortunately Spark and Charge Beam are the only Electric moves it learns via level, so you need to teach Thunderbolt and/or Shock Wave via TMs. Soundproof makes it immune to Screech as well as few other moves.
- Poochyena/Mightyena: D IQ group. Learns Sand-Attack, Bite, Swagger, Scary Face and Sucker Punch. Gets Dig, Shadow Ball and Dark Pulse via TMs. Mightyena replaces Crunch for Thief and swaps around level-wise it with Sucker Punch. Their exclusive items increase their Movement Speed during the rare Cloudy weather and convert Fighting-type damage into healing.
- Loudred/Exploud: B IQ group. One of the Wigglytuff Guild members and his evolved form. Gets Astonish, Bite, and Stomp, all moves causing cringing, ss well as Supersonic and Screech. Can be taught Water Pulse, Blizzard, Shadow Ball, Shock Wave, Flamethrower or Overheat via TMs. Exploud also learns elemental fangs and Hyper Beam via level-up, of all things. It can also be taught Focus Blast via TMs. Their exclusive items increase max PP, make them immune to sleep and convert Fighting-type damage into healing.
- Nidoqueen: The final evolved form of female Nidoran; similar case to Nidoking where it barely learns moves via level-up: Scratch, Tail Whip, Double Kick, Poison Sting, Body Slam, Earth Power, and Superpower. The TM availability is nearly identical.
- Weezing: Koffing's Evolution. Exchanges level-up Gyro Ball for Double Hit, otherwise works similarly. Do keep in mind it's high level enough to have Sludge Bomb.
- Umbreon: Dark-type Eeveelution with Synchronize. Swaps Growl, Bite, Baton Pass, Take Down and Trump Card for Pursuit, Confuse Ray, Faint Attack, Assurance and Mean Look, eventually also learning Screech, Moonlight and Guard Swap via level-up. Gets Dark Pulse as well via TMs. Its exclusive item may cause attackers to be affected with the Blinker status.
- Delcatty: Skitty's Evolution. Its level-up moveset gets reduced like typical for most ston Evolutions: Attract, Sing, Fake Out and DoubleSlap. Since its TM moveset doesn't really change too notably, if you want to use Delcatty, it's better to evolve Skitty.
The guardian here is... Giratina?
Giratina is guaranteed to know Shadow Force. The other two known moves will vary between the following: Scary Face, DragonBreath, Ominous Wind and Dragon Claw.
Shadow Force is a powerful two-turn move where Giratina simply disappears, invulnerable to enemy moves, and then strikes in front of it, though obviously you can just walk away during the charge turn. For some unknown reason, in Explorers of Sky Giratina no longer learns AncientPower via level-up, which also impacts this boss fight, where it only fills up three of its moveslots instead of all four. Ominous Wind being a room-wide STAB with possible omniboost is obviously the big threat, but it also can have Scary Face. It is in the same IQ group as Articuno and Heatran.
Defeating Giratina grants... the Rock Horn which... impacts Rock-types. Weird, since neither the guardian nor anything in this dungeon are Rock-types, but oh well.
Giratina at higher levels learns Earth Power and Aura Sphere. It can learn Thunderbolt, Shadow Ball, Shock Wave, Energy Ball, Silver Wind, Dark Pulse and even Cut via the TM/HM. Additionally, if you played Time and Darkness before, you might find that Giratina plays a little bit differently than usual. This is due to it being rebalanced around the existence of its then-new Origin Forme.
Origin Forme Giratina is used in all dungeons newly introduced in Explorers of Sky, such as Sky Peak. Since stats work very differently from the main games, similarly to Deoxys's Formes, Altered Forme Giratina in this game starts with -2 stages to its attacking stats, but +2 stages to its defensive stats, with this being swapped for Origin Forme Giratina (who also swaps Pressure for the ever so useful Levitate). However, if you happen to be playing the Japanese release of this game, this is actually bugged, with the Defense stat stages instead applying to whoever Giratina is facing, making Altered Forme much weaker than intended and Origin Forme much stronger than intended.
Items
Ground
Monster House
7% chance to spawn, except on floors 9 and 27, where it's instead 10%.
Buried items
| Item | Floors | |
|---|---|---|
| Sitrus Berry | B1-B29F | |
| Joy Seed | B1-B29F | |
| Life Seed | B1-B29F | |
| Calcium | B1-B29F | |
| Ginseng | B1-B29F | |
| Iron | B1-B29F | |
| Protein | B1-B29F | |
| Zinc | B1-B29F | |
| Blue Gummi | B1-B29F | |
| Black Gummi | B1-B29F | |
| Brown Gummi | B1-B29F | |
| Clear Gummi | B1-B29F | |
| Gold Gummi | B1-B29F | |
| Grass Gummi | B1-B29F | |
| Gray Gummi | B1-B29F | |
| Green Gummi | B1-B29F | |
| Orange Gummi | B1-B29F | |
| Pink Gummi | B1-B29F | |
| Purple Gummi | B1-B29F | |
| Red Gummi | B1-B29F | |
| Royal Gummi | B1-B29F | |
| Silver Gummi | B1-B29F | |
| Sky Gummi | B1-B29F | |
| White Gummi | B1-B29F | |
| Yellow Gummi | B1-B29F | |
| Lost Loot | B1-B29F | |
Traps encountered
The game will spawn 6 t0 12 of these on each floor and extra in a Monster House.
| Image | Trap | Appearance % |
|---|---|---|
| Chestnut Trap | 5.78% | |
| Explosion Trap | 2.31% | |
| Grimy Trap | 5.78% | |
| Gust Trap | 2.89% | |
| Mud Trap | 2.89% | |
| Poison Trap | 5.78% | |
| Pokémon Trap | 5.78% | |
| PP-Zero Trap | 5.78% | |
| Seal Trap | 2.89% | |
| Selfdestruct Trap | 1.74% | |
| Slow Trap | 5.78% | |
| Slumber Trap | 6.94% | |
| Spin Trap | 5.20% | |
| Sticky Trap | 2.89% | |
| Summon Trap | 5.78% | |
| Trip Trap | 2.89% | |
| Warp Trap | 5.78% | |
| Wonder Tile | 23.12% |
Mystery Jungle
30 floors with a lot of Grass-types, and some Poison, Normal and Bug-types thrown into the mix.
This is notably the only Seven Treasures' dungeon to have Kecleon Shop in it. Additionally, buried items are present only for the first 15 floors.
Pokémon Encountered
| Pokémon | Floors | Levels | Recruit Rate | |
|---|---|---|---|---|
| Bulbasaur | 1-29 | 5-10 | 8.2% | |
| Ivysaur | 1-29 | 40-45 | -10% | |
| Venusaur | 1-29 | 43-48 | -12% | |
| Metapod | 1-29 | 40-45 | -10% | |
| Rattata | 1-29 | 13-18 | 8.2% | |
| Raticate | 1-29 | 42-47 | -4.5% | |
| Spearow | 1-29 | 12-17 | 8.2% | |
| Nidoran♀ | 1-29 | 40-45 | 8.2% | |
| Nidoran♂ | 1-29 | 40-45 | 8.2% | |
| Vileplume | 1-29 | 42-47 | -12% | |
| Venonat | 1-29 | 12-17 | 8.2% | |
| Bellsprout | 1-29 | 15-20 | 8.2% | |
| Weepinbell | 1-29 | 40-45 | -10% | |
| Victreebel | 1-29 | 42-47 | -12% | |
| Exeggcute | 1-29 | 10-15 | 6% | |
| Koffing | 1-29 | 13-18 | 6.4% | |
| Scyther | 1-29 | 20-25 | 8.2% | |
| Eevee | 1-29 | 9-14 | 8.2% | |
| Snorlax | 1-29 | 42-47 | -12% | |
| Chikorita | 1-29 | 5-10 | 8.2% | |
| Bayleef | 1-29 | 38-43 | -10% | |
| Meganium | 1-29 | 42-47 | -12% | |
| Aipom | 1-29 | 14-19 | 6.4% | |
| Sunkern | 1-29 | 18-23 | 5.2% | |
| Sunflora | 1-29 | 42-47 | -12% | |
| Teddiursa | 1-29 | 15-20 | 8.2% | |
| Treecko | 1-29 | 5-10 | 8.2% | |
| Grovyle | 1-29 | 42-47 | -10% | |
| Sceptile | 1-29 | 46-51 | -12% | |
| Wurmple | 1-29 | 15-20 | 6.4% | |
| Silcoon | 1-29 | 42-47 | -10% | |
| Cascoon | 1-29 | 42-47 | -10% | |
| Seedot | 1-29 | 8-13 | 8.2% | |
| Nuzleaf | 1-29 | 11-16 | 0.5% | |
| Roselia | 1-29 | 40-45 | 6.4% | |
| Gulpin | 1-29 | 10-15 | 6.9% | |
| Flygon | 1-29 | 40-45 | -12% | |
| Turtwig | 1-29 | 5-10 | 8.2% | |
| Grotle | 1-29 | 38-43 | -10% | |
| Torterra | 1-29 | 40-45 | -12% | |
| Bidoof | 1-29 | 10-15 | 8.2% | |
| Roserade | 1-29 | 42-47 | -12% | |
| Lopunny | 1-29 | 38-43 | -12% | |
| Stunky | 1-29 | 13-18 | 8.2% | |
| Skuntank | 1-29 | 40-45 | -0.5% | |
| Munchlax | 1-29 | 5-10 | 8.2% | |
| Mew | End | 46 | 50% Boss | |
Like with Mt. Avalanche before, this dungeon copies a lot of spawns from another dungeon, just with higher level bound; in this case, Mystifying Forest. The only missing Pokémon from it is Kricketot.
- Venusaur/Meganium: Final evolved form of Bulbasaur and Chikorita that were not present in Mystifying Forest unlike Torterra. Venusaur has roughly similar moveset aside from few new TMs, but Meganium has Petal Dance in level-up moveset.
- Raticate: Now eventually high level enough to possibly have Endeavor, which just sets target's HP to its own.
- Nidoran: On the few last floors, the female might have Poison Fang, which inflicts bad poison, and the male might have Horn Drill, a OHKO move.
- Vileplume: One of the final Evolutions of Oddish line, suffers from typical stone Evolutions moveset problems. Learns Aromatherapy (a team-wide status curing move), Mega Drain, PoisonPowder, Stun Spore, and at higher levels, Petal Dance and SolarBeam.
- Victreebel: The final evolved form of Bellsprout, also suffering from poor level-up moveset, with Stockpile, Swallow, Spit Up, Vine Whip, Sweet Scent, Razor Leaf, Sleep Powder and Leaf Storm. It won't have Leaf Blade, as in this game it actually learns that at Lv. 49 instead of 47, for whatever reason.
- Snorlax: Evolution of Munchlax. Its level-up moveset is actually pretty different, swapping Recycle, Screech, Stockpile, Swallow, Fling, Natural Gift and Last Resort for Belly Drum, Yawn, Rest, Snore and Sleep Talk, Block, Crunch, and Giga Impact, respectively, while also no longer learning Metronome. Swaps Pickup for Immunity, making it, well, immune to poison status.
- Sunflora: This one was last seen in the optional Happy Outlook.
- Treecko/Grovyle/Sceptile: The final Grass-type starting choice, as well as your old partner in time. Grovyle's level-up moveset actually differs a bit from Treecko's, swapping Mega Drain, Giga Drain and Energy Ball for Leaf Blade, False Swipe and Leaf Storm, respectively, while also learning Fury Cutter, though Giga Drain and Energy Ball are TMs. Sceptile also gets access to Night Slash via level-up and Focus Blast via TMs.
- Silcoon/Cascoon: Those are also present here for some reason, last being seen in Lush Prairie (and Mt. Horn for Cascoon), though not their evolved form.
- Roselia/Roserade: Roselia is now high level enough to possibly have Aromatherapy. Roserade unfortunately suffers from another case of stone Evolution learnset: Poison Sting, Mega Drain, Magical Leaf, Sweet Scent... and Weather Ball! While not quite as overpowered as with Castform (due to lack of matching types and less control over weather), it could still be somewhat useful.
- Lopunny: The evolved form of Buneary seen all the way in Foggy Forest. It switches Frustration for Return, while also learning Magic Coat and Mirror Coat. It can also learn Focus Blast via TM.
The guardian of this treasure is Mew.
Mew is guaranteed to know Barrier. The other three known moves will vary between the following: Pound, Transform, Mega Punch, Metronome and Psychic.
Psychic is obviously STAB. Transform is useless in this game as it simply changes the user's appearance, though Mew, unlike Ditto, at least has other moves learned via level-up. Metronome pulls from a specific list of moves; some are dangerous, some not so much. Its IQ group is H; since this is a mostly support-focused group, it doesn't get much for the boss battle, only recovering from status conditions faster and stepping away if it misses a move. Also remember that Synchronize passes status onto every adjacent enemy, not just the attacker.
Defeating Mew grants the Grass Cornet, which affects Grass-types. Doesn't match Mew, but it does at least match the dungeon. Mew interestingly enough learns a move every 10 levels, getting AncientPower, Me First, Nasty Plot and Aura Sphere. Mew is compatible with every single TM and HM, so you can fit whatever you're missing.
Items
Ground
Kecleon Shop
8% chance to spawn.
Monster House
5% chance to spawn.
Buried items
| Item | Floors | |
|---|---|---|
| Sitrus Berry | 1-15F | |
| Joy Seed | 1-15F | |
| Life Seed | 1-15F | |
| Calcium | 1-15F | |
| Ginseng | 1-15F | |
| Iron | 1-15F | |
| Protein | 1-15F | |
| Zinc | 1-15F | |
| Blue Gummi | 1-15F | |
| Black Gummi | 1-15F | |
| Brown Gummi | 1-15F | |
| Clear Gummi | 1-15F | |
| Gold Gummi | 1-15F | |
| Grass Gummi | 1-15F | |
| Gray Gummi | 1-15F | |
| Green Gummi | 1-15F | |
| Orange Gummi | 1-15F | |
| Pink Gummi | 1-15F | |
| Purple Gummi | 1-15F | |
| Red Gummi | 1-15F | |
| Royal Gummi | 1-15F | |
| Silver Gummi | 1-15F | |
| Sky Gummi | 1-15F | |
| White Gummi | 1-15F | |
| Yellow Gummi | 1-15F | |
| Lost Loot | 1-15F | |
Traps encountered
On floors 1 through 11 and 17 through 22, the game will spawn 4 to 8 traps. On floors 12 through 16 and 23 through 29, it will spawn 7 to 15 traps. It will spawn extra traps in a Monster House.
| Image | Trap | 1-10F | 11-29F |
|---|---|---|---|
| Explosion Trap | 13.16% | 10.80% | |
| Grimy Trap | 8.77% | 7.20% | |
| Mud Trap | 17.54% | 21.58% | |
| Poison Trap | 4.38% | 3.60% | |
| PP-Zero Trap | 8.77% | 7.19% | |
| Seal Trap | 8.77% | 10.79% | |
| Selfdestruct Trap | 4.39% | 3.59% | |
| Slow Trap | 4.39% | 3.60% | |
| Slumber Trap | 4.39% | 3.60% | |
| Spin Trap | 7.89% | 6.47% | |
| Sticky Trap | 8.78% | 14.39% | |
| Warp Trap | 8.77% | 7.19% |
Bottomless Sea
A 50 floor trek full of Water-types. It is by far one of the longest dungeons in the game, but thankfully Apples will spawn on most floors.
Notably, floor 49 has unusually high density of TMs.
Pokémon Encountered
| Pokémon | Floors | Levels | Recruit Rate | |
|---|---|---|---|---|
| Gyarados | B1-B25 | 42-47 | -4.5% | |
| Remoraid | B1-B25 | 26-31 | 8.2% | |
| Kingdra | B1-B25 | 44-49 | -12% | |
| Wailmer | B1-B25 | 11-16 | 4% | |
| Clamperl | B1-B25 | 15-20 | 8.2% | |
| Finneon | B1-B25 | 11-16 | 8.2% | |
| Tentacruel | B1-B49 | 43-51 | -4.5% | |
| Slowbro | B1-B49 | 43-51 | -12% | |
| Horsea | B1-B49 | 11-19 | 8.2% | |
| Seadra | B1-B49 | 43-51 | -10% | |
| Starmie | B1-B49 | 43-51 | -4.5% | |
| Slowking | B1-B49 | 43-51 | -12% | |
| Qwilfish | B1-B49 | 43-51 | 6.9% | |
| Octillery | B1-B49 | 43-51 | -12% | |
| Lapras | B21-B25 | 46-47 | 6.7% | |
| Wailord | B26 | 48 | -12% | |
| Kyogre | Depths | 49 | 50% Boss | |
- Gyarados: The Evolution of Magikarp from Lake Afar. Completely different level-up moveset, featuring moves such as Bite, Twister, Ice Fang, Rain Dance, Dragon Dance, Hydro Pump, and even Hyper Beam. Can learn Water Pulse, Blizzard, Thunderbolt and Flamethrower via TMs. Replaces Swift Swim with Intimidate. Unfortunately Gyarados has a body size of 4, making it very restrictive for team-building.
- Remoraid/Octillery: C IQ group. Remoraid learns a lot of projectile moves via level-up: Psybeam, Aurora Beam, BubbleBeam, Bullet Seed, Water Pulse, Signal Beam, Ice Beam and even Hyper Beam, as well as learning Focus Energy and Lock-On. It can also learn Blizzard and Flamethrower via TMs. Octillery swaps Lock-On and Water Pulse for Constrict and Wring Out, but it now also learns Gunk Shot, Rock Blast and Octazooka, even more projectile moves, as well as being compatible with Energy Ball TM. Their exclusive items grant them the Long Toss status and convert Electric-type damage into healing.
- Horsea/Seadra/Kingdra: C IQ group. Has Bubble, SmokeScreen, BubbleBeam, Focus Energy, Agility, Twister, Hydro Pump, and Dragon Dance via level-up, learning Water Pulse and Blizzard via TMs. Kingdra also learns Yawn. Do keep in mind that Seadra (and Seadra only) has Poison Point instead of Swift Swim. Their exclusive items may cause attackers to be inflicted with Blinker status, increase Movement Speed in rain and convert Dragon-type damage into helaing.
- Wailmer/Wailord: E IQ group. Learns Rollout, Astonish, Water Pulse, Dive, Bounce and Hydro Pump via level-up, as well as Blizzard via TM. Their exclusive items may cause PP to be restore upon taking damage and convert Electric-type damage into healing.
- Clamperl: F IQ group. Its level-up moveset is very limited, only having Clamp, Iron Defense, Water Gun and Whirlpool, though thankfully being a Water-type gives it access to Blizzard and Water Pulse via TMs. Its exclusive items halve damage from explosions, and convert Electric- and Grass-type damage into healing.
- Finneon: A IQ group. Learns Rain Dance at low levels, Water Pulse, Bounce and even Silver Wind! Gets Blizzard via TM as usual. Storm Drain is an useful Ability, and it can natively take advantage of its Swift Swim. Its exclusive items increase its Movement Speed in the rain and convert Electric-type damage into healing.
- Tentacruel: Evolved form of Tentacool from Brine Cave, works similar.
- Slowbro/Slowking: The Evolutions of Slowpoke found in the optional Lake Afar. Slowbro has a similar moveset to Slowpoke, but it does get access to Focus Punch and Focus Blast via TMs. Slowking swaps some of its level-up moves: Slack Off, Amnesia and Rain Dance for Nasty Plot, Swagger, and Trump Card, while also learning Power Gem and Hidden Power via level-up.
- Starmie: Evolution of Staryu from Brine Cave. Like other stone Evolutions, suffers from limited level-up moveset: Water Gun, Rapid Spin, Recover, Swift and Confuse Ray.
- Qwilfish: C IQ group. Learns Minimize, Rollout, Pin Missile, and at higher levels, Destiny Bond and Hydro Pump. One of the few Pokémon to learn both Spikes and Toxic Spikes, although being traps, they're more dangerous under the AI's control. Can learn Water Pulse, Blizzard, Shock Wave, and Sludge Bomb via TMs. Its exclusive item makes thrown items bounce off it.
- Lapras: B IQ group. Learns Sing, Confuse Ray, Ice Shard, Water Pulse, Rain Dance, Perish Song and Ice Beam via level-up, plus Hydro Pump and Sheer Cold at higher levels. Can be taught Blizzard and Thunderbolt via TMs. Water Absorb is as always a useful Ability, with Shell Armor also preventing the critical hit possibility. Has a full set of exclusive items, with its 2-star item halving damage from explosions and 3-star item converting Fire-type damage into healing.
The guardian of this dungeon is Kyogre's, Groudon's arch-nemesis.
Kyogre is guaranteed to know Hydro Pump. The other three known moves will vary between the following: Water Pulse, Scary Face, AncientPower, Body Slam, Calm Mind and Ice Beam.
Unlike Groudon, whose weather simply dampened one of his weakness and boosted a single non-STAB move, Kyogre's rain boosts a STAB move (possibly two), so its Water moves will hurt. It can also have Scary Face to slow yuo down or AncientPower for possible omni boost. Kyogre is in the same IQ group as Groudon, so it will have the same IQ skills.
Defeating Kyogre grants Aqua Monica, which affects Water-types. At higher levels, Kyogre can learn Sheer Cold, among other moves. Its exclusive item synergizes with its weather like Groudon's, effectively granting it Swift Swim. The exclusive item is available in a dungeon not yet available if you do this immediately upon achieving Secret Rank, though unlike Rotom's, it will be available soon.
Items
Ground
Monster House
5% chance to spawn.
Buried items
| Item | Floors | |
|---|---|---|
| Sitrus Berry | B1-B49F | |
| Joy Seed | B1-B49F | |
| Life Seed | B1-B49F | |
| Calcium | B1-B49F | |
| Ginseng | B1-B49F | |
| Iron | B1-B49F | |
| Protein | B1-B49F | |
| Zinc | B1-B49F | |
| Blue Gummi | B1-B49F | |
| Black Gummi | B1-B49F | |
| Brown Gummi | B1-B49F | |
| Clear Gummi | B1-B49F | |
| Gold Gummi | B1-B49F | |
| Grass Gummi | B1-B49F | |
| Gray Gummi | B1-B49F | |
| Green Gummi | B1-B49F | |
| Orange Gummi | B1-B49F | |
| Pink Gummi | B1-B49F | |
| Purple Gummi | B1-B49F | |
| Red Gummi | B1-B49F | |
| Royal Gummi | B1-B49F | |
| Silver Gummi | B1-B49F | |
| Sky Gummi | B1-B49F | |
| White Gummi | B1-B49F | |
| Yellow Gummi | B1-B49F | |
| Lost Loot | B1-B49F | |
Traps encountered
The game will spawn 3 to 7 of these on each floor, and extra in a Monster House.
Sky Stairway
Another 50-floor long dungeon. While its name suggests Flying-type dominance, there's actually a good amount of Ghost-types here. This cloudy dungeon is notably inhabitated by a lot of Pokémon you encountered during your temporary visit to the future.
Unlike other Seven Treasures' dungeons, there's absolutely no items to be found aside from those on the ground. On plus side, that means there's no Monster Houses. It does have less variety in Wonder Orbs and absolutely no TMs on the ground, but you have better places to find these at this point.
Pokémon Encountered
| Pokémon | Floors | Levels | Recruit Rate | |
|---|---|---|---|---|
| Rhydon | 1-10 | 33-35 | -10% | |
| Gabite | 1-10 | 33-35 | 8.2% | |
| Gastly | 1-15 | 30-33 | 8.2% | |
| Magnemite | 1-25 | 12-17 | 8.2% | |
| Ambipom | 1-30 | 42-48 | 8.2% | |
| Raichu | 1-49 | 42-50 | -12% | |
| Vulpix | 1-49 | 14-22 | 8.2% | |
| Muk | 1-49 | 30-38 | -4.5% | |
| Ditto | 1-49 | 28-36 | 8.2% | |
| Jumpluff | 1-49 | 33-41 | -10% | |
| Misdreavus | 1-49 | 30-38 | 8.2% | |
| Forretress | 1-49 | 30-38 | 1% | |
| Steelix | 1-49 | 33-41 | -10% | |
| Skarmory | 1-49 | 28-36 | 8.2% | |
| Claydol | 1-49 | 30-38 | 1% | |
| Banette | 1-49 | 30-38 | -10% | |
| Duskull | 1-49 | 30-38 | 6.4% | |
| Shelgon | 1-49 | 30-38 | 1% | |
| Metang | 1-49 | 33-41 | 1% | |
| Mothim | 1-49 | 33-41 | 8.2% | |
| Tangrowth | 1-49 | 33-41 | 8.2% | |
| Leafeon | 1-49 | 33-41 | -10% | |
| Gliscor | 1-49 | 30-38 | -4.5% | |
| Probopass | 1-49 | 33-41 | 8.2% | |
| Togekiss | 5-49 | 28-36 | -12% | |
| Spiritomb | 7-14 | 50-51 | -10% | |
| Haunter | 16-29 | 33-35 | 1% | |
| Mewtwo | 25-49 | 75, 80 | 100% | |
| Magneton | 26-49 | 50-53 | -4.5% | |
| Gengar | 30-49 | 36-38 | -10% | |
| Drifloon | 31-49 | 34-36 | 5% | |
| Rayquaza | Apex | 49 | 50% Boss | |
- Rhydon: The missing stage of the Rhyhorn family, it's missing access to Rock Wrecker, Flash Cannon and level-up Poison Jab.
- Gabite: The missing stage of the Gible family, similar to Gible.
- Gastly/Haunter/Gengar: G IQ group. Has access to Hypnosis, STAB Lick, Mean Look, Night Shade, Confuse Ray, Sucker Punch, Payback, STAB Shadow Ball, and at higher levels, Dark Pulse; all via level-up. They also have Spite, though thankfully they're not high level enough to have access to Destiny Bond. Haunter and Gengar also have access to the STAB always-accurate Shadow Punch. They can also learn Thunderbolt, Sludge Bomb and Energy Ball via TMs, while Gengar can also be taught Focus Punch and Focus Blast. Levitate grants them immunity to Ground-type moves, some of which are annoying (as well as making them a good ally for your Earthquake/Magnitude users). Their exclusive items boost their evasion in the rare Fog weather, cause their attacks to slip through allies as if they had Gap Prober, and convert Ghost-type damage into healing.
- Magnemite/Magneton: Magnemite was last seen in the optional Final Maze. Magneton now learns Tri-Attack via level-up.
- Ambipom: Evolved form of Aipom seen in Mystifying Forest and Mystery Jungle. Switches Run Away for the less niche Technician. Its moveset is more or less the same, but Technician powers up some of its moves, including the already STAB DoubleSlap!
- Raichu: Evolution of Pikachu, suffers from stone Evolution moveset syndrome: ThunderShock, Tail Whip, Quick Attack, and Thunderbolt. Does gain access to Focus Blast TM.
- Vulpix: The last Fire-type starting choice in this game, only available here and not in Giant Volcano for some reason.
- Muk: Evolution of Grimer all the way from Waterfall Cave. Can now learn Focus Punch and Focus Blast via TMs. Being much higher levelled, it can have some dangerous moves unlike that Grimer: Disable, Minimize, Screech, Mud Bomb, or Sludge Bomb.
- Ditto: A IQ group. The bad news: Transform in this game only copies appearance. The good news: Ditto is still compatible with the PMD-exclusive Vacuum-Cut and Wide Slash TMs, so it's not completely limited to regular attack. It is the species that you're most likely to see Struggle in this game from, though, so there's that! Its exclusive items makes Kecleon Shops appear more often.
- Jumpluff: The final form of Hoppip and Skiploom seen in some previous dungeons, such as Apple Woods and Foggy Forest. Similar moveset.
- Misdreavus: Last seen in the optional Final Maze.
- Forretress: Evolution of Pineco all the way from Mt. Horn. Its level-up moveset changes, but instead gets new moves, being able to now learn Toxic Spikes and Mirror Shot, and at high levels Magnet Rise and Zap Cannon.
- Steelix: E IQ group. Has access to elemental fangs, Screech, Rock Tomb, Sandstorm, Rock Polish, and DragonBreath via level-up. Can learn Dig, Dark Pulse and Cut via TM/HMs. Rock Head does let it use Double-Edge without any penalty, though it's not at high enough level to learn it. Its exclusive items halve damage from explosions and turn Ground-type damage into healing.
- Skarmory: C IQ group. Learns Sand-Attack, Agility, Fury Attack, Feint, Metal Sound, as well as Spikes. It is also the only Pokémon to naturally learn Steel Wing. Can learn Cut via HM, and also surprisingly X-Scissor via TM. Its exclusive item counters all physical attacks at full efficiency.
- Claydol: Evolution of Baltoy from Northern Desert. It can now learn Teleport and Hyper Beam via level-up.
- Banette: F IQ group. Learns Screech, Night Shade, Shadow Sneak, Faint Attack, Shadow Ball, and even Sucker Punch. It can also learn Thunderbolt, Shock Wave and Dark Pulse via TMs. Insomnia preventing sleep is good, but Frisk is a very niche Ability, since enemies drop their held items on KO anyway. Its exclusive items increase evasion during the rare Fog weather and convert Ghost-type damage into healing.
- Duskull: F IQ group. The Evolution family of the great Dusknoir. Learns Night Shade, Disable, Astonish, Confuse Ray, Pursuit, and Payback via level-up. Can be taught Blizzard, Shadow Ball and Dark Pulse via TMs. Note that while a Dusknoir will be available to be directly recruited sometime in the future, this is not true for Dusclops, the middle stage. It has Levitate as its Ability, but it becomes the much less useful Pressure upon Evolution. Dusclops has access to elemental punches, Gravity and Shadow Punch via level-up and Focus Puncha via TM, but it is the only stage of this family that cannot phase through walls, instead having regular mobility. Their exclusive items make them immune to sleep, may cause attackers to fall asleep and convert Ghost-type damage into healing.
- Shelgon: Evolution of Bagon, now learns Protect via level-up. Do keep in mind that Bagon in Final Maze are much higher levelled at the end, so they're the easier way to obtain Salamence.
- Metang: Evolution of Beldum found in Crystal Cave. Unlike Beldum, Metang has actual level-up moveset, including Scary Face, Pursuit, Bullet Punch, and at higher levels Agility, Meteor Mash and even Hyper Beam. It can also be taught Shadow Ball, Sludge Bomb and Cut. Like Salamence above, Metagross cannot be recruited directly, though thankfully it evolves earlier than other pseudolegendaries. Metagross learns Hammer Arm via level-up.
- Mothim/Gliscor: Last seen at optional Mt. Mistral, at similar levels.
- Tangrowth: Evolution of Tangela from Waterfall Cave. It now learns Block via level-up and Focus Blast via TM (but not Focus Punch). It is at much higher level so its moveset is much more varied, including Stun Spore and AncientPower.
- Leafeon: The Grass-type Eeveelution with Leaf Guard. Level-up wise, swaps Growl, Bite, Baton Pass, Take Down, and Trump Card for Razor Leaf, Synthesis, Magical Leaf, Giga Drain and GrassWhistle, respectively, eventually also learning Sunny Day, Leaf Blade and Swords Dance. Being a Grass-type also gives it access to Bullet Seed and Energy Ball TMs. Its exclusive item works like Effect Spore, possibly inflicting paralysis, sleep or poison on attacker. Leaf Guard protects it from bad status, and it can learn Sunny Day via level-up so it can use this on its own.
- Probopass: Evolution of Nosepass seen just recently. Swaps Harden and Rock Throw for Iron Defense and Magnet Bomb, while also learning Gravity and Magnet Rise.
- Togekiss: Final form of Togepi; stone Evolution that learns Sky Attack, ExtremeSpeed, Air Slash and Aura Sphere via level-up.
- Spiritomb: G IQ group. Learns Pursuit, Confuse Ray, Shadow Sneak, Faint Attack, Hypnosis, Dream Eater, STAB Ominous Wind, Sucker Punch, Memento, and Dark Pulse via level-up, as well as Curse, Spite and Nasty Plot. Can learn Water Pulse, Shadow Ball, Shock Wave, and Silver Wind via TMs. Its exclusive item is, like, Rotom's, in a specific dungeon: Zero Isle North's 22th floor, and it prevents its move from being sealed.
- Mewtwo: C IQ group. A Legendary that was previously only available in Darkness (and Time via special event) as a Secret Slab/Mystery Part Legendary. Here it will instead show up via Challenge Letter. Do keep in mind that it is much higher levelled than everything else in this dungeon and more on-part with the endgame content, so if it does manage to get a hit on you, it'll probably hurt unless you're similarly powered up. Depending on which mission rank the letter it is, it's either Lv. 75 or 80, and the Lv. 75 one is guaranteed to know STAB Psychic, with its only other damaging moves being Confusion, Swift, and Psycho Cut. It also gets Disable. At higher levels it can learn Me First and Aura Sphere. It has amazing TM pool, being able to learn Focus Punch, Water Pulse, Blizzard, Thunderbolt, Shadow Ball, Flamethrower, Shock Wave, Focus Blast and Energy Ball. Its exclusive item is in Zero Isle West B17F, and basically works like an additional Pressure, making enemies waste even more PP, which isn't really useful when controlled by you.
- Drifloon: The basic form of Drifloon from Mt. Mistral. As fearsome with its Unburden Ability as the Evolution; be mindful these guys are high level enough to carry Ominous Wind!
The guardian of this dungeon is Rayquaza, the final member of the Hoenn's main legendary trio.
Rayquaza is guaranteed to know Fly. The other three known moves will vary between the following: Twister, Scary Face, AncientPower, Dragon Claw, Dragon Dance and Crunch.
Fly is a two-turn move that grants it invulnerability, kinda like with Giratina's Shadow Force. Twister can flinch you, while Scary Face slows you down, AncientPower has omniboost chance and Dragon Dance is a buffing move. Unlike Groudon and Kyogre, it is in D IQ group, which does it grant skills a bit more suited for boss fight: sometimes it doesn't use PP from its moves, it recovers from status faster, it has increased chance to land critical hits while also being immune to them itself, it has increased accuracy and evasion (especially when at low health), sometimes it performs a counterattack dealing 25% of the damage, it has 1/3 chance to use its regular attack twice in a row, and if it misses an attack somehow, then on the next turn both of its attacking stats are raised.
Defeating Rayquaza grants the Sky Melodica, which affects Flying types. If all Seven Treasures were collected, there will now be an icon of a box on the save file screen.
It learns Hyper Beam and Outrage at higher levels, among few other moves. Can learn Water Pulse, Blizzard, Thunderbolt, Shock Wave, Flamethrower, Overheat, Focus Blast, and Energy Ball via TMs. Its exclusive item is in a dungeon not accessible to you quite yet, unlike Groudon and Kyogre, but it does similarly make it attack twice in a row in Clear weather (which Air Lock in this game causes, instead of simply supressing active weather).
Items
Traps encountered
The game will spawn 5 to 10 of these per floor.
| Image | Trap | 1-40F | 41-49F |
|---|---|---|---|
| Chestnut Trap | 2.25% | — | |
| Explosion Trap | 2.25% | 2.69% | |
| Grimy Trap | 5.62% | 6.71% | |
| Gust Trap | 2.81% | 6.71% | |
| Mud Trap | 2.81% | 2.01% | |
| Poison Trap | 5.61% | — | |
| Pokémon Trap | 5.62% | 3.35% | |
| PP-Zero Trap | 5.61% | 6.71% | |
| Seal Trap | 2.81% | 6.71% | |
| Selfdestruct Trap | 1.69% | 5.37% | |
| Slow Trap | 5.62% | 4.03% | |
| Slumber Trap | 6.74% | 5.37% | |
| Spin Trap | 5.06% | 4.69% | |
| Sticky Trap | 2.81% | 3.36% | |
| Summon Trap | 5.61% | 2.01% | |
| Warp Trap | 5.62% | 6.72% | |
| Wonder Tile | 28.09% | 33.55% |
Jirachi
Jirachi's Challenge Letter unlocks Star Cave in the main story, in contrast to other letters that require the dungeon to be already unlocked.
Star Cave is mostly the same as it was in Bidoof's Wish, but there's no rest stops anymore. However, as you are much stronger at this point than Bidoof was, and there's no hail to damage you, reaching Jirachi is just a matter of time.
Jirachi is guaranteed to know Rest in this version of the fight. The other three moves will vary between Wish, Confusion, Rest, Swift, Helping Hand, Psychic and Refresh.
There's not much to say here. While Confusion and Psychic are possible STAB moves, Jirachi's level is very much behind the level curve, making this boss fight simply a formality.
Jirachi is in B IQ group, learning the support Healing Wish at higher levels, as well as both Future Sight and its signature Doom Desire, which in this game cause the Set Damage condition. It can also learn Water Pulse, Thunderbolt, Shadow Ball, Shock Wave and Energy Ball via TMs, most of which benefit from its Serene Grace Ability. Jirachi's exclusive item is in Zero Isle South's 15th floor, completely replenishing its health upon entering a new floor.
| This article is part of Project Walkthroughs, a Bulbapedia project that aims to write comprehensive step-by-step guides on each Pokémon game. |







