Power Trip
つけあがる Be Audacious
Type  Dark
Category  Physical
PP  10 (max. 16)
Power  20
Accuracy  100%
Priority  0
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone adjacent to the user
Availability
Introduced  Generation VII
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jamming  0  

Power Trip (Japanese: つけあがる Be Audacious) is a damage-dealing Dark-type move introduced in Generation VII. Prior to Generation VIII, it was the signature move of Krookodile, but other Pokémon could still inherit it via breeding.

Effect

Power Trip deals damage. It normally has a base power of 20, but gains 20 power for every increased stat stage the user has. Stats decreased below normal do not affect this move's base power.

Its maximum possible base power is 860. This occurs when all seven of the user's stats (Attack, Defense, Special Attack, Special Defense, Speed, evasion, and accuracy) have been raised the maximum six stages.

Generation VIII

Pokémon Brilliant Diamond and Shining Pearl

Power Trip cannot be selected in a battle.

Description

Games Description
SMUSUMPE
SwShLA
The user boasts its strength and attacks the target. The more the user's stats are raised, the greater the move's power.
BDSP This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
SV The user boasts its strength and attacks the target. The more the user's stats are boosted, the greater the move's power.
Champs This move's power is increased by 20 for each stage that the user's stats have been boosted.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0331 Cacnea Grass
Human-Like
− 19
0332 Cacturne
Grass
Human-Like
− 19
0335 Zangoose Field − 22
0551 Sandile
Field − 1 1
0552 Krokorok
Field − 1 1
0553 Krookodile
Field 1 1 1
0821 Rookidee Flying 4 4
0822 Corvisquire Flying 1 1
0823 Corviknight
Flying 1 1
0877 Morpeko
Field 10 10
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose Evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Egg Groups Egg Move
0056 Mankey Field ✔ −
0393 Piplup Water 1
Field
✔USUM ✔
0551 Sandile
Field ✔ − −
0674 Pancham Field
Human-Like
✔ ✔
0725 Litten Field ✔USUM ✔ ✔
0962 Bombirdier
Flying ✔
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose Evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation VII

# Pokémon Types Egg Groups Obtained with
0394 Prinplup Water 1
Field
Island Scan - Route 16USUM
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose Evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In Pokémon Champions

# Pokémon Types Compatibility
0395 Empoleon
✔
0553 Krookodile
✔
0675 Pangoro
✔
0727 Incineroar
✔
0823 Corviknight
✔
0877 Morpeko
✔
0979 Annihilape
−
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move in Pokémon Champions
in spite of it or its pre-evolution being able to learn it in at least one other game.

In other games

Pokémon Masters EX

Name Category Move gauge cost MP
(uses)
Base power Max power Accuracy Target Effect tag Description Playable sync pair(s)
Power Trip Physical 2 — 13 15 100% An opponent — The more the user's stats are raised, the greater the power of this attack. Marnie & Morpeko
Lear & Krookodile
  • Description prior to Version 2.20.0: The more the user's stats are raised, the greater the power of this move.

In-depth description

This move has a power multiplier that starts at ×1; and for each increase in the user's stats (including critical-hit rate), this multiplier increases by one. This multiplier reaches its maximum of ×12 if the user has stats raised by eleven or more ranks total.[1]

Pokémon Rumble Rush

Power Trip
★
Attack power 23.53329
Charge time 0.78 seconds
Range type Arc (melee)
Number of hits 1
Number of projectiles 1
Critical hit rate 1.5%
Additional effect None

Pokémon UNITE

Power Trip
Pokémon Move Icon Image Level Learned Cooldown Description

Morpeko
1 or 3 5s Has the user charge in the designated direction, dealing damage to opposing Pokémon. The user's next basic attack becomes a boosted attack.

In other generations

Core series games

Spin-off series games

Trivia

In other languages

Language Title
Chinese Cantonese 囂張 Hīujēung
Mandarin 囂張 / 嚣张 Xiāozhāng
French Arrogance
German Überheblichkeit
Italian Tracotanza
Korean 기어오르기 Gi-eo-oreugi
Brazilian Portuguese Bombástico
Spanish Latin America Arrogancia
Spain Chulería
Variations of the move Stored Power
Power Trip
Stored Power
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.