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Clefairy (Pokémon)/Generation V learnset
2 Languages
Italiano
中文
Revision as of 04:02, 13 July 2024 by
Landfish7
(
talk
|
contribs
)
(Text replacement - "==By a prior
evolution
==" to "==By a prior
Evolution
==")
(
diff
)
← Older revision
| Latest revision (diff) | Newer revision → (diff)
← Clefairy
By
leveling up
Generation V
Other generations:
I
-
II
-
III
-
IV
-
VI
-
VII
-
VIII
-
IX
BW
B2W2
Move
Type
Cat.
Power
Accuracy
PP
001
1
001
1
Pound
Normal
Physical
040
40
100}}
100%
35
001
1
001
1
Growl
Normal
Status
0000
—
100}}
100%
40
004
4
004
4
Encore
Normal
Status
0000
—
100}}
100%
5
007
7
007
7
Sing
Normal
Status
0000
—
055}}
55%
15
010
10
010
10
DoubleSlap
Normal
Physical
015
15
085}}
85%
10
013
13
013
13
Defense Curl
Normal
Status
0000
—
00—}}
—%
40
016
16
016
16
Follow Me
Normal
Status
0000
—
00—}}
—%
20
025
25
019
19
Bestow
Normal
Status
0000
—
00—}}
—%
15
022
22
022
22
Wake-Up Slap
Fighting
Physical
060
60
100}}
100%
10
019
19
025
25
Minimize
Normal
Status
0000
—
00—}}
—%
20
043
43
028
28
Stored Power
Psychic
Special
020
20
100}}
100%
10
034
34
031
31
Metronome
Normal
Status
0000
—
00—}}
—%
10
028
28
034
34
Cosmic Power
Psychic
Status
0000
—
00—}}
—%
20
031
31
037
37
Lucky Chant
Normal
Status
0000
—
00—}}
—%
30
N/A
N/A
040
40
Body Slam
Normal
Physical
085
85
100}}
100%
15
040
40
043
43
Moonlight
Normal
Status
0000
—
00—}}
—%
5
046
46
046
46
Light Screen
Psychic
Status
0000
—
00—}}
—%
30
037
37
049
49
Gravity
Psychic
Status
0000
—
00—}}
—%
5
055
55
052
52
Meteor Mash
Steel
Physical
100
100
085}}
85%
10
049
49
055
55
Healing Wish
Psychic
Status
0000
—
00—}}
—%
10
052
52
058
58
After You
Normal
Status
0000
—
00—}}
—%
15
Bold
indicates a move that gets
STAB
when used by Clefairy
Italic
indicates a move that gets STAB only when used by an Evolution of Clefairy
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
/
HM
Generation V
Other generations:
I
-
II
-
III
-
IV
-
VI
-
VII
-
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
TM03
Psyshock
Psychic
Special
080
80
100}}
100%
10
TM04
Calm Mind
Psychic
Status
0000
—
00—}}
—%
20
TM06
Toxic
Poison
Status
0000
—
090}}
90%
10
TM10
Hidden Power
Normal
Special
0000
—
100}}
100%
15
TM11
Sunny Day
Fire
Status
0000
—
00—}}
—%
5
TM13
Ice Beam
Ice
Special
095
95
100}}
100%
10
TM14
Blizzard
Ice
Special
120
120
070}}
70%
5
TM16
Light Screen
Psychic
Status
0000
—
00—}}
—%
30
TM17
Protect
Normal
Status
0000
—
00—}}
—%
10
TM18
Rain Dance
Water
Status
0000
—
00—}}
—%
5
TM19
Telekinesis
Psychic
Status
0000
—
00—}}
—%
15
TM20
Safeguard
Normal
Status
0000
—
00—}}
—%
25
TM21
Frustration
Normal
Physical
0000
—
100}}
100%
20
TM22
SolarBeam
Grass
Special
120
120
100}}
100%
10
TM24
Thunderbolt
Electric
Special
095
95
100}}
100%
15
TM25
Thunder
Electric
Special
120
120
070}}
70%
10
TM27
Return
Normal
Physical
0000
—
100}}
100%
20
TM28
Dig
Ground
Physical
080
80
100}}
100%
10
TM29
Psychic
Psychic
Special
090
90
100}}
100%
10
TM30
Shadow Ball
Ghost
Special
080
80
100}}
100%
15
TM31
Brick Break
Fighting
Physical
075
75
100}}
100%
15
TM32
Double Team
Normal
Status
0000
—
00—}}
—%
15
TM33
Reflect
Psychic
Status
0000
—
00—}}
—%
20
TM35
Flamethrower
Fire
Special
095
95
100}}
100%
15
TM38
Fire Blast
Fire
Special
120
120
085}}
85%
5
TM42
Facade
Normal
Physical
070
70
100}}
100%
20
TM44
Rest
Psychic
Status
0000
—
00—}}
—%
10
TM45
Attract
Normal
Status
0000
—
100}}
100%
15
TM48
Round
Normal
Special
060
60
100}}
100%
15
TM49
Echoed Voice
Normal
Special
040
40
100}}
100%
15
TM56
Fling
Dark
Physical
0000
—
100}}
100%
10
TM57
Charge Beam
Electric
Special
050
50
090}}
90%
10
TM59
Incinerate
Fire
Special
030
30
100}}
100%
15
TM67
Retaliate
Normal
Physical
070
70
100}}
100%
5
TM70
Flash
Normal
Status
0000
—
100}}
100%
20
TM73
Thunder Wave
Electric
Status
0000
—
100}}
100%
20
TM77
Psych Up
Normal
Status
0000
—
00—}}
—%
10
TM83
Work Up
Normal
Status
0000
—
00—}}
—%
30
TM85
Dream Eater
Psychic
Special
100
100
100}}
100%
15
TM86
Grass Knot
Grass
Special
0000
—
100}}
100%
20
TM87
Swagger
Normal
Status
0000
—
090}}
90%
15
TM90
Substitute
Normal
Status
0000
—
00—}}
—%
10
TM94
Rock Smash
Fighting
Physical
040
40
100}}
100%
15
HM04
Strength
Normal
Physical
080
80
100}}
100%
15
Bold
indicates a move that gets
STAB
when used by Clefairy
Italic
indicates a move that gets STAB only when used by an Evolution of Clefairy
Click on the generation numbers at the top to see TM moves from other generations
By
breeding
Generation V
Other generations:
II
-
III
-
IV
-
VI
-
VII
-
VIII
-
IX
Father
Move
Type
Cat.
Pwr.
Acc.
PP
Amnesia
*
Psychic
Status
—
—%
20
Aromatherapy
Grass
Status
—
—%
5
Belly Drum
*
Normal
Status
—
—%
10
Covet
Normal
Physical
60
100%
40
Fake Tears
Dark
Status
—
100%
20
Metronome
Normal
Status
—
—%
10
Mimic
Normal
Status
—
—%
10
Present
*
Normal
Physical
—
90%
15
Splash
Normal
Status
—
—%
40
Stored Power
Psychic
Special
20
100%
10
Tickle
*
Normal
Status
—
100%
20
Wish
Normal
Status
—
—%
10
Moves marked with an asterisk (*) must be
chain bred
onto Clefairy in Generation V
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Clefairy in that game.
Bold
indicates a move that gets
STAB
when used by Clefairy
Italic
indicates a move that gets STAB only when used by an Evolution of Clefairy
Click on the generation numbers at the top to see Egg moves from other generations
By
tutoring
Generation V
Other generations:
II
-
III
-
IV
-
VI
-
VII
-
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
B
W
B2
W2
After You
Normal
Status
—
—%
15
B
W
B2
W2
Bounce
Flying
Physical
85
85%
5
B
W
B2
W2
Covet
Normal
Physical
60
100%
40
B
W
B2
W2
Drain Punch
Fighting
Physical
75
100%
10
B
W
B2
W2
Endeavor
Normal
Physical
—
100%
5
B
W
B2
W2
Fire Punch
Fire
Physical
75
100%
15
B
W
B2
W2
Gravity
Psychic
Status
—
—%
5
B
W
B2
W2
Heal Bell
Normal
Status
—
—%
5
B
W
B2
W2
Helping Hand
Normal
Status
—
—%
20
B
W
B2
W2
Hyper Voice
Normal
Special
90
100%
10
B
W
B2
W2
Ice Punch
Ice
Physical
75
100%
15
B
W
B2
W2
Icy Wind
Ice
Special
55
95%
15
B
W
B2
W2
Iron Tail
Steel
Physical
100
75%
15
B
W
B2
W2
Knock Off
Dark
Physical
20
100%
20
B
W
B2
W2
Last Resort
Normal
Physical
140
100%
5
B
W
B2
W2
Magic Coat
Psychic
Status
—
—%
15
B
W
B2
W2
Recycle
Normal
Status
—
—%
10
B
W
B2
W2
Role Play
Psychic
Status
—
—%
10
B
W
B2
W2
Signal Beam
Bug
Special
75
100%
15
B
W
B2
W2
Sleep Talk
Normal
Status
—
—%
10
B
W
B2
W2
Snatch
Dark
Status
—
—%
10
B
W
B2
W2
Snore
Normal
Special
40
100%
15
B
W
B2
W2
Stealth Rock
Rock
Status
—
—%
20
B
W
B2
W2
ThunderPunch
Electric
Physical
75
100%
15
B
W
B2
W2
Trick
Psychic
Status
—
100%
10
B
W
B2
W2
Wonder Room
Psychic
Status
—
—%
10
B
W
B2
W2
Zen Headbutt
Psychic
Physical
80
90%
15
A black abbreviation in a colored box indicates that Clefairy can be tutored the move in that game
A colored abbreviation in a white box indicates that Clefairy cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Clefairy
Italic
indicates a move that gets STAB only when used by an Evolution of Clefairy
Click on the generation numbers at the top to see Move Tutor moves from other generations
By a prior
Evolution
Generation V
Other generations:
II
-
III
-
IV
-
VI
-
VII
-
VIII
-
IX
Stage
Move
Type
Cat.
Pwr.
Acc.
PP
Charm
Normal
Status
—
100%
20
Sweet Kiss
Normal
Status
—
75%
10
Copycat
Normal
Status
—
—%
20
Magical Leaf
Grass
Special
60
—%
20
*
Uproar
B2
W2
Normal
Special
90
100%
10
‡
Sleep Talk
B
W
Normal
Status
—
—%
10
Bold
indicates a move that gets
STAB
when used by Clefairy
Italic
indicates a move that gets STAB only when used by an Evolution of Clefairy
Click on the generation numbers at the top to see moves from other generations
By
transfer
from another generation
Generation V
Other generations:
I
-
II
-
IV
-
VI
-
VII
-
VIII
-
IX
Gen.
Move
Type
Cat.
Pwr.
Acc.
PP
III
IV
Captivate
Normal
Status
0000
—
100}}
100%
20
III
IV
Counter
Fighting
Physical
0000
—
100}}
100%
20
III
IV
Double-Edge
Normal
Physical
120
120
100}}
100%
15
III
IV
DynamicPunch
Fighting
Physical
100
100
050}}
50%
5
III
IV
Endure
Normal
Status
0000
—
00—}}
—%
10
III
IV
Focus Punch
Fighting
Physical
150
150
100}}
100%
20
III
IV
Headbutt
Normal
Physical
070
70
100}}
100%
15
III
IV
Mega Kick
Normal
Physical
120
120
075}}
75%
5
III
IV
Mega Punch
Normal
Physical
080
80
085}}
85%
20
III
IV
Mud-Slap
Ground
Special
020
20
100}}
100%
10
III
IV
Natural Gift
Normal
Physical
0000
—
100}}
100%
15
III
IV
Nightmare
Ghost
Status
0000
—
100}}
100%
15
III
IV
Rollout
Rock
Physical
030
30
090}}
90%
20
III
IV
Secret Power
Normal
Physical
070
70
100}}
100%
20
III
IV
Seismic Toss
Fighting
Physical
0000
—
100}}
100%
20
III
IV
Shock Wave
Electric
Special
060
60
00—}}
—%
20
III
IV
Softboiled
Normal
Status
0000
—
00—}}
—%
10
III
IV
Water Pulse
Water
Special
060
60
100}}
100%
20
A striped background indicates a generation in which the move can only be obtained via event or as a special move
Bold
indicates a move that gets
STAB
when used by Clefairy
Italic
indicates a move that gets STAB only when used by an Evolution of Clefairy
Click on the generation numbers at the top to see transfer-only moves for other generations
Category
Pokémon learnsets (Generation V)