Mr. Mime (Pokémon)/Generation IV learnset

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.

← Mr. Mime Mr. Mime

By leveling up

Generation IV
Other generations:
I - II - III - V - VI - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP   S. Contest   Appeal 
011 Magical Leaf Grass Special 06060 00—}}—% 20 Beauty 2 ♥♥
011 Power Swap Psychic Status 0000 00—}}—% 10 Beauty 0  
011 Guard Swap Psychic Status 0000 00—}}—% 10 Cute 0  
011 Barrier Psychic Status 0000 00—}}—% 30 Cool 2 ♥♥
011 Confusion Psychic Special 05050 100}}100% 25 Smart 3 ♥♥♥
044 Copycat Normal Status 0000 00—}}—% 20 Cool 0  
088 Meditate Psychic Status 0000 00—}}—% 40 Beauty 0  
1111 Encore Normal Status 0000 100}}100% 5 Cute 1
1515 DoubleSlap Normal Physical 01515 085}}85% 10 Tough 2 ♥♥
1818 Mimic Normal Status 0000 00—}}—% 10 Cute 0  
2222 Light Screen Psychic Status 0000 00—}}—% 30 Beauty 2 ♥♥
2222 Reflect Psychic Status 0000 00—}}—% 20 Smart 2 ♥♥
2525 Psybeam Psychic Special 06565 100}}100% 20 Beauty 2 ♥♥
2929 Substitute Normal Status 0000 00—}}—% 10 Smart 1
3232 Recycle Normal Status 0000 00—}}—% 10 Smart 0  
3636 Trick Psychic Status 0000 100}}100% 10 Smart 0  
3939 Psychic Psychic Special 09090 100}}100% 10 Smart 2 ♥♥
4343 Role Play Psychic Status 0000 00—}}—% 10 Cute 1
4646 Baton Pass Normal Status 0000 00—}}—% 40 Cute 0  
5050 Safeguard Normal Status 0000 00—}}—% 25 Beauty 2 ♥♥
  • Bold indicates a move that gets STAB when used by Mr. Mime
  • Italic indicates a move that gets STAB only when used by an evolution of Mr. Mime
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation IV
Other generations:
I - II - III - V - VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP   S. Contest   Appeal 
Bag TM Fighting Sprite.png TM01 Focus Punch Fighting Physical 150 100% 20 Tough 1
Bag TM Psychic Sprite.png TM04 Calm Mind Psychic Status —% 20 Smart 0  
Bag TM Poison Sprite.png TM06 Toxic Poison Status 85% 10 Smart 2 ♥♥
Bag TM Normal Sprite.png TM10 Hidden Power Normal Special 100% 15 Smart 1
Bag TM Fire Sprite.png TM11 Sunny Day Fire Status —% 5 Beauty 2 ♥♥
Bag TM Dark Sprite.png TM12 Taunt Dark Status 100% 20 Smart 0  
Bag TM Normal Sprite.png TM15 Hyper Beam Normal Special 150 90% 5 Cool 2 ♥♥
Bag TM Psychic Sprite.png TM16 Light Screen Psychic Status —% 30 Beauty 2 ♥♥
Bag TM Normal Sprite.png TM17 Protect Normal Status —% 10 Cute 0  
Bag TM Water Sprite.png TM18 Rain Dance Water Status —% 5 Tough 2 ♥♥
Bag TM Normal Sprite.png TM20 Safeguard Normal Status —% 25 Beauty 2 ♥♥
Bag TM Normal Sprite.png TM21 Frustration Normal Physical 100% 20 Cute 2 ♥♥
Bag TM Grass Sprite.png TM22 SolarBeam Grass Special 120 100% 10 Cool 1
Bag TM Electric Sprite.png TM24 Thunderbolt Electric Special 95 100% 15 Cool 2 ♥♥
Bag TM Electric Sprite.png TM25 Thunder Electric Special 120 70% 10 Cool 2 ♥♥
Bag TM Normal Sprite.png TM27 Return Normal Physical 100% 20 Cute 2 ♥♥
Bag TM Psychic Sprite.png TM29 Psychic Psychic Special 90 100% 10 Smart 2 ♥♥
Bag TM Ghost Sprite.png TM30 Shadow Ball Ghost Special 80 100% 15 Smart 2 ♥♥
Bag TM Fighting Sprite.png TM31 Brick Break Fighting Physical 75 100% 15 Cool 3 ♥♥♥
Bag TM Normal Sprite.png TM32 Double Team Normal Status —% 15 Cool 2 ♥♥
Bag TM Psychic Sprite.png TM33 Reflect Psychic Status —% 20 Smart 2 ♥♥
Bag TM Electric Sprite.png TM34 Shock Wave Electric Special 60 —% 20 Cool 2 ♥♥
Bag TM Flying Sprite.png TM40 Aerial Ace Flying Physical 60 —% 20 Cool 2 ♥♥
Bag TM Dark Sprite.png TM41 Torment Dark Status 100% 15 Tough 0  
Bag TM Normal Sprite.png TM42 Facade Normal Physical 70 100% 20 Cute 2 ♥♥
Bag TM Normal Sprite.png TM43 Secret Power Normal Physical 70 100% 20 Smart 2 ♥♥
Bag TM Psychic Sprite.png TM44 Rest Psychic Status —% 10 Cute 0  
Bag TM Normal Sprite.png TM45 Attract Normal Status 100% 15 Cute 2 ♥♥
Bag TM Dark Sprite.png TM46 Thief Dark Physical 40 100% 10 Tough 0  
Bag TM Psychic Sprite.png TM48 Skill Swap Psychic Status —% 10 Smart 0  
Bag TM Dark Sprite.png TM49 Snatch Dark Status —% 10 Smart 0  
Bag TM Fighting Sprite.png TM52 Focus Blast Fighting Special 120 70% 5 Cool 2 ♥♥
Bag TM Grass Sprite.png TM53 Energy Ball Grass Special 80 100% 10 Beauty 2 ♥♥
Bag TM Dark Sprite.png TM56 Fling Dark Physical 100% 10 Tough 1
Bag TM Electric Sprite.png TM57 Charge Beam Electric Special 50 90% 10 Beauty 2 ♥♥
Bag TM Normal Sprite.png TM58 Endure Normal Status —% 10 Tough 2 ♥♥
Bag TM Fighting Sprite.png TM60 Drain Punch Fighting Physical 60 100% 5 Beauty 1
Bag TM Dark Sprite.png TM66 Payback Dark Physical 50 100% 10 Cool 1
Bag TM Normal Sprite.png TM67 Recycle Normal Status —% 10 Smart 0  
Bag TM Normal Sprite.png TM68 Giga Impact Normal Physical 150 90% 5 Beauty 2 ♥♥
Bag TM Normal Sprite.png TM70 Flash Normal Status 100% 20 Beauty 2 ♥♥
Bag TM Electric Sprite.png TM73 Thunder Wave Electric Status 100% 20 Cool 2 ♥♥
Bag TM Normal Sprite.png TM77 Psych Up Normal Status —% 10 Smart 0  
Bag TM Normal Sprite.png TM78 Captivate Normal Status 100% 20 Beauty 2 ♥♥
Bag TM Normal Sprite.png TM82 Sleep Talk Normal Status —% 10 Cute 3 ♥♥♥
Bag TM Normal Sprite.png TM83 Natural Gift Normal Physical 100% 15 Cool 2 ♥♥
Bag TM Psychic Sprite.png TM85 Dream Eater Psychic Special 100 100% 15 Smart 1
Bag TM Grass Sprite.png TM86 Grass Knot Grass Special 100% 20 Smart 2 ♥♥
Bag TM Normal Sprite.png TM87 Swagger Normal Status 90% 15 Cute 2 ♥♥
Bag TM Normal Sprite.png TM90 Substitute Normal Status —% 10 Smart 1
Bag TM Psychic Sprite.png TM92 Trick Room Psychic Status —% 5 Cute 2 ♥♥
  • Bold indicates a move that gets STAB when used by Mr. Mime
  • Italic indicates a move that gets STAB only when used by an evolution of Mr. Mime
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation IV
Other generations:
II - III - V - VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP   S. Contest   Appeal 
BunearyLopunny
Charm Normal Status 100% 20 Cute 2 ♥♥
MagmarMagmortarSableyeVolbeat
Confuse Ray Ghost Status 100% 10 Smart 2 ♥♥
MakuhitaHariyamaSableye
Fake Out Normal Physical 40 100% 10 Cute 2 ♥♥
KadabraAlakazamDrowzeeHypno
Future Sight Psychic Special 80 90% 15 Smart 2 ♥♥
BunearyLopunny
Healing Wish Psychic Status —% 10 Cute 0  
DrowzeeHypnoSpinda
Hypnosis Psychic Status 60% 20 Smart 2 ♥♥
Mr. Mime
Mimic Normal Status —% 10 Cute 0  
DrowzeeHypnoChimcharMonfernoInfernapeCroagunkToxicroak
Nasty PlotHGSS Dark Status —% 20 Cute 0  
DrowzeeHypnoMedititeMedichamSpinda
Psych Up Normal Status —% 10 Smart 0  
Spinda
Teeter Dance Normal Status 100% 20 Cute 2 ♥♥
Mr. MimeKadabraAlakazam
Trick Psychic Status 100% 10 Smart 0  
MachopMachokeMachampMakuhitaHariyama
Wake-Up Slap Fighting Physical 60 100% 10 Smart 0  
  • Moves marked with an asterisk (*) must be chain bred onto Mr. Mime in Generation IV
  • Moves marked with a dagger (†) can only be bred onto Mr. Mime if it hatches as a Mime Jr., and cannot be obtained otherwise.
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Mr. Mime in that game.
  • Bold indicates a move that gets STAB when used by Mr. Mime
  • Italic indicates a move that gets STAB only when used by an evolution of Mr. Mime
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation IV
Other generations:
II - III - V - VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP   S. Contest   Appeal 
D P Pt HG SS Fire Punch Fire Physical 75 100% 15 Beauty 2 ♥♥
D P Pt HG SS Headbutt Normal Physical 70 100% 15 Tough 3 ♥♥♥
D P Pt HG SS Helping Hand Normal Status —% 20 Smart 1
D P Pt HG SS Ice Punch Ice Physical 75 100% 15 Beauty 2 ♥♥
D P Pt HG SS Iron Defense Steel Status —% 15 Tough 2 ♥♥
D P Pt HG SS Magic Coat Psychic Status —% 15 Beauty 2 ♥♥
D P Pt HG SS Mud-Slap Ground Special 20 100% 10 Cute 3 ♥♥♥
D P Pt HG SS Role Play Psychic Status —% 10 Cute 1
D P Pt HG SS Signal Beam Bug Special 75 100% 15 Beauty 2 ♥♥
D P Pt HG SS Snore Normal Special 40 100% 15 Cute 3 ♥♥♥
D P Pt HG SS ThunderPunch Electric Physical 75 100% 15 Cool 2 ♥♥
D P Pt HG SS Trick Psychic Status 100% 10 Smart 0  
D P Pt HG SS Zen Headbutt Psychic Physical 80 90% 15 Beauty 2 ♥♥
  • A black abbreviation in a colored box indicates that Mr. Mime can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Mr. Mime cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Mr. Mime
  • Italic indicates a move that gets STAB only when used by an evolution of Mr. Mime
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation IV
Other generations:
V - VI - VII - VIII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP   S. Contest   Appeal 
Mime Jr. (Pokémon)/Generation IV learnset Tickle Normal Status 100% 20 Cute 2 ♥♥
Mime Jr. (Pokémon)/Generation IV learnset* UproarPtHGSS Normal Special 50 100% 10 Cute 2 ♥♥
  • Bold indicates a move that gets STAB when used by Mr. Mime
  • Italic indicates a move that gets STAB only when used by an evolution of Mr. Mime
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation IV
Other generations:
I - II - V - VI - VII - VIII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal 
III Body Slam Normal Physical 08585 100}}100% 15 Tough 3 ♥♥♥
III Counter Fighting Physical 0000 100}}100% 20 Tough 2 ♥♥
III Double-Edge Normal Physical 120120 100}}100% 15 Tough 0  
III Follow Me Normal Status 0000 00—}}—% 20 Cute 2 ♥♥
III Mega Kick Normal Physical 120120 075}}75% 5 Cool 2 ♥♥
III Mega Punch Normal Physical 08080 085}}85% 20 Tough 2 ♥♥
III Metronome Normal Status 0000 00—}}—% 10 Cute 2 ♥♥
III Nightmare Ghost Status 0000 100}}100% 15 Smart 2 ♥♥
III Seismic Toss Fighting Physical 0000 100}}100% 20 Tough 3 ♥♥♥
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Mr. Mime
  • Italic indicates a move that gets STAB only when used by an evolution of Mr. Mime
  • Click on the generation numbers at the top to see transfer-only moves for other generations