Mind Reader (move): Difference between revisions
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==In other games== | ==In other games== | ||
===[[Pokémon Mystery Dungeon series]]=== | |||
In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red Rescue Team, Blue Rescue Team]], [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time, Explorers of Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky|Explorers of Sky]], Mind Reader is a move with 12PP. The user gains {{DL|Status condition (Mystery Dungeon)|Sure Shot}} status condition for 11-12 turns, making user's moves ignore accuracy check. This move is affected by {{m|Taunt}}. | |||
===Description=== | ===Description=== | ||
{{movedesc|Normal}} | {{movedesc|Normal}} |
Revision as of 20:23, 5 September 2020
Mind Reader こころのめ Mind's Eye | ||||||||||||
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Mind Reader (Japanese: こころのめ Mind's Eye) is a non-damaging Normal-type move introduced in Generation II.
Effect
Generation II
The next move made by the user of this move against the target will not miss, even if the target uses a move with a semi-invulnerable turn like Fly. If the target switches out, the effect of Mind Reader wears off. This can be Baton Passed.
Mind Reader does not allow the user to bypass protection moves.
Metronome ignores the effect of Mind Reader in favor of its random targeting.
Mind Reader's accuracy is 100%.
Generation III
Mind Reader's effect now lasts until the end of the next turn rather than until the user makes its next move.
While Mind Reader prevents the user's move from missing if it targets the affected Pokémon, it does not prevent its target being changed by move-drawing moves and Abilities.
Mind Reader can also be used as part of a Pokémon Contest combination, causing certain moves (DynamicPunch, Hi Jump Kick, Sheer Cold, Submission and Superpower) to have their base appeal doubled.
Generation IV onward
The move Mind Reader now bypasses accuracy checks to always hit, unless the target is in the semi-invulnerable turn of a move such as Dig or Fly.
Mind Reader now fails if the user is already taking aim at a Pokémon. It will not fail if the Pokémon it was taking aim at fainted or switched out.
Mind Reader can also be used as part of a Contest Spectacular combination, causing a one-hit knockout move to give an extra three appeal points if used in the next turn.
If powered up by a Normalium Z into Z-Mind Reader, the user's Special Attack rises by one stage.
Description
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Learnset
By leveling up
# | Pokémon | Types | Egg Groups | Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
II | III | IV | V | VI | VII | VIII | IX | ||||||
0062 | |
Water 1 | 51 | 51 | 53 | 43 | 43 | 43SMUSUM | 1 | ||||
0106 | Human-Like | 31 | 31 | 33 | 33 | 33 | 33SMUSUM | 28 | |||||
0144 | |
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered | style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered | 37 | 37 | 22 | 22 | 22 | 22SMUSUM | ||||
0286 | |
Fairy | Grass | 45 | 37 | 37 | 37XY 33ORAS |
33 | |||||
0290 | |
Bug | 19 | 19 | 19 | 19XY 25ORAS |
25 | 35 | |||||
0291 | |
Bug | 19 | 19 | 19 | 19XY 29ORAS |
29 | 43 | |||||
0292 | |
Mineral | 19 | 19 | 19 | 19XY 25ORAS |
25 | 43 | |||||
0307 | |
Human-Like | 22RSE 25FRLG |
18 | 18 | 18XY 25ORAS |
25 | ||||||
0308 | |
Human-Like | 22RSE 25FRLG |
18 | 18 | 18XY 25ORAS |
25 | ||||||
0801 | |
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered | style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered | 33 | 42 | ||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Types | Parent Egg Groups |
Egg Move | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
II | III | IV | V | VI | VII | VIII | IX | ||||||
0060 | Water 1 | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | |||||
0236 | Human-Like | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | |||||
0283 | |
Water 1 | Bug | ✔ | ✔ | ✔ | ✔ | ✔ | |||||
0406 | |
Fairy | Grass | ✔ | ✔ | ✔ | ✔ | ||||||
0447 | Field | Human-Like | ✔ | ✔ | ✔ | ✔ | ✔ | ||||||
0540 | |
Bug | ✔ | ✔ | ✔ | ||||||||
0616 | Bug | ✔ | ✔ | ✔ | ✔ | ||||||||
0656 | Water 1 | ✔ | ✔ | ||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
Special move
Generation III
# | Pokémon | Types | Egg Groups | Obtained with | ||
---|---|---|---|---|---|---|
0107 | Human-Like | Purified Shadow PokémonXD | ||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By event
Generation II
# | Pokémon | Types | Egg Groups | Obtained with | ||
---|---|---|---|---|---|---|
0122 | Human-Like | New York Pokémon Center | ||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other games
Pokémon Mystery Dungeon series
In Red Rescue Team, Blue Rescue Team, Explorers of Time, Explorers of Darkness and Explorers of Sky, Mind Reader is a move with 12PP. The user gains Sure Shot status condition for 11-12 turns, making user's moves ignore accuracy check. This move is affected by Taunt.
Description
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In the manga
In the Pokémon Adventures manga
The user reads the opponent's mind so it read its movements. | |||
Pokémon | Method | ||
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User | First Chapter Used In | Notes | |
Hitmonlee fires beams from his eyes at the opponent. Hitmonlee can then read its movements. | |||
Chuck's Hitmonlee | Entranced by Entei | Debut | |
Poliwrath reads the opponent's mind to see what attack it is going to use next and blocks it. | |||
Red's Poli | Put Your Beast Foot Forward | None |
In the Pokémon Gold & Silver: The Golden Boys manga
The user reads the opponent's mind so it read its movements. | |||
Pokémon | Method | ||
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User | First Chapter Used In | Notes | |
Poliwrath closes its eyes and memorizes the opponent's movements. | |||
Chuck's Poliwrath | The Secret Of The Fighting Type Pokémon | Debut |
In other generations
Core series games
Side series games
Spin-off series games
In other languages
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Variations of the move Lock-On | ||
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |