Barrage (move): Difference between revisions
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{{bad picture|2=Should be replaced with Generation | {{bad picture|2=Should be replaced with Generation VII images}} | ||
{{MoveInfobox| | {{MoveInfobox | ||
n=140 | | |n=140 | ||
name=Barrage | | |name=Barrage | ||
jname=たまなげ | | |jname=たまなげ | ||
jtrans=Ball Throw | | |jtrans=Ball Throw | ||
jtranslit=Tamanage | | |jtranslit=Tamanage | ||
gameimage=Barrage | |gameimage=Barrage VI.png | ||
type=Normal | | |gameimagewidth=300 | ||
damagecategory=Physical | | |type=Normal | ||
basepp=20 | | |damagecategory=Physical | ||
maxpp=32 | | |basepp=20 | ||
power=15 | | |maxpp=32 | ||
accuracy=85 | |power=15 | ||
|accuracy=85 | |||
gen=I | | |gen=I | ||
category=Tough | | |category=Tough | ||
appeal=2 | | |appeal=2 | ||
jam=0 | | |jam=0 | ||
cdesc=Works well if it's the same type as the one before. | | |cdesc=Works well if it's the same type as the one before. | ||
appealsc=2 | | |appealsc=2 | ||
scdesc=Allows performance of the same move twice in a row. | | |scdesc=Allows performance of the same move twice in a row. | ||
category6=Cute | | |category6=Cute | ||
appeal6=1 | | |appeal6=1 | ||
jam6=0 | | |jam6=0 | ||
cdesc6=Effectiveness varies depending on when it is used. | |cdesc6=Effectiveness varies depending on when it is used. | ||
|touches=no | |||
touches=no | | |protect=yes | ||
protect=yes | | |magiccoat=no | ||
magiccoat=no | | |snatch=no | ||
snatch=no | | |mirrormove=yes | ||
mirrormove=yes | | |kingsrock=yes | ||
kingsrock=yes | |sound=no | ||
|target=anyadjacent | |||
}} | |||
sound=no | | |||
target=anyadjacent | |||
'''Barrage''' (Japanese: '''たまなげ''' ''Ball Throw'') is a damage-dealing {{type|Normal}} [[multi-strike move]] introduced in [[Generation I]]. It is the [[signature move]] of {{p|Exeggcute}} and {{p|Exeggutor}}. | '''Barrage''' (Japanese: '''たまなげ''' ''Ball Throw'') is a damage-dealing {{type|Normal}} [[multi-strike move]] introduced in [[Generation I]]. It is the [[signature move]] of {{p|Exeggcute}} and {{p|Exeggutor}}. | ||
==Effect== | ==Effect== | ||
===Generation I=== | ===Generation I=== | ||
Barrage inflicts damage, hitting the target 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. | Barrage inflicts damage, hitting the target 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. Provided that the move does not miss, it will hit 3 times on average, giving it an average power of 45. Although only the first strike can be a [[critical hit]], each successive one will deal the same amount of damage. | ||
Barrage will end immediately if it breaks a {{m|substitute}}. {{m|Bide}} and {{m|Counter}} will only acknowledge the last strike of this move. | Barrage will end immediately if it breaks a {{m|substitute}}. {{m|Bide}} and {{m|Counter}} will only acknowledge the last strike of this move. | ||
===Generation II=== | ===Generation II=== | ||
All strikes now do damage independently, | All strikes now do damage independently, enabling any of them to be critical hits. | ||
If the user is holding a [[King's Rock]], the final strike has a chance to cause the opponent to {{status|flinch}}. | |||
===Generations III and IV=== | ===Generations III and IV=== | ||
Barrage may now continue attacking after breaking a substitute. | Barrage may now continue attacking after breaking a substitute. | ||
===Generation V=== | If the user is holding a [[King's Rock]] or [[Razor Fang]], each consecutive hit has an equal chance to cause the opponent to {{status|flinch}}. | ||
There is now a 33.3% chance that it will hit 2 times, a 33.3% chance it will hit 3 times, a 16.7% chance it will hit 4 times, and a 16.7% chance it will hit 5 times. | |||
===Generation V onwards=== | |||
There is now a ~33.3% chance that it will hit 2 times, a ~33.3% chance it will hit 3 times, a ~16.7% chance it will hit 4 times, and a ~16.7% chance it will hit 5 times. Provided that the move does not miss, it will hit ~3.167 times on average, giving it an average power of 47.5. | |||
If a {{DL|In-battle effect item|Focus Sash}}, {{DL|In-battle effect item|Focus Band}}, or {{a|Sturdy}} activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent of the previous one. | If a {{DL|In-battle effect item|Focus Sash}}, {{DL|In-battle effect item|Focus Band}}, or {{a|Sturdy}} activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent of the previous one. | ||
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If the target has {{a|Weak Armor}}, each strike will activate it. | If the target has {{a|Weak Armor}}, each strike will activate it. | ||
Barrage has no effect on targets with {{a|Bulletproof}}. | Barrage has no effect on targets with {{a|Bulletproof}}. | ||
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{{movedescentry|{{gameabbrev3|FRLG}}|Round objects are hurled at the foe to strike two to five times.}} | {{movedescentry|{{gameabbrev3|FRLG}}|Round objects are hurled at the foe to strike two to five times.}} | ||
{{movedescentry|{{gameabbrevss|XD}}|Hurls round objects at the target 2 to 5 times.}} | {{movedescentry|{{gameabbrevss|XD}}|Hurls round objects at the target 2 to 5 times.}} | ||
{{movedescentry|{{gameabbrev4|DPPtHGSS}}|Round objects are hurled at the foe to strike two to five times in a row.}} | {{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|Round objects are hurled at the foe to strike two to five times in a row.}} | ||
{{movedescentry|{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}|Round objects are hurled at the target to strike two to five times in a row.}} | {{movedescentry|{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SM}}|Round objects are hurled at the target to strike two to five times in a row.}} | ||
|} | |} | ||
|}{{left clear}} | |}{{left clear}} | ||
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==Learnset== | ==Learnset== | ||
===By [[Level|leveling up]]=== | ===By [[Level|leveling up]]=== | ||
{{ | {{Movehead/Level|Normal|1}} | ||
{{Moveentry/ | {{Moveentry/7|102|Exeggcute|type=Grass|type2=Psychic|1|Grass|Grass|1|1|1|1|1|1|1}} | ||
{{Moveentry/ | {{Moveentry/7|103|Exeggutor|type=Grass|type2=Psychic|1|Grass|Grass|1|1|1|1|1|1|1}} | ||
{{ | {{Moveentry/7|103A|Exeggutor|type=Grass|type2=Dragon|1|Grass|Grass|||||||1|form=Alola Form}} | ||
{{Movefoot|Normal|7}} | |||
==In other games== | ==In other games== | ||
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==In other generations== | ==In other generations== | ||
{{Movegen| | ===Core series games=== | ||
type=normal| | {{Movegen | ||
genI=Barrage I| | |type=normal | ||
genII=Barrage II| | |genI=Barrage I | ||
genIII=Barrage III| | |genII=Barrage II | ||
genIV=Barrage IV| | |genIII=Barrage III | ||
|genIV=Barrage IV | |||
|genV=Barrage V | |||
}} | }} | ||
{{Movegen| | ===Spin-off series games=== | ||
type=Normal| | {{Movegen | ||
Stad=Barrage Stad| | |type=Normal | ||
Stad2=Barrage Stad2| | |Stad=Barrage Stad | ||
Colo=Barrage Colo| | |Stad2=Barrage Stad2 | ||
XD=Barrage XD | |Colo=Barrage Colo | ||
|XD=Barrage XD | |||
}} | }} | ||
{{Movegen| | {{Movegen | ||
type=Normal| | |type=Normal | ||
PMDRB=Barrage PMD RB | |PBR=Barrage PBR | ||
}} | |||
{{Movegen | |||
|type=Normal | |||
|PMDRB=Barrage PMD RB | |||
}} | }} | ||
==Trivia== | ==Trivia== | ||
* Along with {{m|Kinesis}} | * Along with {{m|Kinesis}} and {{m|Struggle}}, Barrage is one of three moves introduced in Generation I that have not been featured in the main {{pkmn|anime}} series. | ||
==In other languages== | ==In other languages== | ||
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}} | {{Langtable|color={{normal color}}|bordercolor={{normal color dark}} | ||
|zh_cmn=丟球 ''{{tt|Diūqiú|Ball Throw}}'' | |zh_yue=投球 ''{{tt|Tàuhkàuh|Ball Throw}}'' | ||
|zh_cmn=投球 ''{{tt|Tóuqiú|Ball Throw}}'' {{tt|*|Games}}<br>丟球 ''{{tt|Diūqiú|Ball Throw}}'' {{tt|*|DP National Pokédex Guidebook}}<br>丢蛋 ''{{tt|Diūdàn|Egg Throw}}'' {{tt|*|Adventures}} | |||
|da=Dæmning<!--source: Danish version of The Official Pokémon Handbook--> | |da=Dæmning<!--source: Danish version of The Official Pokémon Handbook--> | ||
|nl=Versperring | |nl=Versperring | ||
Line 139: | Line 148: | ||
|it=Attacco Pioggia{{tt|*|Generation VI onwards}}<br>{{tt|Att.|Stands for Attacco}} Pioggia{{tt|*|Generations I-V}} | |it=Attacco Pioggia{{tt|*|Generation VI onwards}}<br>{{tt|Att.|Stands for Attacco}} Pioggia{{tt|*|Generations I-V}} | ||
|ko=구슬던지기 ''Guseul Deonjigi'' | |ko=구슬던지기 ''Guseul Deonjigi'' | ||
|pt_br=Rajada | |pt_br=Rajada<br>Barragem (The Official Pokémon Handbook) | ||
|sr=Baražna | |sr=Baražna paljba | ||
|es=Presa}} | |es=Presa | ||
|vi=Ném Trứng | |||
}} | |||
{{-}} | {{-}} | ||
Line 157: | Line 168: | ||
[[ja:たまなげ]] | [[ja:たまなげ]] | ||
[[pl:Barrage]] | [[pl:Barrage]] | ||
[[zh: | [[zh:投球(招式)]] |
Revision as of 14:54, 27 June 2017
The picture used in this article is unsatisfactory. Please feel free to replace it so it conforms to Bulbapedia conventions. Reason: Should be replaced with Generation VII images |
Barrage たまなげ Ball Throw | ||||||||||||
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Barrage (Japanese: たまなげ Ball Throw) is a damage-dealing Normal-type multi-strike move introduced in Generation I. It is the signature move of Exeggcute and Exeggutor.
Effect
Generation I
Barrage inflicts damage, hitting the target 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. Provided that the move does not miss, it will hit 3 times on average, giving it an average power of 45. Although only the first strike can be a critical hit, each successive one will deal the same amount of damage.
Barrage will end immediately if it breaks a substitute. Bide and Counter will only acknowledge the last strike of this move.
Generation II
All strikes now do damage independently, enabling any of them to be critical hits.
If the user is holding a King's Rock, the final strike has a chance to cause the opponent to flinch.
Generations III and IV
Barrage may now continue attacking after breaking a substitute.
If the user is holding a King's Rock or Razor Fang, each consecutive hit has an equal chance to cause the opponent to flinch.
Generation V onwards
There is now a ~33.3% chance that it will hit 2 times, a ~33.3% chance it will hit 3 times, a ~16.7% chance it will hit 4 times, and a ~16.7% chance it will hit 5 times. Provided that the move does not miss, it will hit ~3.167 times on average, giving it an average power of 47.5.
If a Focus Sash, Focus Band, or Sturdy activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent of the previous one.
If the target has Weak Armor, each strike will activate it.
Barrage has no effect on targets with Bulletproof.
Description
|
Learnset
By leveling up
# | Pokémon | Types | Egg Groups | Level | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
I | II | III | IV | V | VI | VII | VIII | IX | ||||||
0102 | |
Grass | 1 | 1 | 1 | 1 | 1 | 1 | 1 | |||||
0103 | |
Grass | 1 | 1 | 1 | 1 | 1 | 1 | 1 | |||||
103A | Exeggutor
Alola Form |
|
Grass | 1 | ||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other games
Description
|
In the anime
In Pokémon Origins
The user fires a barrage of seeds at the opponent. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Exeggutor fires multiple light yellow seeds from its leaves at the opponent. | |||
Blue's Exeggutor | File 4: Charizard | Debut |
In the manga
In the Pokémon Adventures manga
The user fires a part of their body at the opponent. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Exeggutor fires one of their heads from their body at the opponent. | |||
Multiple wild Exeggutor | Extricated from Exeggutor | Debut | |
Multiple eggs form around Exeggcute's body and Exeggcute fires them at the opponent. | |||
Bill's Exeggcute | Electrode's Big Shock! | None |
In the Pokémon Gotta Catch 'Em All manga
Unknown | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Unknown | |||
Collector's Blissey | GDZ50 | Debut |
In other generations
Core series games
Spin-off series games
Trivia
- Along with Kinesis and Struggle, Barrage is one of three moves introduced in Generation I that have not been featured in the main anime series.
In other languages
|
Variations of the move Fury Attack | ||
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |