Pokémon Tretta
Pokémon Tretta ポケモントレッタ | |
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Pokémon Tretta arcade machine | |
Basic info
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Platform: | Arcade |
Category: | Battle simulation |
Players: | 1 (with some 2 player features |
Connectivity: | None |
Developer: | Takara Tomy A.R.T.S./ Marvelous AQL |
Publisher: | Nintendo |
Part of: | Generation V and VI miscellaneous |
Ratings
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CERO: | A |
ESRB: | N/A |
ACB: | N/A |
OFLC: | N/A |
PEGI: | N/A |
GRAC: | N/A |
GSRR: | N/A |
Release dates
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Japan: | July 14, 2012 |
North America: | N/A |
Australia: | N/A |
Europe: | N/A |
South Korea: | N/A |
Hong Kong: | N/A |
Taiwan: | N/A |
Websites
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Japanese: | ポケモントレッタ |
English: | N/A |
Pokémon Tretta (Japanese: ポケモントレッタ Pokémon Tretta) is an arcade game developed by Takara Tomy A.R.T.S. and Marvelous AQL, who also developed the Pokémon Battrio arcade game. Officially announced on April 18, 2012, Pokémon Tretta was rolled out nationwide in Japan in early July, phasing out the majority of retired Battrio machines. The arcade machines became fully operational on July 14, 2012 with the release of the first set.
Like its predecessor, Pokémon Tretta focuses on three-on-three Pokémon battles that require special tiles, called Tretta, that depict one of the various Pokémon species in order to play. Unlike Battrio however, Tretta incorporates searching and capturing Pokémon in various locations. Pokémon caught in-game are dispensed for players to use in other battles, or to add to their collection.
Each Pokémon Tretta machine costs ¥100 to operate. The console itself can be divided into two sections:
- The upper section contains the main screen where the core gameplay is displayed. Directly below this in the center is a large Poké Ball button used when capturing Pokémon. Either side of the Poké Ball button are two small circular screens: the left screen displays time in various game modes, the right displays a bonus Poké Ball progress gauge. On the bottom of the upper section is a dial, which can be rotated clockwise or counterclockwise to cycle between game modes, searchable areas and between Pokémon whilst in battle. The semicircular screen above this acts as an additional visual aid for certain cycles, and also displays a damage bonus roulette during battle.
- The lower section contains two buttons on the left and right, which are used to confirm commands. The right side has an IC card scanner used to read Tretta Reports, while the left contains space to keep spare Tretta tiles. The green pad in the center is where Tretta tiles are placed into each of the three niches during battle.
Release history
Over its release history, Pokémon Tretta has gone though a number of series, which often include additional affixes to denote its change. Each series has a number of associated sets and the firmware is often upgraded to incorporate new mechanics and cosmetic changes to the interface, with the current version of the system displayed on the start screen. Each series often changes the design of the artwork featured on Tretta, and sometimes changes to the Tretta themselves.
Tretta series and sets | ||||||||||||||||||
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Tretta
Tretta are rounded square plastic tiles measuring 41×41×3.6 mm and are integral to the gameplay of Pokémon Tretta, as at least one is required to play the game. Each Tretta portrays one of the Pokémon species along with a set of individual statistics such as Hit Points, Attack, Defense, and Speed. Each Pokémon also has a set type attributed to it and up to three possible moves as featured in the core series of Pokémon games. Tretta also display the collection number, name, and portion of an image on the left edge. When put in set order, the edges form an image of a number of Pokémon.
Mechanics
Statistics
A Pokémon's stats are detailed on the reverse of Tretta. HP determines how much damage a Pokémon can sustain before it can no longer partake in battle. Attack, identified in red, determines how powerful moves used by the Pokémon are. Defense, identified in blue, determines how susceptible Pokémon are to damage. Speed, identified in green, determines the order in which Pokémon battling each other will attack, or how easily they may dodge an incoming attack. Energy (Japanese: ポケエネ PokéEne) is detailed on the obverse and gives a rough indication as to the overall strength of the Pokémon, much like levels in other Pokémon games.
Types and moves
Tretta Types | |||
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Normal |
Fire |
Water | |
Grass |
Electric |
Ice | |
Fighting |
Poison |
Ground | |
Flying |
Psychic |
Bug | |
Rock |
Ghost |
Dragon | |
Dark |
Steel |
Fairy |
A Pokémon's type is indicated by the symbol under its Energy. Its type determines what move types it will be weak against or resistant to in battle. The types featured in Pokémon Tretta are the same as those found in the core series Pokémon games, as well as their individual strengths and weaknesses. The first set did not feature all types, but all were covered by the time of the fifth set. The type symbols used in Pokémon Tretta are based on those from Pokémon Battrio.
Each Pokémon can have up to three moves as indicated by the segments on the reverse of the Tretta. Each segment details the name and type of the move, all of which are based on those from the core games. Each Pokémon in the first set only had one move, but sets released thereafter included Pokémon with multiple moves.
Rarity
Pokémon in Pokémon Tretta are divided into classes, as indicated by the number of stars on the front and reverse of Tretta. Normal class is indicated by one star, Super class by two, Hyper class by three, and Master class by four. Legend class Tretta do not feature stars, but have a "LEGEND" emblem at the top of the image on both sides. More powerful Pokémon have a higher-class rating, and therefore have a higher rarity. Rarer Tretta also have additional aesthetic enhancements, with Hyper and Master class Tretta featuring a holographic front and edge. Master class Tretta are also lamé-treated and, in some sets, transparent. The tile color of rare and promotional Tretta also vary from the standard colors. Legend class Tretta are black, Rookie and Special promotional Tretta are orange, and Trophy promotional Tretta are purple. The table below summarizes the rarities in Pokémon Tretta.
Gameplay
Starting a game
Upon inserting ¥100, players can choose between three game modes: Battle and Catch (Japanese: ゲームでゲット Get In-Game), Quick Catch (Japanese: いますぐゲッ Get Now), or Pair Battle and Catch (Japanese: ふたりでゲット Get in Pair). Battle and Catch allows players to play the game in its entirety, while Quick Catch enters a short sequence in which a Quick Ball is thrown to catch and dispense a random Pokémon. Pair Battle and Catch mode was introduced in Gather! New Leaguers, with gameplay remaining much the same as Battle and Catch, but with two-player features added to gameplay. An additional game mode, called Extra Campaign (Japanese: エクストラキャンペーン), was also introduced shortly after the release of Gather! New Leaguers. Extra Campaign requires the use of a Tretta Report (see below), and after dispensing a random Tretta, begins a battle against a random team of Pokémon that includes one that has appeared as a Legend class Tretta in past sets. This Pokémon is only available for a limited period of time. Unlike other modes, the sole purpose of Extra Campaign is to capture the Legend class Pokémon, and if the player fails to do so, any progress made will be carried over to the next attempt. The dial on the upper section is used to cycle between game modes.
Search Mode
Upon starting a full game, Search Mode (Japanese: サーチモード) will begin in a random area of the game map, which is shaped like a giant Poké Ball and is comprised of several different environments. The player is then presented with six individual locations to look for Pokémon in with a radar-like device that can be rotated using the dial on the upper section of the console. The radar covers three locations at a time. Pokémon can only be found in certain locations, so it is up to players to determine which Pokémon may reside in a certain location before they consider including it within the search radius. Some locations may have the silhouette of a Pokémon that will be encountered if part of the search radius.
From the Searching with meowth! That Trio!! set, the game will prompt the player to place any Tretta with a Search () icon they may have in any of the niches of the green scanning area. For each Tretta used in this way, a blue marker cycles clockwise around the six locations. The player can confirm their selection by pressing one of the two buttons on the lower section of the console. Doing so will reveal the silhouette of a Pokémon found in that location, and then place an image of the Pokémon depicted on the Tretta used to denote that the location has been "Searched". If the player selects a location that already has a silhouette, the Pokémon is completely revealed. The process repeats for the second and third Search, if necessary, with the blue marker cycling faster with each subsequent Search.
Once the player has chosen a radius, pressing one of the two buttons on the lower section of the console will confirm the selection. The Pokémon in those locations will then be revealed, thus ending Search Mode. Locations featured in Pokémon Tretta vary depending on the latest set, and are detailed below. The Pokémon available to capture are limited to the latest set.
Search Mode is slightly expanded in Experience Mega Evolution!. After selecting a radius, the screen will zoom in on a location, and areas of grass will shake. The player will be prompted to press a button in order to reveal the hidden Pokémon. The process repeats for the next two Pokémon.
Set | Tretta locations | ||||||||
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Forest しんりん |
Waterfront みずべ |
Cave どうくつ |
Field こうげん |
Ruins いせき |
Beach かいがん |
Mine こうざん |
Park こうえん |
Foot ふもと | |
Pokémon Tretta League Opening! Theme: Summer |
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Search for the Legendary Pokémon! Theme: Autumn |
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Black Kyurem & White Kyurem Theme: Winter |
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Witness Genesect! Theme: Spring |
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Search with Meowth! That Trio!! Theme: Rainy Season |
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Gather! New Leaguers Theme: Festival |
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Let's Go Everyone! Let's Catch It! Theme: Festival (Autumn) |
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Have You Seen Them?! The New Powers!! Theme: Festival (Winter) |
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Chespin! Fennekin! Froakie! Theme: Beginning Island |
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Experience Mega Evolution! Theme: Wonder Park |
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Xerneas & Yveltal Theme: Shiny Village |
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Search! Strongest Friends Theme: Thriller Hills |
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Primal Reversion's Super Power! Theme: Beyond Land |
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Invasion! Mega Rayquaza Theme: Gogo Field |
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Dragon Ascent! Black Mega Rayquaza Flight Theme: Spring |
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Glaciate! Kyurem Assault Theme: Summer |
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Judgment! Arceus Advent Theme: Summer |
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Hyperspace Fury! Hoopa Transformation Theme: Autumn |
Battle Mode
Upon starting Battle Mode (Japanese: バトルモード), the player can then place up to three Tretta in each of the niches on the green scanning area. If the player does not have three Tretta, rental Pokémon will be used to make the deficit. If the player has any special Pokémon Battrio bridge pucks featured in the Legendary & Mirage Shining Victory expansion, they can also be placed face down and used in place of a Tretta. The player has 30 seconds to select their Pokémon and confirm their choice by pressing one of the two buttons.
Search for the Legendary Pokémon! introduced the "Home and Away" system. A team of Tretta from the latest set running on the console are referred to as Home, which activates the Home Power (Japanese: ホームパワー) bonus. Using any number of Tretta from older sets in a team however are referred to as Away, and will result in each Pokémon receiving a small penalty. Rental Pokémon assigned when players do not have three of their own Tretta count as Away, while Rookie, Special, and Trophy Tretta do not affect the Home and Away system. The bonus or penalty given depends on the latest set. This system was renamed Fervor (Japanese: やる気) in Gather! New Leaguers, with the latest Tretta having a chance of being in a "Good Condition", and older ones risk being in a "Bad Condition". In Chespin! Fennekin! Froakie!, the frequency of Fervor was increased to occur at the start of every round, with Pokémon randomly fluctuating between normal, "Good", and "Bad" Conditions.
The player's three Pokémon then go up against the three encountered in Search Mode in a three round battle. At the start of each round players can cycle between their Pokémon by using the dial on the upper section of the console, with each one displaying its type matchup against the three opponent Pokémon. The player has 19 seconds to confirm their choice. The faster a Pokémon is selected, the better the Poké Ball bonus a player will receive as indicated by the circular screen on the right side of the console. Bonus Poké Balls earned in this way are stacked on the right side of the main screen.
From the Search for the Legendary Pokémon! set onwards, Pokémon may have more than one move. Pokémon that do will have additional options displayed on the semicircular screen above the dial for each move, essentially acting as an additional party member. Pokémon with multiple moves may also attack again if member(s) of their party are unable to battle.
Between the selected Pokémon and the three opponent Pokémon, the one with the highest Speed stat will attack first. When it is the turn of the player's selected Pokémon, a damage roulette will appear on the semicircular screen on the bottom of the upper section. The player has 8 seconds to stop the roulette by pressing one of the two buttons. The chosen value is then added to the Pokémon's base attack for the current round. Possible attack bonuses range from +05 to +50, depending on the class of Tretta. The selected Pokémon then executes its attack against all three opponent Pokémon. The damage dealt to each is the difference between the base attack of the selected party Pokémon (plus any attack bonuses or type advantages/disadvantages) and the base defense of the opposing Pokémon. When attacking and defending, the game will also prompt the player to press the two buttons on the lower section as quickly as possible to increase the likelihood of a small attack bonus or evading the attack, respectively. In Pair Battle and Catch mode, one player is prompted to press the two buttons, while the other spins the dial.
Introduced in the Black Kyurem & White Kyurem set, Pokémon may chain attacks with other Pokémon in the player's team as long as at least two Tretta include a Combo () icon of the same color. Viable Pokémon are highlighted at the start of Battle Mode, and upon selecting a Pokémon, available Combo partners can be cycled between using the dial on the upper section of the console. After the first Pokémon has attacked, Combo Chance will start another damage roulette before the second attack commences. Pokémon that have been selected to attack first in a round cannot be selected as Combo partners in subsequent rounds, unless that Pokémon has another move that has not been used. A team of three Pokémon with like Combo icons can therefore attack a maximum of six times over the three rounds.
Introduced in the Witness Genesect! set, Tretta with a Form Change () icon allow Pokémon to shift from the form depicted on the upper part of the Tretta illustration to the one on lower part once Battle Mode reaches Round 3. These Tretta have two moves, with one move locked to a specific form. At present, Pokémon that change form retain the original type and stats as displayed on the Tretta.
Introduced in the Have You Seen Them?! The New Powers!! set were special versions of Reshiram, Zekrom, and Kyurem with an Absorption Coalescence () icon. Having either a Reshiram and Kyurem or a Zekrom and Kyurem with these icons still useable in Round 3 of Battle Mode will trigger the fusion of these Pokémon into White Kyurem or Black Kyurem, respectively. The move available to the fusions depends on the class of the Pokémon used to make it. Using two Master class Pokémon will result in a White Kyurem with Ice Burn, or a Black Kyurem with Freeze Shock, while any fusion that includes a Super class Pokémon will result in a White Kyurem or a Black Kyurem with Blizzard. Triggering the fusion will fully restore the HP of the resultant Pokémon. If the player has all three eligible Absorption Coalescence Pokémon still useable in Round 3, the Reshiram or Zekrom with the lowest HP will be used.
Each party Pokémon has an HP bar, as well as the opponent Pokémon in the form of the Catch Gauge on the top of the screen. As the opponent Pokémon take damage, the Get Gauge is filled. Filling the Catch Gauge of any of the opponent Pokémon will make them unable to battle, and thus easier to catch. Conversely, if the HP bar of any party Pokémon is completely drained, they will be unable to battle. Battle Mode concludes after three rounds, unless the player runs out of usable Pokémon. Surviving party Pokémon at the end of the three rounds will each earn one additional bonus Poké Ball. The remaining HP determines the strength of the Poké Ball awarded, with higher remaining HP values earning better Poké Balls.
Catch Mode
Catch Mode (Japanese: ゲットモード Get Mode) begins with a large roulette wheel consisting of sixteen spaces, fifteen of which contain standard Poké Balls and one containing a Master Ball. Any bonus Poké Balls earned during Battle Mode randomly take the place of standard Poké Balls on the wheel. Players with Tretta Reports also gain an additional bonus Poké Ball, the strength of which depends on the player's rank as indicated by the color of their Tretta Report icon after a completed game. The wheel then spins and the player has 10 seconds to press the large Poké Ball button in the center of the console. In Pair Battle and Catch mode, one player can spin the dial to increase the chance of improving the type of ball ultimately selected, indicated by the gauge on the screen above the dial. The selected Poké Ball is then used on all three opponent Pokémon in attempt to catch them. The chances of a successful capture depend on the class of the opponent Pokémon, its remaining HP, and the type of ball thrown in a similar manner to the core games.
If a Pokémon is successfully captured, the correlating Pokémon will be dispensed from the machine as a Tretta tile. If more than one Pokémon is captured, the player can choose which Tretta to obtain. The player can also obtain any other Tretta by inserting a further ¥100 for each Pokémon, or choose to end the game.
Weekly Bonus
The Gather! New Leaguers set adds the Weekly Bonus (Japanese: ウィークリーボーナス) feature, which provides a helpful boost in one of the three modes during gameplay for one week, before providing another the following week. Search Bonus (Japanese: サーチボーナス) adds an additional Pokémon silhouette during Search Mode. Battle Bonus (Japanese: バトルボーナス) increases the range on the bonus damage roulette for Normal class, Super class, and Hyper class Tretta to the same as the class above them during Battle Mode. Master and Legend class Tretta are not eligible for the Battle Bonus. Catch Bonus (Japanese: ゲットボーナス Get Bonus) adds an additional Ultra Ball on the Poké Ball roulette during Catch Mode. From the Let's Go Everyone! Let's Catch It! set onwards, the Catch Bonus instead adds a Master Ball.
X Power and Y Power
Have You Seen Them?! The New Powers!! adds the X Power (Japanese: Xパワー) and Y Power (Japanese: Yパワー) features, which allow players to utilize special abilities of the legendary Pokémon Xerneas and Yveltal, respectively. Present on the start screen are two gauges, the blue X Power Gauge on the left, and the red Y Power Gauge on the right. These two gauges accumulate over time while the machine is in use, and once a gauge has been filled, the player using the machine at that time will be able to use a power. X Power and Y Power activate during Battle Mode, and may do so in any round. X Power activates when the HP of at least one of the players' party Pokémon is zero, where Xerneas is summoned and restores up to half of the HP of the affected Pokémon. Y Power activates during a battle, where Yveltal is summoned and increases the possible damage bonuses on the damage roulette.
Players with a copy of Pokémon X or Pokémon Y may also connect to special Tretta machines that can communicate with their Nintendo 3DS via "ConnecTretta". While a connection is maintained during Tretta gameplay, the X Power Gauge or Y Power Gauge will accumulate faster depending on the corresponding game. Connected players can also see Hall of Fame entries of other connected players. When not in use, "ConnecTretta" machines may also show a game in progress of another connected player from a different machine.
Mega Evolution
Starting with the Experience Mega Evolution! set, Tretta come in two designs: one with a Poké Ball in the bottom left, and one with a Mega Evolution symbol. Tretta with the Mega Evolution symbol indicate that the Pokémon depicted on it are able to Mega Evolve, with what it will Mega Evolve into displayed above its type. The Friend Gauge (Japanese: なかまゲージ) around the HP of the player's party increases as Pokémon take damage, and once this reaches MAX, players will be given one of two options: either Mega Evolve an eligible Pokémon, or replace a fainted Pokémon by scanning in a fourth Tretta.
Mega Evolution can be achieved in two ways: either by using the Pokémon Mega Ring, sold separately, or by using an in-game Key Stone "loaned" by the Pokémon Tretta League. If the player has a Pokémon Mega Ring, they must scan the Key Stone on the green pad when prompted. If the player does to have a Pokémon Mega Ring, a roulette will spin for a chance to activate the in-game Key Stone. Mega Pokémon retain the type and attacks of the regular Pokémon depicted on the Tretta, but have significantly increased stats.
Tretta Reports
Tretta Reports (Japanese: トレッタレポート) function in a similar manner to Memory Keys in Pokémon Battrio. Sold at a retail price of ¥500, they are not necessary to play the game but add a personal element and supplementary features to it. Tretta Reports are IC cards, similar in size to credit cards, and have a limit as to how many times save data can be recorded on them. Current varieties of Tretta Reports have a range of between 100 and 400 saves. Once the maximum allocation of data saves has been reached, players can transfer the data to a new Tretta Report.
Tretta Reports allow players to select a male or female avatar, input a nickname, and an age in years. After each game the Tretta Report keeps track of and awards points for various accolades, broken down into three categories. Discovery Comp (Japanese: はっけんコンプ) records different Pokémon encountered in Battle Mode, including form differences. Pokémon Comp (Japanese: ポケモンコンプ) records any Pokémon caught in Catch Mode. Unlike Discovery Completion, class differences between Pokémon count as separate entries. Pokémon Tretta Comp (Japanese: ポケモントレッタコンプ) records the physical Tretta obtained via Catch Mode or used in Battle Mode, effectively acting as an in-game checklist for each set. Bonus points are also awarded for forming like chains, such as obtaining different forms of the same Pokémon. From Let's Go Everyone! Let's Catch It! onwards, a gauge is displayed for individual Pokémon in Pokémon Completion, which increases each time upon a successful capture. Capturing five of the same Pokémon for one set will activate Friend Power (Japanese: なかまパワー), which increases the stats of Super, Hyper, and Master class Tretta in Battle Mode.
Points are kept track on Point Cards in-game, represented by stamps. Filling a Point Card with stamps earns the player a medal, and effectively an increase in rank. Moving to the next rank presents a new more challenging Point Card to complete and may upgrade the class of the Tretta Report itself, providing an additional bonus Poké Ball to go on the roulette in Catch Mode. Medals are also awarded for other actions, such as earning 1000 points in one session. After points have been awarded, players with smart phones can take an image of the supplied QR code and upload it via the Pokémon Tretta website to view National Rankings.
Regular Tour (Japanese: レギュラーツアー), introduced in the Chespin! Fennekin! Froakie! set, uses points accumulated in battles to increase a player's cup rank. Players start off with the Bronze Cup, which increases to the Silver Cup, then the Gold Cup, and finally to the Rainbow Cup. Increasing the cup rank rewards players with more effective Poké Balls to be used in Catch Mode. Cup ranks may also drop if a player does not perform well during normal play.
Partner Pokémon
Players with Tretta Reports can also choose a Partner Pokémon to assist them in Battle Mode. The available choices depend on the latest set. Each one starts as an Egg, and can be hatched by gaining points by playing the game, effectively acting as experience. Once hatched, players can utilize the special ability of their Partner Pokémon. Gaining experience will also evolve Partner Pokémon, increasing the effectiveness of their special ability and overall stats. If a player's Partner Pokémon reaches the final stage of evolution, it loses its special ability but can be summoned in Battle Mode as an Extra Attacker. At the end of the third round, the player will be prompted to press the Poké Ball button in the center of the console when the presented green line gets to the target point. The Partner Pokémon will then appear and deal additional damage to the opponent Pokémon. Prior to Chespin! Fennekin! Froakie!, every new set would force the player to start afresh with another Partner Pokémon limited to the initial pool of two or three. This was changed so that any Partner Pokémon that became an Extra Attacker over the course of the players' play history could be selected to support them, a feature previously reserved for Extra Campaign mode or events such as Challenge Cups. Any Pokémon caught in Extra Campaign mode can also be selected as an Extra Attacker.
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