Entrainment (move): Difference between revisions
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{{Moveentry/Breed5|701|Hawlucha|2|Fighting|Flying|no|{{MSP|427|Buneary}}{{MSP|428|Lopunny}}{{MSP|674|Pancham}}{{MSP|675|Pangoro}}}} | {{Moveentry/Breed5|701|Hawlucha|2|Fighting|Flying|no|{{MSP|427|Buneary}}{{MSP|428|Lopunny}}{{MSP|674|Pancham}}{{MSP|675|Pangoro}}}} | ||
{{Movefooter|Normal|5}} | {{Movefooter|Normal|5}} | ||
==In other generations== | |||
{{movegen | |||
|type=Normal | |||
|genV=Entrainment V | |||
}} | |||
==In other languages== | ==In other languages== |
Revision as of 22:28, 4 July 2016
Entrainment なかまづくり Befriend | ||||||||||||
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Range
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Availability
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Entrainment (Japanese: なかまづくり Befriend) is a non-damaging Normal-type move introduced in Generation V. It is the inverse of Role Play.
Effect
Entrainment changes the target's Ability to match the user's. The effect lasts until the target is switched out or the battle ends. Entrainment will not work if the target has the Ability Trace, Truant, Multitype, Flower Gift, Imposter, Zen Mode, or Stance Change.
Description
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Learnset
By leveling up
# | Pokémon | Type | Level | |||||||
---|---|---|---|---|---|---|---|---|---|---|
V | VI | |||||||||
311 | Plusle | Electric | 63 | 1, 63 49 | ||||||
312 | Minun | Electric | 63 | 1, 63 49 | ||||||
427 | Buneary | Normal | 53 | 50 | ||||||
428 | Lopunny | Normal | 53 | 53 | ||||||
433 | Chingling | Psychic | 25 | 25 19 | ||||||
531 | Audino | Normal | 25 | 25 | ||||||
542 | Leavanny | Bug | Grass | 43 | 43 | |||||
548 | Petilil | Grass | 37 | 37 | ||||||
632 | Durant | Bug | Steel | 46 | 46 | |||||
674 | Pancham | Fighting | 42 | |||||||
675 | Pangoro | Fighting | Dark | 1, 45 | ||||||
702 | Dedenne | Electric | Fairy | 39 | ||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Type | Father | |||||||
---|---|---|---|---|---|---|---|---|---|---|
V | VI | |||||||||
086 | Seel | Water | ||||||||
223 | Remoraid* | Water | ||||||||
370 | Luvdisc* | Water | ||||||||
667 | Litleo | Fire | Normal | |||||||
692 | Clauncher* | Water | ||||||||
701 | Hawlucha | Fighting | Flying | |||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other generations
In other languages
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Variations of the move Worry Seed | ||
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |