Ingrain (move): Difference between revisions

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==In the anime==
==In the anime==
{{moveanime|type=grass|exp=yes|gen=The user lays roots that restore its stamina throughout the battle. Because it's rooted, it can't switch out.|image1=Steven Cradily Ingrain.png|image1p=Cradily|image2=Snover Ingrain 2.png|image2p=Snover|image3=Sunflora Ingrain.png|image3p=Sunflora|image4=Amoonguss Ingrain.png|image4p=Amoonguss}}
{{moveanime|type=grass|exp=yes|gen=The user lays roots that restore its stamina throughout the battle. Because it's rooted, it can't switch out.|image1=Snover Ingrain 2.png|image1p=Snover|image2=Amoonguss Ingrain.png|image2p=Amoonguss|image3=Sunflora Ingrain.png|image3p=Sunflora|image4=Steven Cradily Ingrain.png|image4p=Cradily}}
{{movep|type=grass|ms=192|pkmn=Sunflora|method=Multiple roots colored like Sunflora's body come out of it.}}
{{movep|type=grass|ms=192|pkmn=Sunflora|method=Multiple green vine-like appendices come out of Sunflora's lower body.}}
{{movemid|type=grass|user=Pokémon Coordinator|user1=A Coordinator's Sunflora|startcode=AG122|startname=Deceit and Assist|notes=Debut}}
{{movemid|type=grass|user=Pokémon Coordinator|user1=A Coordinator's Sunflora|startcode=AG122|startname=Deceit and Assist|notes=Debut}}
{{movep|type=grass|ms=459|pkmn=Snover|method=Snover's eyes glow light-green and its body becomes surrounded in light green. Then, giant light-brown roots shoot out of the ground, wrap up the opponent, and lift it into the air.}}
{{movep|type=grass|ms=459|pkmn=Snover|method=Snover's eyes glow light green and its body becomes outlined in light green. Then, long light brown roots emerge from the ground, wrap around the opponent, and lift it up into the air.}}
{{movemid|type=grass|user=Snover (Pokémon)|user1=A wild Snover|startcode=DP121|startname=The Lonely Snover!}}
{{movemid|type=grass|user=Snover (Pokémon)|user1=A wild Snover|startcode=DP121|startname=The Lonely Snover!}}
{{movep|type=grass|ms=591|pkmn=Amoonguss|method=Amoonguss sprouts several small roots from its body into the ground.}}
{{movep|type=grass|ms=591|pkmn=Amoonguss|method=Amoonguss sprouts several small leaved roots from its lower body into the ground.}}
{{movemid|type=grass|user=Pokémon Trainer|user1=A Trainer's Amoonguss|startcode=BW105|startname=Lost at the League!}}
{{movemid|type=grass|user=Pokémon Trainer|user1=A Trainer's Amoonguss|startcode=BW105|startname=Lost at the League!}}
{{movep|type=grass|ms=346|pkmn=Cradily|method=Cradily extends green roots of energy from its lower body into the ground. The roots occasionally absorb energy from the ground, restoring some of Cradily's health. As long as the move is active, Cradily can't leave the battle.}}
{{movep|type=grass|ms=346|pkmn=Cradily|method=Cradily extends green roots of energy from its lower body into the ground. The roots occasionally absorb energy from the ground, restoring some of Cradily's energy. As long as the move is active, Cradily can't leave the battle.}}
{{movebtm|type=grass|user=Steven Stone (anime)|user1=Steven's Cradily|startcode=JN118|startname=JN118}}
{{movebtm|type=grass|user=Steven Stone (anime)|user1=Steven's Cradily|startcode=JN118|startname=JN118}}



Revision as of 17:02, 22 October 2022

Ingrain
ねをはる Extend Roots
Ingrain VIII.png
Type  Grass
Category  Status
PP  20 (max. 32)
Power  —
Accuracy  —%
Priority  0
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Affected by Snatch
  • Not affected by Mirror Move
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Self: Affects the user
Availability
Introduced  Generation III
Condition  Smart
Appeal  1
Jam  0  
Can avoid being startled by others.
Condition  Smart
Appeal  0  
Earn a higher score the later the Pokémon performs.
Condition  Clever
Appeal  1
Jamming  0  
Gets the Pokémon pumped up. Helps prevent nervousness, too.

Ingrain (Japanese: ねをはる Extend Roots) is a non-damaging Grass-type move introduced in Generation III.

Effect

151Mew.png This move effect may be in need of research.
Reason: Can the user switch out before an opponent would send out their next Pokémon? Does this change in different Generations?
You can discuss this on the talk page.

Generation III

The user plants roots in the ground, allowing it to restore 1/16th of its max HP at the end of every turn. This roots the user firmly in place, preventing it from escaping (unless it holds a Smoke Ball or its Trainer uses an escape item) or switching out.

Even moves that switch the target out cannot force a Pokémon under the effect of Ingrain to switch out. However, moves that switch the user out switch a Pokémon out regardless of Ingrain; additionally, except in Pokémon Emerald, a Pokémon under the effect of Ingrain can be switched out when the game allows the player to switch before an opponent sends out their next Pokémon after their previous Pokémon fainted. The effects of Ingrain can be passed by Baton Pass.

Generations IV and V

A Pokémon under the effect of Ingrain can switch out if it holds a Shed Shell. Ingrain prevents the affected Pokémon from being switched out by the Red Card, but does not affect the Eject Button.

Ingrain causes the affected Pokémon to become grounded: the Pokémon is therefore susceptible to Ground-type moves; Spikes, Toxic Spikes, and Sticky Web (only relevant when a Pokémon is switched in via Baton Pass and obtains Ingrain); and terrain—regardless of whether it is Flying-type, has Levitate, holds an Air Balloon, or is under the effect of Magnet Rise or Telekinesis. Magnet Rise fails if used by a Pokémon under the effect of Ingrain; the move Telekinesis cannot affect a Pokémon under the effect of Ingrain.

If a Pokémon is holding a Big Root when Ingrain restores its HP, the amount of HP restored is increased by 30%.

Generation VI onwards

Ghost-type Pokémon under the effects of Ingrain are now able to switch out. However, they still cannot be forced to switch by moves that switch the target out.

If powered up by a Grassium Z into Z-Ingrain, the user's Special Defense stat is raised by one stage.

Description

Games Description
RSEColoXD Lays roots that restore HP. The user can't switch out.
FRLG The user lays roots that restore HP on every turn. It can't switch out.
DPPtHGSSPBR The user lays roots that restore HP on every turn. Because it is rooted, it can't switch out.
BWB2W2
XYORAS
The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out.
SMUSUM
SwShBDSPLA
The user lays roots that restore its HP on every turn. Because it's rooted, it can't switch out.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0114 Tangela GrassIC Big.png Grass Grass 1 1 1 1 1 52
0191 Sunkern GrassIC Big.png Grass Grass 18 9 9BW
4B2W2
4 4 4BDSP
0192 Sunflora GrassIC Big.png Grass Grass 18 9 9BW
4B2W2
4 4 4BDSP
0315 Roselia GrassIC Big.png
PoisonIC Big.png
Fairy Grass 41 34 34 34 34 55
0331 Cacnea GrassIC Big.png Grass Human-Like 25 25 25 25XY
22ORAS
22 22BDSP
0332 Cacturne GrassIC Big.png
DarkIC Big.png
Grass Human-Like 25 25 25 25XY
22ORAS
22 22BDSP
0345 Lileep RockIC Big.png
GrassIC Big.png
Water 3 Water 3 22 15 15 15XY
9ORAS
9 12
0346 Cradily RockIC Big.png
GrassIC Big.png
Water 3 Water 3 1, 22 1, 15 1, 15 1, 15XY
1, 9ORAS
1, 9 12
0407 Roserade GrassIC Big.png
PoisonIC Big.png
Fairy Grass 1
0455 Carnivine GrassIC Big.png Grass Grass 21 21 21 21 21BDSP
0459 Snover GrassIC Big.png
IceIC Big.png
Monster Grass 31 31 31 31 35
0460 Abomasnow GrassIC Big.png
IceIC Big.png
Monster Grass 31 31 31 31 35
0465 Tangrowth GrassIC Big.png Grass Grass 1 1 1 1 52
0556 Maractus GrassIC Big.png Grass Grass 33 33 33 1SwSh
0590 Foongus GrassIC Big.png
PoisonIC Big.png
Grass Grass 18 18 18 32SwSh
0591 Amoonguss GrassIC Big.png
PoisonIC Big.png
Grass Grass 18 18 18 32SwSh
0597 Ferroseed GrassIC Big.png
SteelIC Big.png
Grass Mineral 35 35 35 15SwSh
0598 Ferrothorn GrassIC Big.png
SteelIC Big.png
Grass Mineral 35 35 35 15SwSh
0708 Phantump GhostIC Big.png
GrassIC Big.png
Grass Amorphous 13 13 40SwSh
0709 Trevenant GhostIC Big.png
GrassIC Big.png
Grass Amorphous 13 13 40SwSh
0716 Xerneas FairyIC Big.png No Eggs Discovered No Eggs Discovered 1 1 45SwSh
0753 Fomantis GrassIC Big.png Grass Grass 19 10SwSh
0754 Lurantis GrassIC Big.png Grass Grass 19 1SwSh
0755 Morelull GrassIC Big.png
FairyIC Big.png
Grass Grass 22 8SwSh
0756 Shiinotic GrassIC Big.png
FairyIC Big.png
Grass Grass 1, 22 1SwSh
0796 Xurkitree ElectricIC Big.png No Eggs Discovered No Eggs Discovered 19 15SwSh
0797 Celesteela SteelIC Big.png
FlyingIC Big.png
No Eggs Discovered No Eggs Discovered 1 25SwSh
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII IX
0001 Bulbasaur GrassIC Big.png
PoisonIC Big.png
Monster Grass
0043 Oddish GrassIC Big.png
PoisonIC Big.png
Grass Grass
0069 Bellsprout GrassIC Big.png
PoisonIC Big.png
Grass Grass BDSP
0102 Exeggcute GrassIC Big.png
PsychicIC Big.png
Grass Grass
0152 Chikorita GrassIC Big.png Monster Grass BDSP
0191 Sunkern GrassIC Big.png Grass Grass BDSP
0222 Corsola WaterIC Big.png
RockIC Big.png
Water 1 Water 3 BDSP
0548 Petilil GrassIC Big.png Grass Grass SwSh
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

In Red Rescue Team and Blue Rescue Team, Explorers of Time, Darkness and Sky, Ingrain is a move with 22PP. The user gains the Ingrain status for 16-30 turns, making the user incapable of moving (though it may attack), unable to switch places with the team leader. The Pokémon gains 10 HP at the end of the second turn, and every five turns after that. This move is affected by Snatch and Taunt.

In Gates to Infinity, the Ingrain status lasts seven turns and the Pokémon gains 15 HP at the end of every second turn.

In Pokémon Super Mystery Dungeon, the Ingrain status lasts three turns and the Pokémon gains 15 HP at the end of every turn.

Description

Doll Meowth III.png This article has information requiring translation. If you are able to translate Japanese and would like to help, please add the English translation to the section or sections in Japanese.
Games Description
MDRB The user gains the Ingrain status. The user becomes incapable of moving, but regains HP over several turns.
MDTDS Gives the user an Ingrain status. A Pokémon with the Ingrain status is incapable of moving but regains HP every few turns.
BSL じぶんを ねをはりじょうたいにかえる ねをはりじょうたいの ポケモンは いどうできないが いっていターンごとに HPが かいふくする このわざは ポケモンタワーでは いちばんしたでしか ねをはれない
MDGtI You'll get the Ingrain status. With the Ingrain status, you can't move but keep restoring HP.
SMD You'll get the Ingrain status. In the Ingrain status condition, you're unable to move but your HP keeps restoring.
MDRTDX You'll get the Ingrain condition. In the Ingrain condition, you're unable to move but your HP keeps restoring.

In the anime

Sunflora Ingrain.png
Sunflora
Snover Ingrain 2.png
Snover
Amoonguss Ingrain.png
Amoonguss
Steven Cradily Ingrain.png
Cradily
The user lays roots that restore its stamina throughout the battle. Because it's rooted, it can't switch out.
Pokémon Method
User First Used In Notes
Sunflora Multiple green vine-like appendices come out of Sunflora's lower body.
A Coordinator's Sunflora Deceit and Assist Debut
Snover Snover's eyes glow light green and its body becomes outlined in light green. Then, long light brown roots emerge from the ground, wrap around the opponent, and lift it up into the air.
A wild Snover The Lonely Snover! None
Amoonguss Amoonguss sprouts several small leaved roots from its lower body into the ground.
A Trainer's Amoonguss Lost at the League! None
Cradily Cradily extends green roots of energy from its lower body into the ground. The roots occasionally absorb energy from the ground, restoring some of Cradily's energy. As long as the move is active, Cradily can't leave the battle.
Steven's Cradily JN118 None


In the manga

Pokémon Adventures


In other generations

Core series games

Side series games

Spin-off series games

Trivia

  • In Generation III, the status screen erroneously states that the move has 100% accuracy, even though it targets the user (thus it ignores accuracy and evasion checks).

In other languages

Language Title
Chinese Cantonese 扎根 Jaatgān *
根深蒂固 Gānsāmdaigu *
Mandarin 扎根 Zhāgēn *
根深蒂固 Gēnshēndìgù *
The Netherlands Flag.png Dutch Inwortel
France Flag.png French Racines
Germany Flag.png German Verwurzler
Greece Flag.png Greek Ρίζωση Ridzose
Italy Flag.png Italian Radicamento
South Korea Flag.png Korean 뿌리박기 Ppuri Bakgi
Poland Flag.png Polish Wrastanie
Portuguese Brazil Flag.png Brazil Enraizar
Portugal Flag.png Portugal Enrodilhar
Romania Flag.png Romanian Atacul Vopsit
Serbia Flag.png Serbian Ukorenjivanje
Spain Flag.png Spanish Arraigo
Vietnam Flag.png Vietnamese Vươn Rễ


Variations of the move Ingrain
StatusIC HOME.png IngrainAqua Ring


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.