Flinch: Difference between revisions
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These moves are not affected by {{DL|Evolution-inducing held item|King's Rock}} or {{DL|Evolution-inducing held item|Razor Fang}} and ignore those items' flinch chance. | These moves are not affected by {{DL|Evolution-inducing held item|King's Rock}} or {{DL|Evolution-inducing held item|Razor Fang}} and ignore those items' flinch chance. | ||
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{| border=1 width="100%" class="sortable roundy" style="margin:auto; text-align:center; background: # | {| border=1 width="100%" class="sortable roundy" style="margin:auto; text-align:center; background:#FFF; border:1px solid #{{dark color}}; border-collapse:collapse" | ||
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! Move | ! Move | ||
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| 80 | | 80 | ||
| 90% | | 90% | ||
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| class="l" | {{m|Zing Zap}} | |||
{{typetable|Electric}} | |||
{{statustable|Physical}} | |||
| 30% | |||
| 80 | |||
| 100% | |||
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Revision as of 16:56, 25 November 2016
This article is incomplete. Please feel free to edit this article to add missing information and complete it. Reason: Japanese name of flinching and cringing and other languages section |
Flinching is when a Pokémon becomes unable to attack for one turn. The following moves may cause their targets to flinch, but only if the user of the moves hits first. Cringing is the equivalent condition in the Pokémon Mystery Dungeon series.
These moves are not affected by King's Rock or Razor Fang and ignore those items' flinch chance.
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Moves by effect | |
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Burn • Confuse • Damage • Flinch Freeze • Paralyze • Poison • Sleep • Traps |