Barrier (move): Difference between revisions
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{{MoveInfobox| | {{MoveInfobox | ||
n=112 | | |n=112 | ||
name=Barrier | | |name=Barrier | ||
jname=バリアー | | |jname=バリアー | ||
jtrans=Barrier | | |jtrans=Barrier | ||
jtranslit=Bariā | | |jtranslit=Bariā | ||
gameimage=Barrier.png | | |gameimage=Barrier.png | ||
gameimagewidth= | |gameimagewidth=300 | ||
type=Psychic | | |type=Psychic | ||
damagecategory=Status | | |damagecategory=Status | ||
basepp={{tt|20|30 in Generations I-V}} | | |basepp={{tt|20|30 in Generations I-V}} | ||
maxpp={{tt|32|48 in Generations I-V}} | | |maxpp={{tt|32|48 in Generations I-V}} | ||
power=— | | |power=— | ||
accuracy=— | |accuracy=— | ||
|gen=I | |||
gen=I | | |category=Cool | ||
category=Cool | | |appeal=1 | ||
appeal=1 | | |jam=0 | ||
jam=0 | | |cdesc=Can avoid being startled by others. | ||
cdesc=Can avoid being startled by others. | | |appealsc=2 | ||
appealsc=2 | | |scdesc=Prevents the Voltage from going up in the same turn. | ||
scdesc=Prevents the Voltage from going up in the same turn. | | |appeal6=1 | ||
appeal6=1 | | |jam6=0 | ||
jam6=0 | | |cdesc6=Prevents the user from being startled until the turn ends. | ||
cdesc6=Prevents the user from being startled until the turn ends. | |touches=no | ||
|protect=no | |||
touches=no | | |magiccoat=no | ||
protect=no | | |snatch=yes | ||
magiccoat=no | | |mirrormove=no | ||
snatch=yes | | |kingsrock=no | ||
mirrormove=no | | |sound=no | ||
kingsrock=no | |target=self | ||
}} | |||
sound=no | | |||
target=self | |||
'''Barrier''' (Japanese: '''バリアー''' ''Barrier'') is a non-damaging {{type|Psychic}} [[move]] introduced in [[Generation I]]. | '''Barrier''' (Japanese: '''バリアー''' ''Barrier'') is a non-damaging {{type|Psychic}} [[move]] introduced in [[Generation I]]. | ||
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==In other generations== | ==In other generations== | ||
{{Movegen| | {{Movegen | ||
type=Psychic| | |type=Psychic | ||
genI=Barrier I| | |genI=Barrier I | ||
genII=Barrier II| | |genII=Barrier II | ||
genIII=Barrier III| | |genIII=Barrier III | ||
genIV=Barrier IV | |genIV=Barrier IV | ||
}} | }} | ||
{{Movegen| | {{Movegen | ||
type=Psychic| | |type=Psychic | ||
genV=Barrier V | |genV=Barrier V | ||
}} | }} | ||
{{Movegen| | {{Movegen | ||
type=Psychic| | |type=Psychic | ||
Stad=Barrier Stad| | |Stad=Barrier Stad | ||
Stad2=Barrier Stad2| | |Stad2=Barrier Stad2 | ||
Colo=Barrier Colo| | |Colo=Barrier Colo | ||
XD=Barrier XD | |XD=Barrier XD | ||
}} | }} | ||
{{Movegen| | {{Movegen | ||
type=Psychic| | |type=Psychic | ||
PMDRB=Barrier PMD RB | |PMDRB=Barrier PMD RB | ||
}} | }} | ||
Revision as of 01:32, 26 October 2016
Barrier バリアー Barrier | ||||||||||||
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Range
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Availability
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Barrier (Japanese: バリアー Barrier) is a non-damaging Psychic-type move introduced in Generation I.
Effect
Generations I to V
Barrier increases the user's Defense by two stages.
Generation VI
Barrier's PP was changed from 30 to 20.
Description
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Learnset
By leveling up
# | Pokémon | Type | Level | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
I | II | III | IV | V | VI | |||||||||||
072 | Tentacool | Water | Poison | 33 | 36 | 36 | 26 | 29 | 29 28 | |||||||
073 | Tentacruel | Water | Poison | 35 | 38 | 38 | 26 | 29 | 29 28 | |||||||
122 | Mr. Mime | Psychic | Fairy | 1 | 1 | 1 | 1 | 1 | 1 | |||||||
150 | Mewtwo | Psychic | 63 | 11 | 11 | 8 | 1 | 64 | ||||||||
151 | Mew | Psychic | 40 | 40 | 40 | |||||||||||
439 | Mime Jr. | Psychic | Fairy | 1 | 1 | 1 | ||||||||||
462 | Magnezone | Electric | Steel | 1 | 1 | 1 | ||||||||||
471 | Glaceon | Ice | 78 | 78 | 29 | 29 | ||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Type | Father | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
II | III | IV | V | VI | ||||||||||
063 | Abra | Psychic | ||||||||||||
090 | Shellder | Water | ||||||||||||
096 | Drowzee | Psychic | ||||||||||||
120 | Staryu* | Water | ||||||||||||
222 | Corsola | Water | Rock | |||||||||||
239 | Elekid | Electric | ||||||||||||
240 | Magby | Fire | ||||||||||||
258 | Mudkip* | Water | ||||||||||||
345 | Lileep | Rock | Grass | |||||||||||
366 | Clamperl* | Water | ||||||||||||
517 | Munna | Psychic | ||||||||||||
605 | Elgyem | Psychic | ||||||||||||
677 | Espurr | Psychic | ||||||||||||
698 | Amaura* | Rock | Ice | |||||||||||
712 | Bergmite* | Ice | ||||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
Special move
Generation V
|
By event
Generation II
|
Generation VI
|
In other games
Description
|
In the anime
In the main series
The user throws up a sturdy wall that protects it from attacks. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
Mr. Mime waves its arms and a glass square appears in front of it. | |||
Delia's Mimey | It's Mr. Mime Time | Debut | |
Stella's Mr. Mime | It's Mr. Mime Time | None | |
Mewtwo rises in the air and a blue barrier appears around it. | |||
Mewtwo (original series) | Mewtwo Strikes Back | None | |
Mew rises into the air and a pink barrier appears around it. | |||
Mew (M01) | Mewtwo Strikes Back | None | |
A blue barrier appears around Togepi and others, shielding it from any attack. | |||
Misty's Togepi | In the Pink | Used via Metronome |
In Pokémon Origins
The user forms an energy barrier to protect itself from the foe's attack. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
Mewtwo forms a light green energy barrier around its body, protecting it from attacks. | |||
Red's Mewtwo | File 4: Charizard | Debut |
In the manga
In the Pokémon Adventures manga
The user creates a protective barrier around themselves. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Mewtwo sticks out one of its hands and a force field appears around it, protecting it from attacks. Mewtwo can also slam into the opponent while the barrier is around it. | |||
Mewtwo (Adventures) | Airing Out Aerodactyl | Debut | |
Mr. Mime holds up one of its index fingers and fires a beam of energy from the middle of it at the opponent. When the opponent is hit by the attack, the particles form together in the air and form an invisible wall around it. | |||
Sabrina's Mr. Mime | Silly Scyther | None | |
Crystal's Mymee | The Final Battle III | None |
In the Pokémon Pocket Monsters manga
The user forms a light barrier wall. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Clefairy holds out its arms and forms a light barrier wall in from of them. | |||
Red's Clefairy | The Big Battle In The Viridian Forest!! | Debut Clefairy cannot legally learn Barrier | |
Togepi forms a barrier around it, preventing itself from getting hit by attacks. | |||
Misty's Togepi | The Pokémon Banana League (Part 2) | Used via Metronome |
In other generations
Trivia
- In Red, Green, and Blue, Lance has a Dragonite with this move, although Dragonite cannot legitimately have the move in any of the Generation I games.
- A Dragonite with Barrier was distributed as a participation gift in the Kanto Classic Wi-Fi tournament as a reference to this Dragonite.
In other languages
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Variations of the move Acid Armor | ||||||
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |