Imprison (move): Difference between revisions
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==Trivia== | ==Trivia== | ||
* The {{wp|kanji}} featured in Imprison's Japanese animations is [[wiktionary:封|封]], which is the first kanji of [[wiktionary:封印|封印]] (ふういん ''Fūin'' (Seal)), which is | * The {{wp|kanji}} featured in Imprison's Japanese animations is [[wiktionary:封|封]], which is the first kanji of [[wiktionary:封印|封印]] (ふういん ''Fūin'' (Seal)), which is its Japanese name. | ||
==In other languages== | ==In other languages== |
Revision as of 08:45, 30 July 2013
Imprison ふういん Seal | ||||||||||||
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Imprison (Japanese: ふういん Seal) is a non-damaging Psychic-type move introduced in Generation III.
Effect
Imprison prevents all opponents from using any move which is also known by the user. The effect of Imprison lasts until the user switches out or faints. If the user's moveset changes while Imprison is in effect (such as by Mimic, Sketch or Transform), opponents are prevented from using the new moves.
If the target of this move runs out of PP of the rest of its usable moves, it will Struggle.
In Double Battles, the move targets the user and affects both opponents.
Generation IV
Imprison will fail if no opponent possesses a move the user knows at the time Imprison is used.
Generation V
Imprison will still execute even if no opponent has a move the user knows; though it has no immediate effect in such a case, if the opponent is able to change its moveset (e.g. Mimic, Sketch or Transform) or switches out for a different Pokémon, it will be prevented from using the user's moves.
Imprison can now be affected by Snatch.
Pokémon Mystery Dungeon
In the Pokémon Mystery Dungeon games, Imprison will afflict the target with a Paused status.
Description
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: Colo description |
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Learnset
By leveling up
# | Pokémon | Type | Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
III | IV | V | VI | |||||||||
037 | Vulpix | Fire | 25 | 21 | 21 | 18 | ' | |||||
234 | Stantler | Normal | 43 | 49 | ' | |||||||
280 | Ralts | Psychic | 31 | 32 | 34 | ' | ||||||
281 | Kirlia | Psychic | 33 | 36 | 39 | ' | ||||||
282 | Gardevoir | Psychic | 33 | 40 | 45 | ' | ||||||
436 | Bronzor | Steel | Psychic | 12 | 12 | 9 | ' | |||||
437 | Bronzong | Steel | Psychic | --, 12 | --, 12 | --, 9 | ' | |||||
480 | Uxie | Psychic | 6 | 6 | ' | |||||||
481 | Mesprit | Psychic | 6 | 6 | ' | |||||||
482 | Azelf | Psychic | 6 | 6 | ' | |||||||
517 | Munna | Psychic | 13 | ' | ||||||||
527 | Woobat | Psychic | Flying | 19 | ' | |||||||
528 | Swoobat | Psychic | Flying | 19 | ' | |||||||
570 | Zorua | Dark | 53 | ' | ||||||||
571 | Zoroark | Dark | 59 | ' | ||||||||
605 | Elgyem | Psychic | 25 | ' | ||||||||
606 | Beheeyem | Psychic | 25 | ' | ||||||||
607 | Litwick | Ghost | Fire | 24 | ' | |||||||
608 | Lampent | Ghost | Fire | 24 | ' | |||||||
643 | Reshiram | Dragon | Fire | 8, 64 | ' | |||||||
644 | Zekrom | Dragon | Electric | 8, 64 | ' | |||||||
645 | Landorus | Ground | Flying | 9 | ' | |||||||
646 | Kyurem | Dragon | Ice | 8, 64 | ' | |||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Type | Father | |||||||||
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III | IV | V | VI | |||||||||
088 | Grimer | Poison | ||||||||||
200 | Misdreavus | Ghost | ||||||||||
353 | Shuppet | Ghost | ||||||||||
355 | Duskull | Ghost | ||||||||||
442 | Spiritomb | Ghost | Dark | |||||||||
562 | Yamask | Ghost | ||||||||||
577 | Solosis | Psychic | ||||||||||
582 | Vanillite | Ice | ||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By event
Generation IV
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Generation V
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In the manga
In the Pokémon Adventures manga
The user creates a forcefield around the enemies' body that prevents it from moving. | |||
Pokémon | Method | ||
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User | First Chapter Used In | Notes | |
Kirlia creates a forcefield around its body that prevents it from moving. | |||
Ruby's Rara | VS. Rayquaza I | Debut |
In other generations
Generation III | Generation IV (Japanese) |
Generation IV (international) |
Generation V (Japanese) |
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Trivia
- The kanji featured in Imprison's Japanese animations is 封, which is the first kanji of 封印 (ふういん Fūin (Seal)), which is its Japanese name.
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |