Shell Trap (move): Difference between revisions
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{{MoveInfobox | {{MoveInfobox | ||
|n= | |n=704 | ||
|name=Shell Trap | |name=Shell Trap | ||
|jname=トラップシェル | |jname=トラップシェル | ||
|jtrans=Trap Shell | |jtrans=Trap Shell | ||
|jtranslit=Torappu Sheru | |jtranslit=Torappu Sheru | ||
|gameimage= | |gameimage=Shell Trap VIII.png | ||
|gameimagewidth=300 | |gameimage2=Shell Trap VIII 2.png | ||
|type= | |gameimagewidth=300 | ||
|damagecategory= | |type=Fire | ||
|basepp= | |damagecategory=Special | ||
|maxpp= | |basepp=5 | ||
|power= | |maxpp=8 | ||
|accuracy= | |power=150 | ||
|gen=VII | |accuracy=100 | ||
|touches= | |priority=-3 | ||
|gen=VII | |||
|touches=no | |||
|protect=yes | |protect=yes | ||
|magiccoat=no | |magiccoat=no | ||
|snatch=no | |snatch=no | ||
|mirrormove= | |mirrormove=no | ||
|kingsrock=yes | |kingsrock=yes | ||
|sound=no | |sound=no | ||
|target= | |target=adjacentfoes | ||
}} | }} | ||
'''Shell Trap''' (Japanese: '''トラップシェル''' ''Trap Shell'') is a [[move]] introduced in [[Generation VII]]. It is the [[signature move]] of {{p|Turtonator}}. | '''Shell Trap''' (Japanese: '''トラップシェル''' ''Trap Shell'') is a damage-dealing {{type|Fire}} [[move]] introduced in [[Generation VII]]. It is the [[signature move]] of {{p|Turtonator}}. | ||
==Effect== | ==Effect== | ||
If the user is hit with a [[physical move | Shell Trap is a decreased [[priority]] move. The user sets up a trap at the beginning of the turn, then if it gets hit by an opponent's [[physical move]] within the same turn, it will use Shell Trap immediately after that move. Otherwise, when the user's scheduled turn happens at -3 priority, Shell Trap will fail at that time. If the user is affected by {{m|Powder}}, Powder will trigger when the user of Shell Trap is hit by a physical attack. | ||
{{m|Encore}} will fail if the target has an active Shell Trap in waiting. | |||
Shell Trap will not be triggered from the Pokémon being hit by an ally's move, having its {{OBP|substitute|doll}} take a hit, being hit by a move that's receiving a bonus from {{a|Sheer Force}}, being hit after its own turn has already passed (such as by {{m|Dragon Tail}} or another move with priority lower than -3), or being hit by a move that causes it to faint. | |||
Due to a [[glitch]], if a Pokémon's use of Shell Trap is preempted by {{m|Encore}} to lock it into another move instead, and the Pokémon is then hit by a physical attack on any turn before Encore ends, the Pokémon's next use of Shell Trap will skip the step of setting a trap, and the move will go off successfully at its normal priority regardless of whether it was hit in the current turn. | |||
===Generation VIII=== | |||
====Pokémon Brilliant Diamond and Shining Pearl==== | |||
Shell Trap cannot be selected in a battle. | |||
===Generation IX=== | |||
Shell Trap cannot be selected in a battle. | |||
==Description== | |||
{{movedesc|Fire}} | |||
{{movedescentry|{{gameabbrev7|SMUSUMPE}}|The user sets a shell trap. If the user is hit by a physical move, the trap will explode and inflict damage on the opposing Pokémon.}} | |||
{{movedescentry|{{gameabbrev8|SwShLA}}<br>{{gameabbrev9|SV}}|The user sets a shell trap. If the user is hit by a physical move, the trap will explode and inflict damage on opposing Pokémon.}} | |||
{{movedescentry|{{gameabbrev8|BDSP}}|This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.}} | |||
|} | |||
|}{{left clear}} | |||
==Learnset== | ==Learnset== | ||
===[[ | ===By [[Level|leveling up]]=== | ||
{{Movehead/Games|Fire|g1=none|g2=none|g3=none|g4=none|g5=none|g6=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=1|g8g={{gameabbrev8|SwSh}}|g9=none}} | |||
{{Moveentry/2|0776|Turtonator|type=Fire|type2=Dragon|2|Monster|Dragon|45|40||STAB='''}} | |||
{{Movefoot|Fire|2}} | |||
==In other games== | |||
===[[Pokémon Masters EX]]=== | |||
{| class="roundy" style="margin:auto; background:#{{fire color}}; border:3px solid #{{fire color dark}}; text-align:center; width:80%" | |||
|- style="background: #{{fire color light}}" | |||
! style="{{roundytl|5px}}" | Name | |||
! {{color2|000|Damage category|Category}} | |||
! Move gauge cost | |||
! MP<br>(uses) | |||
! Base {{color2|000|power}} | |||
! Max {{color2|000|power}} | |||
! {{color2|000|Accuracy}} | |||
! Target | |||
! Effect tag | |||
! Description | |||
! style="{{roundytr|5px}}" | Playable {{color2|000|Sync pair|sync pair(s)}} | |||
|- style="background:#fff" | |||
|style="{{roundybl|5px}}"|Shell Trap | |||
{{statustable|Special}} | |||
|3 | |||
|2 MP | |||
|— | |||
|— | |||
|100% | |||
|All opponents | |||
|— | |||
|The user takes up a counterattacking posture. Using this move again will cause the user to leave this posture. No other actions can be taken while in this posture. The user will leave this posture if hit by a physical attack move while it is in this counterattacking posture, then attack all opposing sync pairs. | |||
|style="{{roundybr|5px}}"|{{sync|Ryuki|Turtonator}} | |||
|} | |||
==In animation== | |||
{{moveanime|type=fire|exp=yes|gen=If the user is attacked from behind, their shell spikes explode.|image1=Kiawe Turtonator Shell Trap.png|image1p=Turtonator}} | |||
{{movep|type=fire|ms=776|pkmn=Turtonator|method=When the opponent attacks, Turtonator turns its shell at them. If the opponent makes contact with the spikes on Turtonator's shell, the spikes explode.}} | |||
{{movebtm|type=fire|user=Kiawe's Turtonator|startcode=SM001|startname=Alola to New Adventure!|notes=Debut}} | |||
==In other generations== | |||
===Core series games=== | |||
{{Movegen | |||
|type=Fire | |||
|genVII=Shell Trap VII | |||
|genVII2=Shell Trap VII 2 | |||
}} | |||
===Spin-off series games=== | |||
{{Movegen | |||
|type=Fire | |||
|Masters=Shell Trap Masters | |||
}} | |||
==In other languages== | ==In other languages== | ||
{{Langtable|color={{ | {{Langtable|color={{fire color}}|bordercolor={{fire color dark}} | ||
|zh_yue=陷阱甲殼 ''{{tt|Hahmjehng Gaaphok|Trap Shell}}'' | |zh_yue=陷阱甲殼 ''{{tt|Hahmjehng Gaaphok|Trap Shell}}'' | ||
|zh_cmn=陷阱甲殼 / 陷阱甲壳 ''{{tt|Xiànjǐng Jiǎké|Trap Shell}}'' | |zh_cmn=陷阱甲殼 / 陷阱甲壳 ''{{tt|Xiànjǐng Jiǎké|Trap Shell}}'' | ||
Line 42: | Line 113: | ||
|de=Panzerfalle | |de=Panzerfalle | ||
|it=Gusciotrappola | |it=Gusciotrappola | ||
|ko=트랩셸 ''Trap Shell | |ko=트랩셸 {{tt|''Teuraepsyel''|Trap Shell}} | ||
|pl=Pułapka Skorupy | |||
|pt_br=Armadilha de Carapaça | |||
|pt_eu=Carapaça Armadilha | |||
|ru=Панцирь-Ловушка ''Pantsir'-Lovushka'' | |ru=Панцирь-Ловушка ''Pantsir'-Lovushka'' | ||
| | |es_eu=Coraza Trampa | ||
|es_la=Trampa Coraza | |||
}} | }} | ||
{{-}} | {{-}} | ||
{{Project Moves and Abilities notice}} | {{Project Moves and Abilities notice}} | ||
[[Category:Decreased priority moves]] | |||
[[Category:Signature moves]] | |||
[[Category:Moves usable in Pokémon Sword and Shield]] | |||
[[de:Panzerfalle]] | [[de:Panzerfalle]] | ||
[[es:Coraza trampa]] | |||
[[fr:Carapiège]] | [[fr:Carapiège]] | ||
[[it:Gusciotrappola | [[it:Gusciotrappola]] | ||
[[ja:トラップシェル]] | [[ja:トラップシェル]] | ||
[[zh:陷阱甲殼(招式)]] | [[zh:陷阱甲殼(招式)]] |
Revision as of 01:54, 22 September 2024
Shell Trap トラップシェル Trap Shell | ||||||||||||||
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Shell Trap (Japanese: トラップシェル Trap Shell) is a damage-dealing Fire-type move introduced in Generation VII. It is the signature move of Turtonator.
Effect
Shell Trap is a decreased priority move. The user sets up a trap at the beginning of the turn, then if it gets hit by an opponent's physical move within the same turn, it will use Shell Trap immediately after that move. Otherwise, when the user's scheduled turn happens at -3 priority, Shell Trap will fail at that time. If the user is affected by Powder, Powder will trigger when the user of Shell Trap is hit by a physical attack.
Encore will fail if the target has an active Shell Trap in waiting.
Shell Trap will not be triggered from the Pokémon being hit by an ally's move, having its substitute take a hit, being hit by a move that's receiving a bonus from Sheer Force, being hit after its own turn has already passed (such as by Dragon Tail or another move with priority lower than -3), or being hit by a move that causes it to faint.
Due to a glitch, if a Pokémon's use of Shell Trap is preempted by Encore to lock it into another move instead, and the Pokémon is then hit by a physical attack on any turn before Encore ends, the Pokémon's next use of Shell Trap will skip the step of setting a trap, and the move will go off successfully at its normal priority regardless of whether it was hit in the current turn.
Generation VIII
Pokémon Brilliant Diamond and Shining Pearl
Shell Trap cannot be selected in a battle.
Generation IX
Shell Trap cannot be selected in a battle.
Description
|
Learnset
By leveling up
# | Pokémon | Types | Egg Groups | Level | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
VII | VIII | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0776 | |
Monster | Dragon | 45 | 40 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other games
Pokémon Masters EX
Name | Category | Move gauge cost | MP (uses) |
Base power | Max power | Accuracy | Target | Effect tag | Description | Playable sync pair(s) |
---|---|---|---|---|---|---|---|---|---|---|
Shell Trap | Special | 3 | 2 MP | — | — | 100% | All opponents | — | The user takes up a counterattacking posture. Using this move again will cause the user to leave this posture. No other actions can be taken while in this posture. The user will leave this posture if hit by a physical attack move while it is in this counterattacking posture, then attack all opposing sync pairs. | Ryuki & Turtonator |
In animation
If the user is attacked from behind, their shell spikes explode. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
When the opponent attacks, Turtonator turns its shell at them. If the opponent makes contact with the spikes on Turtonator's shell, the spikes explode. | |||
Kiawe's Turtonator | Alola to New Adventure! | Debut |
In other generations
Core series games
Spin-off series games
In other languages
|
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |