Terrain: Difference between revisions

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{{incomplete|needs=Missing Mystery Dungeon details}}
{{search|field effects caused by moves and Abilities|the battle background mechanic|Environment}}
'''Terrain''' (Japanese: '''フィールド''' ''field'') is a type of field effect in the Pokémon games that affects Pokémon [[grounded|on the ground]]. The mechanic was introduced in [[Generation VI]]. In battle, there is always initially no terrain, but it can be changed by Pokémon's moves and Abilities. Only one type of terrain may be present at a time, with any new terrain put in place overwriting the previous terrain.
'''Terrain''' (Japanese: '''フィールド''' ''field'') is a type of field effect in the [[Pokémon games]] that affects Pokémon [[grounded|on the ground]]. The mechanic was introduced in [[Generation VI]]. In battle, there is often no initial terrain, but it can be changed by Pokémon's moves and Abilities. Only one type of terrain may be present at a time, with any new terrain put in place overwriting the previous terrain.


==In the games==
==In the core series games==
There are four types of terrain: Electric Terrain, Grassy Terrain, Misty Terrain, and Psychic Terrain.
===Effects===
Once activated, a terrain affects all Pokémon on the ground, and it normally lasts for 5 turns regardless of how it is created, but if the Pokémon who activated it held a [[Terrain Extender]] when the terrain was put into effect, it lasts 8 turns. Terrain that occurs naturally (e.g. {{m|Misty Terrain}} due to [[fog]]) lasts until it is replaced or removed.
 
Pokémon that are in the [[semi-invulnerable turn]] of a move are considered to not be on the ground for the purposes of terrain.
 
[[Natural objects]] disappear and cannot be destroyed while terrain is in effect.
 
{| class="roundy" style="margin:auto; margin-bottom:2em; text-align:center; background:#{{normal color}}; border:3px solid #{{normal color dark}}; padding:2px" cellspacing="1"
|-
! style="background-color:#{{normal color light}}; {{roundytl|5px}}; width:110px;" | Terrain
! style="background-color:#{{normal color light}}; width:220px;" | Image
! style="background-color:#{{normal color light}}; width:300px;" | Description
! style="background-color:#{{normal color light}}; {{roundytr|5px}}; width:400px;" | Details
|- style='background:#fff'
| style='background-color:#{{electric color light}};" | Electric Terrain
| [[File:Electric Terrain IX 2.png|220px]]
| style='text-align:left;' | For five turns, Pokémon on the ground won't fall asleep. The power of Electric-type moves is boosted.
| style='text-align:left;' |
Increases the power of {{type|Electric}} moves used by Pokémon on the ground by 30% (50% prior to Generation VIII).<br>
Prevents Pokémon on the ground from falling {{status|sleep|asleep}} and being afflicted by {{m|Yawn}}.
|- style='background:#fff'
| style='background-color:#{{grass color light}};" | Grassy Terrain
| [[File:Grassy Terrain IX 2.png|220px]]
| style='text-align:left;' | For five turns, Pokémon on the ground will have a little HP restored at the end of each turn. The power of Grass-type moves is boosted.
| style='text-align:left;' |
Increases the power of {{type|Grass}} moves used by Pokémon on the ground by 30% (50% prior to Generation VIII).<br>
Restores 1/16 HP to all Pokémon on the ground each turn.<br>
Halves the [[power]] of {{m|Bulldoze}}, {{m|Earthquake}}, and {{m|Magnitude}}.
|- style='background:#fff'
| style='background-color:#{{fairy color light}};" | Misty Terrain
| [[File:Misty Terrain IX 2.png|220px]]
| style='text-align:left;' | For five turns, Pokémon on the ground won't get any status conditions. Damage from Dragon-type moves is halved.
| style='text-align:left;' |
Halves the damage taken by Pokémon on the ground from {{type|Dragon}} moves.<br>
Prevents Pokémon on the ground from being afflicted with [[Status condition#Non-volatile status|non-volatile]] [[status condition]]s and (from Generation VII onward) {{status|confusion}}.
|- style='background:#fff'
| style='background-color:#{{psychic color light}};" | Psychic Terrain
| [[File:Psychic Terrain IX 2.png|220px]]
| style='text-align:left;' | For five turns, Pokémon on the ground won't be hit by priority moves. The power of Psychic-type moves is boosted.
| style='text-align:left;' |
Increases the power of {{type|Psychic}} moves used by Pokémon on the ground by 30% (50% prior to Generation VIII).<br>
Prevents Pokémon on the ground from being hit by moves with increased [[priority]].
|}


===Causing terrain===
===Causing terrain===
Each terrain has a corresponding [[move]], [[Max Move]]s, and [[Ability]] that will create it. Psychic Terrain can be invoked by a certain [[Z-Move]] as well.
Each terrain has a corresponding [[move]], [[Max Move]], and [[Ability]] that will create it. A certain [[Z-Move]] and certain other Abilities may summon terrain as well.


{| style="margin:auto; text-align:center; {{roundy|10px}} border:5px solid #{{normal color dark}}; background:#{{normal color}}" cellspacing=1
{| class="roundtable" style="margin:auto; text-align:center; background:#{{normal color}}; border:5px solid #{{normal color dark}}"
|-
|-
!
!
! style="background:#{{normal color light}}" | Electric Terrain
! style="background-color:#{{normal color light}}" | Electric Terrain
! style="background:#{{normal color light}}" | Grassy Terrain
! style="background-color:#{{normal color light}}" | Grassy Terrain
! style="background:#{{normal color light}}" | Misty Terrain
! style="background-color:#{{normal color light}}" | Misty Terrain
! style="background:#{{normal color light}}; {{roundytr|5px}}" | Psychic Terrain
! style="background-color:#{{normal color light}}; {{roundytr|5px}}" | Psychic Terrain
|- style="background:#FFF"
|- style="background:#FFF"
! style="background:#{{normal color light}}" | Terrain move
! style="background:#{{normal color light}}" | Terrain move
Line 26: Line 68:
| {{m|Max Overgrowth}}
| {{m|Max Overgrowth}}
| {{m|Max Starfall}}
| {{m|Max Starfall}}
| {{m|Genesis Supernova}} ({{p|Mew}} only)<br>{{m|Max Mindstorm}}
| {{m|Genesis Supernova}}<br>{{m|Max Mindstorm}}
|-
|-
! style="background:#{{normal color light}}; {{roundybl|5px}}" | Ability
! style="background:#{{normal color light}}; {{roundybl|5px}}" | Ability
| style="background:#FFF" | {{a|Electric Surge}}
| style="background:#FFF" | {{a|Electric Surge}}<br>{{a|Hadron Engine}}
| style="background:#FFF" | {{a|Grassy Surge}}
| style="background:#FFF" | {{a|Grassy Surge}}<br>{{a|Seed Sower}}{{tt|*|Only when hit by an attack}}
| style="background:#FFF" | {{a|Misty Surge}}
| style="background:#FFF" | {{a|Misty Surge}}
| style="background:#FFF; {{roundybr|5px}}" | {{a|Psychic Surge}}
| style="background:#FFF; {{roundybr|5px}}" | {{a|Psychic Surge}}
|}
|}


Terrain normally lasts for 5 turns regardless of how it is created, but if the Pokémon with that move or Ability held a [[Terrain Extender]] when the terrain was put into effect, it lasts 8 turns. Terrain can be removed by {{m|Splintered Stormshards}} and, starting in Generation VIII, {{m|Defog}}.
===Moves that remove terrain===
A terrain can be removed using any of the following moves.
{| class="roundtable" style="margin:auto; text-align:center; background:#{{normal color}}; border:5px solid #{{normal color dark}}"
|- style="background-color:#{{normal color light}}"
! Move
! width="15%" | [[Type]]
! width="15%" | [[Damage category|Category]]
! [[Power]]
! [[Accuracy]]
! width="40%" | Notes
|-
| class="l" | {{m|Defog}}
{{typetable|Flying}}
{{statustable|Status}}
| —
| —%
| class="l" | Generation VIII onwards only. Lowers the target's {{stat|evasion}} one stage. Also removes the effects of [[fog]], {{cat|screen-creating moves}}, and [[List of moves that cause entry hazards|entry hazards]]
|-
| class="l" | {{m|G-Max Wind Rage}}
{{typetable|Flying}}
{{statustable|???|''Varies''}}
| —
| —%
| class="l" | Exclusive [[G-Max Move]] of [[Gigantamax]] {{p|Corviknight}}<br>Also removes the effects of {{cat|screen-creating moves}} and [[List of moves that cause entry hazards|entry hazards]]
|-
| class="l" | {{m|Ice Spinner}}
{{typetable|Ice}}
{{statustable|Physical}}
| 80
| 100%
| class="l" | —
|-
| class="l" | {{m|Splintered Stormshards}}
{{typetable|Rock}}
{{statustable|Physical}}
| 190
| —%
| class="l" | Exclusive [[Z-Move]] of {{p|Lycanroc}}
|-
| class="l" | {{m|Steel Roller}}
{{typetable|Steel}}
{{statustable|Physical}}
| 130
| 100%
| class="l" | Fails when there is no terrain
|}


===Effects===
===Moves affected by terrain===
Some moves can have their effects changed depending on the terrain.


====Generation VI to VII====
{| class="roundtable sortable" style="margin:auto; text-align:center; background:#{{normal color}}; border:5px solid #{{normal color dark}}"
*'''{{m|Electric Terrain}}:''' Increases the power of {{type|Electric}} moves used by Pokémon on the ground by 50%. Prevents Pokémon on the ground from falling {{status|sleep|asleep}} and being afflicted by {{m|Yawn}}.
|- style="background-color:#{{normal color light}}"
*'''{{m|Grassy Terrain}}:''' Increases the power of {{type|Grass}} moves used by Pokémon on the ground by 50%. Restores 1/16 HP to all Pokémon on the ground each turn. Halves the [[damage]] taken from {{m|Bulldoze}}, {{m|Earthquake}}, and {{m|Magnitude}}.
! Move
*'''{{m|Misty Terrain}}:''' Halves the damage taken by Pokémon on the ground from {{type|Dragon}} moves. Prevents Pokémon on the ground from being afflicted with [[status condition]]s; in [[Generation VII]], also protects from {{status|confusion}}.
! width="15%" | [[Type]]
*'''{{m|Psychic Terrain}}:''' Increases the power of {{type|Psychic}} moves used by Pokémon on the ground by 50%. Prevents Pokémon on the ground from being hit by moves with increased [[priority]].
! width="15%" | [[Damage category|Category]]
 
! [[Power]]
Pokémon that are in the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of a move are considered to not be on the ground for the purposes of terrain.
! [[Accuracy]]
 
! width="40%" class="unsortable" | Notes
The Ability {{a|Grass Pelt}} increases the Pokémon's Defense by 50% during Grassy Terrain. The Ability {{a|Surge Surfer}} increases the Pokémon's Speed by 100% during Electric Terrain.
|-
 
| class="l" | {{m|Expanding Force}}
[[Natural objects]] disappear and cannot be destroyed while terrain is in effect.
{{typetable|Psychic}}
 
{{statustable|Special}}
====Generation VIII====
| 80
The increase in power for moves that match the terrain is reduced to 30%.
| 100%
 
| class="l" | Power is increased and hits all opposing Pokémon if used on Psychic Terrain
The Ability {{a|Mimicry}} will automatically change the Pokémon's type to match the terrain it is in, as if it has used {{m|Camouflage}} (see below).
|-
 
| class="l" | {{m|Floral Healing}}
====Items====
{{typetable|Fairy}}
If a Pokémon is holding one of these four [[held item]]s when the appropriate terrain is created, or switches in while the appropriate terrain is in effect, the item will be consumed and boost one of the holder's stats by one stage. The item will activate regardless of whether or not the Pokémon is grounded.
{{statustable|Status}}
{| style="margin:auto; text-align:center; {{roundy|10px}} border:5px solid #{{normal color dark}}; background:#{{normal color}}" cellspacing=1
| &mdash;
| 100%
| class="l" | Restores up to ⅔ of the target's maximum HP if used on Grassy Terrain
|-
| class="l" | {{m|Grassy Glide}}
{{typetable|Grass}}
{{statustable|Physical}}
| 55
| 100%
| class="l" | Increased [[priority]] if used on Grassy Terrain
|-
| class="l" | {{m|Misty Explosion}}
{{typetable|Fairy}}
{{statustable|Special}}
| 100
| 100%
| class="l" | Base power is increased by 50% if used on Misty Terrain
|-
|-
! style="background:#{{normal color light}}; {{roundytl|5px}}" | Electric Terrain
| class="l" | {{m|Psyblade}}
! style="background:#{{normal color light}}" | Grassy Terrain
{{typetable|Psychic}}
! style="background:#{{normal color light}}" | Misty Terrain
{{statustable|Physical}}
! style="background:#{{normal color light}}; {{roundytr|5px}}" | Psychic Terrain
| 80
| 100%
| class="l" | Base power is increased by 50% if used on Electric Terrain
|-
|-
| width="25%" style="background:#FFF; padding-top:3px" | [[File:Dream Electric Seed Sprite.png|45px]]<br>[[Electric Seed]]
| class="l" | {{m|Rising Voltage}}
| width="25%" style="background:#FFF; padding-top:3px" | [[File:Dream Grassy Seed Sprite.png|45px]]<br>[[Grassy Seed]]
{{typetable|Electric}}
| width="25%" style="background:#FFF; padding-top:3px" | [[File:Dream Misty Seed Sprite.png|45px]]<br>[[Misty Seed]]
{{statustable|Special}}
| width="25%" style="background:#FFF; padding-top:3px" | [[File:Dream Psychic Seed Sprite.png|45px]]<br>[[Psychic Seed]]
| 70
| 100%
| class="l" | Power doubles when the target is on Electric Terrain
|-
|-
| colspan=2 style="background:#FFF; {{roundybl|5px}}" | boosts {{stat|Defense}}
| class="l" | {{m|Terrain Pulse}}
| colspan=2 style="background:#FFF; {{roundybr|5px}}" | boosts {{stat|Special Defense}}
{{typetable|Normal}}
{{statustable|Special}}
| 50
| 100%
| class="l" | Power doubles and changes type depending on the terrain
|}
|}


Line 77: Line 189:
Terrain causes {{cat|moves that vary with environment}} to ignore the current location and determine their effect based on the terrain, regardless of whether the move's user is on the ground.
Terrain causes {{cat|moves that vary with environment}} to ignore the current location and determine their effect based on the terrain, regardless of whether the move's user is on the ground.


{| style="margin:auto; text-align:center; {{roundy|10px}} border:5px solid #{{normal color dark}}; background:#{{normal color}}" cellspacing=1
{| class="roundtable" style="margin:auto; text-align:center; background:#{{normal color}}; border:5px solid #{{normal color dark}}"
|-
|-
!
!
! style="background:#{{normal color light}}" | Electric Terrain
! style="background-color:#{{normal color light}}" | Electric Terrain
! style="background:#{{normal color light}}" | Grassy Terrain
! style="background-color:#{{normal color light}}" | Grassy Terrain
! style="background:#{{normal color light}}" | Misty Terrain
! style="background-color:#{{normal color light}}" | Misty Terrain
! style="background:#{{normal color light}}; {{roundytr|5px}}" | Psychic Terrain
! style="background-color:#{{normal color light}}" | Psychic Terrain
|-
|-
! style="background:#{{normal color light}}" | {{m|Nature Power}}
! style="background-color:#{{normal color light}}" | {{m|Nature Power}}
| style="background:#FFF" | {{m|Thunderbolt}}
| {{m|Thunderbolt}}
| style="background:#FFF" | {{m|Energy Ball}}
| {{m|Energy Ball}}
| style="background:#FFF" | {{m|Moonblast}}
| {{m|Moonblast}}
| style="background:#FFF" | {{m|Psychic}}
| {{m|Psychic}}
|-
|-
! style="background:#{{normal color light}}" | {{m|Secret Power}}
! style="background-color:#{{normal color light}}" | {{m|Secret Power}}
| style="background:#FFF" | may cause {{status|paralysis}}<br>({{m|Thunder Shock}} animation)
| May cause {{status|paralysis}}<br>({{m|Thunder Shock}} animation)
| style="background:#FFF" | may cause {{status|sleep}}<br>({{m|Vine Whip}} animation)
| May cause {{status|sleep}}<br>({{m|Vine Whip}} animation)
| style="background:#FFF" | may lower {{stat|Special Attack}} one stage<br>({{m|Fairy Wind}} animation)
| May lower {{stat|Special Attack}} one stage<br>({{m|Fairy Wind}} animation)
| style="background:#FFF" | may lower {{stat|Speed}} one stage<br>({{m|Confusion}} animation)
| May lower {{stat|Speed}} one stage<br>({{m|Confusion}} animation)
|-
|-
! style="background:#{{normal color light}}; {{roundybl|5px}}" | {{m|Camouflage}}
! style="background-color:#{{normal color light}}" | {{m|Camouflage}}
| style="background:#FFF" | {{t|Electric}}
| {{t|Electric}}
| style="background:#FFF" | {{t|Grass}}
| {{t|Grass}}
| style="background:#FFF" | {{t|Fairy}}
| {{t|Fairy}}
| style="background:#FFF; {{roundybr|5px}}" | {{t|Psychic}}
| {{t|Psychic}}
|}
|}


<!--
===Abilities affected by terrain===
==In the Pokémon Mystery Dungeon series==
Certain Abilities are activated under certain terrains.
-->
 
{| class="roundtable" style="margin:auto; text-align:center; background:#{{normal color}}; border:5px solid #{{normal color dark}}"
|- style="background-color:#{{normal color light}}"
! Name
! Effect
! Generation<br>introduced
|-
| {{a|Grass Pelt}}
| style="text-align:left" | While Grassy Terrain is active, the {{stat|Defense}} of the Pokémon with this Ability is increased by 50%.
| VI
|-
| {{a|Hadron Engine}}
| style="text-align:left" | Turns the ground into Electric Terrain when the Pokémon enters a battle. The futuristic engine within the Pokémon also boosts its {{DL|Stat|Special Attack|Sp. Atk}} stat on Electric Terrain.
| IX
|-
| {{a|Mimicry}}
| style="text-align:left" | Changes the Pokémon's [[type]] depending on the terrain.
| VIII
|-
| {{a|Quark Drive}}
| style="text-align:left" | Boosts the Pokémon's most proficient stat on Electric Terrain or if the Pokémon is holding [[Booster Energy]].
| IX
|-
| {{a|Surge Surfer}}
| style="text-align:left" | While Electric Terrain is active, doubles the {{stat|Speed}} of Pokémon with this Ability.
| VII
|}
 
===Items that interact with terrain===
If a Pokémon is holding one of these four [[held item]]s when the appropriate terrain is created, or switches in while the appropriate terrain is in effect, the item will be consumed and boost one of the holder's stats by one stage. The item will activate regardless of whether or not the Pokémon is grounded.
 
{| class="roundtable" style="margin:auto; text-align:center; background:#{{normal color}}; border:5px solid #{{normal color dark}}"
|- style="background:#{{normal color light}}"
! Electric Terrain
! Grassy Terrain
! Misty Terrain
! Psychic Terrain
|-
| width="25%" style="background:#{{electric color light}}; padding-top:3px" | [[File:Dream Electric Seed Sprite.png|45px]]<br>[[Electric Seed]]
| width="25%" style="background:#{{grass color light}}; padding-top:3px" | [[File:Dream Grassy Seed Sprite.png|45px]]<br>[[Grassy Seed]]
| width="25%" style="background:#{{fairy color light}}; padding-top:3px" | [[File:Dream Misty Seed Sprite.png|45px]]<br>[[Misty Seed]]
| width="25%" style="background:#{{psychic color light}}; padding-top:3px" | [[File:Dream Psychic Seed Sprite.png|45px]]<br>[[Psychic Seed]]
|-
| colspan=2 | boosts {{stat|Defense}}
| colspan=2 | boosts {{stat|Special Defense}}
|}
 
==In the spin-off games==
===Pokémon Mystery Dungeon series===
{{incomplete|section|Missing Mystery Dungeon details}}
 
===[[Pokémon Masters EX]]===
{{main|Terrain (Masters)}}
 
===[[Pokémon UNITE]]===
In {{g|UNITE}}, {{UNITE|Miraidon}} can use its [[Hadron Engine]] ability to set up Electric Terrain by hitting a Pokémon from the opposing team with a move. Using [[Aeos energy]], Miraidon can strengthen its Electric Terrain by expanding its area of effect. In Electric Terrain, both Miraidon and its teammates deal increased damage and cannot be put to sleep. Electric Terrain can also be used to strengthen ally [[goal zone]]s or weaken enemy goal zones, which either increases or decreases the amount of HP healed in the goal zone.


==Trivia==
==Trivia==
*Psychic Terrain is the only terrain to not be introduced in [[Generation VI]].
*Psychic Terrain is the only terrain to not be introduced in [[Generation VI]].
**Additionally, Psychic Terrain is the only terrain to not appear in [[Pokémon Brilliant Diamond and Shining Pearl]].
*Misty Terrain is the only terrain that is not in [[Pokémon Masters EX]].


==In other languages==
==In other languages==

Latest revision as of 14:28, 13 June 2024

This article is about the field effects caused by moves and Abilities. For the battle background mechanic, see Environment.

Terrain (Japanese: フィールド field) is a type of field effect in the Pokémon games that affects Pokémon on the ground. The mechanic was introduced in Generation VI. In battle, there is often no initial terrain, but it can be changed by Pokémon's moves and Abilities. Only one type of terrain may be present at a time, with any new terrain put in place overwriting the previous terrain.

In the core series games

Effects

Once activated, a terrain affects all Pokémon on the ground, and it normally lasts for 5 turns regardless of how it is created, but if the Pokémon who activated it held a Terrain Extender when the terrain was put into effect, it lasts 8 turns. Terrain that occurs naturally (e.g. Misty Terrain due to fog) lasts until it is replaced or removed.

Pokémon that are in the semi-invulnerable turn of a move are considered to not be on the ground for the purposes of terrain.

Natural objects disappear and cannot be destroyed while terrain is in effect.

Terrain Image Description Details
Electric Terrain Electric Terrain IX 2.png For five turns, Pokémon on the ground won't fall asleep. The power of Electric-type moves is boosted.

Increases the power of Electric-type moves used by Pokémon on the ground by 30% (50% prior to Generation VIII).
Prevents Pokémon on the ground from falling asleep and being afflicted by Yawn.

Grassy Terrain Grassy Terrain IX 2.png For five turns, Pokémon on the ground will have a little HP restored at the end of each turn. The power of Grass-type moves is boosted.

Increases the power of Grass-type moves used by Pokémon on the ground by 30% (50% prior to Generation VIII).
Restores 1/16 HP to all Pokémon on the ground each turn.
Halves the power of Bulldoze, Earthquake, and Magnitude.

Misty Terrain Misty Terrain IX 2.png For five turns, Pokémon on the ground won't get any status conditions. Damage from Dragon-type moves is halved.

Halves the damage taken by Pokémon on the ground from Dragon-type moves.
Prevents Pokémon on the ground from being afflicted with non-volatile status conditions and (from Generation VII onward) confusion.

Psychic Terrain Psychic Terrain IX 2.png For five turns, Pokémon on the ground won't be hit by priority moves. The power of Psychic-type moves is boosted.

Increases the power of Psychic-type moves used by Pokémon on the ground by 30% (50% prior to Generation VIII).
Prevents Pokémon on the ground from being hit by moves with increased priority.

Causing terrain

Each terrain has a corresponding move, Max Move, and Ability that will create it. A certain Z-Move and certain other Abilities may summon terrain as well.

Electric Terrain Grassy Terrain Misty Terrain Psychic Terrain
Terrain move Electric Terrain Grassy Terrain Misty Terrain Psychic Terrain
Z-Move /
Max Move
Max Lightning Max Overgrowth Max Starfall Genesis Supernova
Max Mindstorm
Ability Electric Surge
Hadron Engine
Grassy Surge
Seed Sower*
Misty Surge Psychic Surge

Moves that remove terrain

A terrain can be removed using any of the following moves.

Move Type Category Power Accuracy Notes
Defog Flying Status —% Generation VIII onwards only. Lowers the target's evasion one stage. Also removes the effects of fog, screen-creating moves, and entry hazards
G-Max Wind Rage Flying Varies —% Exclusive G-Max Move of Gigantamax Corviknight
Also removes the effects of screen-creating moves and entry hazards
Ice Spinner Ice Physical 80 100%
Splintered Stormshards Rock Physical 190 —% Exclusive Z-Move of Lycanroc
Steel Roller Steel Physical 130 100% Fails when there is no terrain

Moves affected by terrain

Some moves can have their effects changed depending on the terrain.

Move Type Category Power Accuracy Notes
Expanding Force Psychic Special 80 100% Power is increased and hits all opposing Pokémon if used on Psychic Terrain
Floral Healing Fairy Status 100% Restores up to ⅔ of the target's maximum HP if used on Grassy Terrain
Grassy Glide Grass Physical 55 100% Increased priority if used on Grassy Terrain
Misty Explosion Fairy Special 100 100% Base power is increased by 50% if used on Misty Terrain
Psyblade Psychic Physical 80 100% Base power is increased by 50% if used on Electric Terrain
Rising Voltage Electric Special 70 100% Power doubles when the target is on Electric Terrain
Terrain Pulse Normal Special 50 100% Power doubles and changes type depending on the terrain

Environment-based moves

Terrain causes moves that vary with environment to ignore the current location and determine their effect based on the terrain, regardless of whether the move's user is on the ground.

Electric Terrain Grassy Terrain Misty Terrain Psychic Terrain
Nature Power Thunderbolt Energy Ball Moonblast Psychic
Secret Power May cause paralysis
(Thunder Shock animation)
May cause sleep
(Vine Whip animation)
May lower Special Attack one stage
(Fairy Wind animation)
May lower Speed one stage
(Confusion animation)
Camouflage Electric Grass Fairy Psychic

Abilities affected by terrain

Certain Abilities are activated under certain terrains.

Name Effect Generation
introduced
Grass Pelt While Grassy Terrain is active, the Defense of the Pokémon with this Ability is increased by 50%. VI
Hadron Engine Turns the ground into Electric Terrain when the Pokémon enters a battle. The futuristic engine within the Pokémon also boosts its Sp. Atk stat on Electric Terrain. IX
Mimicry Changes the Pokémon's type depending on the terrain. VIII
Quark Drive Boosts the Pokémon's most proficient stat on Electric Terrain or if the Pokémon is holding Booster Energy. IX
Surge Surfer While Electric Terrain is active, doubles the Speed of Pokémon with this Ability. VII

Items that interact with terrain

If a Pokémon is holding one of these four held items when the appropriate terrain is created, or switches in while the appropriate terrain is in effect, the item will be consumed and boost one of the holder's stats by one stage. The item will activate regardless of whether or not the Pokémon is grounded.

Electric Terrain Grassy Terrain Misty Terrain Psychic Terrain
Dream Electric Seed Sprite.png
Electric Seed
Dream Grassy Seed Sprite.png
Grassy Seed
Dream Misty Seed Sprite.png
Misty Seed
Dream Psychic Seed Sprite.png
Psychic Seed
boosts Defense boosts Special Defense

In the spin-off games

Pokémon Mystery Dungeon series

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Missing Mystery Dungeon details

Pokémon Masters EX

Main article: Terrain (Masters)

Pokémon UNITE

In Pokémon UNITE, Miraidon can use its Hadron Engine ability to set up Electric Terrain by hitting a Pokémon from the opposing team with a move. Using Aeos energy, Miraidon can strengthen its Electric Terrain by expanding its area of effect. In Electric Terrain, both Miraidon and its teammates deal increased damage and cannot be put to sleep. Electric Terrain can also be used to strengthen ally goal zones or weaken enemy goal zones, which either increases or decreases the amount of HP healed in the goal zone.

Trivia

In other languages

Language Title
Chinese Cantonese 場地 Chèuhngdeih *
Mandarin 場地 / 场地 Chǎngdì *
The Netherlands Flag.png Dutch Veld
France Flag.png French Champ
Germany Flag.png German Feld
Italy Flag.png Italian Campo
South Korea Flag.png Korean 필드 Field
Portuguese Brazil Flag.png Brazil Terreno
Portugal Flag.png Portugal Campo
Russia Flag.png Russian Поле Pole
Spain Flag.png Spanish Campo


Project Games logo.png This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.