Ingrain (move): Difference between revisions

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(updating image to gen VIII)
(→‎{{g|Mystery Dungeon series}}: An interaction I learned after previously thinking Ingrain stopped that skill instead. Adding it in case anyone had the same question as me.)
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==In other games==
==In other games==
==={{g|Mystery Dungeon series}}===
==={{g|Mystery Dungeon series}}===
In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red Rescue Team and Blue Rescue Team]], [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time, Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky|Sky]], Ingrain causes the user to gain the Ingrain status, making the user incapable of moving (though it may attack), and cannot switch places with the team leader. The Pokémon gains 10 HP at the end of the second turn, and every five turns after that. The Ingrain status lasts 16-30 turns.
In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red Rescue Team and Blue Rescue Team]], [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time, Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky|Sky]], Ingrain causes the user to gain the Ingrain status, making the user incapable of moving (though it may attack), and cannot switch places with the team leader. The Pokémon gains 10 HP at the end of the second turn, and every five turns after that. The Ingrain status lasts 16-30 turns, but it can be cancelled prematurely by the [[IQ#Explorers_of_Time.2C_Darkness_and_Sky|IQ skill]] Wary Fighter.


In [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]], the Ingrain status lasts seven turns and the Pokémon gains 15 HP at the end of every second turn.
In [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]], the Ingrain status lasts seven turns and the Pokémon gains 15 HP at the end of every second turn.

Revision as of 12:25, 6 April 2020

Ingrain
ねをはる Extend Roots
Ingrain VIII.png
Type  Grass
Category  Status
PP  20 (max. 32)
Power  —
Accuracy  —%
Priority  0
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Affected by Snatch
  • Not affected by Mirror Move
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Self: Affects the user
Availability
Introduced  Generation III
Condition  Smart
Appeal  1
Jam  0  
Can avoid being startled by others.
Condition  Smart
Appeal  0  
Earn a higher score the later the Pokémon performs.
Condition  Clever
Appeal  1
Jamming  0  
Gets the Pokémon pumped up. Helps prevent nervousness, too.

Ingrain (Japanese: ねをはる Extend Roots) is a non-damaging Grass-type move introduced in Generation III.

Effect

Generation III

The user plants roots in the ground, allowing it to restore 1/16th of its max HP at the end of every turn. This roots the user firmly in place, preventing it from escaping (unless it holds a Smoke Ball or its Trainer uses an escape item) or switching out.

Even moves that switch the target out cannot force a Pokémon under the effect of Ingrain to switch out. However, moves that switch the user out switch a Pokémon out regardless of Ingrain; additionally, a Pokémon under the effect of Ingrain can be switched out when the game allows the player to switch before an opponent sends out their next Pokémon after their previous Pokémon fainted. The effects of Ingrain can be passed by Baton Pass.

Generations IV and V

A Pokémon under the effect of Ingrain can switch out if it holds a Shed Shell. Ingrain prevents the affected Pokémon from being switched out by the Red Card, but does not affect the Eject Button.

Ingrain causes the affected Pokémon to become grounded, and therefore susceptible to Ground-type moves; Spikes, Toxic Spikes, and Sticky Web (only relevant when a Pokémon is switched in via Baton Pass and obtains Ingrain); and terrain—regardless of whether it is Flying-type, has Levitate, holds an Air Balloon, or is under the effect of Magnet Rise or Telekinesis. Magnet Rise fails if used by a Pokémon under the effect of Ingrain; the move Telekinesis cannot affect a Pokémon under the effect of Ingrain.

If a Pokémon is holding a Big Root when Ingrain restores its HP, the amount of HP restored is increased by 30%.

Generation VI onward

Ghost-type Pokémon under the effects of Ingrain are now able to switch out. However, they still cannot be forced to switch by moves that switch the target out.

If powered up by a Grassium Z into Z-Ingrain, the user's Special Defense stat is raised by one stage.

Description

Games Description
RSEColoXD Lays roots that restore HP. The user can't switch out.
FRLG The user lays roots that restore HP on every turn. It can't switch out.
DPPtHGSSPBR The user lays roots that restore HP on every turn. Because it is rooted, it can't switch out.
BWB2W2
XYORAS
The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out.
SMUSUM
SwSh
The user lays roots that restore its HP on every turn. Because it's rooted, it can't switch out.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0114 Tangela GrassIC Big.png Grass Grass 1 1 1 1 1
0191 Sunkern GrassIC Big.png Grass Grass 18 9 9BW
4B2W2
4 4
0192 Sunflora GrassIC Big.png Grass Grass 18 9 9BW
4B2W2
4 4
0315 Roselia GrassIC Big.png
PoisonIC Big.png
Fairy Grass 41 34 34 34 34 55
0331 Cacnea GrassIC Big.png Grass Human-Like 25 25 25 25XY
22ORAS
22
0332 Cacturne GrassIC Big.png
DarkIC Big.png
Grass Human-Like 25 25 25 25XY
22ORAS
22
0345 Lileep RockIC Big.png
GrassIC Big.png
Water 3 Water 3 22 15 15 15XY
9ORAS
9
0346 Cradily RockIC Big.png
GrassIC Big.png
Water 3 Water 3 1, 22 1, 15 1, 15 1, 15XY
1, 9ORAS
1, 9
0407 Roserade GrassIC Big.png
PoisonIC Big.png
Fairy Grass 1
0455 Carnivine GrassIC Big.png Grass Grass 21 21 21 21
0459 Snover GrassIC Big.png
IceIC Big.png
Monster Grass 31 31 31 31 35
0460 Abomasnow GrassIC Big.png
IceIC Big.png
Monster Grass 31 31 31 31 35
0465 Tangrowth GrassIC Big.png Grass Grass 1 1 1 1
0556 Maractus GrassIC Big.png Grass Grass 33 33 33 1
0590 Foongus GrassIC Big.png
PoisonIC Big.png
Grass Grass 18 18 18
0591 Amoonguss GrassIC Big.png
PoisonIC Big.png
Grass Grass 18 18 18
0597 Ferroseed GrassIC Big.png
SteelIC Big.png
Grass Mineral 35 35 35 15
0598 Ferrothorn GrassIC Big.png
SteelIC Big.png
Grass Mineral 35 35 35 15
0708 Phantump GhostIC Big.png
GrassIC Big.png
Grass Amorphous 13 13 40
0709 Trevenant GhostIC Big.png
GrassIC Big.png
Grass Amorphous 13 13 40
0716 Xerneas FairyIC Big.png style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 1 1
0753 Fomantis GrassIC Big.png Grass Grass 19
0754 Lurantis GrassIC Big.png Grass Grass 19
0755 Morelull GrassIC Big.png
FairyIC Big.png
Grass Grass 22 8
0756 Shiinotic GrassIC Big.png
FairyIC Big.png
Grass Grass 1, 22 1
0796 Xurkitree ElectricIC Big.png style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 19
0797 Celesteela SteelIC Big.png
FlyingIC Big.png
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 1
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII IX
0001 Bulbasaur GrassIC Big.png
PoisonIC Big.png
Monster Grass
0043 Oddish GrassIC Big.png
PoisonIC Big.png
Grass Grass
0069 Bellsprout GrassIC Big.png
PoisonIC Big.png
Grass Grass
0102 Exeggcute GrassIC Big.png
PsychicIC Big.png
Grass Grass
0152 Chikorita GrassIC Big.png Monster Grass
0191 Sunkern GrassIC Big.png Grass Grass
0222 Corsola WaterIC Big.png
RockIC Big.png
Water 1 Water 3
0548 Petilil GrassIC Big.png Grass Grass
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

In Red Rescue Team and Blue Rescue Team, Explorers of Time, Darkness and Sky, Ingrain causes the user to gain the Ingrain status, making the user incapable of moving (though it may attack), and cannot switch places with the team leader. The Pokémon gains 10 HP at the end of the second turn, and every five turns after that. The Ingrain status lasts 16-30 turns, but it can be cancelled prematurely by the IQ skill Wary Fighter.

In Gates to Infinity, the Ingrain status lasts seven turns and the Pokémon gains 15 HP at the end of every second turn.

In Pokémon Super Mystery Dungeon, the Ingrain status lasts three turns and the Pokémon gains 15 HP at the end of every turn.

Description

Doll Meowth III.png This article has information requiring translation. If you are able to translate Japanese and would like to help, please add the English translation to the section or sections in Japanese.
Games Description
MDRB The user gains the Ingrain status. The user becomes incapable of moving, but regains HP over several turns.
MDTDS Gives the user an Ingrain status. A Pokémon with the Ingrain status is incapable of moving but regains HP every few turns.
BSL じぶんを ねをはりじょうたいにかえる ねをはりじょうたいの ポケモンは いどうできないが いっていターンごとに HPが かいふくする このわざは ポケモンタワーでは いちばんしたでしか ねをはれない
MDGtI You'll get the Ingrain status. With the Ingrain status, you can't move but keep restoring HP.
SMD You'll get the Ingrain status. In the Ingrain status condition, you're unable to move but your HP keeps restoring.

In the anime

Sunflora Ingrain.png
Sunflora
Snover Ingrain 1.png
Snover
Snover Ingrain 2.png
Entangles
Amoonguss Ingrain.png
Amoonguss
The user lays roots that restore HP on every turn.
Pokémon Method
User First Used In Notes
Sunflora Multiple roots colored like Sunflora's body come out of it.
A Coordinator's Sunflora Deceit and Assist Debut
Snover Snover's eyes glow light-green and its body becomes surrounded in light green. Then, giant light-brown roots shoot out of the ground, wrap up the opponent, and lift it into the air.
A wild Snover The Lonely Snover! None
Amoonguss Amoonguss sprouts several small roots from its body into the ground.
A Trainer's Amoonguss Lost at the League! None


In the manga

In the Pokémon Adventures manga


In other generations

Core series games

Side series games

Spin-off series games

Trivia

  • In Generation III, the status screen erroneously states that the move has 100% accuracy, even though it targets the user (thus it ignores accuracy and evasion checks).

In other languages

Language Title
Chinese Cantonese 扎根 Jaatgān *
根深蒂固 Gānsāmdaigu *
Mandarin 扎根 Zhāgēn *
根深蒂固 Gēnshēndìgù *
The Netherlands Flag.png Dutch Inwortel
France Flag.png French Racines
Germany Flag.png German Verwurzler
Greece Flag.png Greek Ρίζωση Ridzose
Italy Flag.png Italian Radicamento
South Korea Flag.png Korean 뿌리박기 Ppuri Bakgi
Poland Flag.png Polish Wrastanie
Portuguese Brazil Flag.png Brazil Enraizar
Portugal Flag.png Portugal Enrodilhar
Enraizar
Romania Flag.png Romanian Atacul Vopsit
Serbia Flag.png Serbian Ukorenjivanje
Spain Flag.png Spanish Arraigo
Vietnam Flag.png Vietnamese Vươn Rễ


Variations of the move Ingrain
StatusIC HOME.png IngrainAqua Ring


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.