Wonder Guard (Ability): Difference between revisions

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{{m|Role Play}} fails if the target has the Ability Wonder Guard. {{m|Skill Swap}} fails if either Pokémon has Wonder Guard. Wonder Guard cannot be copied by {{a|Power of Alchemy}} or {{a|Receiver}}. Wonder Guard can be bypassed by a Pokémon with {{a|Mold Breaker}}, {{a|Teravolt}}, or {{a|Turboblaze}}. It can also be bypassed by the moves {{m|Moongeist Beam}} and {{m|Sunsteel Strike}}. {{a|Wandering Spirit}} will not swap Abilities with Wonder Guard either.
{{m|Role Play}} fails if the target has the Ability Wonder Guard. {{m|Skill Swap}} fails if either Pokémon has Wonder Guard. Wonder Guard cannot be copied by {{a|Power of Alchemy}} or {{a|Receiver}}. Wonder Guard can be bypassed by a Pokémon with {{a|Mold Breaker}}, {{a|Teravolt}}, or {{a|Turboblaze}}. It can also be bypassed by the moves {{m|Moongeist Beam}} and {{m|Sunsteel Strike}}. {{a|Wandering Spirit}} will not swap Abilities with Wonder Guard either.


====Shedinja's type effectiveness====
=====Normal=====
{{TypeEffectiveness
|type1=Bug
|type2=Ghost
|Normal=    0
|Flying=  200
|Fighting=  0
|Ground=    0
|Rock=    200
|Bug=      0
|Poison=    0
|Ghost=  200
|Steel=    0
|Fire=    200
|Water=    0
|Grass=    0
|Electric=  0
|Psychic=  0
|Ice=      0
|Dragon=    0
|Dark=    200
|Fairy=    0
|notes=yes
|wonderguard=yes
|newnormal=1
|newfighting=1
}}
=====In [[Inverse Battle]]s=====
{{TypeEffectiveness
|type1=Bug
|type2=Ghost
|Normal=  200
|Flying=    0
|Fighting=200
|Ground=  200
|Rock=      0
|Bug=    200
|Poison=  200
|Ghost=    0
|Steel=    0
|Fire=      0
|Water=    0
|Grass=  200
|Electric=  0
|Psychic=  0
|Ice=      0
|Dragon=    0
|Dark=      0
|Fairy=    0
}}
* If Shedinja is affected by Soak, only {{typecolor|Steel}}, {{typecolor|Fire}}, {{typecolor|Water}} and {{typecolor2|Ice}} moves will do damage.
===Outside of battle===
===Outside of battle===
Wonder Guard has no effect outside of battle.
Wonder Guard has no effect outside of battle.
Line 67: Line 119:


==Trivia==
==Trivia==
* Prior to [[Generation VI]], it was popular to hack this Ability onto the {{2t|Dark|Ghost}}-type {{p|Spiritomb}} ("{{DL|Appendix:Metagame terminology|Wondertomb/Wondereye|Wondertomb}}") and {{p|Sableye}} ("Wondereye"), as their complete lack of weaknesses made them impervious to practically all direct damage. From Generation VI onward, this type combination is now weak to the {{t|Fairy}} type.
* Prior to [[Generation VI]], it was popular to hack this Ability onto the {{2t|Dark|Ghost}}-type {{p|Spiritomb}} ("{{DL|Appendix:Metagame terminology|Wondertomb/Wondereye|Wondertomb}}") and {{p|Sableye}} ("Wondereye"), as their complete lack of weaknesses made them impervious to practically all direct damage. From Generation VI onward, this type combination is now weak to the {{t|Fairy}} type, so it's no longer used.
** This immunity was showcased with the [[Pokéstar Studios]] [[Pokéstar Studios opponents|opponent]] {{DL|Pokéstar Studios opponents|Majin}}, requiring the player to deal indirect damage or change Majin's Ability or type to defeat it.
** This immunity was showcased with the [[Pokéstar Studios]] [[Pokéstar Studios opponents|opponent]] {{DL|Pokéstar Studios opponents|Majin}}, requiring the player to deal indirect damage or change Majin's Ability or type to defeat it.
* If a pure {{type|Electric}} Pokémon has Wonder Guard (e.g. Shedinja using {{m|Reflect Type}} via {{m|Mimic}} on a pure Electric-type Pokémon) and holds an [[Air Balloon]], it becomes immune to all 18 types.
* If a pure {{type|Electric}} or a {{t|Poison}}/{{type|Dark}} Pokémon has Wonder Guard (e.g. Shedinja using {{m|Reflect Type}} or {{m|Entrainment}} via {{m|Mimic}} on a pure Electric-type or a Poison/Dark-type Pokémon) and holds an [[Air Balloon]], it becomes immune to all 18 types.


==In other languages==
==In other languages==

Revision as of 14:18, 9 March 2020

Wonder Guard ふしぎなまもり
Mysterious Protection
Flavor text
Generation III
"Super effective" hits.RSEFRLG
Supereffective hits.ColoXD
Generation IV
Only supereffective moves will hit.
Generation V
Only supereffective moves will hit.
Generation VI
Only supereffective moves will hit.
Generation VII
Its mysterious power only lets supereffective moves hit the Pokémon.
Generation VIII
Its mysterious power only lets supereffective moves hit the Pokémon.
Generation IX
Currently unknown

Wonder Guard (Japanese: ふしぎなまもり Mysterious Protection) is an Ability introduced in Generation III. It is the signature Ability of Shedinja.

Effect

In battle

Wonder Guard makes the Pokémon with this Ability immune to damaging moves that are not super effective.

It does not prevent confusion damage. It does not affect status moves, such as Tail Whip or Poison Powder. It does not prevent any indirect damage, such as from burn, weather, recoil, and entry hazards.

Wonder Guard prevents damage from moves that deal direct damage, as long as they are not a type that is super effective against the Pokémon with this Ability. For example, Shedinja with Wonder Guard is immune to Counter and Psywave, but not Night Shade.

Wonder Guard does not affect Struggle. Prior to Generation V, Wonder Guard does not affect Beat Up, Future Sight, or Doom Desire. In Generation IV only, Fire Fang is able to hit through Wonder Guard, even if the target does not have a weakness to Fire-type moves, due to a presumed glitch.

Role Play fails if the target has the Ability Wonder Guard. Skill Swap fails if either Pokémon has Wonder Guard. Wonder Guard cannot be copied by Power of Alchemy or Receiver. Wonder Guard can be bypassed by a Pokémon with Mold Breaker, Teravolt, or Turboblaze. It can also be bypassed by the moves Moongeist Beam and Sunsteel Strike. Wandering Spirit will not swap Abilities with Wonder Guard either.

Shedinja's type effectiveness

Normal
Under normal battle conditions in Generation IX, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Notes:
In Inverse Battles
Under normal battle conditions in Generation IX, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None

Outside of battle

Wonder Guard has no effect outside of battle.

Pokémon with Wonder Guard

# Pokémon Types First Ability Second Ability Hidden Ability
0292 Shedinja Shedinja
Bug Ghost Wonder Guard None None
Please note that abilities marked with a superscript are only available in the stated generation or later.
  • For Generation III and IV games, ignore Hidden Abilities.

Pokéstar Studios opponents with Wonder Guard

# Pokémon Types First Ability Second Ability Hidden Ability
0000 Majin Majin
Dark Ghost Wonder Guard None None
Please note that abilities marked with a superscript are only available in the stated generation or later.
  • For Generation III and IV games, ignore Hidden Abilities.

In other games

Wonder Guard makes the Pokémon immune to damaging moves that are not super effective. It does not prevent any indirect damage, such as from burn, weather and recoil. It also does not protect the Pokémon against other typeless damage such as from traps, throwing items, or wands.

Description

Doll Meowth III.png This article has information requiring translation. If you are able to translate Japanese and would like to help, please add the English translation to the section or sections in Japanese.
Games Description
MDRB Only super-effective moves can inflict damage.
MDTD* Protects the Pokémon from all damaging moves but super-effective ones.
MDTD* Protects the Pokémon from all Move damage except when super-effective.
MDS Protects the Pokémon from all move damage except when super effective.
BSL こうかがばつぐんの わざしか ダメージを うけない
MDGtI Unavailable
SMD The Pokémon takes no damage from attacks or moves that are not super effective. But it takes damage from weather and traps!


In the anime

Colonel Hansen Shedinja Wonder Guard.png
Shedinja


The Pokémon is immune to all moves that it's not weak against.
Pokémon Method
User First Used In Notes
Shedinja When an attack that is not super effective hits Shedinja, it simply bounces off its body. If a move that is super effective hits Shedinja, it is automatically knocked out.
Colonel Hansen's Shedinja The Princess and the Togepi Debut


In the manga

In the Pokémon Adventures manga

Trivia

In other languages

Language Title
Chinese Cantonese 神奇守護 Sàhnkèih Sáuwuh *
奇異守護 Kèihyih Sáuwuh *
Mandarin 神奇守護 / 神奇守护 Shénqí Shǒuhù *
奇異守護 Qíyì Shǒuhù *
奇异防守 Qíyì Fángshǒu *
France Flag.png French Garde Mystik
Germany Flag.png German Wunderwache
Italy Flag.png Italian Magidifesa
South Korea Flag.png Korean 불가사의 부적 Bulgasayi Bujeok
Portugal Flag.png Portuguese Defesa Mágica
Spain Flag.png Spanish Superguarda
Vietnam Flag.png Vietnamese Phòng ngự thần kì


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.