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Super Glitch (move)

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Super Glitch is the nickname for a large amount of volatile Glitch moves that exist in hexadecimal slots AC to C3 in Pokémon Red and Blue. These moves generally have either no name, a number of glitchy symbols as a name, or the name of a Pokémon in one's party as its name. They can cause some rather strange effects. The most famous scenario is a chain of events starting with the music slowly fading out before stopping altogether. The opponent's name then changes to "TM TRAINER" followed by the name of a random Pokémon, and their HP rises to ridiculous proportions, causing their HP bar to stretch and wrap around the screen. It will display that they are poisoned, but the game will state that they are frozen solid, followed by them being hurt by a burn. This burn will slowly deplete all their health, causing the giant HP bar to loop several times before all the HP is depleted, causing them to faint. It is suspected that this happens because the attack scrambles some information in the game's RAM. After the battle in which Super Glitch was used, the game always freezes. Almost anything done with this glitch move can and usually will result in the game freezing: viewing the user's second stat page, selecting it in battle, even replacing it with another move (basically, anything that involves viewing the attack's name). However, there is a chance that one can view the move's name without the game freezing, thus allowing it to be overwritten.

Something important to note is that it is the move that is dangerous, not its users. For example .4, which knows Super Glitch as a starting move, is mistakenly believed to be extremely dangerous to one's game and save file. However, .4 as a species is no more dangerous than Missingno. or 'M. In fact, a .4 acquired by trading a pPkMnp from Yellow Version will pose no threat whatsoever to the game, and a .4 that has forgotten Super Glitch is completely safe. Though obviously, a wild .4 will still pose a significant threat, as it will know Super Glitch.

Generation I

By leveling up

#   Pokémon Type Level
000 000 3TrainerPoké Normal --
000 000 PokéWTrainer Normal Ground 11
40
55
80
006 006 Charizard 'M Fire Flying 28
62 207
006 006 Glitchy Charizard Fire Flying 96 175 224 240
015 015 Z4 Bug Poison 35
42 128 175 182
033 033 Glitch Nidorino Poison 22 195 213
061 061 a (lowercase) Water 43 121 195 238 239 240
062 062 LM4 Water Fighting 24
55
56
71
094 094 h Poké Ghost Poison 205
121 121 Q Water Psychic 9
224 234
203 203 X ゥ- xゥ, Normal 11
40
55
80
205 205 Chiisai-u Normal Ground 33
205 205 p T Normal Ground 243
205 205 PC4SH Normal Ground 28
62 207
205 205 PkMnaPkMnfPkMnk Normal Ground 24 140 158
229 229 Glitch (CA) Poison 135 204
230 230 pPkMnp ??? Poison 100 240
234 234 .4 Pokémaniac --
97 170 195 234 240
250 250 A (uppercase) Normal Normal 224 248
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

External links

  • Video of Super Glitch [1]
  • On Glitch City laboratories [2]


All Generations: Game freezeGlitch PokémonPokémon cloningSprite glitch
Generation I: Cut glitchGlitch CityGlitch movesGlitch TrainersMew glitch
Rare Candy cheatQ glitchSuper glitchZZAZZ glitch
Generation II: Celebi egg trickGlitch dimensionInfinite continues glitch
Generation III: Berry glitchColosseum Master Ball glitch
Pomeg glitchSevii Isle 8Sevii Isle 9Q:
Generation IV: Mystery ZoneSurf glitchTweakingAcid rain

Cheating:

Action ReplayGameSharkPokésav

This article is part of Project GlitchDex, a Bulbapedia project that aims to write comprehensive articles on glitches in the Pokémon games.
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