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Generation IV hybrid

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BoEANSprite.png This glitch is in need of research.
Reason: Base stats and type effectiveness
You can discuss this on the talk page.
Generation IV hybrid glitch Pokémon
80
The Bulbasaur hybrid, hexadecimal number 8001.
Types Species
 Glitch  Flying  N/A
Hexadecimal identifier Exp. at Lv. 100
8000-81ED Unknown
Pokédex
National
#32768-#33261
Johto
#—
Hoenn
#—
Sinnoh
#—
Games found in
Diamond, Pearl, Platinum, HeartGold, and SoulSilver
Height Weight
?.?m ?.?m
Pokédex color Body style Footprint Catch rate
Unknown BodyUnknown.png N/A Unknown
Gender ratio
Unknown
Egg groups Egg cycles
Unknown Unknown
EV yield
HP
?
Atk
?
Def
?
Sp.Atk
?
Sp.Def
?
Speed
?
Exp.
?

Generation IV hybrids are glitch Pokémon that share the sprites of normal Pokémon. They crash the game when their undefined Pokédex entry is viewed (some emulators can view the entry, but all cartridge versions will crash at this point), when they attempt to use their currently unknown glitch move, and when the player attempts to view their stats screen. All hybrids have a common moveset. They do not exist in Generation V because improved error handling capabilities withdraw the pointer data for species identifier modulo 651. This is also a similar case with Pokémon Battle Revolution, where any Pokémon with species identifier greater than 495 (or 0) is taken as (no Pokémon).

Contents

Game data

Game location

This Pokémon was unavailable prior to Generation IV.
Generation I
Red Blue
None Unavailable
Yellow
None Unavailable
Generation II
Gold Silver
None Unavailable
Crystal
None Unavailable
Generation III
Ruby Sapphire
None Unavailable
Emerald
None Unavailable
FireRed LeafGreen
None Unavailable
Colosseum
None Unavailable
XD
None Unavailable
Generation IV
Diamond Pearl
Cheating None
Platinum
Cheating None
HeartGold SoulSilver
Cheating None
Generation V
Black White
None Unavailable

Base stats

Research is incomplete at this time.

Type effectiveness

Research is incomplete at this time.

Learnset

By leveling up

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing sections and complete it.
Reason: moves.
Generation IV
Other generations:
None
 Level   Move   Type   Cat.   Pwr.   Acc.   PP   S. Contest   Appeal 
Start Covet Normal Physical 40 100% 40 Cute 0  
Start Present Normal Physical 90% 15 Cute 0  
Start Unknown glitch move ??? Physical 0 1%  ?? ??? 0  
1 Leer Normal Status 100% 30 Cool 2 ♥♥
1 Pin Missile Bug Physical 14 85% 20 Cool 2 ♥♥
1 Cut Normal Physical 50 95% 30 Cool 3 ♥♥♥
1 Fire Punch Fire Physical 75 100% 15 Beauty 2 ♥♥
1 Rock Tomb Rock Physical 50 80% 10 Smart 2 ♥♥
1 Double-Edge Normal Physical 120 100% 15 Tough 0  
3 Peck Normal Physical 35 100% 35 Cool 3 ♥♥♥
3 Horn Drill Normal Physical 30% 5 Cool 0  
3 Normal Physical 0% 0 Cool 0  
5 GrassWhistle Grass Status 55% 15 Smart 0  
6 Fake Tears Dark Status 100% 20 Smart 2 ♥♥
6 Absorb Grass Special 20 100% 25 Smart 1
6 Future Sight Psychic Special 80 90% 15 Smart 2 ♥♥
8 Normal Physical 0% 0 Cool 0  
9 Poison Fang Poison Physical 50 100% 15 Smart 2 ♥♥
10 Refresh Normal Status —% 20 Cute 0  
11 Outrage Dragon Physical 120 100% 15 Cool 2 ♥♥
13 Endure Normal Status —% 10 Tough 2 ♥♥
13   Normal Physical 0% 0 Cool 0  
15 GrassWhistle Grass Status 55% 15 Smart 0  
15 Fire Fang Fire Physical 65 95% 15 Beauty 3 ♥♥♥
16 Gyro Ball Steel Physical 100% 5 Beauty 2 ♥♥
17 Low Kick Fighting Physical 100% 20 Tough 3 ♥♥♥
18 Growl Normal Status 100% 40 Cute 2 ♥♥
18 GrassWhistle Grass Status 55% 15 Smart 0  
20 Power Gem Rock Special 70 100% 20 Beauty 3 ♥♥♥
23 Heart Swap Psychic Status —% 10 Cool 0  
23 Metal Claw Steel Physical 50 95% 35 Cool 2 ♥♥
24 Foresight Normal Status —% 40 Smart 1
26   Normal Physical 0% 0 Cool 0  
27 Normal Physical 0% 0 Cool 0  
27 Spore Grass Status 100% 15 Beauty 2 ♥♥
29   Normal Physical 0% 0 Cool 0  
32 Frenzy Plant Grass Special 150 90% 5 Cool 2 ♥♥
33 Peck Flying Physical 35 100% 35 Cool 3 ♥♥♥
33 Sand Tomb Ground Physical 15 70% 15 Smart 0  
33 Howl Normal Status —% 40 Cool 0  
34 Thief Dark Physical 40 100% 10 Tough 0  
34 Rock Polish Rock Status —% 20 Tough 2 ♥♥
37 Chatter Flying Special 60 100% 20 Smart 1
38 Encore Normal Status 100% 5 Cute 1
38 Zap Cannon Electric Special 120 50% 5 Cool 2 ♥♥
39 Low Kick Fighting Physical 100% 20 Tough 3 ♥♥♥
39 Bulk Up Fighting Status —% 20 Beauty 0  
40 Quick Attack Normal Physical 40 100% 30 Cool 2 ♥♥
42 Chatter Flying Special 60 100% 20 Smart 1
42 Signal Beam Bug Special 75 100% 15 Beauty 0  
46 Hi Jump Kick Fighting Physical 100 90% 20 Cool 3 ♥♥♥
47 Shadow Punch Ghost Physical 60 —% 20 Smart 2 ♥♥
47 Hidden Power Normal Special 100% 15 Smart 1
49   Normal Physical 0% 0 Cool 0  
49 Focus Punch Fighting Physical 150 100% 20 Tough 1
52 Trump Card Normal Special —% 5 Cool 0  
52 Heal Order Bug Status —% 10 Smart 0  
55   Normal Physical 0% 0 Cool 0  
58 Hypnosis Psychic Status 70% 20 Smart 2 ♥♥
59 Struggle Normal Physical 50 —% N/A Cool 3 ♥♥♥
59 Stomp Normal Physical 65 100% 20 Tough 3 ♥♥♥
63 Avalanche Ice Physical 60 100% 10 Cool 2 ♥♥
64 Normal Physical 0% 0 Cool 0  
  • A level of "Start" indicates a move that will be known by a Generation IV hybrid obtained at level 1 in Generation IV
  • Bold indicates a move that gets STAB when used by Generation IV hybrid
  • Italic indicates a move that gets STAB only when used by an evolution of Generation IV hybrid

By TM/HM

Research is incomplete at this time.

Forms

There are 494 hybrid forms, one for each Pokémon and an additional one for ----- (index #000).

Trivia

  • Any given Generation IV hybrid's hexadecimal identifier is the same as the corresponding Pokémon's, but with an 8 at the beginning instead of a 0 (e.g. Bulbasaur is hex 0001, its hybrid is hex 8001)
  • Generation IV hybrids can be caught in a cartridge version without the game crashing by using a fossil modifier code.
  • Generation IV hybrids grow to the levels 1, 4, and 9 twice.
    • Generation IV hybrids skip levels 22, 30, 35, 44, 51, 56, and 62.
  • The Generation IV hybrids' unknown starting move is similar to the -- move, as it initially has no available PP.
  • At level 1, Generation IV hybrids attempt to learn an alternating sequence of Double-Edge and seemingly random move.
    • At level 42, Generation IV hybrids attempt to learn Signal Beam seven times.
    • At level 64, Generation IV hybrids attempt to learn the glitch move "-" ten times.
  • Generation IV hybrids can learn several signature moves, such as Present, Heal Order, Chatter, and Heart Swap.
  • Generation IV hybrids try to learn Struggle at level 59.

External links

A video of Generation IV hybrids

See also

Red/Blue: ゥ$ (F0)'M.4AaCharizard 'MGlitchy Nidorinoh POKé
LM4Missingno.p TPkMn (C5)PokéWTrainerゥ (C1)'v
Yellow: . ゥ ( .I' .3TrainerPoké4 44. .44Hy7gu
Missingno.pPkMnpQX ゥ- xゥ,♀ .ゥ▾ ゥ♂ゥ ( Z4
Generation II: ?????Glitch Egg
Generation III: -???????????Bad EggÓË e Ái
Generation IV: -----Bad EggGeneration IV hybrid
Generation V: -----Bad Egg

Project GlitchDex logo.png This glitch Pokémon article is part of Project GlitchDex, a Bulbapedia project that aims to write comprehensive articles on glitches in the Pokémon games.
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