This article is intended to be moved into one of Bulbapedia's main content spaces. Be mindful that it is still part of a personal userspace. Any content changes should be brought up on the talk page for this article.
Defensively, the Water type is very strong when combined with high defensive stats. As every Water type, with the exception of Magikarp (and Rotom in its Wash form), can use Ice-type moves to counter Grass types (although Magikarp can learn one Flying-type move, Bounce, which can also counter Grass types), and a small number of Water types such as Gyarados, Octillery and the Slowking evolutionary line are capable of learning the Fire-type moves Flamethrower and Fire Blast which are also capable of countering Grass types, Electric types are the only true threat to Water types. That is not the case if the Pokémon in question have Abilities or subtypes that neutralize or nullifies this weakness. Quagsire, Swampert, Whiscash, Gastrodon, and Seismitoad are all immune, via their secondary type, Ground. Others, such as the Lanturn evolutionary line (which are also immune if they have the ability Volt Absorb), the Ludicolo evolutionary line, and Palkia have subtypes that are resistant to Electric.
Water types often have the most balanced attributes, usually coming with decent Attack, Special Attack, and Defense stats, but below average Speed.
Offense
The Water type is also useful offensively. Water-type Pokémon can learn Ice Beam or Ice Punch to deal with Dragon and Grass types, which would make their resistance to Water-type attacks irrelevant. It can be extremely useful to be super-effective against Ground and Rock types when traveling through caves, etc. As a result of these advantages, as well as having to get through water routes using Surf, Waterfall, and even Whirlpool or Dive, most Trainers usually have at least one Water type in their party. Also, double weaknesses to Water are fairly common (largely due to the common Rock/Ground typing) while thereareonlyfivePokémon that have a double resistance to Water (all of which are Water types themselves).
Contest properties
When used in Contests, Water-type moves typically become Beauty moves, but can also be any of the other four Contest types, excluding Cool.
Pokémon
As of Generation VI, there are 124 Water-type Pokémon or 16.8% of all Pokémon (counting forms and Mega Evolutions that change typing as different Pokémon), making it the most common of the eighteen types.
The user withdraws its body into its hard shell, raising its Defense stat.
All details are accurate to Generation VII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left.
Sealed Chamber - needed to go to for the Legendry Golems
Pacifidlog Town - Surfing, Fishing
Moosedeep City - Surfing, Fishing
- Ever Grande City - Surfing, Fishing
Sevii Islands:
Kindle Road - River to go surfing/do fishing
Water Labyrinth - Surfing, Fishing
Resort Gorgeous - Surfing, Fishing
Water Path - Surfing, Fishing
Green Path - Surfing, Fishing
Outcast Island - Surfing, Fishing
Trainer Tower - Surfing, Fishing
Tanoby Ruins - Surfing, Fishing
Memorial Pillar - Surfing, Fishing
Sinnoh:
Sinnoh Rt. 230 - Surfing, Fishing
Sinnoh Rts. 223 & 224 - Surfing, Fishing
Sinnoh Rts. 220 - Surfing and Fishing
Lake Verity (waterfront) - Surfing, Fishing, Mespirt (until it starts Roaming)
Lake Valor (waterfront) - Azelf
Lake Acuity (waterfront) - Grass, Surfing, Fishing, Uxie
Pastoria City - Badge, Surfing, Fishing
Unova:
Unova Rt. 18 - Surfing, Rippling Water, Fishing,
Humilau City - Badge, Surfing, Fishing, Ripiling Water
Striaton City - Badge, Surfing, Fishing, Ripiling Water
Kalos:
Cyllage City - Surfing, Fishing,
Ambrette Town - Surfing, Fishing,
Kalos Rt. 8 - Surfing, Fishing,
Shalour City - Surfing, Fishing,
Couriway Town - Surfing, Fishing,
Azure Bay - Grass, Horde, Surfing, Fishing
Sea Spirt's Den - Legendery Bird (when it isn't roaming)
Comments, Ideas, etc.
Trivia
Generation I introduced the most Water-type Pokémon of any generation, with 32, and Generation VI introduced the fewest Water-type Pokémon, with eight.
Generation I introduced the most Water-type moves of any generation, with nine, and Generation VI introduced the fewest Water-type moves, with one.
Every generation has introduced Water-type Pokémon whose names begin with S.