Water (type): Difference between revisions
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==Characteristics== | ==Characteristics== | ||
===Defense=== | ===Defense=== | ||
Defensively, the Water type is very strong when combined with high defensive stats. As every Water-type, with the exception of Magikarp, can use {{type2|Ice}} moves to counter {{type2|Grass}}s (although Magikarp can learn one {{type2|Flying}} move, {{m|Bounce}}, which can also counter Grass-types), Electric is the only true threat to Water-types. That is not the case if the Pokémon in question are part Ground like {{p|Quagsire}}, {{p|Swampert}}, {{p|Whiscash}}, {{p|Gastrodon}}, and {{p|Seismitoad}} in which their Electric weakness is nullified but their Grass weakness is more effective, or if they are part Electric, like {{p|Chinchou}} and its evolutionary line. Water-types often have the most balanced attributes, usually coming with decent {{stat|Attack}}, {{stat|Special Attack}}, and {{stat|Defense}} stats, but below average {{stat|Speed}}. | Defensively, the Water type is very strong when combined with high defensive stats. As every Water-type, with the exception of Magikarp, can use {{type2|Ice}} moves to counter {{type2|Grass}}s (although Magikarp can learn one {{type2|Flying}} move, {{m|Bounce}}, which can also counter Grass-types), Electric is the only true threat to Water-types. That is not the case if the Pokémon in question are part Ground like {{p|Quagsire}}, {{p|Swampert}}, {{p|Whiscash}}, {{p|Gastrodon}}, and {{p|Seismitoad}} in which their Electric weakness is nullified but their Grass weakness is more effective, or if they are part Electric, like {{p|Chinchou}} and its evolutionary line. Water-types often have the most balanced attributes, usually coming with decent {{stat|Attack}}, {{stat|Special Attack}}, and {{stat|Defense}} stats, but below average {{stat|Speed}}. | ||
===Offense=== | ===Offense=== | ||
The Water type is also useful offensively. Water-type Pokémon can learn {{m|Ice Beam}} to deal with {{t|Dragon}}- and {{type2|Grass}}s, which would make their resistance to Water-type attacks irrelevant. It can be extremely useful to be super-effective against {{t|Ground}}- and {{type2|Rock}}s when traveling through [[caves]], etc. As a result of these advantages, as well as having to get through water routes using {{m|Surf}}, {{m|Waterfall}}, and even {{m|Whirlpool}} or {{m|Dive}}, most Trainers usually have at least one Water-type in their [[party]]. Also, double weaknesses to Water are fairly common (largely due to the common Rock/Ground typing) while {{p|Kingdra|there}} {{p|Lotad|are}} {{p|Lombre|only}} {{p|Ludicolo|five}} {{p|Palkia|Pokémon}} that have a double resistance to Water (all of which are Water-types themselves). | The Water type is also useful offensively. Water-type Pokémon can learn {{m|Ice Beam}} to deal with {{t|Dragon}}- and {{type2|Grass}}s, which would make their resistance to Water-type attacks irrelevant. It can be extremely useful to be super-effective against {{t|Ground}}- and {{type2|Rock}}s when traveling through [[caves]], etc. As a result of these advantages, as well as having to get through water routes using {{m|Surf}}, {{m|Waterfall}}, and even {{m|Whirlpool}} or {{m|Dive}}, most Trainers usually have at least one Water-type in their [[party]]. Also, double weaknesses to Water are fairly common (largely due to the common Rock/Ground typing) while {{p|Kingdra|there}} {{p|Lotad|are}} {{p|Lombre|only}} {{p|Ludicolo|five}} {{p|Palkia|Pokémon}} that have a double resistance to Water (all of which are Water-types themselves). | ||
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===Damage-dealing moves=== | ===Damage-dealing moves=== | ||
{| {| class="roundy" align="center" width="100%" style="background: #{{water color}}; border: 5px solid #{{water color | {| {| class="roundy" align="center" width="100%" style="background: #{{water color light}}; border: 5px solid #{{water color}};" | ||
|- | |- | ||
| | | | ||
{| border=1 width="100%" align="center" class="sortable" style="background: #FFFFFF; border:1px solid #{{water color}}; border-collapse:collapse;" | {| border=1 width="100%" align="center" class="sortable" style="background: #FFFFFF; border:1px solid #{{water color light}}; border-collapse:collapse;" | ||
|- style="background:#{{water color light}}" | |- style="background:#{{water color light}}" | ||
! Name | ! Name | ||
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| class="c" | 15 | | class="c" | 15 | ||
| class="c" | One foe | | class="c" | One foe | ||
| class="l" | In battle: Has 10% chance of making the target {{status | | class="l" | In battle: Has 10% chance of making the target {{status|flinch}}.<br> Out of battle: Allows the user to climb waterfalls. | ||
|- | |- | ||
| class="l" | {{m|Whirlpool}} | | class="l" | {{m|Whirlpool}} | ||
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===Non-damaging moves=== | ===Non-damaging moves=== | ||
{| {| class="roundy" align="center" width="100%" style="background: #{{water color}}; border: 5px solid #{{water color | {| {| class="roundy" align="center" width="100%" style="background: #{{water color light}}; border: 5px solid #{{water color}};" | ||
|- | |- | ||
| | | | ||
{| border=1 width="100%" align="center" class="sortable" style="background: #FFFFFF; border:1px solid #{{water color}}; border-collapse:collapse;" | {| border=1 width="100%" align="center" class="sortable" style="background: #FFFFFF; border:1px solid #{{water color light}}; border-collapse:collapse;" | ||
|- style="background:#{{water color light}}" | |- style="background:#{{water color light}}" | ||
! Name | ! Name | ||
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| class="c" | 5 | | class="c" | 5 | ||
| class="c" | All | | class="c" | All | ||
| class="l" | The user summons a | | class="l" | The user summons a {{weather|heavy rain}} that falls for five turns{{tt|*|Eight turns if user is holding a Damp Rock}}, powering up Water-type moves. | ||
|- | |- | ||
| class="l" | {{m|Water Sport}} | | class="l" | {{m|Water Sport}} | ||
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* Each possible type combination that is doubly weak to Water ({{2t|Rock|Ground}}, {{2t|Fire|Ground}}, and {{2t|Fire|Rock}}) has been used so far on at least one Pokémon. The same is true for {{t|Grass}}, {{t|Flying}} and {{t|Psychic}}. | * Each possible type combination that is doubly weak to Water ({{2t|Rock|Ground}}, {{2t|Fire|Ground}}, and {{2t|Fire|Rock}}) has been used so far on at least one Pokémon. The same is true for {{t|Grass}}, {{t|Flying}} and {{t|Psychic}}. | ||
* Water has been paired with all types except for {{t|Fire}}. This means it has been paired with the highest number of types, tied with the {{type2|Flying}}. | * Water has been paired with all types except for {{t|Fire}}. This means it has been paired with the highest number of types, tied with the {{type2|Flying}}. | ||
* Water-type moves are boosted by the most [[held item]]s: | * Water-type moves are boosted by the most [[held item]]s: {{DL|Incense|Sea Incense}}, {{DL|Incense|Wave Incense}}, {{DL|Plate|Splash Plate}}, {{DL|Type-enhancing item|Mystic Water}}, and {{DL|Gem|Water Gem}}. | ||
* Water-type has the most [[Gym | * Water-type has the most [[Gym Leader]]s of its type with a total of five. | ||
==In other languages== | ==In other languages== | ||
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|es_eu='''Agua''' | |es_eu='''Agua''' | ||
}} | }} | ||
[[de:Wasser (Typ)]] | [[de:Wasser (Typ)]] |
Revision as of 12:46, 4 June 2011
Template:ElementalTypes The Water type (Japanese: みずタイプ Water type) is one of the seventeen elemental types. Notable Trainers that specialize in the Water type include Misty of Cerulean City, Wallace and Juan of Sootopolis City, Crasher Wake of Pastoria City, and Cress of Striaton City. Prior to Generation IV, where moves are designated physical or special based on the move itself rather than its type, all Water-type moves were special.
Statistical averages
Overall
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Fully evolved
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Battle properties
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Power | Types | Power | Types | |
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½× | 2× | |||
0× | None | 0× | None |
Characteristics
Defense
Defensively, the Water type is very strong when combined with high defensive stats. As every Water-type, with the exception of Magikarp, can use Template:Type2 moves to counter Template:Type2s (although Magikarp can learn one Template:Type2 move, Bounce, which can also counter Grass-types), Electric is the only true threat to Water-types. That is not the case if the Pokémon in question are part Ground like Quagsire, Swampert, Whiscash, Gastrodon, and Seismitoad in which their Electric weakness is nullified but their Grass weakness is more effective, or if they are part Electric, like Chinchou and its evolutionary line. Water-types often have the most balanced attributes, usually coming with decent Attack, Special Attack, and Defense stats, but below average Speed.
Offense
The Water type is also useful offensively. Water-type Pokémon can learn Ice Beam to deal with Dragon- and Template:Type2s, which would make their resistance to Water-type attacks irrelevant. It can be extremely useful to be super-effective against Ground- and Template:Type2s when traveling through caves, etc. As a result of these advantages, as well as having to get through water routes using Surf, Waterfall, and even Whirlpool or Dive, most Trainers usually have at least one Water-type in their party. Also, double weaknesses to Water are fairly common (largely due to the common Rock/Ground typing) while there are only five Pokémon that have a double resistance to Water (all of which are Water-types themselves).
When used in contests, Water-type moves typically become Beauty moves, but can also be any of the other four Contest types, excluding Cool.
Pokémon
As of Generation V, there are 110 Water-type Pokémon or 16.95% of all Pokémon, making it the most common of the seventeen elemental types.
Pure Water-type Pokémon
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Half Water-type Pokémon
Primary Water-type Pokémon
Secondary Water-type Pokémon
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Moves
Damage-dealing moves
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Non-damaging moves
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Trivia
- Water is the most abundant type, with 109 Pokémon species (111 counting Castform and Rotom), comprising nearly 17% of the entire known National Pokédex. This may be a reference to how water is the most abundant substance on Earth, and how the majority of all species of life live in water.
- Every generation has introduced Water-type Pokémon whose names begin with the letters P and S.
- At least one dual-typed Water/Flying Pokémon has been introduced in each generation.
- Every generation has introduced exactly one non-damaging Water-type move.
- Each possible type combination that is doubly weak to Water (Rock/Ground, Fire/Ground, and Fire/Rock) has been used so far on at least one Pokémon. The same is true for Grass, Flying and Psychic.
- Water has been paired with all types except for Fire. This means it has been paired with the highest number of types, tied with the Template:Type2.
- Water-type moves are boosted by the most held items: Sea Incense, Wave Incense, Splash Plate, Mystic Water, and Water Gem.
- Water-type has the most Gym Leaders of its type with a total of five.
In other languages
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