Training grounds: Difference between revisions

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m (As bizarre as it is, Rye does not have actual Trainer data, so it's effectively treated as a battle against a "wild Lucario". Changing this in order to be consistent with his page.)
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=====After completing Request 102=====
=====After completing Mission 27=====
From Version 1.1.0 onward, Ingo's secondary team can be fought by selecting "You, Ingo - but tougher"; his prior team can still be fought by choosing the preceding option. All of Ingo's Pokémon have effort level 5 in their stats.
From Version 1.1.0 onward, Ingo's secondary team can be fought by selecting "You, Ingo - but tougher"; his prior team can still be fought by choosing the preceding option. All of Ingo's Pokémon have effort level 5 in their stats.



Revision as of 14:15, 18 November 2023

Training Grounds in Jubilife Village

The Training Grounds (Japanese: 訓練場 Training Grounds) is a location in Jubilife Village in the Hisui region. It is used by the Galaxy Expedition Team as a place to strengthen their Pokémon. The Diamond and Pearl Clans would later train there after both Adaman and Irida decided to train there, after facing the respective Almighty Sinnoh in battle.

Move Tutor

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: unlock conditions

Zisu acts as a Move Tutor, teaching new moves to the player's Pokémon for a fee. Moves taught outside of a Pokémon's level-up moveset require a Seed of Mastery in order to be mastered, a service also provided by Zisu.

Move Type Cat. Price
False Swipe  Normal  Physical $200 {{{4}}} {{{5}}} {{{6}}}
Fire Fang  Fire  Physical $500 {{{4}}} {{{5}}} {{{6}}}
Thunder Fang  Electric  Physical $500 {{{4}}} {{{5}}} {{{6}}}
Ice Fang  Ice  Physical $500 {{{4}}} {{{5}}} {{{6}}}
Ice Ball  Ice  Physical $500 {{{4}}} {{{5}}} {{{6}}}
Rock Smash  Fighting  Physical $500 {{{4}}} {{{5}}} {{{6}}}
Spikes  Ground  Physical $500 {{{4}}} {{{5}}} {{{6}}}
Bulldoze  Ground  Physical $500 {{{4}}} {{{5}}} {{{6}}}
Aerial Ace  Flying  Physical $500 {{{4}}} {{{5}}} {{{6}}}
Stealth Rock  Rock  Physical $1,000 {{{4}}} {{{5}}} {{{6}}}
Swift  Normal  Special $1,000 {{{4}}} {{{5}}} {{{6}}}
Tri Attack  Normal  Special $1,000 {{{4}}} {{{5}}} {{{6}}}
Magical Leaf  Grass  Special $1,000 {{{4}}} {{{5}}} {{{6}}}
Ominous Wind  Ghost  Special $1,000 {{{4}}} {{{5}}} {{{6}}}
Power Shift  Normal  Status $1,000 {{{4}}} {{{5}}} {{{6}}}
Focus Energy  Normal  Status $1,000 {{{4}}} {{{5}}} {{{6}}}
Bulk Up  Fighting  Status $1,500 {{{4}}} {{{5}}} {{{6}}}
Calm Mind  Psychic  Status $1,500 {{{4}}} {{{5}}} {{{6}}}
Rest  Psychic  Status $1,500 {{{4}}} {{{5}}} {{{6}}}
Baby-Doll Eyes  Fairy  Status $1,500 {{{4}}} {{{5}}} {{{6}}}
Fire Punch  Fire  Physical $2,000 {{{4}}} {{{5}}} {{{6}}}
Thunder Punch  Electric  Physical $2,000 {{{4}}} {{{5}}} {{{6}}}
Ice Punch  Ice  Physical $2,000 {{{4}}} {{{5}}} {{{6}}}
Drain Punch  Fighting  Physical $2,000 {{{4}}} {{{5}}} {{{6}}}
Poison Jab  Poison  Physical $2,000 {{{4}}} {{{5}}} {{{6}}}
Psycho Cut  Psychic  Physical $2,000 {{{4}}} {{{5}}} {{{6}}}
Zen Headbutt  Psychic  Physical $2,000 {{{4}}} {{{5}}} {{{6}}}
Leech Life  Bug  Physical $2,000 {{{4}}} {{{5}}} {{{6}}}
X-Scissor  Bug  Physical $2,000 {{{4}}} {{{5}}} {{{6}}}
Rock Slide  Rock  Physical $2,000 {{{4}}} {{{5}}} {{{6}}}
Shadow Claw  Ghost  Physical $2,000 {{{4}}} {{{5}}} {{{6}}}
Iron Head  Steel  Physical $2,000 {{{4}}} {{{5}}} {{{6}}}
Iron Tail  Steel  Physical $2,000 {{{4}}} {{{5}}} {{{6}}}
Mystical Fire  Fire  Special $2,000 {{{4}}} {{{5}}} {{{6}}}
Water Pulse  Water  Special $2,000 {{{4}}} {{{5}}} {{{6}}}
Charge Beam  Electric  Special $2,000 {{{4}}} {{{5}}} {{{6}}}
Energy Ball  Grass  Special $2,000 {{{4}}} {{{5}}} {{{6}}}
Icy Wind  Ice  Special $2,000 {{{4}}} {{{5}}} {{{6}}}
Sludge Bomb  Poison  Special $2,000 {{{4}}} {{{5}}} {{{6}}}
Earth Power  Ground  Special $2,000 {{{4}}} {{{5}}} {{{6}}}
Shadow Ball  Ghost  Special $2,000 {{{4}}} {{{5}}} {{{6}}}
Snarl  Dark  Special $2,000 {{{4}}} {{{5}}} {{{6}}}
Flash Cannon  Steel  Special $2,000 {{{4}}} {{{5}}} {{{6}}}
Dazzling Gleam  Fairy  Special $2,000 {{{4}}} {{{5}}} {{{6}}}
Giga Impact  Normal  Physical $4,000 {{{4}}} {{{5}}} {{{6}}}
Aqua Tail  Water  Physical $3,000 {{{4}}} {{{5}}} {{{6}}}
Wild Charge  Electric  Physical $3,000 {{{4}}} {{{5}}} {{{6}}}
High Horsepower  Ground  Physical $3,000 {{{4}}} {{{5}}} {{{6}}}
Megahorn  Bug  Physical $3,000 {{{4}}} {{{5}}} {{{6}}}
Stone Edge  Rock  Physical $3,000 {{{4}}} {{{5}}} {{{6}}}
Outrage  Dragon  Physical $3,000 {{{4}}} {{{5}}} {{{6}}}
Play Rough  Fairy  Physical $3,000 {{{4}}} {{{5}}} {{{6}}}
Hyper Beam  Normal  Special $4,000 {{{4}}} {{{5}}} {{{6}}}
Flamethrower  Fire  Special $3,000 {{{4}}} {{{5}}} {{{6}}}
Thunderbolt  Electric  Special $3,000 {{{4}}} {{{5}}} {{{6}}}
Ice Beam  Ice  Special $3,000 {{{4}}} {{{5}}} {{{6}}}
Psychic  Psychic  Special $3,000 {{{4}}} {{{5}}} {{{6}}}
Dark Pulse  Dark  Special $3,000 {{{4}}} {{{5}}} {{{6}}}
Draco Meteor  Dragon  Special $3,000 {{{4}}} {{{5}}} {{{6}}}
Steel Beam  Steel  Special $4,000 {{{4}}} {{{5}}} {{{6}}}
Volt Tackle  Electric  Physical $3,000 {{{4}}} {{{5}}} {{{6}}}

Item trade

Zisu will also allow the player to trade Grit items for their more potent counterparts. The available trades are as follows:

Charms

The player can purchase various Charms from Lucille, which offer various protections to the player during their travels. These Charms each come in five different colors, and Lucille will only sell the player a Charm of a specific color if they do not already have it. There are three types of Charms:

  • Tempting Charm — If the player blacks out, a Tempting Charm will be removed from the Satchel, in place of other items.
  • Survival Charm — Increases the player's maximum health. It is lost if the player blacks out, and is not returned from Lost Satchels.
  • Warding Charm — Protects the player from status conditions. It is lost upon use.

When speaking with Lucille, there will be three wish options to choose from:

Wish Charm Costs
First Second Third Fourth Fifth
Lose fewer items Tempting Charm $3,000 $4,000 $5,000 $6,000 $7,000
Faint less frequently Survival Charm $3,000 $8,000 $15,000 $25,000 $40,000
Stay in good health Warding Charm $500 $600 $700 $800 $900

Once the player has purchased all 15 charms, rather than having dialogue options, Lucille will say a few lines to the player then return to looking at the shrine.

Trainers

Mission 5: "A Request from Mai"

Rei or Akari



Regular Pokémon battles

After quelling Lord Electrode and reporting to Kamado, Ingo will remain in the Training Grounds, summoning various members of the Galaxy Team to battle.

Wenton



Bren



Zisu



Rei or Akari

Rei or Akari can be battled after catching Dialga and Palkia. Pikachu has effort level 3 in all its stat



After completing Request 98

From Version 1.1.0 onward, after battling Akari/Rei at Ginkgo Landing in the Cobalt Coastlands, their team at the Training Grounds is updated to match the team used in that battle. Their prior team cannot be battled again.

Rowlet If the player chose Rowlet:



Cyndaquil If the player chose Cyndaquil:



Oshawott If the player chose Oshawott:



Kamado



Beni



Ingo



After completing Mission 27

From Version 1.1.0 onward, Ingo's secondary team can be fought by selecting "You, Ingo - but tougher"; his prior team can still be fought by choosing the preceding option. All of Ingo's Pokémon have effort level 5 in their stats.



After defeating Ingo's second team

Ingo's third team can be battled by selecting "You, Ingo - with alphas"; his prior teams can still be fought by choosing their respective options. Ingo sends out all three of these Pokémon at once, and all have the "Wild Might" status in battle.



Mai

Mai can be battled at the Training Grounds after completing Request 102: "Daybreak" (Version 1.1.0 onward). She will send out all her Pokémon at once. Munchlax has effort level 5 in Speed.



Sabi

Sabi can be battled at the Training Grounds after completing Request 102: "Daybreak" (Version 1.1.0 onward). She will send out all her Pokémon at once. Rhyperior has effort level 5 in all of its stats. Electivire and Magmortar have effort level 4 in their Defense and Sp. Defense stats.



Ress

Ress can be battled at the Training Grounds after completing Request 104: "Battling the Security Corps’ Secret Weapon". All Pokémon have effort level 8 in Attack and Sp. Attack, and 10 in other stats.



Path of Tenacity

Main article: Path of Tenacity

The Path of Tenacity sets the player in three successive battles against members of a certain group. This challenge is available after completing Request 102: "Daybreak", initially only featuring the Galaxy Team. After completing Request 106: "Adaman's Hope", the Diamond Clan's Path of Tenacity can be challenged. And after Request 107: "Irida's Wish" is completed, the Pearl Clan's Path of Tenacity challenge will be available.

Path of Solitude

Main article: Path of Solitude

The Path of Solitude allows the player to choose a single Pokémon, whose species determines the Pokémon that Ingo uses in a designated battle. Completing a Pokémon's Path of Solitude will add a mark to the player's Pokédex.

This challenge is available after completing Request 102: Daybreak. In addition, Requests 108 to 122 will also become available, and they all involve completing a Path of Solitude battle using a specific Pokémon.

Special encounters

Request 88: "Steely Lucario"

After accepting the request, the player can battle Rye and his Lucario at the Training Grounds. Rye does not have any Trainer data in the game, so when battling against him, the game refers to his Pokémon as "the wild Lucario" and plays the music for wild encounters.

448Lucario.png
Types:
Fighting Steel
Lucario Lv.62
Crunch
Dark Physical
Bulk Up
Fighting Status
Dragon Pulse
Dragon Special
Close Combat
Fighting Physical

In other languages

Language Title
Chinese Cantonese 訓練場 Fanlihnchèuhng
Mandarin 訓練場 / 训练场 Xùnliànchǎng
France Flag.png French Dojo
Germany Flag.png German Übungsplatz
Italy Flag.png Italian Area Allenamento
South Korea Flag.png Korean 훈련장 Hullyeonjang
Spain Flag.png Spanish Dojo


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