Bone Rush (move): Difference between revisions
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{{bad picture|2=Should be replaced with Generation VI images}} | {{bad picture|2=Should be replaced with Generation VI images}} | ||
{{MoveInfobox| | {{MoveInfobox | ||
n=198 | | |n=198 | ||
name=Bone Rush | | |name=Bone Rush | ||
jname=ボーンラッシュ | | |jname=ボーンラッシュ | ||
jtrans=Bone Rush | | |jtrans=Bone Rush | ||
jtranslit=Bōn Rasshu | | |jtranslit=Bōn Rasshu | ||
gameimage=Bone Rush V.png | | |gameimage=Bone Rush V.png | ||
type=Ground | | |type=Ground | ||
damagecategory=Physical | | |damagecategory=Physical | ||
basepp=10 | | |basepp=10 | ||
maxpp=16 | | |maxpp=16 | ||
power=25 | | |power=25 | ||
accuracy={{tt|90|80 in Generations II-IV}} | |accuracy={{tt|90|80 in Generations II-IV}} | ||
|gen=II | |||
gen=II | | |category=Tough | ||
category=Tough | | |appeal=4 | ||
appeal=4 | | |jam=0 | ||
jam=0 | | |cdesc=A highly appealing move. | ||
cdesc=A highly appealing move. | | |appealsc=2 | ||
appealsc=2 | | |scdesc=Allows performance of the same move twice in a row. | ||
scdesc=Allows performance of the same move twice in a row. | |appeal6=1 | ||
|jam6=0 | |||
appeal6=1 | | |cdesc6=Effectiveness varies depending on when it is used. | ||
jam6=0 | | |touches=no | ||
cdesc6=Effectiveness varies depending on when it is used.| | |protect=yes | ||
touches=no | | |magiccoat=no | ||
protect=yes | | |snatch=no | ||
magiccoat=no | | |mirrormove=yes | ||
snatch=no | | |kingsrock=yes | ||
mirrormove=yes | | |sound=no | ||
kingsrock=yes | |target=anyadjacent | ||
}} | |||
target=anyadjacent | |||
'''Bone Rush''' (Japanese: '''ボーンラッシュ''' ''Bone Rush'') is a damage-dealing {{type|Ground}} [[multi-strike move]] introduced in [[Generation II]]. Prior to [[Generation IV]], it was one of {{p|Cubone}} and {{p|Marowak}}'s [[signature move]]s. | '''Bone Rush''' (Japanese: '''ボーンラッシュ''' ''Bone Rush'') is a damage-dealing {{type|Ground}} [[multi-strike move]] introduced in [[Generation II]]. Prior to [[Generation IV]], it was one of {{p|Cubone}} and {{p|Marowak}}'s [[signature move]]s. | ||
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==In other generations== | ==In other generations== | ||
{{movegen| | {{movegen | ||
type=Ground| | |type=Ground | ||
genII=Bone Rush II| | |genII=Bone Rush II | ||
genIII=Bone Rush III| | |genIII=Bone Rush III | ||
genIV=Bone Rush IV | |genIV=Bone Rush IV | ||
}} | }} | ||
{{movegen| | {{movegen | ||
type=Ground| | |type=Ground | ||
PMDRB=Bone Rush PMD RB | |PMDRB=Bone Rush PMD RB | ||
}} | }} | ||
{{movegen| | {{movegen | ||
type=Ground| | |type=Ground | ||
Stad2=Bone Rush Stad2| | |Stad2=Bone Rush Stad2 | ||
Colo=Bone Rush Colo| | |Colo=Bone Rush Colo | ||
XD=Bone Rush XD | |XD=Bone Rush XD | ||
}} | }} | ||
Revision as of 03:17, 26 October 2016
The picture used in this article is unsatisfactory. Please feel free to replace it so it conforms to Bulbapedia conventions. Reason: Should be replaced with Generation VI images |
Bone Rush ボーンラッシュ Bone Rush | ||||||||||||
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Bone Rush (Japanese: ボーンラッシュ Bone Rush) is a damage-dealing Ground-type multi-strike move introduced in Generation II. Prior to Generation IV, it was one of Cubone and Marowak's signature moves.
Effect
Generation II
Bone Rush inflicts damage, hitting the target 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. Provided that the move does not miss, it will hit 3 times on average, giving it an average power of 75. Each strike made has an equal chance to be a critical hit.
Bone Rush will end immediately if it breaks a substitute. Bide and Counter will only acknowledge the last strike of this move.
Generations III and IV
Bone Rush may now continue attacking after breaking a substitute.
Generation V
The accuracy of Bone Rush is increased from 80% to 90%. There is now a ~33.3% chance that it will hit 2 times, a ~33.3% chance it will hit 3 times, a ~16.7% chance it will hit 4 times, and a ~16.7% chance it will hit 5 times. Provided that the move does not miss, it will hit ~3.167 times on average, giving it an average power of ~79.2.
If a Focus Sash, Focus Band, or Sturdy activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent of the previous one.
If the target has Weak Armor, each strike will activate it.
Description
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Learnset
By leveling up
# | Pokémon | Type | Level | |||||||||||
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II | III | IV | V | VI | ||||||||||
104 | Cubone | Ground | 41 | 41 | 37 | 37 | 37 | |||||||
105 | Marowak | Ground | 53 | 53 | 43 | 43 | 43 | |||||||
448 | Lucario | Fighting | Steel | 19 | 19 | 29 | 29 | |||||||
630 | Mandibuzz | Dark | Flying | 51 | 1, 51 | |||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other games
Description
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In the anime
The user hits its opponent with a held bone. | |||
Pokémon | Method | ||
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User | First Used In | Notes | |
Lucario puts its paws together and spreads them apart, creating a light green bone of energy. It then hits the opponent with it, or Lucario holds out its hands and creates a light green bone of energy. | |||
Maylene's Lucario | Lost Leader Strategy! | Debut | |
Riley's Lucario | Saving the World From Ruins! | None | |
A Coordinator's Lucario | Unlocking the Red Chain of Events! | None | |
Korrina's Lucario | Mega Revelations! | None | |
Gurkinn's Lucario | Calling from Beyond the Aura! | None | |
Mega Lucario puts out its paws together and spreads them apart, creating a light green or yellow bone of energy. It then hits the opponent with it, or Lucario holds out its hands and creates a light green bone of energy. | |||
Korrina's Lucario | The Aura Storm! | None | |
Gurkinn's Lucario | The Aura Storm! | None | |
Cubone creates a light green bone of energy with its bone. It then hits the opponent with it. | |||
Alva's Cubone | XY137 | None |
In the manga
In the Phantom Thief Pokémon 7 manga
The user punches the opponent repeatedly. | |||
Pokémon | Method | ||
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User | First Chapter Used In | Notes | |
Lucario punches the opponent repeatedly. | |||
Hiori's Lucario | A World Covered In Darkness | Debut |
In the Pokémon Adventures manga
The user hits its opponent with a held bone. | |||
Pokémon | Method | ||
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User | First Chapter Used In | Notes | |
Cubone spins bones rapidly on its both hands. It then hits the opponent with them. | |||
Crystal's Bonee | Slick Slowking | Debut | |
A bone of energy appears in Lucario's paws and it jumps into the air and brings the bone down onto the opponent's head. | |||
Riley's Lucario | Vexing Vespiquen & Unmanageable Mothim I | None | |
Riolu spins a bone rapidly and mimics the actions of a helicopter blade. | |||
Korrina's Riolu | X & Y chapter | None |
In other generations
Trivia
In other languages
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Variations of the move Bone Rush | ||
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |