Power Trip (move)

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Revision as of 17:22, 23 May 2023 by SomnoticAgama (talk | contribs) (Plenty of signature moves can be learned by breeding. That doesn't go against the criteria.)
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Power Trip
つけあがる Be Audacious
Power Trip IX.png
Power Trip IX 2.png
Type  Dark
Category  Physical
PP  10 (max. 16)
Power  20
Accuracy  100%
Priority  0
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone adjacent to the user
Availability
Introduced  Generation VII
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jamming  0  

Power Trip (Japanese: つけあがる Be Audacious) is a damage-dealing Dark-type move introduced in Generation VII. Prior to Generation VIII, it was the signature move of Krookodile.

Effect

Power Trip deals damage. It normally has a base power of 20, but gains 20 power for every increased stat stage the user has. Stats decreased below normal do not affect this move's base power.

Its maximum possible base power is 860. This occurs when all seven of the user's stats (Attack, Defense, Special Attack, Special Defense, Speed, evasion, and accuracy) have been raised the maximum six stages.

Generation VIII

Pokémon Brilliant Diamond and Shining Pearl

Power Trip cannot be selected in a battle.

Description

Games Description
SMUSUM
SwShLA
The user boasts its strength and attacks the target. The more the user's stats are raised, the greater the move's power.
BDSP This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
SV The user boasts its strength and attacks the target. The more the user's stats are boosted, the greater the move's power.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0331 Cacnea GrassIC Big.png Grass Human-Like 19
0332 Cacturne GrassIC Big.png
DarkIC Big.png
Grass Human-Like 19
0335 Zangoose NormalIC Big.png Field Field 22
0551 Sandile GroundIC Big.png
DarkIC Big.png
Field Field 1SwSh 1
0552 Krokorok GroundIC Big.png
DarkIC Big.png
Field Field 1SwSh 1
0553 Krookodile GroundIC Big.png
DarkIC Big.png
Field Field 1 1SwSh 1
0821 Rookidee FlyingIC Big.png Flying Flying 4SwSh 4
0822 Corvisquire FlyingIC Big.png Flying Flying 1SwSh 1
0823 Corviknight FlyingIC Big.png
SteelIC Big.png
Flying Flying 1SwSh 1
0877 Morpeko ElectricIC Big.png
DarkIC Big.png
Field Fairy 10SwSh
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII IX
0056 Mankey FightingIC Big.png Field Field
0393 Piplup WaterIC Big.png Water 1 Field USUM
0551 Sandile GroundIC Big.png
DarkIC Big.png
Field Field
0674 Pancham FightingIC Big.png Field Human-Like SwSh
0725 Litten FireIC Big.png Field Field USUM SwSh
0962 Bombirdier FlyingIC Big.png
DarkIC Big.png
Flying Flying
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation VII

# Pokémon Types Egg Groups Obtained with
0394 Prinplup WaterIC Big.png Water 1 Field Island Scan - Route 16USUM
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Rumble Rush

DarkIC RR.png Power Trip
Attack power 23.53329
Charge time 0.78 seconds
Range type Arc (melee)
Number of hits 1
Number of projectiles 1
Critical hit rate 1.5%
Additional effect None
Power Trip Rumble Rush.png

Pokémon Masters EX

This move has a power multiplier that starts at ×1; and for each increase in the user's stats (including critical-hit rate), this multiplier increases by one. This multiplier reaches its maximum of ×12 if the user has stats raised by eleven or more ranks total.[1]

Category Move Gauge MP Base Power Max Power Accuracy Target Effect Tag Description Playable Users
Physical 2 13 15 100% An opponent The more the user's stats are raised, the greater the power of this attack. Marnie & Morpeko
  • Description prior to Version 2.20.0: The more the user's stats are raised, the greater the power of this move.

In other generations

Core series games

Spin-off series games

Trivia

In other languages

Language Title
Chinese Cantonese 囂張 Hīujēung
Mandarin 囂張 / 嚣张 Xiāozhāng
France Flag.png French Arrogance
Germany Flag.png German Überheblichkeit
Italy Flag.png Italian Tracotanza
South Korea Flag.png Korean 기어오르기 Gi-eo-oreugi
Spain Flag.png Spanish Chulería


Variations of the move Stored Power
PhysicalIC HOME.png Power Trip
SpecialIC HOME.png Stored Power
Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.