From Bulbapedia, the community-driven Pokémon encyclopedia.
- If you were looking for the Mystery Dungeon level, see The Nightmare.
Nightmare あくむ Nightmare
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Range
Opponent
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Opponent
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Opponent
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Self
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Ally
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Ally
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Normal: May affect anyone but the user (long-range)
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Availability
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Nightmare (Japanese: あくむ Nightmare) is a non-damaging Template:Type2 move introduced in Generation II.
Effect
Nightmare only works if the target is asleep. Nightmare will reduce the target's health by one quarter of its maximum HP at the end of each turn. Nightmare will fail if the target is not sleeping. Nightmare will end if the target awakens from its sleep and its effects will not continue if a target is put back to sleep. However, if the target is put to sleep in the same turn it was woken up by an item, the effects will continue.
Learnset
Generation II
In other games
Pokémon Mystery Dungeon: Nightmare puts a hostile Pokémon to sleep, and inflicts damage when the Pokémon wakes up. In addition, the Pokémon will not recover its health naturally while put to sleep via this move.
Trivia
- This move is completely unavailable in Pokémon Ruby, Sapphire, and Emerald without trading: not only are the only Pokémon that learn it only available in outside games (being native to Kanto), but their level-up learnsets do not include the move outside of FireRed and LeafGreen.
- Due to this, a glitch in Ruby and Sapphire where if a Nightmare-inflicted Pokemon rids itself of sleep status through the Shed Skin ability, Nightmare will still remain in effect, went undiscovered until the later games were sold.
In other languages
- French: Cauchemar
- German: Nachtmahr
- Italian: Incubo
- Spanish: Pesadilla
- Brazilian Portuguese: Pesadelos
Template:Project MoveDex notice