Dire Hit: Difference between revisions
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===Description=== | ===Description=== | ||
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{{movedesc|Battle items}} | {{movedesc|Battle items}} | ||
{{movedescentry|{{gameabbrevss|Stad}}|Temporarily heightens the probability of scoring critical hits in one battle.}} | {{movedescentry|{{gameabbrevss|Stad}}|Temporarily heightens the probability of scoring critical hits in one battle.}} | ||
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{{movedescentry|{{gameabbrev5|BWB2W2}}|It raises the critical-hit ratio greatly. It can be used only once and wears off if the Pokémon is withdrawn.}} | {{movedescentry|{{gameabbrev5|BWB2W2}}|It raises the critical-hit ratio greatly. It can be used only once and wears off if the Pokémon is withdrawn.}} | ||
{{movedescentry|{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUM}}|An item that raises the critical-hit ratio greatly. It can be used only once and wears off if the Pokémon is withdrawn.}} | {{movedescentry|{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUM}}|An item that raises the critical-hit ratio greatly. It can be used only once and wears off if the Pokémon is withdrawn.}} | ||
{{movedescentry|{{gameabbrev7|PE}}<br>{{gameabbrev8| | {{movedescentry|{{gameabbrev7|PE}}<br>{{gameabbrev8|SwShBDSPLA}}|An item that greatly raises the critical-hit ratio of a Pokémon during a battle. It can be used only once and wears off if the Pokémon is withdrawn.}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrev9|SV}}|An item that can be used once to sharply boost the critical-hit ratio of a Pokémon in battle. This effect disappears if the Pokémon leaves the battle.}} | ||
{{movedescentry|{{gameabbrev9|SV}}| | |} | ||
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{{movedescentry|{{gameabbrev8|LA}}<br>{{gameabbrev9|SV}}|An item that sharply boosts the critical-hit ratio of a Pokémon during a battle. This effect disappears if the Pokémon leaves the battle.}} | |||
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Revision as of 13:03, 8 May 2024
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The Dire Hit (Japanese: クリティカット Criticut, known as クリティカッター Criticutter prior to Generation V and in Hisui) is a type of battle item introduced in Generation I. It temporarily boosts a Pokémon's critical hit ratio.
In the core series games
Price
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At Join Avenue's Market, Dire Hit can be bought in dozens at $5850 each, which equates to $487.5 per Dire Hit.
Effect
Dire Hit replicates the effect of the move Focus Energy, which itself has changed through the generations. It does not stack with Focus Energy or other Dire Hits.
Generation I
When used on a Pokémon from the Bag during battle, the Pokémon's chance of getting a critical hit is reduced by 75% (due to a glitch) while it is in battle.
Generation II
When used on a Pokémon from the Bag during battle, it raises that Pokémon's critical hit ratio by 1 stage while it is in battle. It also increases the Pokémon's friendship a little.
This improves the default critical hit odds from 17/256 to 1/8.
Generation III onward
When used on a Pokémon from the Bag during battle, it raises that Pokémon's critical hit ratio by 2 stages while it is in battle. It also increases the Pokémon's friendship a little.
This improves the default critical hit odds from 1/16 to 1/4 (Gen. III-V), from 1/16 to 1/2 (Gen. VI), or from 1/24 to 1/2 (Gen. VII+).
Wonder Launcher
The Dire Hit appears as three Wonder Launcher items, increasing the critical hit ratio by 1, 2, or 3 stages. It costs 3, 5, or 7 points to use respectively.
Description
- Modern
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- Hisui
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Acquisition
Gallery
Artwork
Artwork from Legends: Arceus |
Artwork from Scarlet and Violet |
Trivia
- In Generation V, a boy in Nacrene City mentions that Dire Hit is called Dire Hit in Unova. This is a reference to the change in the Japanese name of Dire Hit from クリティカッター Criticutter to クリティカット Criticut, in order to make room for the number-level reference of Wonder Launcher items. Because "Dire Hit" is much shorter than the 12-character limit on English item names, this issue does not come up in the translated games.
In other languages
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This item article is part of Project ItemDex, a Bulbapedia project that aims to write comprehensive articles on all items. |