Emergency Exit (Ability): Difference between revisions

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When a Pokémon with Emergency Exit drops below half of its full {{stat|HP}} in battle, it will [[escape|flee]] in {{pkmn2|wild}} battles, or [[recall|switch out]] in {{pkmn|Trainer}} battles. It can only activate when a Pokémon's HP falls from above half to below half; if it does not activate at that time, it will not activate at all (unless the Pokémon with this Ability restores HP).
When a Pokémon with Emergency Exit drops below half of its full {{stat|HP}} in battle, it will [[escape|flee]] in {{pkmn2|wild}} battles, or [[recall|switch out]] in {{pkmn|Trainer}} battles. It can only activate when a Pokémon's HP falls from above half to below half; if it does not activate at that time, it will not activate at all (unless the Pokémon with this Ability restores HP).


Emergency Exit will not activate if the Pokémon's HP falls below half due to hurting itself in {{status|confusion}}, {{weather|hail}}, {{weather|sandstorm}} or using {{m|Substitute}} or {{m|Belly Drum}}, but it will activate if the HP falls below half from {{m|Spikes}} or {{m|Stealth Rock}} damage. If the Pokémon falls below half HP and immediately consumes a [[Sitrus Berry]] or other Berry to rise above half, Emergency Exit does not activate, but if it falls below half and recovers back above half from a [[Shell Bell]], Emergency Exit will activate even after the Shell Bell recovery, and cause the Pokémon to retreat.
Emergency Exit will not activate if the Pokémon's HP falls below half due to hurting itself in {{status|confusion}}, {{m|Pain Split}}, or using {{m|Substitute}} or {{m|Belly Drum}} or {{m|Curse}}, but it will activate if the HP falls below half from all other damage (including {{m|Struggle}} recoil). If the Pokémon falls below half HP and immediately consumes a [[Sitrus Berry]] or other Berry to rise above half, Emergency Exit does not activate, but if it falls below half and recovers back above half from a [[Shell Bell]], Emergency Exit will activate even after the Shell Bell recovery, and cause the Pokémon to retreat.


Emergency Exit will not activate if the Pokémon's HP falls below half by a move affected by {{a|Sheer Force}}.
Emergency Exit will not activate if the Pokémon's HP falls below half by a move affected by {{a|Sheer Force}}.

Revision as of 18:09, 6 March 2020

Emergency Exit ききかいひ
Crisis Prevention
Flavor text
Generation VII
The Pokémon, sensing danger, switches out when its HP becomes half or less.
Generation VIII
The Pokémon, sensing danger, switches out when its HP becomes half or less.
Generation IX
Currently unknown

Emergency Exit (Japanese: ききかいひ Crisis Prevention) is an Ability introduced in Generation VII. It is the signature Ability of Golisopod.

Effect

In battle

When a Pokémon with Emergency Exit drops below half of its full HP in battle, it will flee in wild battles, or switch out in Trainer battles. It can only activate when a Pokémon's HP falls from above half to below half; if it does not activate at that time, it will not activate at all (unless the Pokémon with this Ability restores HP).

Emergency Exit will not activate if the Pokémon's HP falls below half due to hurting itself in confusion, Pain Split, or using Substitute or Belly Drum or Curse, but it will activate if the HP falls below half from all other damage (including Struggle recoil). If the Pokémon falls below half HP and immediately consumes a Sitrus Berry or other Berry to rise above half, Emergency Exit does not activate, but if it falls below half and recovers back above half from a Shell Bell, Emergency Exit will activate even after the Shell Bell recovery, and cause the Pokémon to retreat.

Emergency Exit will not activate if the Pokémon's HP falls below half by a move affected by Sheer Force.

It will activate only after the last hit of multi-strike moves, even if the HP of the Pokémon with this Ability drops below half before the last hit. If this Ability activates due to being hit by U-turn or Volt Switch, the user of that move will not be switched out. This Ability will not activate if the Pokémon's HP falls below half while it is in the air during the semi-invulnerable turn of Sky Drop.

Trapping moves do not prevent Emergency Exit from activating.

If the Pokémon with Emergency Exit holds a Red Card or Eject Button, the item activates first. Dragon Tail and Circle Throw switch out Pokémon before the Ability activates.

Emergency Exit will not activate on the player's Pokémon in wild battles during trials.

Outside of battle

Emergency Exit has no effect outside of battle.

Pokémon with Emergency Exit

# Pokémon Types First Ability Second Ability Hidden Ability
0768 Golisopod Golisopod
Bug Water Emergency Exit None None
Please note that Abilities marked with a superscript are only available in the stated generation or later.
  • For Generation III and IV games, ignore Hidden Abilities.

In the anime

Guzma Golisopod Emergency Exit.png
Golisopod


The Pokémon, sensing danger, switches out when its health gets low enough.
Pokémon Method
User First Used In Notes
Golisopod Golisopod can return to its Poké Ball at will, as well as send out another Pokémon to take its place.
Guzma's Golisopod The Dealer of Destruction! Debut


In other languages

Language Title
Chinese Cantonese 危險迴避 Ngàihhím Wùihbeih
Mandarin 危險迴避 / 危险回避 Wéixiǎn Huíbì / Wēixiǎn Huíbì
France Flag.png French Repli Tactique
Germany Flag.png German Rückzug
Italy Flag.png Italian Passoindietro
South Korea Flag.png Korean 위기회피 Wigi Hoepi
Brazil Flag.png Brazilian Portuguese Saída de Emergência
Russia Flag.png Russian Запасной Выход Zapasnoy Vykhod
Spain Flag.png Spanish Retirada


Variations of the Ability Wimp Out
Wimp OutEmergency Exit


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.