Fairy Lock (move): Difference between revisions
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==Effect== | ==Effect== | ||
Fairy Lock prevents all Pokémon on the field from switching out or fleeing during their next turn. {{type|Ghost}} Pokémon are unaffected. | Fairy Lock prevents all Pokémon on the field from switching out or fleeing during their next turn. {{type|Ghost}} Pokémon are unaffected. | ||
Fairy Lock does not prevent the effects of moves or items that force the target to switch, such as {{m|Dragon Tail}}, {{m|Whirlwind}}, [[Eject Button]], or [[Red Card]]. | Fairy Lock does not prevent the effects of moves or items that force the target to switch, such as {{m|Dragon Tail}}, {{m|Whirlwind}}, [[Eject Button]], or [[Red Card]]. If the target of Fairy Lock faints in the turn the move is executed, the Pokémon that replaces it will still be unable to switch out in the following turn. | ||
If powered up by a [[Fairium Z]] into Z-Fairy Lock, the user's {{stat|Defense}} stat rises by one stage. | If powered up by a [[Fairium Z]] into Z-Fairy Lock, the user's {{stat|Defense}} stat rises by one stage. |
Revision as of 19:52, 1 February 2019
Fairy Lock フェアリーロック Fairy Lock | ||||||||||||
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Fairy Lock (Japanese: フェアリーロック Fairy Lock) is a non-damaging Fairy-type move introduced in Generation VI. It is the signature move of Klefki.
Effect
Fairy Lock prevents all Pokémon on the field from switching out or fleeing during their next turn. Ghost-type Pokémon are unaffected.
Fairy Lock does not prevent the effects of moves or items that force the target to switch, such as Dragon Tail, Whirlwind, Eject Button, or Red Card. If the target of Fairy Lock faints in the turn the move is executed, the Pokémon that replaces it will still be unable to switch out in the following turn.
If powered up by a Fairium Z into Z-Fairy Lock, the user's Defense stat rises by one stage.
Description
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Learnset
By leveling up
# | Pokémon | Types | Egg Groups | Level | |||||
---|---|---|---|---|---|---|---|---|---|
VI | VII | VIII | IX | ||||||
0707 | |
Mineral | 1 | 1 | |||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other games
In Pokémon Mystery Dungeon series
Fairy Lock inflicts the Stuck status on the enemy Pokémon nearby.
Description
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In other generations
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |