Triple Kick (move): Difference between revisions
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==Effect== | ==Effect== | ||
===Generation II=== | ===Generation II=== | ||
Triple Kick inflicts damage up to three times per | Triple Kick inflicts damage, hitting the target up to three times per use. Its base power will increase by 10 with each successive strike, so the first, second, and third strikes have powers of 10, 20, and 30, respectively. Also unlike other [[multi-strike move]]s, each strike has its own accuracy check; if one strike misses, the entire move ends. | ||
Since each | Since each strike has 90% base accuracy, ignoring modifications to accuracy and evasion (including {{status|taking aim}} and {{a|No Guard}}), there is a 72.9% chance that it will hit 3 times (for cumulative 60 base power), an 8.1% chance that it will hit twice (for cumulative 30 base power), a 9% chance that it will hit once (for 10 base power), and a 10% chance that it will miss outright. With all three accuracy checks and base powers taken into account, the move's effective power is 47.07. | ||
Triple Kick will end immediately if it breaks a {{m|substitute}}. {{m|Bide}} and {{m|Counter}} will only acknowledge the last | Triple Kick will end immediately if it breaks a {{m|substitute}}. {{m|Bide}} and {{m|Counter}} will only acknowledge the last strike of this move. | ||
===Generations III and IV=== | ===Generations III and IV=== | ||
If the target has | If the target has [[Contact#Abilities|an Ability that activates upon contact]], each strike counts individually, enabling the Ability to activate multiple times. | ||
Triple Kick may continue attacking after a substitute | Triple Kick may now continue attacking after breaking a substitute. | ||
===Generation V=== | ===Generation V and VI=== | ||
If a {{DL|In-battle effect item|Focus Sash}}, {{DL|In-battle effect item|Focus Band}}, or {{a|Sturdy}} activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent of the previous one. | |||
If the target is holding a {{DL|In-battle effect item|Rocky Helmet}}, the user is damaged for each | If the target has {{a|Weak Armor}}, each strike will activate it. | ||
If the target is holding a {{DL|In-battle effect item|Rocky Helmet}}, the user is damaged for each strike. | |||
==Description== | ==Description== |
Revision as of 19:58, 4 February 2014
Triple Kick トリプルキック Triple Kick | ||||||||||||
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Triple Kick (Japanese: トリプルキック Triple Kick) is a damage-dealing Fighting-type multi-strike move introduced in Generation II. It is the signature move of Hitmontop.
Effect
Generation II
Triple Kick inflicts damage, hitting the target up to three times per use. Its base power will increase by 10 with each successive strike, so the first, second, and third strikes have powers of 10, 20, and 30, respectively. Also unlike other multi-strike moves, each strike has its own accuracy check; if one strike misses, the entire move ends.
Since each strike has 90% base accuracy, ignoring modifications to accuracy and evasion (including taking aim and No Guard), there is a 72.9% chance that it will hit 3 times (for cumulative 60 base power), an 8.1% chance that it will hit twice (for cumulative 30 base power), a 9% chance that it will hit once (for 10 base power), and a 10% chance that it will miss outright. With all three accuracy checks and base powers taken into account, the move's effective power is 47.07.
Triple Kick will end immediately if it breaks a substitute. Bide and Counter will only acknowledge the last strike of this move.
Generations III and IV
If the target has an Ability that activates upon contact, each strike counts individually, enabling the Ability to activate multiple times.
Triple Kick may now continue attacking after breaking a substitute.
Generation V and VI
If a Focus Sash, Focus Band, or Sturdy activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent of the previous one.
If the target has Weak Armor, each strike will activate it.
If the target is holding a Rocky Helmet, the user is damaged for each strike.
Description
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Learnset
By leveling up
# | Pokémon | Type | Level | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
II | III | IV | V | VI | ||||||||||
237 | Hitmontop | Fighting | 49 | 20 | 19 | 19 | 19 | |||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In the anime
A consecutive three-kick attack that becomes more powerful with each successive hit. | |||
Pokémon | Method | ||
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User | First Used In | Notes | |
Hitmontop spins on its head and kicks the opponent three times with its legs and tail. | |||
Chigusa's Hitmontop | Two Hits and a Miss | Debut | |
Butch's Hitmontop | The Mystery is History | None | |
Mason's Hitmontop | Outrageous Fortunes | None |
In the manga
In the Pokémon Adventures manga
The user kicks the opponent three times at a fast speed. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Hitmontop spins on its head and it kicks the opponent three times with its legs and its tail at a fast speed. | |||
Chuck's Hitmontop | Heckled by Hitmontop | Debut |
In the Pokémon Gold and Silver: The Golden Boys manga
The user kicks the opponent three times at a fast speed. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Hitmontop spins on its head and it kicks the opponent three times with its legs and its tail quickly. | |||
A Hitmontop Gold borrowed | Let's Use Fighting Type Pokémon!! | Debut |
In other generations
Trivia
- This is the only multi-strike move whose successive hits can miss and have different powers.
- Triple Kick is tied with Constrict for the move with the lowest base power (10) out of all damage-dealing moves, but this only applies to the first hit.
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |