Shadow Sky (move): Difference between revisions

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{{MoveInfobox|
{{MoveInfobox
n=1000 |
|n=1000000
spm= |
|name=Shadow Sky
name=Shadow Sky |
|jname=ダークウェザー
jname=ダークウェザー |
|jtranslit=Dāku Uezā
jtrans=Dark Weather |
|jtrans=Dark Weather
desc=Darkness hurts all but Shadow Pokémon for 5 turns. |
|gameimage=Shadow Sky.png
gameimage=Shadow Sky.png |
|gameimagewidth=300
type=Shadow |
|type=Shadow
damagecategory=Status |
|damagecategory=Status
basepp=— |
|basepp=—
maxpp=— |
|maxpp=—
power=— |
|power=—
accuracy=100 |
|accuracy=100
bdesc=??? |
|gen=III
gen=III |
|touches=no
category=Shadow |
|protect=no
pokefordex=Shadow%20Sky |
|magiccoat=no
touches=no |
|snatch=no
protect=yes |
|mirrormove=no
magiccoat=no |
|kingsrock=no
snatch=no |
|sound=no
brightpowder=no |
|target=allfield
kingsrock=no |
}}
sound=no |
target=all|
footnotes= }}
'''Shadow Sky''' (Japanese: '''ダークウェザー''' ''Dark Weather'') is one of several [[Shadow move]]s available only in {{g|XD: Gale of Darkness}}. Like other Shadow moves, it is forgotten and replaced with another move once the Pokémon is [[Purification|purified]].
'''Shadow Sky''' (Japanese: '''ダークウェザー''' ''Dark Weather'') is one of several [[Shadow move]]s available only in {{g|XD: Gale of Darkness}}. Like other Shadow moves, it is forgotten and replaced with another move once the Pokémon is [[Purification|purified]].


==Effect==
==Effect==
Shadow Sky is a Shadow version of {{m|Hail}} and {{m|Sandstorm}}, and damages all non-Shadow Pokémon at the end of each turn by <sup>1</sup>/<sub>16</sub> of their maximum HP. It also changes the type of {{m|Weather Ball}} to {{type2|???}}.
{{moveResearch|Can the residual damage be avoided by using any move with a [[semi-invulnerable turn]] prevent the damage? (see [[Talk:Semi-invulnerable turn#Avoiding residual damage?|here]])}}
Shadow Sky covers the field in a [[shadowy aura]] that lasts for five turns.


As [[Shadow Pokémon]] cannot be traded, and since [[Pokémon Contest]]s do not exist in Pokémon XD: Gale of Darkness, Shadow Sky cannot be used in Contests.
While in effect it damages all non-Shadow Pokémon at the end of each turn by 1/16 of their maximum HP, boosts the power of [[Shadow move]]s by 50% (although this part is not mentioned ingame) and changes {{m|Weather Ball}} to become {{DL|Type|typeless}} and double its power.
{{left clear}}
 
==Description==
{{movedesc|XD}}
{{movedescentry|{{gameabbrevss|XD}}|Darkness hurts all but Shadow Pokémon for 5 turns.}}
|}
|}{{left clear}}


==Learnset==
==Learnset==
{{Moveheader/Shadow|XD}}
{{Movehead/Shadow}}
{{Moveentry/LevelXD|051|Dugtrio|1|Ground|Ground|40}}
{{Moveentry/Shadow|051|Dugtrio|XD|type=Ground}}
{{Moveentry/LevelXD|062|Poliwrath|2|Water|Fighting|42}}
{{Moveentry/Shadow|062|Poliwrath|XD|type=Water|type2=Fighting}}
{{Moveentry/LevelXD|078|Rapidash|1|Fire|Fire|40}}
{{Moveentry/Shadow|078|Rapidash|XD|type=Fire}}
{{Moveentry/LevelXD|082|Magneton|2|Electric|Steel|30}}
{{Moveentry/Shadow|082|Magneton|XD|type=Electric|type2=Steel}}
{{Moveentry/LevelXD|083|Farfetch'd|2|Normal|Flying|36}}
{{Moveentry/Shadow|083|Farfetch'd|XD|type=Normal|type2=Flying}}
{{Moveentry/LevelXD|128|Tauros|1|Normal|Normal|46}}
{{Moveentry/Shadow|128|Tauros|XD|type=Normal}}
{{Moveentry/LevelXD|131|Lapras|2|Water|Ice|44}}
{{Moveentry/Shadow|131|Lapras|XD|type=Water|type2=Ice}}
{{Moveentry/LevelXD|144|Articuno|2|Ice|Flying|50}}
{{Moveentry/Shadow|144|Articuno|XD|type=Ice|type2=Flying}}
{{Moveentry/LevelXD|145|Zapdos|2|Electric|Flying|50}}
{{Moveentry/Shadow|145|Zapdos|XD|type=Electric|type2=Flying}}
{{Moveentry/LevelXD|277|Swellow|2|Normal|Flying|43}}
{{Moveentry/Shadow|277|Swellow|XD|type=Normal|type2=Flying}}
{{Moveentry/LevelXD|310|Manectric|1|Electric|Electric|44}}
{{Moveentry/Shadow|310|Manectric|XD|type=Electric}}
{{Moveentry/LevelXD|337|Lunatone|2|Rock|Psychic|25}}
{{Moveentry/Shadow|337|Lunatone|XD|type=Rock|type2=Psychic}}
{{Moveentry/LevelXD|338|Solrock|2|Rock|Psychic|41}}
{{Moveentry/Shadow|338|Solrock|XD|type=Rock|type2=Psychic}}
{{Movefooter|XD|5.5}}
{{Movefoot|XD|5.5}}
 
==In other generations==
===Weather effect animation===
{{movegen
|type=Shadow
|XD=Darkness Battle
}}


==In other languages==
==In other languages==
{{langtable
{{langtable
|color={{shadow color light}}|bordercolor={{shadow color}}
|color={{XD color light}}|bordercolor={{XD color}}
|fr=Ciel Noir
|fr=Ciel Noir
|de=Cryptowetter
|de=Cryptowetter
Line 60: Line 72:
{{Shadow nav}}<br>
{{Shadow nav}}<br>
{{Project Moves and Abilities notice}}
{{Project Moves and Abilities notice}}
[[Category:Weather-changing moves]]


[[de:Cryptowetter]]
[[de:Cryptowetter]]
[[es:Cielo oscuro]]
[[fr:Ciel Noir]]
[[fr:Ciel Noir]]
[[it:Cieloscuro (mossa)]]
[[it:Cieloscuro]]
[[ja:ダークウェザー]]
[[ja:ダークウェザー]]
[[zh:黑暗气象(招式)]]

Latest revision as of 09:20, 27 May 2024

Shadow Sky
ダークウェザー Dark Weather
Shadow Sky.png
Type  Shadow
Category  Status
PP  — (max. —)
Power  —
Accuracy  100%
Priority  0
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by Mirror Move
  • Not affected by King's Rock
Range
Opponent Opponent
Self Ally
Both Sides: Affects the entire field
Availability
Introduced  Generation III
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jamming  0  


Shadow Sky (Japanese: ダークウェザー Dark Weather) is one of several Shadow moves available only in Pokémon XD: Gale of Darkness. Like other Shadow moves, it is forgotten and replaced with another move once the Pokémon is purified.

Effect

151Mew.png This move effect may be in need of research.
Reason: Can the residual damage be avoided by using any move with a semi-invulnerable turn prevent the damage? (see here)
You can discuss this on the talk page.

Shadow Sky covers the field in a shadowy aura that lasts for five turns.

While in effect it damages all non-Shadow Pokémon at the end of each turn by 1/16 of their maximum HP, boosts the power of Shadow moves by 50% (although this part is not mentioned ingame) and changes Weather Ball to become typeless and double its power.

Description

Games Description
XD Darkness hurts all but Shadow Pokémon for 5 turns.


Learnset

# Pokémon Types
0051 Dugtrio Dugtrio
GroundIC XD.png
0062 Poliwrath Poliwrath
WaterIC XD.png
FightingIC XD.png
0078 Rapidash Rapidash
FireIC XD.png
0082 Magneton Magneton
ElectricIC XD.png
SteelIC XD.png
0083 Farfetch'd Farfetch'd
NormalIC XD.png
FlyingIC XD.png
0128 Tauros Tauros
NormalIC XD.png
0131 Lapras Lapras
WaterIC XD.png
IceIC XD.png
0144 Articuno Articuno
IceIC XD.png
FlyingIC XD.png
0145 Zapdos Zapdos
ElectricIC XD.png
FlyingIC XD.png
0277 Swellow Swellow
NormalIC XD.png
FlyingIC XD.png
0310 Manectric Manectric
ElectricIC XD.png
0337 Lunatone Lunatone
RockIC XD.png
PsychicIC XD.png
0338 Solrock Solrock
RockIC XD.png
PsychicIC XD.png
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other generations

Weather effect animation

In other languages

Language Title
France Flag.png French Ciel Noir
Germany Flag.png German Cryptowetter
Italy Flag.png Italian Cieloscuro
Spain Flag.png Spanish Cielo Oscuro


Shadow moves
PhysicalIC HOME.png Shadow BlastShadow BlitzShadow BreakShadow EndShadow Rush
SpecialIC HOME.png Shadow BoltShadow ChillShadow Fire
Shadow RaveShadow StormShadow Wave
StatusIC HOME.png Shadow DownShadow HalfShadow Hold
Shadow MistShadow PanicShadow ShedShadow Sky


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.