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Azumarill (Pokémon)

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Marill #183: Marill
Pokémon
#185: Sudowoodo Sudowoodo
Azumarill
Aqua Rabbit Pokémon
マリルリ
Marilli
#184
Azumarill

Azumarill

Azumarill

Azumarill
Images on the Bulbagarden Archives
Type
Water Fairy
Unknown Unknown
Blue-Striped
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Abilities
Thick Fat or Huge Power Cacophony
Cacophony
Sap Sipper
Hidden Ability

Hidden Ability

Mega Azumarill

Mega Azumarill Y
Gender ratio
Unknown
50% male, 50% female
Catch rate
75 (9.8%)
Breeding
Egg Groups
Water 1 and Fairy
Hatch time
2805 - 3059 steps
Height
2'07" 0.8 m
{{{forme1}}}
0'0" 0 m
{{{forme2}}}
0'0" 0 m
{{{forme3}}}
0'0" 0 m
{{{forme4}}}
Weight
62.8 lbs. 28.5 kg
{{{forme1}}}
0 lbs. 0 kg
{{{forme2}}}
0 lbs. 0 kg
{{{forme3}}}
0 lbs. 0 kg
{{{forme4}}}
Mega Stone
{{{mega}}} {{{mega2}}}
Regional numbers
Pokédex
#184
Kanto
#133
Johto
#056
Hoenn
#126
Sinnoh
#032
Unova
Central
#043
Kalos
Not in any regional Pokédex
Browser
R-000
Fiore
R-000
Almia
R-020/N-124
Oblivia
Not in any Browser
Base experience yield
153
Gen. II-IV
Unknown
IV
185
V+
Leveling rate
Fast
EV yield
Total: 3
3
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Body06.png BodyUnknown.png
{{{forme2}}}
Footprint
F184.png None.png
{{{forme2}}}
Pokédex color
Blue
Base friendship
70
External Links

Azumarill (Japanese: マリルリ Marilli) is a dual-type Water/Fairy Pokémon, and prior to Generation VI, a pure Water-type Pokémon.

It evolves from Marill starting at level 18. It is the final form of Azurill.

Biology

Azumarill is a blue, bipedal Pokémon that has an ovoid body. The lower half of its body is white with a white, bubble-like pattern above it, which helps to camouflage it in water. It has elongated, rabbit-like ears with red insides and circular blue eyes. When in the water, it rolls up its ears to prevent the insides from becoming wet. Its arms and feet are short with rounded ends and no discernible digits. It has a black zigzagging tail with a blue, bubble-like tip.

Azumarill has highly developed hearing that allows it to hear distances, even when it is underwater. By keeping still and listening closely, it can tell what is in even wild, fast-moving rivers. Azumarill can make balloons out of air. It makes these air balloons if it spots a drowning Pokémon. It lives in rivers and lakes, and can live in the water all day long.

In the anime

Azumarill in the anime

Major appearances

Azumarill first appeared in Love, Totodile Style. A female one was used in a circus. Ash's Totodile had a crush on her. Of course, the Azumarill already had a boyfriend of sorts: a Golduck.

An Azumarill is one of the friends of the Pichu Brothers. It has appeared in Trouble in Big Town, Of Meowth and Pokémon (Part 1), Big Meowth, Little Dreams, Pichu Bros. in Party Panic and made a cameo in Giratina and the Sky Warrior.

Jackson used an Azumarill against Ash in the Silver Conference in Tie One On!.

Paul used an Azumarill in his battle at the Oreburgh Gym in Shapes of Things to Come. However, it lost and Paul gave it away to a passing Trainer.

Other

An Azumarill appeared in PK13, in which it was about to perform a song in the Summer Festival before a wild Skarmory kidnapped it.

An Azumarill appeared in The Pirates of Decolore!.

Minor appearances

An Azumarill was one of the Pokémon living at Temacu's father's lab in The Heartbreak of Brock.

An Azumarill competed alongside its Trainer in a balloon race in The Big Balloon Blow-Up.

An Azumarill appeared in Dueling Heroes.

An Azumarill was seen at a Pokémon Center in The Legend of Thunder!.

An Azumarill was used by a competitor in the Tour de Alto Mare, a water chariot race, in Pokémon Heroes.

A star Azumarill was brought to sing to all the Pokémon at Pikachu's Summer Festival.

An Azumarill appeared in A Ruin with a View.

An Azumarill along with an Azurill and a Marill made a cameo in the beginning of Pokémon Ranger and the Temple of the Sea under the control of Solana's Capture Styler where they put out a fire in a forest.

An Azumarill also appears in The Rise of Darkrai, along with a Marill and Azurill.

An Azumarill is used by a student of Pokémon Summer Academy in the second leg of the Pokémon Triathlon in One Team, Two Team, Red Team, Blue Team!.

An Azumarill also appeared in To Thine Own Pokémon Be True!.

An Azumarill made a brief appearance under the ownership of a Trainer in the Lily of the Valley Conference in An Old Family Blend!.

An Azumarill appeared in Zoroark: Master of Illusions.

An Azumarill appeared in Mewtwo — Prologue to Awakening.

Two Azumarill appeared in Kalos, Where Dreams and Adventures Begin!.

An Azumarill appeared in Lumiose City Pursuit!.

Pokédex entries

Episode Pokémon Source Entry
EP153 Azumarill Ash's Pokédex Azumarill, the Aqua Rabbit Pokémon. The evolved form of Marill. This Pokémon uses its large, highly developed ears to hear great distances, even underwater.
This concludes the entries from the original series.
Episode Pokémon Source Entry
DP015 Azumarill Dawn's Pokédex Azumarill, the Aqua Rabbit Pokémon. Azumarill lives in rivers and lakes, and while in water its body color and pattern confuses its enemies.
This concludes the entries from the Diamond & Pearl series.

In the manga

Azumarill in Magical Pokémon Journey

In the Magical Pokémon Journey manga

Main article: Madam Azumarill

Madam Azumarill is a ninja master and Apricot and Marimaru's teacher in the ninja arts. She is also Marimaru's mother.

In the Pokémon Adventures manga

Azumarill debuts in Absolutely Azumarill, being chased by Crystal's mother. When her mother asks her to demonstrate her capturing prowess, Crystal fails, as she has done so since her failure to capture Suicune, eliciting her mother's concern over her sudden loss of her ability. Crystal's mom later appears with an Azumarill in the HeartGold & SoulSilver chapter, but it is not known if it related to the other one.

Matt uses an Azumarill in VS. Azumarill I and VS. Azumarill II in an attempt to drown both Sapphire and Flannery in the cable car of Mt. Chimney.

In the TCG

Main article: Azumarill (TCG)

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation II.
Generation I
Red {{{redbluedex}}}
Blue
Yellow {{{yellowdex}}}
Stadium {{{stadiumdex}}}
Generation II
Gold By keeping still and listening intently, it can tell what is in even wild, fast-moving rivers.
Silver When it plays in water, it rolls up its elongated ears to prevent their insides from getting wet.
Crystal The bubble-like pattern on its stomach helps it camouflage itself when it's in the water.
Stadium 2 By keeping still and listening intently, it can tell what is in even wild, fast-moving rivers.
Generation III
Ruby Azumarill's long ears are indispensable sensors. By focusing its hearing, this Pokémon can identify what kinds of prey are around, even in rough and fast-running rivers.
Sapphire Azumarill can make balloons out of air. It makes these air balloons if it spots a drowning Pokémon. The air balloons enable the Pokémon in trouble to breathe.
Emerald It lives in water virtually all day long. Its body color and pattern act as camouflage that makes it tough for enemies to spot in water.
FireRed When it plays in water, it rolls up its elongated ears to prevent their insides from getting wet.
LeafGreen By keeping still and listening intently, it can even tell what is in wild, fast-moving rivers.
Generation IV
Diamond It lives in rivers and lakes. In water, its coloring and patterns trick the vision of foes.
Pearl Its long ears are superb sensors. It can distinguish the movements of living things on riverbeds.
Platinum It can spend all day in water, since it can inhale and store a large volume of air.
HeartGold By keeping still and listening intently, it can tell what is in even wild, fast-moving rivers.
SoulSilver When it plays in water, it rolls up its elongated ears to prevent their insides from getting wet.
Generation V
Black It can spend all day in water, since it can inhale and store a large volume of air.
White
Black 2 Its long ears are superb sensors. It can distinguish the movements of things in water and tell what they are.
White 2
Generation VI
X Its long ears are superb sensors. It can distinguish the movements of living things on riverbeds.
Y The bubble-like pattern on its stomach helps it camouflage itself when it's in the water.

Game locations

This Pokémon was unavailable prior to Generation II.
Generation II
Gold Silver
Evolve Marill
Crystal
Evolve Marill
Generation III
Ruby Sapphire
Evolve Marill
Emerald
Evolve Marill
FireRed
Trade
LeafGreen
Evolve Marill
Colosseum
Trade
XD
Trade
Generation IV
Diamond Pearl
Evolve Marill
Platinum
Victory Road
HeartGold SoulSilver
Evolve Marill
Pal Park
Pond
Generation V
Black
Trade
White
Evolve Marill
Black 2 White 2
Routes 6, 11, 20, and 22, Village Bridge, Abundant Shrine, Floccesy Ranch, Pinwheel Forest, Victory Road*, Relic Passage (Surfing in rippling water)
Routes 6, 11, and 22, Village Bridge, Abundant Shrine (Rustling grass)
Generation VI
X Y
Route 22, Friend Safari (Water)

In side games

Game Location
Pokémon Channel Cobalt Coast
Camp Starlight (Friday)
Pokémon Pinball:
Ruby & Sapphire
Evolve from Marill
Pokémon Trozei! Secret Storage 12
Mr. Who's Den
Pokémon Mystery Dungeon
Red/Blue Rescue Team
Evolve from Marill
Pokémon Mystery Dungeon
Explorers of Time/Darkness
Blizzard Island (1F-20F)
Crevice Cave (B1-B10)
Lower Crevice Cave (B1-B4)
Mt. Avalanche (B1-B19)
Pokémon Mystery Dungeon
Gates to Infinity
Magnagate dungeons, Dreamy Island, Cape at the Edge, Silent Tundra,
Moonlit Forest (Golden Chamber)
Pokémon Ranger:
Guardian Signs
Silver Falls
Pokémon Rumble Blast Lake: Sun-Dappled Bank

Stats

Base stats

Generation II-V
Stat Range
At Lv. 50 At Lv. 100
HP: 100
160 - 207 310 - 404
Attack: 50
49 - 112 94 - 218
Defense: 80
76 - 145 148 - 284
Sp.Atk: 50
49 - 112 94 - 218
Sp.Def: 80
76 - 145 148 - 284
Speed: 50
49 - 112 94 - 218
Total: 410   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Generation VI
Stat Range
At Lv. 50 At Lv. 100
HP: 100
160 - 207 310 - 404
Attack: 50
49 - 112 94 - 218
Defense: 80
76 - 145 148 - 284
Sp.Atk: 60
58 - 123 112 - 240
Sp.Def: 80
76 - 145 148 - 284
Speed: 50
49 - 112 94 - 218
Total: 420   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Pokéathlon stats

Speed
2/3 ★★
Power
5/5 ★★★★★
Skill
3/3 ★★★
Stamina
3/4 ★★★
Jump
2/2 ★★
Total
15/17 ★★★

Type effectiveness

Under normal battle conditions in Generation VI, this Pokémon is:
Damaged
normally by:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark ½×
Fairy
None
Weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark ½×
Fairy
None
Immune to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark ½×
Fairy
None
Resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark ½×
Fairy
None
Notes:

Learnset

By leveling up

Generation VI
Other generations:
II - III - IV - V
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start Tackle Normal Physical 05050 100100% 35
00Start Bubble Water Special 04040 100100% 30
00Start Tail Whip Normal Status 0000 100100% 30
00Start Water Sport Water Status 0000 —% 15
00Start Water Gun Water Special 04040 100100% 25
022 Tail Whip Normal Status 0000 100100% 30
055 Water Sport Water Status 0000 —% 15
077 Bubble Water Special 04040 100100% 30
1010 Defense Curl Normal Status 0000 —% 40
1010 Rollout Rock Physical 03030 09090% 20
1313 Bubble Beam Water Special 06565 100100% 20
1616 Helping Hand Normal Status 0000 —% 20
2121 Aqua Tail Water Physical 09090 09090% 10
2525 Double-Edge Normal Physical 120120 100100% 15
3131 Aqua Ring Water Status 0000 —% 20
3535 Rain Dance Water Status 0000 —% 5
4242 Superpower Fighting Physical 120120 100100% 5
4646 Hydro Pump Water Special 110110 08080% 5
5050 Play Rough Fairy Physical 09090 09090% 10
  • A level of "Start" indicates a move that will be known by a Azumarill obtained at level 1 in Generation VI
  • Bold indicates a move that gets STAB when used by Azumarill
  • Italic indicates a move that gets STAB only when used by an evolution of Azumarill
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation VI
Other generations:
II - III - IV - V
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Poison Sprite.png TM06 Toxic Poison Status 0000 090}}90% 10
Bag TM Ice Sprite.png TM07 Hail Ice Status 0000 —}}—% 10
Bag TM Normal Sprite.png TM10 Hidden Power Normal Special 06060 100}}100% 15
Bag TM Ice Sprite.png TM13 Ice Beam Ice Special 09090 100}}100% 10
Bag TM Ice Sprite.png TM14 Blizzard Ice Special 110110 070}}70% 5
Bag TM Normal Sprite.png TM15 Hyper Beam Normal Special 150150 090}}90% 5
Bag TM Psychic Sprite.png TM16 Light Screen Psychic Status 0000 —}}—% 30
Bag TM Normal Sprite.png TM17 Protect Normal Status 0000 —}}—% 10
Bag TM Water Sprite.png TM18 Rain Dance Water Status 0000 —}}—% 5
Bag TM Normal Sprite.png TM21 Frustration Normal Physical 0000 100}}100% 20
Bag TM Normal Sprite.png TM27 Return Normal Physical 0000 100}}100% 20
Bag TM Ground Sprite.png TM28 Dig Ground Physical 08080 100}}100% 10
Bag TM Fighting Sprite.png TM31 Brick Break Fighting Physical 07575 100}}100% 15
Bag TM Normal Sprite.png TM32 Double Team Normal Status 0000 —}}—% 15
Bag TM Normal Sprite.png TM42 Facade Normal Physical 07070 100}}100% 20
Bag TM Psychic Sprite.png TM44 Rest Psychic Status 0000 —}}—% 10
Bag TM Normal Sprite.png TM45 Attract Normal Status 0000 100}}100% 15
Bag TM Normal Sprite.png TM48 Round Normal Special 06060 100}}100% 15
Bag TM Fighting Sprite.png TM52 Focus Blast Fighting Special 120120 070}}70% 5
Bag TM Water Sprite.png TM55 Scald Water Special 08080 100}}100% 15
Bag TM Dark Sprite.png TM56 Fling Dark Physical 0000 100}}100% 10
Bag TM Normal Sprite.png TM68 Giga Impact Normal Physical 150150 090}}90% 5
Bag TM Ground Sprite.png TM78 Bulldoze Ground Physical 06060 100}}100% 20
Bag TM Grass Sprite.png TM86 Grass Knot Grass Special 0000 100}}100% 20
Bag TM Normal Sprite.png TM87 Swagger Normal Status 0000 090}}90% 15
Bag TM Normal Sprite.png TM88 Sleep Talk Normal Status 0000 —}}—% 10
Bag TM Normal Sprite.png TM90 Substitute Normal Status 0000 —}}—% 10
Bag TM Fighting Sprite.png TM94 Rock Smash Fighting Physical 04040 100}}100% 15
Bag TM Fighting Sprite.png TM98 Power-Up Punch Fighting Physical 04040 100}}100% 20
Bag TM Normal Sprite.png TM100 Confide Normal Status 0000 —}}—% 20
Bag HM Water Sprite.png HM03 Surf Water Special 09090 100}}100% 15
Bag HM Normal Sprite.png HM04 Strength Normal Physical 08080 100}}100% 15
Bag HM Water Sprite.png HM05 Waterfall Water Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Azumarill
  • Italic indicates a move that gets STAB only when used by an evolution of Azumarill
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VI
Other generations:
II - III - IV - V
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
PsyduckGolduckSlowpokeSlowbroWooperQuagsire
GorebyssBidoofBibarel
Amnesia Psychic Status —% 20
GolduckSeelDewgongKabutoKabutopsEmpoleon
BuizelFloatzelTirtougaCarracostaAlomomolaClauncher
Clawitzer
Aqua Jet Water Physical 40 100% 20
PoliwagPoliwhirl Belly Drum Normal Status —% 10
JigglypuffPoliwagPoliwhirlLaprasSphealSealeo
WalreinShellosShellosGastrodonGastrodon
Body Slam Normal Physical 85 100% 15
StunfiskSkrelpDragalge Camouflage Normal Status —% 20
SkittyPlusleMinun Copycat Normal Status —% 20
ClefairySeelDewgongTogeticPlusleMinun
SphealSealeoWalrein
Encore Normal Status 100% 5
MawilePlusleMinunSwirlixSlurpuff Fake Tears Dark Status 100% 20
PsyduckTogeticDelibirdCastform Future Sight* Psychic Special 120 100% 10
WooperQuagsireMarshtompSwampertShellosShellos
GastrodonGastrodonTympolePalpitoadSeismitoadStunfisk
ClauncherClawitzer
Muddy Water Water Special 90 85% 10
LaprasPolitoed Perish Song Normal Status —% 5
Delibird Present Normal Physical 90% 15
CorsolaMiloticAudino Refresh Normal Status —% 20
ClefairyClefableJigglypuffWigglytuffLaprasSkitty
Delcatty
Sing Normal Status 55% 15
PikachuDratiniDragonairDragoniteMarillWooper
Quagsire
Slam Normal Physical 80 75% 20
PsyduckGolduckRemoraidOctilleryPelipperAlomomola Soak Water Status —% 20
TotodileCroconawFeraligatrMarillAzumarillBidoof
BibarelInkayMalamar
Superpower Fighting Physical 120 100% 5
MantineWingullPelipperTympolePalpitoadSeismitoad Supersonic Normal Status 55% 20
OmanyteOmastar Tickle Normal Status 100% 20
PsyduckGolduckPoliwagPoliwhirlSeelDewgong
LombreLudicoloPelipperSurskitMasquerainMilotic
PiplupPrinplupEmpoleonBuizelFloatzelDucklett
SwannaAlomomolaClauncherClawitzer
Water Sport Water Status —% 15
  • Moves marked with an asterisk (*) must be chain bred onto Azumarill in Generation VI
  • Moves marked with a dagger (†) can only be bred onto Azumarill if it hatches as an Azurill, and cannot be obtained otherwise.
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Azumarill in that game.
  • Bold indicates a move that gets STAB when used by Azumarill
  • Italic indicates a move that gets STAB only when used by an evolution of Azumarill
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VI
Other generations:
II - III - IV - V
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by tutoring.
  • A black or white abbreviation in a colored box indicates that Azumarill can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Azumarill cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Azumarill
  • Italic indicates a move that gets STAB only when used by an evolution of Azumarill
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation VI
Other generations:
II - III - IV - V
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
298 Splash Normal Status —% 40
298 Charm Fairy Status 100% 20
298 Slam Normal Physical 80 75% 20
298 Bounce Flying Physical 85 85% 5
  • Bold indicates a move that gets STAB when used by Azumarill
  • Italic indicates a move that gets STAB only when used by an evolution of Azumarill
  • Click on the generation numbers at the top to see moves from other generations

Side game data

Pokémon Pinball
 N/A 
Not available
Pokémon Pinball RS
 PinRS184.png 
Acquisition: Evolve
Pokémon Trozei!
 Trozeiani184.gif 
Rarity: Rare
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
MDP184.png Body size: 1
Recruit rate: Evolve
Friend Area: Turtleshell Pond
Phrases
51%-100% HP My ears can pick up the sound of a pin dropping far away!
26%-50% HP Why is my health down to half already?
1%-25% HP I'm falling... My ears are failing me...
Level up Yep! There's my level! I'll pick up the pace!
Partner phrases
51%-100% HP <name>, my HP is between 51% and 100%.
26%-50% HP <name>, my HP is between 26% and 50%.
1%-25% HP <name>, my HP is between 1% and 25%.
Level up Yep! There's my level! I'll pick up the pace!
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness
,
and Explorers of Sky
MDP184.png Body size: 1
Recruit rate: 0.5%
IQ group: D
Pokémon Ranger
Group:  Normal  Poké Assist: None Field move: None
Loops: 0 Min. exp.: 0 Max. exp.: 0
Browser entry  
This Pokémon does not have a browser entry.
Pokémon Ranger: Shadows of Almia
Group:  Normal  Poké Assist: None Field move: None
Browser entry  
This Pokémon does not have a browser entry.
Pokémon Ranger: Guardian Signs
Group: Poké Assist: Field move:
 water  Water Assist.png
( water )
Past
Electric Assist.png
( Normal )
Soak 2 field move.png
(Soak ×2)
Past
Electrify 1 field move.png
(Electrify ×1)
Browser entry  
It attacks by spitting bubbles that make Pokémon Slowed.
N/A Not
Available
Defense
Speed
N/A Not
Available
Defense
Speed
Attack
Defense ●●●
Speed ●●●
Attack Not
Available
Defense
Speed
Attack Not
Available
Defense
Speed
Attack Not
Available
Defense
Speed
PokéPark Wii: Pikachu's Adventure
None.png PokéPark Pad entry:
This Pokémon has no PokéPark Pad entry.
PokéPark 2: Wonders Beyond
None.png Strong: {{{Park2strong}}} Weak: {{{Park2weak}}}
PokéPark Pad entry:
This Pokémon has no PokéPark Pad entry.
None.png HP: Move: {{{ConquestMove}}}
Attack: Ability 1: {{{ConquestAbility1}}}
Defense: Ability 2: {{{ConquestAbility2}}}
Speed: Ability 3: {{{ConquestAbility3}}}
Does not evolve.
Range: 0 Perfect Links: {{{ConquestLink}}}

Evolution

298Azurill.png
Baby form
Azurill
 Normal  Fairy 
Sea Incense
Breed
holding Sea Incense


Soothe Bell
Friendship
183Marill.png
First evolution
Marill
 Water  Fairy 
Rare Candy
Level 18
184Azumarill.png
Second evolution
Azumarill
 Water  Fairy 

Sprites

Gen Game
I Red Blue Yellow Red (Ja) Green Back
This Pokémon did not appear during Generation I.
II Gold Silver Crystal   Back
Spr 2g 184.png Spr 2s 184.png Spr 2c 184.gif Spr b 2g 184.png
Spr 2g 184 s.png Spr 2s 184 s.png Spr 2c 184 s.gif Spr b 2g 184 s.png
III Ruby Sapphire Emerald FireRed LeafGreen Back
Spr 3r 184.png Spr 3e 184.gif Spr 3r 184.png Spr b 3r 184.png
Spr 3r 184 s.png Spr 3e 184 s.gif Spr 3r 184 s.png Spr b 3r 184 s.png
IV Diamond Pearl Platinum HeartGold SoulSilver Back
Spr 4d 184.png Spr 4p 184.png Spr 4h 184.png Spr b 4d 184.png
Spr 4d 184 s.png Spr 4p 184 s.png Spr 4h 184 s.png Spr b 4d 184 s.png
V Black White Black 2 White 2 Back
Spr 5b 184.png Spr 5b 184.png Spr b 5b 184.png
Spr 5b 184 s.png Spr 5b 184 s.png Spr b 5b 184 s.png
Azumarill For other sprites and images, please see Azumarill images on Bulbagarden Archives.

Trivia

  • In Generation V, Azumarill and Marill are the only Pokémon that can have the Electric type as their sole weakness. This is because of their Hidden Ability Sap Sipper.
  • As of Generation VI, no other Pokémon have the same type combination as Azumarill and its pre-evolution, Marill.
  • Azumarill is the only member of its evolutionary line that was not publicly revealed prior to the Generation it debuted in.

Origin

It may be based on a combination of a rabbit and a beach ball or possibly a personal flotation device or lifebuoy.

Name origin

Azumarill is a combination of azure (a shade of blue) or azul (Spanish and Portuguese for blue), Marill, and possibly rill (a small river or brook)

Marilli may be a combination of 丸い marui (round or circular) or 鞠 mari (ball) and 瑠璃 ruri (lapis lazuli).

In other languages

Language Title Meaning
Japan Flag.png Japanese マリルリ Marilli From 丸い marui (round or circular), 鞠 mari (ball) and 瑠璃 ruri (lapis lazuli)
France Flag.png French Azumarill Same as English name
Spain Flag.png Spanish Azumarill Same as English name
Germany Flag.png German Azumarill Same as English name
Italy Flag.png Italian Azumarill Same as English name
South Korea Flag.png Korean 마릴리 Marilli Transliteration of its Japanese name


External links

Marill #183: Marill
Pokémon
#185: Sudowoodo Sudowoodo


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