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Azumarill (Pokémon)

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Marill #183: Marill
Pokémon
#185: Sudowoodo Sudowoodo
Azumarill
マリルリ Marilli
#184
184Azumarill.png
Art by Ken Sugimori from HeartGold and SoulSilver
Type
 Water 
Species
Aqua Rabbit Pokémon
Abilities
Thick Fat or Huge Power Sap Sipper
Hidden Ability
Exp. at Lv. 100
800,000
Regional Pokédex numbers
Johto
#133*
Hoenn
#056
Sinnoh
#126
Regional Browser numbers
Oblivia
R-020
Oblivia (past)
N-124
Height
2'07"
Imperial
0.8m
Metric
Weight
62.8lbs
Imperial
28.5kg
Metric
Dex color
Blue
Footprint
 F184.png 
Body style
Body06.png
Catch rate
75
9.8%
Gender ratio
50% male, 50% female
Breeding
Water 1 and
Fairy groups
11 cycles
(2805 minimum steps)
EV yield
HP
3
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
Base Exp.: 153 Battle Exp.: 1531*

Azumarill (Japanese: マリルリ Marilli) is a Water-type Pokémon.

It evolves from Marill starting at level 18. It is the final form of Azurill.

Contents

Biology

Physiology

Azumarill is a bipedal, blue mammalian Pokémon. It has a nearly ovoid shape with a white and white-speckled, bubble-like pattern on its underside, which helps it to camouflage itself in the water. Azumarill also has elongated, rabbit-like ears with red insides. Azumarill still possesses the wiry black tail and blue "bubble" it had in its pre-evolved forms, except the bubble is smaller. Its eyes are circular with blue irises.

Gender differences

None.

Special abilities

By keeping still and listening intently, it can tell what is in even wild, fast-moving rivers. Azumarill can make balloons out of air. It makes these air balloons if it spots a drowning Pokémon. The air balloons enable the Pokémon in trouble to breathe.

Behavior

It lives in water virtually all day long. When it plays in water, it rolls up its elongated ears to prevent their insides from getting wet. If Azumarill spots a drowning Pokémon, it will make air balloons to help it breathe.

Habitat

Azumarill live in rivers and lakes.

Diet

Main article: Pokémon food

By focusing its hearing, Azumarill can identify what kinds of prey are around. It also eats plants.

In the anime

Azumarill in the anime

Azumarill (Pichu Posse)

An Azumarill is one of the friends of the Pichu Brothers. It has appeared in Trouble in Big Town, Of Meowth and Pokémon (Part 1), Big Meowth, Little Dreams and Pichu Bros. in Party Panic.

Major appearances

Azumarill first appeared in Love, Totodile Style. A female one was used in a circus. Ash's Totodile had a crush on her. Of course, the Azumarill already had a boyfriend of sorts: a Golduck.

Jackson used an Azumarill against Ash in the Silver Conference in Tie One On.

Paul used an Azumarill in his battle at the Oreburgh Gym in Shapes of Things to Come. However, it lost and Paul gave it away to a passing trainer.

Minor appearances

A star Azumarill was brought to sing to all the Pokémon at Pikachu's Summer Festival.

An Azumarill appeared in A Ruin with a View.

An Azumarill also appears in The Rise of Darkrai, along with a Marill and Azurill.

An Azumarill is used by a student of Pokémon Summer Academy in the second leg of the Pokémon Triathlon in One Team, Two Team, Red Team, Blue Team!.

An Azumarill also appeared in To Thine Own Pokémon Be True!.

An Azumarill appeared in Zoroark: Master of Illusions.

Pokédex entries

Episode Pokémon Source Entry
EP153 Azumarill Ash's Pokédex Azumarill, the Aqua Rabbit Pokémon. The evolved form of Marill. This Pokémon uses its large, highly developed ears to hear great distances, even underwater.
This concludes the entries from the original series.
Episode Pokémon Source Entry
DP015 Azumarill Dawn's Pokédex Azumarill, the Aqua Rabbit Pokémon. Azumarill lives in rivers and lakes, and while in water its body color and pattern confuses its enemies.
This concludes the entries from the Diamond & Pearl series.

In the manga

Magical Pokémon Journey

Main article: Madam Azumarill

Madam Azumarill is a ninja master and Apricot and Marimaru's teacher in the ninja arts. She is also Marimaru's mother.

Pokémon Adventures

Azumarill debuts in Volume 11, being chased by Crystal's mother. When her mother asks her to demonstrate her capturing prowess, Crystal fails (as she has done so since her failure to capture Suicune), eliciting her mother's concern over her sudden loss of her ability. Cyrstal's mom later appears with an Azumarill in the HeartGold & SoulSilver chapter, but it is not known if it related to the other one.

Matt uses an Azumarill in Volume 17 in an attempt to drown both Sapphire and Flannery in the cable car of Mt. Chimney.

In the TCG

Main article: Azumarill (TCG)

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation II.
Generation I
Red
Blue
{{{redbluedex}}}
Yellow
{{{yellowdex}}}
Stadium
{{{stadiumdex}}}
Generation II
Gold
By keeping still and listening intently, it can tell what is in even wild, fast-moving rivers.
Silver
When it plays in water, it rolls up its elongated ears to prevent their insides from getting wet.
Crystal
The bubble-like pattern on its stomach helps it camouflage itself when it's in the water.
Generation III
Ruby
Sapphire
Emerald
{{{rsedex}}}
Ruby
Sapphire
{{{rsdex}}}
Ruby
Azumarill's long ears are indispensable sensors. By focusing its hearing, this Pokémon can identify what kinds of prey are around, even in rough and fast-running rivers.
Sapphire
Azumarill can make balloons out of air. It makes these air balloons if it spots a drowning Pokémon. The air balloons enable the Pokémon in trouble to breathe.
Emerald
It lives in water virtually all day long. Its body color and pattern act as camouflage that makes it tough for enemies to spot in water.
FireRed
LeafGreen
{{{frlgdex}}}
FireRed
When it plays in water, it rolls up its elongated ears to prevent their insides from getting wet.
LeafGreen
By keeping still and listening intently, it can even tell what is in wild, fast-moving rivers.
Generation IV
Diamond
Pearl
{{{dpdex}}}
Diamond
Pearl
Platinum
{{{dpptdex}}}
Diamond
It lives in rivers and lakes. In water, its coloring and patterns trick the vision of foes.
Pearl
Its long ears are superb sensors. It can distinguish the movements of living things on riverbeds.
Platinum
It can spend all day in water, since it can inhale and store a large volume of air.
HeartGold
SoulSilver
{{{hgssdex}}}
HeartGold
By keeping still and listening intently, it can tell what is in even wild, fast-moving rivers.
SoulSilver
When it plays in water, it rolls up its elongated ears to prevent their insides from getting wet.
Generation V
Black
White
It can spend all day in water, since it can inhale and store a large volume of air.
Black
{{{blackdex}}}
White
{{{whitedex}}}
 ???
No Pokédex data is available.


Game locations

This Pokémon was unavailable prior to Generation II.
Generation I
Red Blue
None Trade
Blue (Japan)
None Trade
Yellow
None Trade
Generation II
Gold Silver
None Evolve Marill
Crystal
None Evolve Marill
Generation III
Ruby Sapphire
None Evolve Marill
Emerald
None Evolve Marill
FireRed LeafGreen
None Evolve Marill (LeafGreen only)
Colosseum
None Trade
XD
None Trade
Generation IV
Diamond Pearl
None Evolve Marill
Platinum
Common Victory Road
HeartGold SoulSilver
None Evolve Marill
Pal Park
Pond
Generation V
Black White
None Evolve Marill (White only)

In side games

Game Location
Pokémon Channel Cobalt Coast
Camp Starlight (Friday)
Pokémon Pinball:
Ruby & Sapphire
Evolve from Marill
Pokémon Trozei! Secret Storage 12
Mr. Who's Den
Pokémon Mystery Dungeon
Red/Blue Rescue Team
Evolve from Marill
Pokémon Mystery Dungeon
Explorers of Time/Darkness
Blizzard Island (1F-20F)
Crevice Cave (B1-B10)
Lower Crevice Cave (B1-B4)
Mt. Avalanche (B1-B19)
Pokémon Ranger:
Guardian Signs
Silver Falls
Pokémon Rumble Blast Lake: Sun-Dappled Bank

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 100
160 - 207 310 - 404
Attack: 50
49 - 112 94 - 218
Defense: 80
76 - 145 148 - 284
Sp.Atk: 50
49 - 112 94 - 218
Sp.Def: 80
76 - 145 148 - 284
Speed: 50
49 - 112 94 - 218
Total: 410   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature.


Pokéathlon stats

Speed
2/3 ★★
Power
5/5 ★★★★★
Skill
3/3 ★★★
Stamina
3/4 ★★★
Jump
2/2 ★★
Total
15/17 ★★★

Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Weak to
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None
Resistant against
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None
Unaffected by
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None
Damaged normally by
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None
Notes:

Learnset

By leveling up

Generation V
Other generations:
II - III - IV
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
Start Tackle Normal Physical 50 100% 35
Start Defense Curl Normal Status —% 40
Start Tail Whip Normal Status 100% 30
Start Water Gun Water Special 40 100% 25
2 Defense Curl Normal Status —% 40
7 Tail Whip Normal Status 100% 30
10 Water Gun Water Special 40 100% 25
15 Rollout Rock Physical 30 90% 20
20 BubbleBeam Water Special 65 100% 20
27 Aqua Ring Water Status —% 20
33 Double-Edge Normal Physical 120 100% 15
40 Rain Dance Water Status —% 5
47 Aqua Tail Water Physical 90 90% 10
54 Hydro Pump Water Special 120 80% 5
  • A level of "Start" indicates a move that will be known by a Azumarill obtained at level 1 in Generation V
  • Bold indicates a move that gets STAB when used by Azumarill
  • Italic indicates a move that gets STAB only when used by an evolution of Azumarill
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
II - III - IV
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Poison Sprite.png TM06 Toxic Poison Status 90% 10
Bag TM Ice Sprite.png TM07 Hail Ice Status —% 10
Bag TM Normal Sprite.png TM10 Hidden Power Normal Special 100% 15
Bag TM Ice Sprite.png TM13 Ice Beam Ice Special 95 100% 10
Bag TM Ice Sprite.png TM14 Blizzard Ice Special 120 70% 5
Bag TM Normal Sprite.png TM15 Hyper Beam Normal Special 150 90% 5
Bag TM Psychic Sprite.png TM16 Light Screen Psychic Status —% 30
Bag TM Normal Sprite.png TM17 Protect Normal Status —% 10
Bag TM Water Sprite.png TM18 Rain Dance Water Status —% 5
Bag TM Normal Sprite.png TM21 Frustration Normal Physical 100% 20
Bag TM Normal Sprite.png TM27 Return Normal Physical 100% 20
Bag TM Ground Sprite.png TM28 Dig Ground Physical 80 100% 10
Bag TM Fighting Sprite.png TM31 Brick Break Fighting Physical 75 100% 15
Bag TM Normal Sprite.png TM32 Double Team Normal Status —% 15
Bag TM Normal Sprite.png TM42 Facade Normal Physical 70 100% 20
Bag TM Psychic Sprite.png TM44 Rest Psychic Status —% 10
Bag TM Normal Sprite.png TM45 Attract Normal Status 100% 15
Bag TM Normal Sprite.png TM48 Round Normal Special 60 100% 15
Bag TM Fighting Sprite.png TM52 Focus Blast Fighting Special 120 70% 5
Bag TM Water Sprite.png TM55 Scald Water Special 80 100% 15
Bag TM Dark Sprite.png TM56 Fling Dark Physical 100% 10
Bag TM Normal Sprite.png TM68 Giga Impact Normal Physical 150 90% 5
Bag TM Ground Sprite.png TM78 Bulldoze Ground Physical 60 100% 20
Bag TM Normal Sprite.png TM83 Work Up Normal Status —% 30
Bag TM Grass Sprite.png TM86 Grass Knot Grass Special 100% 20
Bag TM Normal Sprite.png TM87 Swagger Normal Status 90% 15
Bag TM Normal Sprite.png TM90 Substitute Normal Status —% 10
Bag TM Fighting Sprite.png TM94 Rock Smash Fighting Physical 40 100% 15
Bag HM Water Sprite.png HM03 Surf Water Special 95 100% 15
Bag HM Normal Sprite.png HM04 Strength Normal Physical 80 100% 15
Bag HM Water Sprite.png HM05 Waterfall Water Physical 80 100% 15
Bag HM Water Sprite.png HM06 Dive Water Physical 80 100% 10
  • Bold indicates a move that gets STAB when used by Azumarill
  • Italic indicates a move that gets STAB only when used by an evolution of Azumarill
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
II - III - IV
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
PsyduckGolduckSlowpokeSlowbroSlowkingWooper
QuagsireGorebyssBidoofBibarel
Amnesia Psychic Status —% 10
GolduckSeelDewgongKabutoKabutopsEmpoleon
BuizelFloatzelTirtougaCarracostaAlomomola
Aqua Jet Water Physical 40 100% 20
PoliwagPoliwhirlPoliwrathPolitoed Belly Drum Normal Status —% 10
JigglypuffWigglytuffPoliwagPoliwhirlPoliwrathPolitoed
LaprasSphealSealeoWalreinShellosShellos
GastrodonGastrodon
Body Slam Normal Physical 85 100% 15
ClefairyClefableSeelDewgongTogeticTogekiss
PlusleMinunSphealSealeoWalrein
Encore Normal Status 100% 5
MawilePlusleMinun Fake Tears Dark Status 100% 20
PsyduckGolduckSlowpokeSlowbroSlowkingLapras
TogeticTogekissDelibirdCastform
Future Sight* Psychic Special 100 100% 10
WooperQuagsireMarshtompSwampertShellosShellos
GastrodonGastrodonTympolePalpitoadSeismitoadStunfisk
Muddy Water Water Special 95 85% 10
LaprasPolitoed Perish Song Normal Status —% 5
Delibird Present Normal Physical 90% 15
CorsolaMiloticAudino Refresh Normal Status —% 20
ClefairyClefableJigglypuffWigglytuffLaprasSkitty
Delcatty
Sing Normal Status 55% 15
PikachuRaichuDratiniDragonairDragoniteMarill
AzumarillWooperQuagsire
Slam Normal Physical 80 75% 20
TotodileCroconawFeraligatrBidoofBibarel Superpower Fighting Physical 120 100% 5
MantineWingullPelipperTympolePalpitoadSeismitoad Supersonic Normal Status 55% 20
OmanyteOmastar Tickle Normal Status 100% 20
PsyduckGolduckRemoraidOctilleryPelipperAlomomola Soak Water Status —% 20
PsyduckGolduckPoliwagPoliwhirlPoliwrathPolitoed
SeelDewgongLombreLudicoloPelipperSurskit
MasquerainMiloticPiplupPrinplupEmpoleonBuizel
FloatzelDucklettSwannaAlomomola
Water Sport Water Status —% 15
  • Moves marked with an asterisk (*) must be chain bred onto Azumarill in Generation V
  • Moves marked with a dagger (†) can only be bred onto Azumarill if it hatches as an Azurill, and cannot be obtained otherwise.
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Azumarill in that game.
  • Bold indicates a move that gets STAB when used by Azumarill
  • Italic indicates a move that gets STAB only when used by an evolution of Azumarill
  • Click on the generation numbers at the top to see egg moves from other generations

By tutoring

Generation V
Other generations:
II - III - IV
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by tutoring.
  • A black abbreviation in a colored box indicates that Azumarill can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Azumarill cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Azumarill
  • Italic indicates a move that gets STAB only when used by an evolution of Azumarill
  • Click on the generation numbers at the top to see move tutor moves from other generations

By a prior evolution

Generation V
Other generations:
II - III - IV
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
298 Splash Normal Status —% 40
298 Charm Normal Status 100% 20
298 Bubble Water Special 20 100% 30
298 Slam Normal Physical 80 75% 20
183 Ice Punch Ice Physical 75 100% 10
  • Bold indicates a move that gets STAB when used by Azumarill
  • Italic indicates a move that gets STAB only when used by an evolution of Azumarill
  • Click on the generation numbers at the top to see moves from other generations

TCG-only moves

Side game data

Pokémon Pinball
 N/A 
Not available
Pokémon Pinball RS
 PinRS184.png 
Acquisition: Evolve
Pokémon Trozei!
 Trozeiani184.gif 
Rarity: Rare
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
MDP184.png Body size: 1
Recruit rate: Evolve
Friend Area: Turtleshell Pond
Phrases
51%-100% HP My ears can pick up the sound of a pin dropping far away!
26%-50% HP Why is my health down to half already?
1%-25% HP I'm falling... My ears are failing me...
Level up Yep! There's my level! I'll pick up the pace!
Partner phrases
51%-100% HP <name>, my HP is between 51% and 100%.
26%-50% HP <name>, my HP is between 26% and 50%.
1%-25% HP <name>, my HP is between 1% and 25%.
Level up Yep! There's my level! I'll pick up the pace!
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness
,
and Explorers of Sky
MDP184.png Body size: 1
Recruit rate: 0.5%
IQ group: D
Pokémon Ranger
Group:  Normal  Poké Assist: None Field move: None
Loops: 0 Min. exp.: 0 Max. exp.: 0
Browser entry  
This Pokémon does not have a browser entry.
Pokémon Ranger: Shadows of Almia
Group:  Normal  Poké Assist: None Field move: None
Browser entry  
This Pokémon does not have a browser entry.
Pokémon Ranger: Guardian Signs
Group: Poké Assist: Field move:
 water  Water Assist.png
( water )
Past
Electric Assist.png
( Normal )
Soak 2 field move.png
(Soak ×2)
Past
Electrify 1 field move.png
(Electrify ×1)
Browser entry  
It attacks by spitting bubbles that make Pokémon Slowed.
PokéPark Wii: Pikachu's Adventure
None.png PokéPark Pad entry:
This Pokémon has no PokéPark Pad entry.

Evolution

Azurill
Baby form
Azurill
 Normal 
Soothe Bell
Happiness


Sea Incense
Breed
holding Sea Incense

Marill
First evolution
Marill
 Water 
Rare Candy
Level 18


Azumarill
Second evolution
Azumarill
 Water 


Sprites

Gen Game
I Red Blue Yellow Red (Ja) Green Back
This Pokémon did not appear during Generation I.
II Gold Silver Crystal   Back
Spr 2g 184.png Spr 2s 184.png Spr 2c 184.gif Spr b 2g 184.png
Spr 2g 184 s.png Spr 2s 184 s.png Spr 2c 184 s.gif Spr b 2g 184 s.png
III Ruby Sapphire Emerald FireRed LeafGreen Back
Spr 3r 184.png Spr 3e 184.gif Spr 3r 184.png Spr b 3r 184.png
Spr 3r 184 s.png Spr 3e 184 s.gif Spr 3r 184 s.png Spr b 3r 184 s.png
IV Diamond Pearl Platinum HeartGold SoulSilver Back
Spr 4d 184.png Spr 4p 184.png Spr 4h 184.png Spr b 4d 184.png
Spr 4d 184 s.png Spr 4p 184 s.png Spr 4h 184 s.png Spr b 4d 184 s.png
V Black White Back
Spr 5b 184.png Spr b 5b 184.png
Spr 5b 184 s.png Spr b 5b 184 s.png
Azumarill For other sprites and images, please see Azumarill images on Bulbagarden Archives.

Trivia

  • Azumarill is the only final form of a baby Pokémon that evolves by level alone.
  • Azumarill and Marill are the only Pokémon that can have the Electric-type as their sole weakness. This is because of their hidden Ability Sap Sipper.

Origin

It may be based on a combination of a rabbit and a beach ball or possibly a personal flotation device or lifebuoy.

Name origin

Azumarill's name may be a combination of azure, a shade of blue or azul, blue in Spanish and Portuguese, marine, of the water (Possibly mar, Sea in Spanish and Portuguese), and rill, a small river or brook. Marill could also be a contraction of marine blue. Its Japanese name may be a combination of 丸い marui, round or circular, or 鞠 mari, ball, and 瑠璃 ruri, lapis lazuli.

In other languages

Language Name Name Origin
German Azumarill
French Azumarill
Korean 마릴리 Marilli
Chinese (Taiwan) 瑪力露麗 Mǎ Lì Lù Lì Transliteration of its Japanese name.


External links

Marill #183: Marill
Pokémon
#185: Sudowoodo Sudowoodo


Project Pokédex logo.png This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.
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