Azumarill マリルリ Marilli
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#184
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Height
2'07" Imperial
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0.8m Metric
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2'07"/0.8m
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0.0m
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Weight
62.8lbs Imperial
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28.5kg Metric
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62.8lbs/28.5kg
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0.0kg
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EV yield
HP 3
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Atk 0
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Def 0
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Sp.Atk 0
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Sp.Def 0
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Speed 0
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| Base Exp.: 153
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Battle Exp.: 1531*
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Azumarill (Japanese: マリルリ Marilli) is a Water-type Pokémon.
It evolves from Marill starting at level 18. It is the final form of Azurill.
Biology
Physiology
Azumarill is a bipedal, blue mammalian Pokémon. It has a nearly ovoid shape with a white and white-speckled, bubble-like pattern on its underside, which helps it to camouflage itself in the water. Azumarill also has elongated, rabbit-like ears with red insides. Azumarill still possesses the wiry black tail and blue "bubble" it had in its pre-evolved forms, except the bubble is smaller. Its eyes are circular with blue irises.
Gender differences
None.
Special abilities
By keeping still and listening intently, it can tell what is in even wild, fast-moving rivers. Azumarill can make balloons out of air. It makes these air balloons if it spots a drowning Pokémon. The air balloons enable the Pokémon in trouble to breathe.
Behavior
It lives in water virtually all day long. When it plays in water, it rolls up its elongated ears to prevent their insides from getting wet. If Azumarill spots a drowning Pokémon, it will make air balloons to help it breathe.
Habitat
Azumarill live in rivers and lakes.
Diet
- Main article: Pokémon food
By focusing its hearing, Azumarill can identify what kinds of prey are around. It also eats plants.
In the anime
An Azumarill is one of the friends of the Pichu Brothers. It has appeared in Trouble in Big Town, Of Meowth and Pokémon (Part 1), Big Meowth, Little Dreams and Pichu Bros. in Party Panic.
Major appearances
Azumarill first appeared in Love, Totodile Style. A female one was used in a circus. Ash's Totodile had a crush on her. Of course, the Azumarill already had a boyfriend of sorts: a Golduck.
Jackson used an Azumarill against Ash in the Silver Conference in Tie One On.
Paul used an Azumarill in his battle at the Oreburgh Gym in Shapes of Things to Come. However, it lost and Paul gave it away to a passing trainer.
Minor appearances
A star Azumarill was brought to sing to all the Pokémon at Pikachu's Summer Festival.
An Azumarill appeared in A Ruin with a View.
An Azumarill also appears in The Rise of Darkrai, along with a Marill and Azurill.
An Azumarill is used by a student of Pokémon Summer Academy in the second leg of the Pokémon Triathlon in One Team, Two Team, Red Team, Blue Team!.
An Azumarill also appeared in To Thine Own Pokémon Be True!.
An Azumarill appeared in Zoroark: Master of Illusions.
Pokédex entries
| Episode
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Pokémon
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Source
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Entry
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| EP153
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Azumarill
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Ash's Pokédex
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Azumarill, the Aqua Rabbit Pokémon. The evolved form of Marill. This Pokémon uses its large, highly developed ears to hear great distances, even underwater.
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| This concludes the entries from the original series.
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| Episode
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Pokémon
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Source
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Entry
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| DP015
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Azumarill
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Dawn's Pokédex
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Azumarill, the Aqua Rabbit Pokémon. Azumarill lives in rivers and lakes, and while in water its body color and pattern confuses its enemies.
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| This concludes the entries from the Diamond & Pearl series.
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In the manga
Magical Pokémon Journey
- Main article: Madam Azumarill
Madam Azumarill is a ninja master and Apricot and Marimaru's teacher in the ninja arts. She is also Marimaru's mother.
Pokémon Adventures
Azumarill debuts in Volume 11, being chased by Crystal's mother. When her mother asks her to demonstrate her capturing prowess, Crystal fails (as she has done so since her failure to capture Suicune), eliciting her mother's concern over her sudden loss of her ability. Cyrstal's mom later appears with an Azumarill in the HeartGold & SoulSilver chapter, but it is not known if it related to the other one.
Matt uses an Azumarill in Volume 17 in an attempt to drown both Sapphire and Flannery in the cable car of Mt. Chimney.
In the TCG
- Main article: Azumarill (TCG)
Game data
Pokédex entries
| This Pokémon was unavailable prior to Generation II.
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| Generation II
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By keeping still and listening intently, it can tell what is in even wild, fast-moving rivers.
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When it plays in water, it rolls up its elongated ears to prevent their insides from getting wet.
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The bubble-like pattern on its stomach helps it camouflage itself when it's in the water.
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| Generation III
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Azumarill's long ears are indispensable sensors. By focusing its hearing, this Pokémon can identify what kinds of prey are around, even in rough and fast-running rivers.
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Azumarill can make balloons out of air. It makes these air balloons if it spots a drowning Pokémon. The air balloons enable the Pokémon in trouble to breathe.
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It lives in water virtually all day long. Its body color and pattern act as camouflage that makes it tough for enemies to spot in water.
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When it plays in water, it rolls up its elongated ears to prevent their insides from getting wet.
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By keeping still and listening intently, it can even tell what is in wild, fast-moving rivers.
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| Generation IV
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It lives in rivers and lakes. In water, its coloring and patterns trick the vision of foes.
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Its long ears are superb sensors. It can distinguish the movements of living things on riverbeds.
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It can spend all day in water, since it can inhale and store a large volume of air.
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By keeping still and listening intently, it can tell what is in even wild, fast-moving rivers.
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When it plays in water, it rolls up its elongated ears to prevent their insides from getting wet.
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| Generation V
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It can spend all day in water, since it can inhale and store a large volume of air.
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No Pokédex data is available.
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Game locations
| This Pokémon was unavailable prior to Generation II.
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In side games
Stats
Base stats
| Stat
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Range
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| At Lv. 50
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At Lv. 100
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160 - 207
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310 - 404
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49 - 112
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94 - 218
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76 - 145
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148 - 284
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49 - 112
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94 - 218
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76 - 145
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148 - 284
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49 - 112
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94 - 218
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- Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature.
- Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature.
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Pokéathlon stats
Type effectiveness
| Under normal battle conditions in Generation V, this Pokémon is:
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| Weak to
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Resistant against
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Unaffected by
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Damaged normally by
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Learnset
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| Game |
Move |
Type |
Cat. |
Pwr. |
Acc. |
PP
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| This Pokémon learns no moves by tutoring.
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- A black abbreviation in a colored box indicates that Azumarill can be tutored the move in that game
- A colored abbreviation in a white box indicates that Azumarill cannot be tutored the move in that game
- Bold indicates a move that gets STAB when used by Azumarill
- Italic indicates a move that gets STAB only when used by an evolution of Azumarill
- Click on the generation numbers at the top to see move tutor moves from other generations
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TCG-only moves
Side game data
Evolution
Sprites
Trivia
- Azumarill is the only final form of a baby Pokémon that evolves by level alone.
- Azumarill and Marill are the only Pokémon that can have the Electric-type as their sole weakness. This is because of their hidden Ability Sap Sipper.
Origin
It may be based on a combination of a rabbit and a beach ball or possibly a personal flotation device or lifebuoy.
Name origin
Azumarill's name may be a combination of azure, a shade of blue or azul, blue in Spanish and Portuguese, marine, of the water (Possibly mar, Sea in Spanish and Portuguese), and rill, a small river or brook. Marill could also be a contraction of marine blue. Its Japanese name may be a combination of 丸い marui, round or circular, or 鞠 mari, ball, and 瑠璃 ruri, lapis lazuli.
In other languages
External links