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Appendix:HeartGold and SoulSilver walkthrough/Section 15

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This is the Bulbapedia walkthrough for Pokémon HeartGold and SoulSilver. This walkthrough follows the remade Nintendo DS version, not Pokémon Gold and Silver.
The guide for those can be found here.


Indigo Plateau

Indigo Plateau

Indigo Plateau
The Ultimate Goal for Trainers!
Pokémon League HQ

At Indigo Plateau, challengers must face the five strongest Trainers in the region, one after the other. While you may use items and save your progress between battles, it is impossible to return to the Pokémon Center unless you are defeated. The Elite Four have not earned that title for nothing, so your Pokémon should be trained to level 50 to be on equal footing with the Champion. In order to be well-prepared, your team should include Dark-, Psychic-, Water- or Ice-, and Fighting-type Pokémon. Use TMs and HMs to teach moves like Ice Beam, Thunderbolt, Flamethrower, and Surf to round out your offense. Buy as many Full Restores, Revives, and Full Heals as you can afford. After entering the Hall of Fame, you may return here to challenge each of these powerful Trainers—and their even stronger teams—to a rematch. After meeting certain conditions, Silver can also be found here.

Indigo Plateau Poké Mart
Great Ball Great Ball
Pokémon Dollar600
Ultra Ball Ultra Ball
Pokémon Dollar1200
Hyper Potion Hyper Potion
Pokémon Dollar1200
Max Potion Max Potion
Pokémon Dollar2500
Full Restore Full Restore
Pokémon Dollar3000
Full Heal Full Heal
Pokémon Dollar600
Revive Revive
Pokémon Dollar1500
Max Repel Max Repel
Pokémon Dollar700


Elite Four

Battle 1: Will

Will's room

The first of the Elite Four is Will, a master Psychic-type Trainer.

A powerful Electric-type attack can make short work of his two Xatu and his Slowbro. A hit from a strong Fire move like Flamethrower can eliminate his Jynx and Exeggutor. Be careful of Xatu's Confuse Ray, Jynx's Lovely Kiss, and Exeggutor's Hypnosis. If you chose Totodile as your starter, a few Bites from Feraligatr's massive jaws can whip through Will's entire team with little trouble.





Battle 2: Koga

Koga's room

The second of the Elite Four is Koga, a master Poison-type Trainer and former Gym Leader of Kanto's Fuchsia Gym.

A strong Psychic-type Pokémon can take out Koga's toxic team with little effort. Aside from that, Fire attacks will scorch his Bugs to a crisp, while Rock-type moves can knock his Crobat out of the air. Three of his Pokémon know Toxic, a move that badly poisons the foe. Unless cured by its Trainer, an afflicted Pokémon will retain the ailment until the battle ends, when it degrades to a standard poison condition.





Battle 3: Bruno

Bruno's room

The third of the Elite Four is Bruno, a master Fighting-type Trainer.

Any decent Psychic-type Pokémon can easily knock out Bruno's brawny Pokémon. Flying-type moves deal serious damage to all but Onix, but avoid using a Flying Pokémon as Hitmonchan, Onix, and Machamp can retaliate with super-effective attacks. In addition, Machamp's No Guard Ability ensures that attacks used by or against it never miss. Onix takes massive damage from both Grass- and Water-type attacks, but its Sturdy Ability prevents a one-hit knockout.





Battle 4: Karen

Karen's room

The fourth of the Elite Four is Karen, a master Dark-type Trainer.

With its high defenses and moves like Confuse Ray, her Umbreon is the biggest obstacle. Inflict status ailments and switch out your Pokémon as needed. Once Umbreon goes down, the others can be taken out with elemental attacks. Ice-type attacks do well against her Vileplume and Murkrow. Her Houndoom can raise its power with Nasty Plot, so take it down quickly with Water or Fighting attacks. Hit her Gengar with Ghost- or Dark-type moves before it can use Destiny Bond.





Champion: Lance

Lance's room

With the Elite Four defeated, only one person remains between you and the Hall of Fame: Lance, master of Dragons, and Champion of the Pokémon League. This will be the toughest battle yet, but find a way to slay his dragons and you'll be recognized as the most powerful Trainer in all of Johto and Kanto!

Lance opens with his Gyarados, which is a big target for Electric attacks. None of his three Dragonite can tolerate the cold, so use Ice-type attacks to wear them down. Neither his Charizard nor his Aerodactyl enjoy water, so flood the field with Water-type moves to take them out. In addition to their individual vulnerabilities, all of Lance's Pokémon share a weakness to Rock and Electric attacks. Keep your health as high as possible; his three Dragonite all know the devastating Hyper Beam move, so don't get caught unprepared.




Lance congratulates you for defeating the Pokémon League, and compliments you on growing so much with your Pokémon. He is quickly interrupted by DJ Mary, who rushes in for an interview. She would have been here sooner, but Professor Oak is not as quick as he was in his younger days. He applauds your victory, and claims that your Pokémon won because they believed in you as a Trainer. Mary tries again for an interview, but Lance steps in and leads you to the next room.

Hall of Fame

Lance shows you to the Hall of Fame room, and says that it's been a long time since he was last here. He explains the large machine, where Pokémon League Champions are honored along with their courageous Pokémon. He activates the machine, registering you and your partners as Hall of Fame members.

The credits roll, a slideshow of major Johto characters is played, and the game saves...


← Part 14 Route 27, Route 26, Victory Road
HeartGold and SoulSilver
Walkthrough
Back in New Bark Town, S.S. Aqua, Vermilion City Part 16 →


Project Walkthroughs logo.png This article is part of Project Walkthroughs, a Bulbapedia project that aims to write comprehensive step-by-step guides on each Pokémon game.