Please remember to follow the manual of style and code of conduct at all times.
Check BNN and Bulbanews for up-to-date Pokémon news and discuss it on the forums or in our IRC channel #bulbagarden on irc.systemnet.info.

Appendix:HeartGold and SoulSilver walkthrough/Section 16

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to: navigation, search
This is the Bulbapedia walkthrough for Pokémon HeartGold and SoulSilver Versions. This walkthrough follows the remade Nintendo DS versions, not Pokémon Gold and Silver.
The guide for those can be found here.

Back in New Bark Town

Congratulations, you are now the Indigo League Champion! That major accomplishment means that you are the strongest Trainer in all of Johto and Kanto. However, just because the League is behind you, that doesn't mean the game is over.

After the credits roll, you wind up back at your home in New Bark. Head downstairs, and your mom will tell you that Professor Elm has something for you. Swing by the lab to get the S.S. Ticket, a pass to board the S.S. Aqua! Fly off to Olivine, and head to the harbor to catch the ferry to Vermilion City, your first stop in Kanto!

Olivine Harbor

The SS Aqua,
docked in Olivine Harbor
The ferry sails between Johto's Olivine & Kanto's Vermilion

Enter the harbor and you'll be greeted by Professor Oak, who upgrades your Pokédex to the National mode. This unlocks quite a few new things; tracking the Gym Leaders down for rematches, accessing the Battle Frontier, and wild Hoenn and Sinnoh Pokémon, to name a few. Talk to the sailor to reach the ferry; as you go to exit the building, Baoba calls you, excited about his new Object Arrangement feature at the Safari Zone. Use your Dowsing MCHN to find a Protein hidden on the dock, and board the ship.

Fast Ship S.S. Aqua

Upon boarding the ship, you will be nearly trampled by a frenzied old man. His granddaughter is missing, and asks for your help before running off. It's quite a long voyage, so you will have plenty of time to search for the old man's granddaughter before reaching Vermilion City.

Top Floor

Starting with the room to the right of the entrance and moving anticlockwise around the hallway, here are the contents of the cabins:

  • This cabin contains a sleeping Sailor. Be careful not to wake him.
  • This is your cabin. It has a PC and a cosy bed to heal your Pokémon — good to have with all of these Trainers aboard!
  • This cabin belongs to Firebreather Lyle. Enter the cabin to battle him.
  • Unoccupied.
  • Pokéfan Colin uses this cabin; enter it to battle him. When you have battled him, you can also battle his twin daughters Meg & Peg in a Double Battle.
  • This is the old man's cabin. Take his granddaughter here when you find her.
  • Unoccupied.
  • This room belongs to Hiker Noland. Enter and he will battle you.

After beating these Trainers, use the stairs located above the entrance to go to the lower floor.

Basement Floor

In the left room, which is the crew's dormitory, you can find Juggler Fritz, who is seasick but still insists on battling you. The room to the right, the crew's mess, contains Sailor Jeff. In front of the engine room, one of the crew members is on guard duty, and asks you to find his relief for the next shift. Sailor Stanly is sleeping in the cabin next to yours, and when you confront him, he springs awake and challenges you to a battle. Put him in his place, and he'll run off. Head back downstairs, and you'll be free to walk past him, where you'll find Picnicker Debra standing near the ship's engine. Climb the ladder to reach the Captain's quarters.


Captain's Quarters

It is here that the little girl has wandered off to, trying to get the Captain to play with her. When you try to talk to her, she will insist on playing a game of hide-and-seek. Track her down to end her game; you'll find her on the bottom floor, hiding in a dark corner, past the seasick Juggler. Take her back to her grandfather's cabin, and he will give you a Metal Coat as thanks, which enhances Steel-type attacks by 20% (and is also required for Onix and Scyther to evolve).

Item Location Games
Bag Metal Coat Sprite.png Metal Coat Gift from gentleman for finding his granddaughter  HG  SS 
Bag Mind Plate Sprite.png Random Plate Gift from the captain on the first voyage of each day (changes based on index number)  HG  SS 

With the girl safe and sound, the SS Aqua docks in Vermilion City. In the future, when you travel on the SS Aqua, you will be able to battle a selection of Trainers (which is different depending on the direction of travel) and receive a random type plate from the Captain.

Vermilion City

Vermilion City

On your way into the city, you'll see Suicune standing on the water just east of the docks! It runs off as soon as you see it, and Eusine shows up again, talking about seeing a pattern. You can't go east to Route 11 yet, as a sleeping Snorlax is blocking the trail, as well as the eastern entrance to Diglett's Cave, so head back into the city.

Surf southeast from near the Gym to reach the Luck Incense (which lets a Chansey produce Happiny eggs) on the sand by the harbor, and check the boat to the north for a Heart Scale. The man and his Machop from Generation I are still preparing the land for construction to the north, but smash one of the rocks to find a hidden Full Heal. There are really only two areas of interest in Vermilion: the Pokémon Fan Club and the Vermilion Gym. Visit the Pokémon Fan Club and talk to the president to get a Rare Candy, and then rest your team for the Vermilion Gym if you want to get the Thunder Badge now. Actually, you can challenge the Gyms in Kanto in any order you want, except for Viridian Gym, which you must defeat all other 7 Gyms before challenging.


Vermilion Gym

Vermilion Gym

Vermilion City Pokémon Gym
Leader: Lt. Surge

The Lightning American

The Vermilion Gym specializes in Electric-type, so your Ground-types will have the easiest time here. A Rock/Ground-type or a Steel/Ground-type Pokémon works wonders here, as they resist almost all of Surge's attacks. Avoid bringing any Water- or Flying-types unless they are higher-leveled, or they won't last very long. Lt. Surge's trash can puzzle from three years ago is working again after being disabled in Generation II. When you find the first switch hidden inside a trash can, the second is hidden in the next one. When you flip both switches, the electrical barrier that blocked you from reaching the Gym Leader is deactivated.

Lt. Surge shouldn't be too much of a challenge if you've got a strong ground-type. However, his Raichu likes to use Double Team and will become hard to hit in a few turns, so make sure you can OHKO or at least 2HKO it. Look out for Thunder Wave, his Magneton's Supersonic, and his second Electrode's Selfdestruct. Full Heals will be useful here.

Vermilion Gym
The Thunder Badge



After the battle, Surge awards you with the Thunder Badge, as well as TM34 (Shock Wave) as a prize.

With Lt. Surge defeated, head north to Route 6.


← Part 15 Indigo Plateau: The Pokémon League
HeartGold and SoulSilver
Walkthrough
Route 6, Saffron City, Saffron Gym, Route 8 Part 17 →


Project Walkthroughs logo.png This article is part of Project Walkthroughs, a Bulbapedia project that aims to write comprehensive step-by-step guides on each Pokémon game.