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4 4Hy

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4 4Hy
YGlitch080.png
YGlitchNameC0.png's Sprite.
Types Species
 Water  Psychic  N/A
Hexadecimal identifier Exp. at Lv. 100
C0 Unknown
Pokédex
National
#080
Johto
#—
Hoenn
#—
Sinnoh
#—
Unova
#—
New Unova
#—
Games found in
Pokémon Yellow
Special stat for Mew glitch Johto guard glitch Pokémon
192 Bayleef
Equivalent in Red and Blue
a
Height Weight
23'2" 1031.6 lbs.
Hybrid of Catch rate
Slowbro 75
Gender ratio
Unknown
Egg Groups Egg cycles
Unknown Unknown
EV yield
HP
?
Atk
?
Def
?
Sp.Atk
?
Sp.Def
?
Speed
?
Exp.
?

YGlitchNameC0.png is a dual-type Water/Psychic glitch Pokémon found only in Pokémon Yellow Version. YGlitchNameC0.png can be found via Method #3 of the Mew glitch using a Pokémon with a Special stat of 192. It evolves into Q ◣ at level 6. When traded to Red and Blue, YGlitchNameC0.png becomes an a.

The game will freeze if YGlitchNameC0.png is leveled to level 234. It will only freeze on this specific level and will not on any higher or lower, it is unknown as to why.

YGlitchNameC0.png is a hybrid of Slowbro, it even uses Slowbro's sprite occasionally. Viewing its summary screen causes the Vermilion City theme to play.

Game data

Pokédex entry

YGlitchNameC0.png's Pokédex entry

Game locations

This Pokémon was unavailable prior to Generation I.
Generation I
Red Blue
None Becomes a in Red and Blue
Yellow
Glitch Mew glitch (Special stat 192)

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 95
155 - 201 300 - 393
Attack: 75
80 - 126 155 - 248
Defense: 110
115 - 161 225 - 318
Special: 100
105 - 151 205 - 298
Speed: 30
35 - 81 65 - 158
Total: 410   (510 on other generations' scale)  
  • Minimum stats are calculated with 0 EVs and IVs of 0.
  • Maximum stats are calculated with 63504 EVs and IVs of 15.
  • Total on other generations' scale assumes that this glitch Pokémon's Special stat would become both Special Attack and Special Defense.


Type effectiveness

Under normal battle conditions in Generation I, this Pokémon is:
Damaged
normally by:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Fire ½×
Water ½×
Grass
Electric
Psychic ½×
Ice ½×
Dragon
None
Weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Fire ½×
Water ½×
Grass
Electric
Psychic ½×
Ice ½×
Dragon
None
Immune to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Fire ½×
Water ½×
Grass
Electric
Psychic ½×
Ice ½×
Dragon
None
Resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Fire ½×
Water ½×
Grass
Electric
Psychic ½×
Ice ½×
Dragon
None

Learnset

By leveling up

Generation I
Other generations:
None
 Level   Move   Type   Power   Accuracy   PP 
0?? Confusion Psychic 05050 100}}100% 25
0?? Disable Normal 0000 055}}55% 20
0?? Headbutt Normal 07070 100}}100% 15
00Start TM34 Glitch 0000 009}}9% 10
033 Super Glitch Glitch 0033 032}}32% 26
044 TM05 Glitch 07676 030}}30% 21
088 TM05 Glitch 07676 030}}30% 21
1313 TM05 Glitch 07676 030}}30% 21
1515 Softboiled Normal 0000 —}}—% 10
1616 Take Down Normal 09090 085}}85% 20
2222 Aurora Beam Ice 06565 100}}100% 20
3333 Hi Jump Kick Fighting 08585 090}}90% 20
3636 Double Kick Fighting 03030 100}}100% 30
3737 TM34 Glitch 0000 009}}9% 10
4040 DoubleSlap Normal 01515 085}}85% 10
6060 TM34 Glitch 0000 009}}9% 10
6363 Thrash Normal 09090 100}}100% 20
7171 Poison Gas Poison 0000 055}}55% 40
7979 Poison Sting Poison 01515 100}}100% 35
102102 Thrash Normal 09090 100}}100% 20
129129 Thrash Normal 09090 100}}100% 20
135135 Softboiled Normal 0000 —}}—% 10
141141 Tail Whip Normal 0000 100}}100% 30
161161 Swords Dance Normal 0000 —}}—% 30
162162 TM08 Glitch 03030 017}}17% 20
163163 TM05 Glitch 07676 030}}30% 21
165165 TM08 Glitch 03030 017}}17% 20
167167 TM08 Glitch 03030 017}}17% 20
168168 TM08 Glitch 03030 017}}17% 20
203203 Water Gun Water 04040 100}}100% 25
205205 Explosion Normal 170170 100}}100% 5
208208 Super Glitch Glitch 0033 032}}32% 26
230230 Cut Normal 05050 095}}95% 30
235235 Swords Dance Normal 0000 —}}—% 30
250250 Super Glitch Glitch 04545 033}}33% 8
  • A level of "Start" indicates a move that will be known by a YGlitchNameC0.png obtained at level 1 in Generation I
  • Bold indicates a move that gets STAB when used by YGlitchNameC0.png
  • Italic indicates a move that gets STAB only when used by an evolution of YGlitchNameC0.png
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation I
Other generations:
None
 TM   Move   Type   Power   Accuracy   PP 
Bag TM Normal Sprite.png TM01 Mega Punch Normal 80 85% 20
Bag TM Normal Sprite.png TM05 Mega Kick Normal 120 75% 5
Bag TM Poison Sprite.png TM06 Toxic Poison 85% 10
Bag TM Normal Sprite.png TM08 Body Slam Normal 85 100% 15
Bag TM Normal Sprite.png TM09 Take Down Normal 90 85% 20
Bag TM Normal Sprite.png TM10 Double-Edge Normal 100 100% 15
Bag TM Water Sprite.png TM11 BubbleBeam Water 65 100% 20
Bag TM Water Sprite.png TM12 Water Gun Water 40 100% 25
Bag TM Ice Sprite.png TM13 Ice Beam Ice 95 100% 10
Bag TM Ice Sprite.png TM14 Blizzard Ice 120 90% 5
Bag TM Normal Sprite.png TM15 Hyper Beam Normal 150 90% 5
Bag TM Normal Sprite.png TM16 Pay Day Normal 40 100% 20
Bag TM Fighting Sprite.png TM17 Submission Fighting 80 80% 25
Bag TM Fighting Sprite.png TM18 Counter Fighting 100% 20
Bag TM Fighting Sprite.png TM19 Seismic Toss Fighting 100% 20
Bag TM Normal Sprite.png TM20 Rage Normal 20 100% 20
Bag TM Ground Sprite.png TM26 Earthquake Ground 100 100% 10
Bag TM Ground Sprite.png TM27 Fissure Ground —% 5
Bag TM Ground Sprite.png TM28 Dig Ground 100 100% 10
Bag TM Psychic Sprite.png TM29 Psychic Psychic 90 100% 10
Bag TM Psychic Sprite.png TM30 Teleport Psychic —% 20
Bag TM Normal Sprite.png TM31 Mimic Normal —% 10
Bag TM Normal Sprite.png TM32 Double Team Normal —% 15
Bag TM Psychic Sprite.png TM33 Reflect Psychic —% 20
Bag TM Normal Sprite.png TM34 Bide Normal —% 10
Bag TM Fire Sprite.png TM38 Fire Blast Fire 120 85% 5
Bag TM Normal Sprite.png TM39 Swift Normal 60 —% 20
Bag TM Normal Sprite.png TM40 Skull Bash Normal 100 100% 15
Bag TM Psychic Sprite.png TM44 Rest Psychic —% 10
Bag TM Electric Sprite.png TM45 Thunder Wave Electric 100% 20
Bag TM Psychic Sprite.png TM46 Psywave Psychic 80% 15
Bag TM Normal Sprite.png TM49 Tri Attack Normal 80 100% 10
Bag TM Normal Sprite.png TM50 Substitute Normal —% 10
Bag HM Water Sprite.png HM03 Surf Water 95 100% 15
Bag HM Normal Sprite.png HM04 Strength Normal 80 100% 15
Bag HM Normal Sprite.png HM05 Flash Normal 70% 20
  • Bold indicates a move that gets STAB when used by YGlitchNameC0.png
  • Italic indicates a move that gets STAB only when used by an evolution of YGlitchNameC0.png

Evolution

Note: The table is broken into two templates due to the current limitations of the template.
YGlitch080.png
Unevolved
4 4Hy
 Water  Psychic 
Rare Candy
Level 6


YGlitch121.png
First evolution
Q ◣
 Water  Psychic 
Rare Candy
Level 201


YGlitch126.png
First evolution
ゥ▾ ゥ♂
 Fire 

YGlitch080.png
Unevolved
4 4Hy
 Water  Psychic 
Rare Candy
Level 236


YGlitch229.png
First evolution
Glitch (CA)
 Poison 

The Pokémon will first evolve into the Glitch (CA), then into Q ◣ and then into ゥ▾ ゥ♂. If an evolution is stopped, any evolution further in the chain will not happen.
In evolution, the game will claim that YGlitchNameC0.png evolved into "TM55" when evolving into Q ◣, it evolved into "TM50" when evolving into ゥ▾ ||ゥ♂, and that it evolved into "TM02", when evolving into Glitch (CA).
  • It will use these names as the Pokémon's nicknames.

Trivia

External links


Red/Blue: 'M (00)Missingno.▶ Aaゥ (C1)ゥ .4h POKé
PokéWTrainerPkMn (C5)ゥL ゥM 4♀Pゥ ゥゥTゥU?◣ゥ 8PC4SH
PPkMn ◣ nTrainer▼ W G dOPkMn4XPkMn PkMn T4B 8 4 8
ゥ 'M p'u ゥAゥ GPゥ ゥ ゥ4 hGlitch (D7)PkMnaPkMnゥ ♂ fPkMnk
PkMnRPkMn "B (DA)Glitch (DB)Glitch (DC)7PkMn 'v-PkMn.PkMn
/PkMn ▼PkMn'v……ゥ (E3)Glitch (E4)C- -
Pゥ 4$X CcA (EA)Glitch (EB)Glitch (EC)hゥ
.gゥ$'Mゥ$ (F0)94ゥ l (F2)ゥ l (F3)ゥ$ (F4)
ゥ (F5)G'Mp'Ng'Mp'Ng ゥ$94 hGlitch (FA)'M (FE)
'M (FF)
Yellow: 3TrainerPoké $Missingno.4 44 4Hy♀ .pPkMnp' 'ゥ ( Z4
X ゥ- xゥ,4. .ァ7gug gァ / g J 1Glitch (CA)
. pゥ.8ゥ. BPkMn pゥぁ ゥぇ (CE)4, ゥァ (CF)ゥ'B ァ h
PkMn ? Aゥゥ)ゥ (D4)'ゥ.PkMn pゥぁ ゥぇ (D6)B (D7)PkMn (D8)
ゥ (D9)]ゥ' BPkMn (DC)4, ゥァ (DD)8 (DE)p ID
8 P ァ'r 'r 4(h4to894 89 48B 4 8Z ゥ9
ゥHIゥ.4(h4hi?$4HI?'r ゥ$ Pゥ. 4(?/4(h4?
ゥ► ゥ▼ ゥh 4Pゥ ゥ.... ゥ ( .I' .' B' ゥゥ ゥェ ゥ ▷ゥ $ A (F3)♂ p ゥ
▼ pゥゥ $ A (F6)PkMn (F7)ゥ 4ぁ 4$ゥ▾ ゥ♂ゥ/ 4ァ 4,
Q ◣
Generation II: ?????Glitch EggGlitch Unown
Generation III: -???????????Bad EggÓË {e Ai
Generation IV: -----Bad EggGeneration IV hybrid
Generation V: -----Bad Egg

Project GlitchDex logo.png This glitch Pokémon article is part of Project GlitchDex, a Bulbapedia project that aims to write comprehensive articles on glitches in the Pokémon games.