User:The dark lord trombonator/Hell: Difference between revisions

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(→‎Cool moves: saving data)
(I think this is what you meant, if not, revert me.... don't sue me...)
 
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{{mlcontest|Barrier|1|0|Can avoid being startled by the others.|2|Prevents the Voltage from going up in the same turn.|Psychic}}
{{mlcontest|Barrier|1|0|Can avoid being startled by the others.|2|Prevents the Voltage from going up in the same turn.|Psychic}}
{{mlcontest|Brick Break|1|4|Badly startles the Pokémon in front.|3|A basic performance using a move known by the Pokémon.|Fighting}}
{{mlcontest|Brick Break|1|4|Badly startles the Pokémon in front.|3|A basic performance using a move known by the Pokémon.|Fighting}}
{{mlcontest|Bullet Seed|2|1|Badly startles all Pokémon that made good appeals.|2|Allows performance of the same move twice in a row.|Grass}}
{{mlcontest|Cosmic Power|1|0|User gains a star if their condition is good, and they receive the number of stars in appeal points after the next round. Every star they have (up to 3) lessens the probability of their Pokémon becoming nervous.|0|Earn double the score in the next turn.|Psychic}}
{{mlcontest|Cross Chop|3|0|If the appeal points for the Pokémon who appealed right before the user were less than 3, the user gets double the appeal points. (If they were greater than 3, user gets 0 appeal points.)|2|Earn +2 if the Pokémon performs last in the turn.|Fighting}}
{{mlcontest|Crush Claw|1|4|Subtract 4 appeal points from the Pokémon who appealed right before the user.|3|A basic performance using a move known by the Pokémon.|Normal}}
{{mlcontest|Cut|2|1|Badly startles all Pokémon that made good appeals.|1|A basic performance using a move known by the Pokémon.|Normal}}
{{mlcontest|Detect|2|0|Can avoid being startled by others once.|0|Raises the score if the Voltage is low.|Fighting}}
{{mlcontest|Dizzy Punch|1|4|Badly startles the Pokémon in front.|0|Raises the score if the Voltage is low.|Normal}}
{{mlcontest|Doom Desire|3|0|Temporarily stops the crowd from growing excited.|2|Earn +2 if the Pokémon performs first in the turn.|Steel}}
{{mlcontest|Double Kick|2|0|Works well if it's the same type as the one before.|2|Allows performance of the same move twice in a row.|Fighting}}
{{mlcontest|Double Team|2|0|Can avoid being startled by other once.|2|Enables the user to perform first in the next turn.|Normal}}
{{mlcontest|Dragon Claw|2|1|Startles Pokémon that made a same-type appeal.|2|Earn +2 if the Pokémon performs first in the turn.|Dragon}}
{{mlcontest|Dragon Dance|1|0|Ups the user's condition. Helps prevent nervousness.|1|Earn double the score in the next turn.|Dragon}}
{{mlcontest|Dragon Rage|1|0|Unknown|3|A basic performance using a move known by the Pokémon.|Dragon}}
{{mlcontest|DragonBreath|1|3|Badly startles those that have made appeals.|2|Earn +2 if the Pokémon performs first in the turn.|Dragon}}
{{mlcontest|Drill Peck|4|0|Unknown|3|A basic performance using a move known by the Pokémon.|Flying}}
{{mlcontest|DynamicPunch|2|1|Startles the Pokémon that has the Judge's attention.|2|Earn +2 if the Pokémon performs last in the turn.|Fighting}}
{{mlcontest|Extrasensory|1|4|Badly startles the Pokémon in front.|2|Earn +2 if the Pokémon performs first in the turn.|Psychic}}
{{mlcontest|ExtremeSpeed|3|0|Unknown|2|Enables the user to perform first in the next turn.|Normal}}
{{mlcontest|False Swipe|1|3|Badly startles those that have made appeals.|0|Raises the score if the Voltage is low.|Normal}}
{{mlcontest|Focus Energy|1|3|Badly startles those that have made appeals earlier in the same turn.|0|Earn double the score in the next turn.|Normal}}
{{mlcontest|Frenzy Plant|4|4|Unknown|2|Earn +3 if the Pokémon that just went hit max Voltage.|Grass}}
{{mlcontest|Fury Attack|2|1|Startles the Pokémon that has the judge's attention.|2|Allows performance of the same move twice in a row.|Normal}}
{{mlcontest|Fury Cutter|3|0|Can be repeatedly used without boring the judge.|2|Allows performance of the same move twice in a row.|Bug}}
{{mlcontest|Guillotine|2|1|Badly startles all Pokémon that made good appeals.|0|Earn +15 if all the Pokémon choose the same Judge.|Normal}}
{{mlcontest/4|TM05|2|Sinnoh Description|???}}
{{mlcontest/4|TM05|2|Sinnoh Description|???}}
|}
|}
|}
|}


* {{m|Aerial Ace}}
* {{m|Aeroblast}}
* {{m|Agility}}
* {{m|Air Cutter}}
* {{m|Barrier}}
* {{m|Brick Break}}
* {{m|Bullet Seed}}
* {{m|Cosmic Power}}
* {{m|Cross Chop}}
* {{m|Crush Claw}}
* {{m|Cut}}
* {{m|Detect}}
* {{m|Dizzy Punch}}
* {{m|Doom Desire}}
* {{m|Double Kick}}
* {{m|Double Team}}
* {{m|Dragon Claw}}
* {{m|Dragon Dance}}
* {{m|Dragon Rage}}
* {{m|DragonBreath}}
* {{m|Drill Peck}}
* {{m|DynamicPunch}}
* {{m|Extrasensory}}
* {{m|ExtremeSpeed}}
* {{m|False Swipe}}
* {{m|Focus Energy}}
* {{m|Frenzy Plant}}
* {{m|Fury Attack}}
* {{m|Fury Cutter}}
* {{m|Guillotine}}
* {{m|Hi Jump Kick}}
* {{m|Hi Jump Kick}}
* {{m|Horn Attack}}
* {{m|Horn Attack}}

Latest revision as of 00:08, 5 February 2009

Cool moves

Name Hoenn Appeal Hoenn Jam Hoenn Description Sinnoh Appeal Sinnoh Description Combat Type
Aerial Ace 2♥♥ 0 ♥♥ The user gains triple the appeal points in the first round only. 2 ♥♥ Earn +2 if the Pokémon performs first in the turn. Flying
Aeroblast 3♥♥♥ 0 ♥♥♥ Affected by how well the appeal in front goes. 2 ♥♥ Earn +3 if the Pokémon that just went hit max Voltage. Flying
Agility 3♥♥♥ 0 ♥♥♥ Turns the next round to the first round of appeals. 2 ♥♥ Enables the user to perform first in the next turn. Psychic
Air Cutter 2♥♥ 1 ♥♥ Subtracts 4 appeal points from any Pokémon that appealed before you using the same type of move. Subtracts 1 appeal point from anyone who did not use the same type. 3 ♥♥♥ A basic performance using a move known by the Pokémon. Flying
Barrier 1 0 Can avoid being startled by the others. 2 ♥♥ Prevents the Voltage from going up in the same turn. Psychic
Brick Break 1 4 Badly startles the Pokémon in front. 3 ♥♥♥ A basic performance using a move known by the Pokémon. Fighting
Bullet Seed 2♥♥ 1 ♥♥ Badly startles all Pokémon that made good appeals. 2 ♥♥ Allows performance of the same move twice in a row. Grass
Cosmic Power 1 0 User gains a star if their condition is good, and they receive the number of stars in appeal points after the next round. Every star they have (up to 3) lessens the probability of their Pokémon becoming nervous. 0   Earn double the score in the next turn. Psychic
Cross Chop 3♥♥♥ 0 ♥♥♥ If the appeal points for the Pokémon who appealed right before the user were less than 3, the user gets double the appeal points. (If they were greater than 3, user gets 0 appeal points.) 2 ♥♥ Earn +2 if the Pokémon performs last in the turn. Fighting
Crush Claw 1 4 Subtract 4 appeal points from the Pokémon who appealed right before the user. 3 ♥♥♥ A basic performance using a move known by the Pokémon. Normal
Cut 2♥♥ 1 ♥♥ Badly startles all Pokémon that made good appeals. 1 A basic performance using a move known by the Pokémon. Normal
Detect 2♥♥ 0 ♥♥ Can avoid being startled by others once. 0   Raises the score if the Voltage is low. Fighting
Dizzy Punch 1 4 Badly startles the Pokémon in front. 0   Raises the score if the Voltage is low. Normal
Doom Desire 3♥♥♥ 0 ♥♥♥ Temporarily stops the crowd from growing excited. 2 ♥♥ Earn +2 if the Pokémon performs first in the turn. Steel
Double Kick 2♥♥ 0 ♥♥ Works well if it's the same type as the one before. 2 ♥♥ Allows performance of the same move twice in a row. Fighting
Double Team 2♥♥ 0 ♥♥ Can avoid being startled by other once. 2 ♥♥ Enables the user to perform first in the next turn. Normal
Dragon Claw 2♥♥ 1 ♥♥ Startles Pokémon that made a same-type appeal. 2 ♥♥ Earn +2 if the Pokémon performs first in the turn. Dragon
Dragon Dance 1 0 Ups the user's condition. Helps prevent nervousness. 1 Earn double the score in the next turn. Dragon
Dragon Rage 1 0 Unknown 3 ♥♥♥ A basic performance using a move known by the Pokémon. Dragon
DragonBreath 1 3 Badly startles those that have made appeals. 2 ♥♥ Earn +2 if the Pokémon performs first in the turn. Dragon
Drill Peck 4♥♥♥♥ 0 ♥♥♥♥ Unknown 3 ♥♥♥ A basic performance using a move known by the Pokémon. Flying
DynamicPunch 2♥♥ 1 ♥♥ Startles the Pokémon that has the Judge's attention. 2 ♥♥ Earn +2 if the Pokémon performs last in the turn. Fighting
Extrasensory 1 4 Badly startles the Pokémon in front. 2 ♥♥ Earn +2 if the Pokémon performs first in the turn. Psychic
ExtremeSpeed 3♥♥♥ 0 ♥♥♥ Unknown 2 ♥♥ Enables the user to perform first in the next turn. Normal
False Swipe 1 3 Badly startles those that have made appeals. 0   Raises the score if the Voltage is low. Normal
Focus Energy 1 3 Badly startles those that have made appeals earlier in the same turn. 0   Earn double the score in the next turn. Normal
Frenzy Plant 4♥♥♥♥ 4 ♥♥♥♥ Unknown 2 ♥♥ Earn +3 if the Pokémon that just went hit max Voltage. Grass
Fury Attack 2♥♥ 1 ♥♥ Startles the Pokémon that has the judge's attention. 2 ♥♥ Allows performance of the same move twice in a row. Normal
Fury Cutter 3♥♥♥ 0 ♥♥♥ Can be repeatedly used without boring the judge. 2 ♥♥ Allows performance of the same move twice in a row. Bug
Guillotine 2♥♥ 1 ♥♥ Badly startles all Pokémon that made good appeals. 0   Earn +15 if all the Pokémon choose the same Judge. Normal
TM05 This move did not appear in Hoenn Contests. 2 ♥♥ Sinnoh Description ???